/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AudioParam.h" #include "nsContentUtils.h" #include "nsIDOMWindow.h" #include "mozilla/ErrorResult.h" #include "mozilla/dom/AudioParamBinding.h" #include "AudioNodeEngine.h" #include "AudioNodeStream.h" namespace mozilla { namespace dom { NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(AudioParam) tmp->DisconnectFromGraphAndDestroyStream(); NS_IMPL_CYCLE_COLLECTION_UNLINK(mNode) NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(AudioParam) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mNode) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_TRACE_WRAPPERCACHE(AudioParam) NS_IMPL_CYCLE_COLLECTING_NATIVE_ADDREF(AudioParam) NS_IMETHODIMP_(nsrefcnt) AudioParam::Release() { if (mRefCnt.get() == 1) { // We are about to be deleted, disconnect the object from the graph before // the derived type is destroyed. DisconnectFromGraphAndDestroyStream(); } NS_IMPL_CC_NATIVE_RELEASE_BODY(AudioParam) } NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(AudioParam, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(AudioParam, Release) AudioParam::AudioParam(AudioNode* aNode, AudioParam::CallbackType aCallback, float aDefaultValue) : AudioParamTimeline(aDefaultValue) , mNode(aNode) , mCallback(aCallback) , mDefaultValue(aDefaultValue) { SetIsDOMBinding(); } AudioParam::~AudioParam() { MOZ_ASSERT(mInputNodes.IsEmpty()); } JSObject* AudioParam::WrapObject(JSContext* aCx, JS::Handle aScope) { return AudioParamBinding::Wrap(aCx, aScope, this); } void AudioParam::DisconnectFromGraphAndDestroyStream() { // Addref this temporarily so the refcount bumping below doesn't destroy us // prematurely nsRefPtr kungFuDeathGrip = this; while (!mInputNodes.IsEmpty()) { uint32_t i = mInputNodes.Length() - 1; nsRefPtr input = mInputNodes[i].mInputNode; mInputNodes.RemoveElementAt(i); input->RemoveOutputParam(this); } if (mNodeStreamPort) { mNodeStreamPort->Destroy(); mNodeStreamPort = nullptr; } if (mStream) { mStream->Destroy(); mStream = nullptr; } } MediaStream* AudioParam::Stream() { if (mStream) { return mStream; } AudioNodeEngine* engine = new AudioNodeEngine(nullptr); nsRefPtr stream = mNode->Context()->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM); // Force the input to have only one channel, and make it down-mix using // the speaker rules if needed. stream->SetChannelMixingParametersImpl(1, ChannelCountMode::Explicit, ChannelInterpretation::Speakers); // Mark as an AudioParam helper stream stream->SetAudioParamHelperStream(); mStream = stream.forget(); // Setup the AudioParam's stream as an input to the owner AudioNode's stream MediaStream* nodeStream = mNode->Stream(); MOZ_ASSERT(nodeStream->AsProcessedStream()); ProcessedMediaStream* ps = static_cast(nodeStream); mNodeStreamPort = ps->AllocateInputPort(mStream, MediaInputPort::FLAG_BLOCK_INPUT); // Let the MSG's copy of AudioParamTimeline know about the change in the stream mCallback(mNode); return mStream; } float AudioParamTimeline::AudioNodeInputValue(size_t aCounter) const { MOZ_ASSERT(mStream); // If we have a chunk produced by the AudioNode inputs to the AudioParam, // get its value now. We use aCounter to tell us which frame of the last // AudioChunk to look at. float audioNodeInputValue = 0.0f; const AudioChunk& lastAudioNodeChunk = static_cast(mStream.get())->LastChunk(); if (!lastAudioNodeChunk.IsNull()) { MOZ_ASSERT(lastAudioNodeChunk.GetDuration() == WEBAUDIO_BLOCK_SIZE); audioNodeInputValue = static_cast(lastAudioNodeChunk.mChannelData[0])[aCounter]; } return audioNodeInputValue; } } }