/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gfxBlur.h" #include "gfxContext.h" #include "gfxImageSurface.h" #include "gfxPlatform.h" #include "mozilla/gfx/Blur.h" #include "mozilla/gfx/2D.h" using namespace mozilla::gfx; gfxAlphaBoxBlur::gfxAlphaBoxBlur() : mBlur(nullptr) { } gfxAlphaBoxBlur::~gfxAlphaBoxBlur() { mContext = nullptr; delete mBlur; } gfxContext* gfxAlphaBoxBlur::Init(const gfxRect& aRect, const gfxIntSize& aSpreadRadius, const gfxIntSize& aBlurRadius, const gfxRect* aDirtyRect, const gfxRect* aSkipRect) { mozilla::gfx::Rect rect(Float(aRect.x), Float(aRect.y), Float(aRect.width), Float(aRect.height)); IntSize spreadRadius(aSpreadRadius.width, aSpreadRadius.height); IntSize blurRadius(aBlurRadius.width, aBlurRadius.height); nsAutoPtr dirtyRect; if (aDirtyRect) { dirtyRect = new mozilla::gfx::Rect(Float(aDirtyRect->x), Float(aDirtyRect->y), Float(aDirtyRect->width), Float(aDirtyRect->height)); } nsAutoPtr skipRect; if (aSkipRect) { skipRect = new mozilla::gfx::Rect(Float(aSkipRect->x), Float(aSkipRect->y), Float(aSkipRect->width), Float(aSkipRect->height)); } mBlur = new AlphaBoxBlur(rect, spreadRadius, blurRadius, dirtyRect, skipRect); int32_t blurDataSize = mBlur->GetSurfaceAllocationSize(); if (blurDataSize <= 0) return nullptr; IntSize size = mBlur->GetSize(); // Make an alpha-only surface to draw on. We will play with the data after // everything is drawn to create a blur effect. mData = new unsigned char[blurDataSize]; memset(mData, 0, blurDataSize); mozilla::RefPtr dt = gfxPlatform::GetPlatform()->CreateDrawTargetForData(mData, size, mBlur->GetStride(), SurfaceFormat::A8); if (!dt) { nsRefPtr image = new gfxImageSurface(mData, gfxIntSize(size.width, size.height), mBlur->GetStride(), gfxImageFormatA8); dt = Factory::CreateDrawTargetForCairoSurface(image->CairoSurface(), size); if (!dt) { return nullptr; } } IntRect irect = mBlur->GetRect(); gfxPoint topleft(irect.TopLeft().x, irect.TopLeft().y); mContext = new gfxContext(dt); mContext->Translate(-topleft); return mContext; } void gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx) { if (!mContext) return; mBlur->Blur(mData); mozilla::gfx::Rect* dirtyRect = mBlur->GetDirtyRect(); DrawTarget *dest = aDestinationCtx->GetDrawTarget(); if (!dest) { NS_ERROR("Blurring not supported for Thebes contexts!"); return; } mozilla::RefPtr mask = dest->CreateSourceSurfaceFromData(mData, mBlur->GetSize(), mBlur->GetStride(), SurfaceFormat::A8); if (!mask) { NS_ERROR("Failed to create mask!"); return; } nsRefPtr thebesPat = aDestinationCtx->GetPattern(); Pattern* pat = thebesPat->GetPattern(dest, nullptr); Matrix oldTransform = dest->GetTransform(); Matrix newTransform = oldTransform; newTransform.Translate(mBlur->GetRect().x, mBlur->GetRect().y); // Avoid a semi-expensive clip operation if we can, otherwise // clip to the dirty rect if (dirtyRect) { dest->PushClipRect(*dirtyRect); } dest->SetTransform(newTransform); dest->MaskSurface(*pat, mask, Point(0, 0)); dest->SetTransform(oldTransform); if (dirtyRect) { dest->PopClip(); } } gfxIntSize gfxAlphaBoxBlur::CalculateBlurRadius(const gfxPoint& aStd) { mozilla::gfx::Point std(Float(aStd.x), Float(aStd.y)); IntSize size = AlphaBoxBlur::CalculateBlurRadius(std); return gfxIntSize(size.width, size.height); } /* static */ void gfxAlphaBoxBlur::BlurRectangle(gfxContext *aDestinationCtx, const gfxRect& aRect, gfxCornerSizes* aCornerRadii, const gfxPoint& aBlurStdDev, const gfxRGBA& aShadowColor, const gfxRect& aDirtyRect, const gfxRect& aSkipRect) { gfxIntSize blurRadius = CalculateBlurRadius(aBlurStdDev); // Create the temporary surface for blurring gfxAlphaBoxBlur blur; gfxContext *dest = blur.Init(aRect, gfxIntSize(), blurRadius, &aDirtyRect, &aSkipRect); if (!dest) { return; } gfxRect shadowGfxRect = aRect; shadowGfxRect.Round(); dest->NewPath(); if (aCornerRadii) { dest->RoundedRectangle(shadowGfxRect, *aCornerRadii); } else { dest->Rectangle(shadowGfxRect); } dest->Fill(); aDestinationCtx->SetColor(aShadowColor); blur.Paint(aDestinationCtx); }