/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Masayuki Nakano * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsToolkit.h" #include "nsAppShell.h" #include "nsWindow.h" #include "nsWidgetsCID.h" #include "prmon.h" #include "prtime.h" #include "nsGUIEvent.h" #include "nsIServiceManager.h" #include "nsComponentManagerUtils.h" #include #include #include "nsUXThemeData.h" // unknwn.h is needed to build with WIN32_LEAN_AND_MEAN #include nsToolkit* nsToolkit::gToolkit = nsnull; HINSTANCE nsToolkit::mDllInstance = 0; static const unsigned long kD3DUsageDelay = 5000; static void StartAllowingD3D9(nsITimer *aTimer, void *aClosure) { nsWindow::StartAllowingD3D9(true); } MouseTrailer* nsToolkit::gMouseTrailer; //------------------------------------------------------------------------- // // constructor // //------------------------------------------------------------------------- nsToolkit::nsToolkit() { MOZ_COUNT_CTOR(nsToolkit); #if defined(MOZ_STATIC_COMPONENT_LIBS) nsToolkit::Startup(GetModuleHandle(NULL)); #endif gMouseTrailer = &mMouseTrailer; mD3D9Timer = do_CreateInstance("@mozilla.org/timer;1"); mD3D9Timer->InitWithFuncCallback(::StartAllowingD3D9, NULL, kD3DUsageDelay, nsITimer::TYPE_ONE_SHOT); } //------------------------------------------------------------------------- // // destructor // //------------------------------------------------------------------------- nsToolkit::~nsToolkit() { MOZ_COUNT_DTOR(nsToolkit); gMouseTrailer = nsnull; } void nsToolkit::Startup(HMODULE hModule) { nsToolkit::mDllInstance = hModule; nsUXThemeData::Initialize(); } void nsToolkit::Shutdown() { delete gToolkit; gToolkit = nsnull; } void nsToolkit::StartAllowingD3D9() { nsToolkit::GetToolkit()->mD3D9Timer->Cancel(); nsWindow::StartAllowingD3D9(false); } //------------------------------------------------------------------------- // // Return the nsToolkit for the current thread. If a toolkit does not // yet exist, then one will be created... // //------------------------------------------------------------------------- // static nsToolkit* nsToolkit::GetToolkit() { if (!gToolkit) { gToolkit = new nsToolkit(); } return gToolkit; } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- MouseTrailer::MouseTrailer() : mMouseTrailerWindow(nsnull), mCaptureWindow(nsnull), mIsInCaptureMode(false), mEnabled(true) { } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- MouseTrailer::~MouseTrailer() { DestroyTimer(); } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- void MouseTrailer::SetMouseTrailerWindow(HWND aWnd) { if (mMouseTrailerWindow != aWnd && mTimer) { // Make sure TimerProc is fired at least once for the old window TimerProc(nsnull, nsnull); } mMouseTrailerWindow = aWnd; CreateTimer(); } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- void MouseTrailer::SetCaptureWindow(HWND aWnd) { mCaptureWindow = aWnd; if (mCaptureWindow) { mIsInCaptureMode = true; } } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- nsresult MouseTrailer::CreateTimer() { if (mTimer || !mEnabled) { return NS_OK; } nsresult rv; mTimer = do_CreateInstance("@mozilla.org/timer;1", &rv); NS_ENSURE_SUCCESS(rv, rv); return mTimer->InitWithFuncCallback(TimerProc, nsnull, 200, nsITimer::TYPE_REPEATING_SLACK); } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- void MouseTrailer::DestroyTimer() { if (mTimer) { mTimer->Cancel(); mTimer = nsnull; } } //------------------------------------------------------------------------- // // //------------------------------------------------------------------------- void MouseTrailer::TimerProc(nsITimer* aTimer, void* aClosure) { MouseTrailer *mtrailer = nsToolkit::gMouseTrailer; NS_ASSERTION(mtrailer, "MouseTrailer still firing after deletion!"); // Check to see if we are in mouse capture mode, // Once capture ends we could still get back one more timer event. // Capture could end outside our window. // Also, for some reason when the mouse is on the frame it thinks that // it is inside the window that is being captured. if (mtrailer->mCaptureWindow) { if (mtrailer->mCaptureWindow != mtrailer->mMouseTrailerWindow) { return; } } else { if (mtrailer->mIsInCaptureMode) { // mMouseTrailerWindow could be bad from rolling over the frame, so clear // it if we were capturing and now this is the first timer callback // since we canceled the capture mtrailer->mMouseTrailerWindow = nsnull; mtrailer->mIsInCaptureMode = false; return; } } if (mtrailer->mMouseTrailerWindow && ::IsWindow(mtrailer->mMouseTrailerWindow)) { POINT mp; DWORD pos = ::GetMessagePos(); mp.x = GET_X_LPARAM(pos); mp.y = GET_Y_LPARAM(pos); HWND mouseWnd = ::WindowFromPoint(mp); if (mtrailer->mMouseTrailerWindow != mouseWnd) { // Notify someone that a mouse exit happened. PostMessage(mtrailer->mMouseTrailerWindow, WM_MOUSELEAVE, 0, 0); // we are out of this window, destroy timer mtrailer->DestroyTimer(); mtrailer->mMouseTrailerWindow = nsnull; } } else { mtrailer->DestroyTimer(); mtrailer->mMouseTrailerWindow = nsnull; } }