/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ipc/AutoOpenSurface.h" #include "mozilla/gfx/Point.h" #include "mozilla/layers/PLayerTransaction.h" #include "gfxSharedImageSurface.h" #include "ImageLayerD3D9.h" #include "ThebesLayerD3D9.h" #include "gfxPlatform.h" #include "gfxImageSurface.h" #include "gfx2DGlue.h" #include "yuv_convert.h" #include "nsIServiceManager.h" #include "nsIConsoleService.h" #include "Nv3DVUtils.h" #include "D3D9SurfaceImage.h" namespace mozilla { namespace layers { using namespace mozilla::gfx; static inline _D3DFORMAT D3dFormatForGfxFormat(gfxImageFormat aFormat) { if (aFormat == gfxImageFormatA8) { return D3DFMT_A8; } return D3DFMT_A8R8G8B8; } static already_AddRefed DataToTexture(IDirect3DDevice9 *aDevice, unsigned char *aData, int aStride, const IntSize &aSize, _D3DFORMAT aFormat) { nsRefPtr texture; nsRefPtr deviceEx; aDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**)getter_AddRefs(deviceEx)); nsRefPtr surface; D3DLOCKED_RECT lockedRect; if (deviceEx) { // D3D9Ex doesn't support managed textures. We could use dynamic textures // here but since Images are immutable that probably isn't such a great // idea. if (FAILED(aDevice-> CreateTexture(aSize.width, aSize.height, 1, 0, aFormat, D3DPOOL_DEFAULT, getter_AddRefs(texture), nullptr))) { return nullptr; } nsRefPtr tmpTexture; if (FAILED(aDevice-> CreateTexture(aSize.width, aSize.height, 1, 0, aFormat, D3DPOOL_SYSTEMMEM, getter_AddRefs(tmpTexture), nullptr))) { return nullptr; } tmpTexture->GetSurfaceLevel(0, getter_AddRefs(surface)); surface->LockRect(&lockedRect, nullptr, 0); NS_ASSERTION(lockedRect.pBits, "Could not lock surface"); } else { if (FAILED(aDevice-> CreateTexture(aSize.width, aSize.height, 1, 0, aFormat, D3DPOOL_MANAGED, getter_AddRefs(texture), nullptr))) { return nullptr; } /* lock the entire texture */ texture->LockRect(0, &lockedRect, nullptr, 0); } uint32_t width = aSize.width; if (aFormat == D3DFMT_A8R8G8B8) { width *= 4; } for (int y = 0; y < aSize.height; y++) { memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y, aData + aStride * y, width); } if (deviceEx) { surface->UnlockRect(); nsRefPtr dstSurface; texture->GetSurfaceLevel(0, getter_AddRefs(dstSurface)); aDevice->UpdateSurface(surface, nullptr, dstSurface, nullptr); } else { texture->UnlockRect(0); } return texture.forget(); } static already_AddRefed OpenSharedTexture(const D3DSURFACE_DESC& aDesc, HANDLE aShareHandle, IDirect3DDevice9 *aDevice) { MOZ_ASSERT(aDesc.Format == D3DFMT_X8R8G8B8); // Open the frame from DXVA's device in our device using the resource // sharing handle. nsRefPtr sharedTexture; HRESULT hr = aDevice->CreateTexture(aDesc.Width, aDesc.Height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, getter_AddRefs(sharedTexture), &aShareHandle); if (FAILED(hr)) { NS_WARNING("Failed to open shared texture on our device"); } return sharedTexture.forget(); } static already_AddRefed SurfaceToTexture(IDirect3DDevice9 *aDevice, gfxASurface *aSurface, const IntSize &aSize) { nsRefPtr imageSurface = aSurface->GetAsImageSurface(); if (!imageSurface) { imageSurface = new gfxImageSurface(ThebesIntSize(aSize), gfxImageFormatARGB32); nsRefPtr context = new gfxContext(imageSurface); context->SetSource(aSurface); context->SetOperator(gfxContext::OPERATOR_SOURCE); context->Paint(); } return DataToTexture(aDevice, imageSurface->Data(), imageSurface->Stride(), aSize, D3dFormatForGfxFormat(imageSurface->Format())); } static void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage, IDirect3DDevice9 *aDevice, LayerManagerD3D9 *aManager) { nsAutoPtr backendData( new PlanarYCbCrD3D9BackendData); const PlanarYCbCrData *data = aImage->GetData(); D3DLOCKED_RECT lockrectY; D3DLOCKED_RECT lockrectCb; D3DLOCKED_RECT lockrectCr; uint8_t* src; uint8_t* dest; nsRefPtr tmpSurfaceY; nsRefPtr tmpSurfaceCb; nsRefPtr tmpSurfaceCr; nsRefPtr deviceEx; aDevice->QueryInterface(IID_IDirect3DDevice9Ex, getter_AddRefs(deviceEx)); bool isD3D9Ex = deviceEx; if (isD3D9Ex) { nsRefPtr tmpYTexture; nsRefPtr tmpCbTexture; nsRefPtr tmpCrTexture; // D3D9Ex does not support the managed pool, could use dynamic textures // here. But since an Image is immutable static textures are probably a // better idea. HRESULT hr; hr = aDevice->CreateTexture(data->mYSize.width, data->mYSize.height, 1, 0, D3DFMT_A8, D3DPOOL_DEFAULT, getter_AddRefs(backendData->mYTexture), nullptr); if (!FAILED(hr)) { hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height, 1, 0, D3DFMT_A8, D3DPOOL_DEFAULT, getter_AddRefs(backendData->mCbTexture), nullptr); } if (!FAILED(hr)) { hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height, 1, 0, D3DFMT_A8, D3DPOOL_DEFAULT, getter_AddRefs(backendData->mCrTexture), nullptr); } if (!FAILED(hr)) { hr = aDevice->CreateTexture(data->mYSize.width, data->mYSize.height, 1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM, getter_AddRefs(tmpYTexture), nullptr); } if (!FAILED(hr)) { hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height, 1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM, getter_AddRefs(tmpCbTexture), nullptr); } if (!FAILED(hr)) { hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height, 1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM, getter_AddRefs(tmpCrTexture), nullptr); } if (FAILED(hr)) { aManager->ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D9::AllocateTextures(): Failed to create texture (isD3D9Ex)"), hr); return; } tmpYTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceY)); tmpCbTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCb)); tmpCrTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCr)); tmpSurfaceY->LockRect(&lockrectY, nullptr, 0); tmpSurfaceCb->LockRect(&lockrectCb, nullptr, 0); tmpSurfaceCr->LockRect(&lockrectCr, nullptr, 0); } else { HRESULT hr; hr = aDevice->CreateTexture(data->mYSize.width, data->mYSize.height, 1, 0, D3DFMT_A8, D3DPOOL_MANAGED, getter_AddRefs(backendData->mYTexture), nullptr); if (!FAILED(hr)) { aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height, 1, 0, D3DFMT_A8, D3DPOOL_MANAGED, getter_AddRefs(backendData->mCbTexture), nullptr); } if (!FAILED(hr)) { aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height, 1, 0, D3DFMT_A8, D3DPOOL_MANAGED, getter_AddRefs(backendData->mCrTexture), nullptr); } if (FAILED(hr)) { aManager->ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D9::AllocateTextures(): Failed to create texture (!isD3D9Ex)"), hr); return; } /* lock the entire texture */ backendData->mYTexture->LockRect(0, &lockrectY, nullptr, 0); backendData->mCbTexture->LockRect(0, &lockrectCb, nullptr, 0); backendData->mCrTexture->LockRect(0, &lockrectCr, nullptr, 0); } src = data->mYChannel; //FIX cast dest = (uint8_t*)lockrectY.pBits; // copy over data for (int h=0; hmYSize.height; h++) { memcpy(dest, src, data->mYSize.width); dest += lockrectY.Pitch; src += data->mYStride; } src = data->mCbChannel; //FIX cast dest = (uint8_t*)lockrectCb.pBits; // copy over data for (int h=0; hmCbCrSize.height; h++) { memcpy(dest, src, data->mCbCrSize.width); dest += lockrectCb.Pitch; src += data->mCbCrStride; } src = data->mCrChannel; //FIX cast dest = (uint8_t*)lockrectCr.pBits; // copy over data for (int h=0; hmCbCrSize.height; h++) { memcpy(dest, src, data->mCbCrSize.width); dest += lockrectCr.Pitch; src += data->mCbCrStride; } if (isD3D9Ex) { tmpSurfaceY->UnlockRect(); tmpSurfaceCb->UnlockRect(); tmpSurfaceCr->UnlockRect(); nsRefPtr dstSurface; backendData->mYTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface)); aDevice->UpdateSurface(tmpSurfaceY, nullptr, dstSurface, nullptr); backendData->mCbTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface)); aDevice->UpdateSurface(tmpSurfaceCb, nullptr, dstSurface, nullptr); backendData->mCrTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface)); aDevice->UpdateSurface(tmpSurfaceCr, nullptr, dstSurface, nullptr); } else { backendData->mYTexture->UnlockRect(0); backendData->mCbTexture->UnlockRect(0); backendData->mCrTexture->UnlockRect(0); } aImage->SetBackendData(mozilla::layers::LAYERS_D3D9, backendData.forget()); } Layer* ImageLayerD3D9::GetLayer() { return this; } /* * Returns a texture which backs aImage * Will only work if aImage is a cairo or remote image. * Returns nullptr if unsuccessful. * If successful, aHasAlpha will be set to true if the texture has an * alpha component, false otherwise. */ IDirect3DTexture9* ImageLayerD3D9::GetTexture(Image *aImage, bool& aHasAlpha) { NS_ASSERTION(aImage, "Null image."); if (aImage->GetFormat() == REMOTE_IMAGE_BITMAP) { RemoteBitmapImage *remoteImage = static_cast(aImage); if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D9)) { nsAutoPtr dat(new TextureD3D9BackendData()); dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize, D3DFMT_A8R8G8B8); if (dat->mTexture) { aImage->SetBackendData(mozilla::layers::LAYERS_D3D9, dat.forget()); } } aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32; } else if (aImage->GetFormat() == CAIRO_SURFACE) { CairoImage *cairoImage = static_cast(aImage); if (!cairoImage->mSurface) { return nullptr; } if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D9)) { nsAutoPtr dat(new TextureD3D9BackendData()); dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize); if (dat->mTexture) { aImage->SetBackendData(mozilla::layers::LAYERS_D3D9, dat.forget()); } } aHasAlpha = cairoImage->mSurface->GetContentType() == GFX_CONTENT_COLOR_ALPHA; } else if (aImage->GetFormat() == D3D9_RGB32_TEXTURE) { if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D9)) { // The texture in which the frame is stored belongs to DXVA's D3D9 device. // We need to open it on our device before we can use it. nsAutoPtr backendData(new TextureD3D9BackendData()); D3D9SurfaceImage* image = static_cast(aImage); backendData->mTexture = OpenSharedTexture(image->GetDesc(), image->GetShareHandle(), device()); if (backendData->mTexture) { aImage->SetBackendData(mozilla::layers::LAYERS_D3D9, backendData.forget()); } } aHasAlpha = false; } else { NS_WARNING("Inappropriate image type."); return nullptr; } TextureD3D9BackendData *data = static_cast(aImage->GetBackendData(mozilla::layers::LAYERS_D3D9)); if (!data) { return nullptr; } nsRefPtr dev; data->mTexture->GetDevice(getter_AddRefs(dev)); if (dev != device()) { return nullptr; } return data->mTexture; } void ImageLayerD3D9::RenderLayer() { ImageContainer *container = GetContainer(); if (!container || mD3DManager->CompositingDisabled()) { return; } AutoLockImage autoLock(container); Image *image = autoLock.GetImage(); if (!image) { return; } SetShaderTransformAndOpacity(); gfx::IntSize size = image->GetSize(); if (image->GetFormat() == CAIRO_SURFACE || image->GetFormat() == REMOTE_IMAGE_BITMAP || image->GetFormat() == D3D9_RGB32_TEXTURE) { NS_ASSERTION(image->GetFormat() != CAIRO_SURFACE || !static_cast(image)->mSurface || static_cast(image)->mSurface->GetContentType() != GFX_CONTENT_ALPHA, "Image layer has alpha image"); bool hasAlpha = false; nsRefPtr texture = GetTexture(image, hasAlpha); device()->SetVertexShaderConstantF(CBvLayerQuad, ShaderConstantRect(0, 0, size.width, size.height), 1); if (hasAlpha) { mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER, GetMaskLayer()); } else { mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER, GetMaskLayer()); } if (mFilter == GraphicsFilter::FILTER_NEAREST) { device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); } device()->SetTexture(0, texture); image = nullptr; autoLock.Unlock(); device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); if (mFilter == GraphicsFilter::FILTER_NEAREST) { device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); } } else { PlanarYCbCrImage *yuvImage = static_cast(image); if (!yuvImage->IsValid()) { return; } if (!yuvImage->GetBackendData(mozilla::layers::LAYERS_D3D9)) { AllocateTexturesYCbCr(yuvImage, device(), mD3DManager); } PlanarYCbCrD3D9BackendData *data = static_cast(yuvImage->GetBackendData(mozilla::layers::LAYERS_D3D9)); if (!data) { return; } nsRefPtr dev; data->mYTexture->GetDevice(getter_AddRefs(dev)); if (dev != device()) { return; } device()->SetVertexShaderConstantF(CBvLayerQuad, ShaderConstantRect(0, 0, size.width, size.height), 1); device()->SetVertexShaderConstantF(CBvTextureCoords, ShaderConstantRect( (float)yuvImage->GetData()->mPicX / yuvImage->GetData()->mYSize.width, (float)yuvImage->GetData()->mPicY / yuvImage->GetData()->mYSize.height, (float)yuvImage->GetData()->mPicSize.width / yuvImage->GetData()->mYSize.width, (float)yuvImage->GetData()->mPicSize.height / yuvImage->GetData()->mYSize.height ), 1); mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER, GetMaskLayer()); /* * Send 3d control data and metadata */ if (mD3DManager->GetNv3DVUtils()) { Nv_Stereo_Mode mode; switch (yuvImage->GetData()->mStereoMode) { case STEREO_MODE_LEFT_RIGHT: mode = NV_STEREO_MODE_LEFT_RIGHT; break; case STEREO_MODE_RIGHT_LEFT: mode = NV_STEREO_MODE_RIGHT_LEFT; break; case STEREO_MODE_BOTTOM_TOP: mode = NV_STEREO_MODE_BOTTOM_TOP; break; case STEREO_MODE_TOP_BOTTOM: mode = NV_STEREO_MODE_TOP_BOTTOM; break; case STEREO_MODE_MONO: mode = NV_STEREO_MODE_MONO; break; } // Send control data even in mono case so driver knows to leave stereo mode. mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE); if (yuvImage->GetData()->mStereoMode != STEREO_MODE_MONO) { mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE); nsRefPtr renderTarget; device()->GetRenderTarget(0, getter_AddRefs(renderTarget)); mD3DManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->GetSize().width, (unsigned int)yuvImage->GetSize().height, (HANDLE)(data->mYTexture), (HANDLE)(renderTarget)); } } // Linear scaling is default here, adhering to mFilter is difficult since // presumably even with point filtering we'll still want chroma upsampling // to be linear. In the current approach we can't. device()->SetTexture(0, data->mYTexture); device()->SetTexture(1, data->mCbTexture); device()->SetTexture(2, data->mCrTexture); image = nullptr; data = nullptr; autoLock.Unlock(); device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); device()->SetVertexShaderConstantF(CBvTextureCoords, ShaderConstantRect(0, 0, 1.0f, 1.0f), 1); } GetContainer()->NotifyPaintedImage(image); } already_AddRefed ImageLayerD3D9::GetAsTexture(gfx::IntSize* aSize) { if (!GetContainer()) { return nullptr; } AutoLockImage autoLock(GetContainer()); Image *image = autoLock.GetImage(); if (!image) { return nullptr; } if (image->GetFormat() != CAIRO_SURFACE && image->GetFormat() != REMOTE_IMAGE_BITMAP) { return nullptr; } bool dontCare; *aSize = image->GetSize(); nsRefPtr result = GetTexture(image, dontCare); return result.forget(); } } /* layers */ } /* mozilla */