/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_ipc_SocketBase_h #define mozilla_ipc_SocketBase_h #include "base/message_loop.h" #include "nsAutoPtr.h" #include "nsTArray.h" #include "nsThreadUtils.h" namespace mozilla { namespace ipc { // // UnixSocketBuffer // /** * |UnixSocketBuffer| implements a FIFO buffer that stores raw socket * data, either for sending on a socket or received from a socket. */ class UnixSocketBuffer { public: virtual ~UnixSocketBuffer(); const uint8_t* GetData() const { return mData + mOffset; } size_t GetSize() const { return mSize - mOffset; } const uint8_t* Consume(size_t aLen); nsresult Read(void* aValue, size_t aLen); nsresult Read(int8_t& aValue) { return Read(&aValue, sizeof(aValue)); } nsresult Read(uint8_t& aValue) { return Read(&aValue, sizeof(aValue)); } nsresult Read(int16_t& aValue) { return Read(&aValue, sizeof(aValue)); } nsresult Read(uint16_t& aValue) { return Read(&aValue, sizeof(aValue)); } nsresult Read(int32_t& aValue) { return Read(&aValue, sizeof(aValue)); } nsresult Read(uint32_t& aValue) { return Read(&aValue, sizeof(aValue)); } uint8_t* Append(size_t aLen); nsresult Write(const void* aValue, size_t aLen); nsresult Write(int8_t aValue) { return Write(&aValue, sizeof(aValue)); } nsresult Write(uint8_t aValue) { return Write(&aValue, sizeof(aValue)); } nsresult Write(int16_t aValue) { return Write(&aValue, sizeof(aValue)); } nsresult Write(uint16_t aValue) { return Write(&aValue, sizeof(aValue)); } nsresult Write(int32_t aValue) { return Write(&aValue, sizeof(aValue)); } nsresult Write(uint32_t aValue) { return Write(&aValue, sizeof(aValue)); } protected: /* This constructor copies aData of aSize bytes length into the * new instance of |UnixSocketBuffer|. */ UnixSocketBuffer(const void* aData, size_t aSize); /* This constructor reserves aAvailableSpace bytes of space. */ UnixSocketBuffer(size_t aAvailableSpace); size_t GetLeadingSpace() const { return mOffset; } size_t GetTrailingSpace() const { return mAvailableSpace - mSize; } size_t GetAvailableSpace() const { return mAvailableSpace; } void* GetTrailingBytes() { return mData + mSize; } uint8_t* GetData(size_t aOffset) { MOZ_ASSERT(aOffset <= mSize); return mData + aOffset; } void SetRange(size_t aOffset, size_t aSize) { MOZ_ASSERT((aOffset + aSize) <= mAvailableSpace); mOffset = aOffset; mSize = mOffset + aSize; } void CleanupLeadingSpace(); private: size_t mSize; size_t mOffset; size_t mAvailableSpace; nsAutoArrayPtr mData; }; // // UnixSocketIOBuffer // /** * |UnixSocketIOBuffer| is a |UnixSocketBuffer| that supports being * received on a socket or being send on a socket. Network protocols * might differ in their exact usage of Unix socket functions and * |UnixSocketIOBuffer| provides a protocol-neutral interface. */ class UnixSocketIOBuffer : public UnixSocketBuffer { public: virtual ~UnixSocketIOBuffer(); /** * Receives data from aFd at the end of the buffer. The returned value * is the number of newly received bytes, or 0 if the peer shut down * its connection, or a negative value on errors. */ virtual ssize_t Receive(int aFd) = 0; /** * Sends data to aFd from the beginning of the buffer. The returned value * is the number of bytes written, or a negative value on error. */ virtual ssize_t Send(int aFd) = 0; protected: /* This constructor copies aData of aSize bytes length into the * new instance of |UnixSocketIOBuffer|. */ UnixSocketIOBuffer(const void* aData, size_t aSize); /* This constructor reserves aAvailableSpace bytes of space. */ UnixSocketIOBuffer(size_t aAvailableSpace); }; // // UnixSocketRawData // class UnixSocketRawData final : public UnixSocketIOBuffer { public: /* This constructor copies aData of aSize bytes length into the * new instance of |UnixSocketRawData|. */ UnixSocketRawData(const void* aData, size_t aSize); /* This constructor reserves aSize bytes of space. Currently * it's only possible to fill this buffer by calling |Receive|. */ UnixSocketRawData(size_t aSize); /** * Receives data from aFd at the end of the buffer. The returned value * is the number of newly received bytes, or 0 if the peer shut down * its connection, or a negative value on errors. */ ssize_t Receive(int aFd) override; /** * Sends data to aFd from the beginning of the buffer. The returned value * is the number of bytes written, or a negative value on error. */ ssize_t Send(int aFd) override; }; enum SocketConnectionStatus { SOCKET_DISCONNECTED = 0, SOCKET_LISTENING = 1, SOCKET_CONNECTING = 2, SOCKET_CONNECTED = 3 }; // // SocketBase // class SocketBase { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SocketBase) SocketConnectionStatus GetConnectionStatus() const; int GetSuggestedConnectDelayMs() const; /** * Queues the internal representation of socket for deletion. Can be called * from main thread. */ virtual void Close() = 0; /** * Callback for socket connect/accept success. Called after connect/accept has * finished. Will be run on main thread, before any reads take place. */ virtual void OnConnectSuccess() = 0; /** * Callback for socket connect/accept error. Will be run on main thread. */ virtual void OnConnectError() = 0; /** * Callback for socket disconnect. Will be run on main thread. */ virtual void OnDisconnect() = 0; /** * Called by implementation to notify consumer of success. */ void NotifySuccess(); /** * Called by implementation to notify consumer of error. */ void NotifyError(); /** * Called by implementation to notify consumer of disconnect. */ void NotifyDisconnect(); protected: SocketBase(); virtual ~SocketBase(); void SetConnectionStatus(SocketConnectionStatus aConnectionStatus); private: uint32_t CalculateConnectDelayMs() const; SocketConnectionStatus mConnectionStatus; PRIntervalTime mConnectTimestamp; uint32_t mConnectDelayMs; }; // // SocketIOBase // /** * |SocketIOBase| is a base class for Socket I/O classes that * perform operations on the I/O thread. */ class SocketIOBase { public: virtual ~SocketIOBase(); /** * Implemented by socket I/O classes to return the current instance of * |SocketBase|. * * @return The current instance of |SocketBase| */ virtual SocketBase* GetSocketBase() = 0; /** * Implemented by socket I/O classes to signal that the socket I/O class has * been shut down. * * @return True if the socket I/O class has been shut down, false otherwise. */ virtual bool IsShutdownOnIOThread() const = 0; /** * Implemented by socket I/O classes to signal that socket class has * been shut down. * * @return True if the socket class has been shut down, false otherwise. */ virtual bool IsShutdownOnMainThread() const = 0; /** * Signals to the socket I/O classes that it has been shut down. */ virtual void ShutdownOnIOThread() = 0; /** * Signals to the socket I/O classes that the socket class has been * shut down. */ virtual void ShutdownOnMainThread() = 0; protected: SocketIOBase(); }; // // Socket I/O runnables // /* |SocketIORunnable| is a runnable for sending a message from * the I/O thread to the main thread. */ template class SocketIORunnable : public nsRunnable { public: virtual ~SocketIORunnable() { } T* GetIO() const { return mIO; } protected: SocketIORunnable(T* aIO) : mIO(aIO) { MOZ_ASSERT(aIO); } private: T* mIO; }; /** * |SocketIOEventRunnable| reports the connection state on the * I/O thread back to the main thread. */ class SocketIOEventRunnable final : public SocketIORunnable { public: enum SocketEvent { CONNECT_SUCCESS, CONNECT_ERROR, DISCONNECT }; SocketIOEventRunnable(SocketIOBase* aIO, SocketEvent aEvent); NS_IMETHOD Run() override; private: SocketEvent mEvent; }; /** * |SocketIORequestClosingRunnable| closes an instance of |SocketBase| * to the main thread. */ class SocketIORequestClosingRunnable final : public SocketIORunnable { public: SocketIORequestClosingRunnable(SocketIOBase* aIO); NS_IMETHOD Run() override; }; /** * |SocketIODeleteInstanceRunnable| deletes an object on the main thread. */ class SocketIODeleteInstanceRunnable final : public nsRunnable { public: SocketIODeleteInstanceRunnable(SocketIOBase* aIO); NS_IMETHOD Run() override; private: nsAutoPtr mIO; }; // // Socket I/O tasks // /* |SocketIOTask| holds a reference to a Socket I/O object. It's * supposed to run on the I/O thread. */ template class SocketIOTask : public CancelableTask { public: virtual ~SocketIOTask() { } Tio* GetIO() const { return mIO; } void Cancel() override { mIO = nullptr; } bool IsCanceled() const { return !mIO; } protected: SocketIOTask(Tio* aIO) : mIO(aIO) { MOZ_ASSERT(mIO); } private: Tio* mIO; }; /** * |SocketIOShutdownTask| signals shutdown to the socket I/O class on * the I/O thread and sends it to the main thread for destruction. */ class SocketIOShutdownTask final : public SocketIOTask { public: SocketIOShutdownTask(SocketIOBase* aIO); void Run() override; }; } } #endif