/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AudioContext_h_ #define AudioContext_h_ #include "EnableWebAudioCheck.h" #include "MediaBufferDecoder.h" #include "MediaStreamGraph.h" #include "mozilla/Attributes.h" #include "mozilla/dom/AudioContextBinding.h" #include "mozilla/dom/BindingUtils.h" #include "mozilla/dom/TypedArray.h" #include "nsAutoPtr.h" #include "nsCOMPtr.h" #include "nsCycleCollectionParticipant.h" #include "nsDOMEventTargetHelper.h" #include "nsHashKeys.h" #include "nsTHashtable.h" #include "StreamBuffer.h" // X11 has a #define for CurrentTime. Unbelievable :-(. // See content/media/DOMMediaStream.h for more fun! #ifdef CurrentTime #undef CurrentTime #endif struct JSContext; class JSObject; class nsPIDOMWindow; namespace mozilla { class ErrorResult; struct WebAudioDecodeJob; namespace dom { class AnalyserNode; class AudioBuffer; class AudioBufferSourceNode; class AudioDestinationNode; class AudioListener; class BiquadFilterNode; class ChannelMergerNode; class ChannelSplitterNode; class ConvolverNode; class DelayNode; class DynamicsCompressorNode; class GainNode; class GlobalObject; class MediaStreamAudioDestinationNode; class OfflineRenderSuccessCallback; class PannerNode; class ScriptProcessorNode; class WaveShaperNode; class PeriodicWave; class AudioContext MOZ_FINAL : public nsDOMEventTargetHelper, public EnableWebAudioCheck { AudioContext(nsPIDOMWindow* aParentWindow, bool aIsOffline, uint32_t aNumberOfChannels = 0, uint32_t aLength = 0, float aSampleRate = 0.0f); ~AudioContext(); public: NS_DECL_ISUPPORTS_INHERITED NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioContext, nsDOMEventTargetHelper) nsPIDOMWindow* GetParentObject() const { return GetOwner(); } void Shutdown(); void Suspend(); void Resume(); virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aScope) MOZ_OVERRIDE; using nsDOMEventTargetHelper::DispatchTrustedEvent; // Constructor for regular AudioContext static already_AddRefed Constructor(const GlobalObject& aGlobal, ErrorResult& aRv); // Constructor for offline AudioContext static already_AddRefed Constructor(const GlobalObject& aGlobal, uint32_t aNumberOfChannels, uint32_t aLength, float aSampleRate, ErrorResult& aRv); // AudioContext methods AudioDestinationNode* Destination() const { return mDestination; } float SampleRate() const { return mSampleRate; } double CurrentTime() const; AudioListener* Listener(); already_AddRefed CreateBufferSource(); already_AddRefed CreateBuffer(JSContext* aJSContext, uint32_t aNumberOfChannels, uint32_t aLength, float aSampleRate, ErrorResult& aRv); already_AddRefed CreateBuffer(JSContext* aJSContext, ArrayBuffer& aBuffer, bool aMixToMono, ErrorResult& aRv); already_AddRefed CreateMediaStreamDestination(ErrorResult& aRv); already_AddRefed CreateScriptProcessor(uint32_t aBufferSize, uint32_t aNumberOfInputChannels, uint32_t aNumberOfOutputChannels, ErrorResult& aRv); already_AddRefed CreateJavaScriptNode(uint32_t aBufferSize, uint32_t aNumberOfInputChannels, uint32_t aNumberOfOutputChannels, ErrorResult& aRv) { return CreateScriptProcessor(aBufferSize, aNumberOfInputChannels, aNumberOfOutputChannels, aRv); } already_AddRefed CreateAnalyser(); already_AddRefed CreateGain(); already_AddRefed CreateWaveShaper(); already_AddRefed CreateGainNode() { return CreateGain(); } already_AddRefed CreateDelay(double aMaxDelayTime, ErrorResult& aRv); already_AddRefed CreateDelayNode(double aMaxDelayTime, ErrorResult& aRv) { return CreateDelay(aMaxDelayTime, aRv); } already_AddRefed CreatePanner(); already_AddRefed CreateConvolver(); already_AddRefed CreateChannelSplitter(uint32_t aNumberOfOutputs, ErrorResult& aRv); already_AddRefed CreateChannelMerger(uint32_t aNumberOfInputs, ErrorResult& aRv); already_AddRefed CreateDynamicsCompressor(); already_AddRefed CreateBiquadFilter(); already_AddRefed CreatePeriodicWave(const Float32Array& aRealData, const Float32Array& aImagData, ErrorResult& aRv); void DecodeAudioData(const ArrayBuffer& aBuffer, DecodeSuccessCallback& aSuccessCallback, const Optional >& aFailureCallback); // OfflineAudioContext methods void StartRendering(); IMPL_EVENT_HANDLER(complete) bool IsOffline() const { return mIsOffline; } MediaStreamGraph* Graph() const; MediaStream* DestinationStream() const; void UnregisterAudioBufferSourceNode(AudioBufferSourceNode* aNode); void UnregisterPannerNode(PannerNode* aNode); void UnregisterScriptProcessorNode(ScriptProcessorNode* aNode); void UpdatePannerSource(); uint32_t MaxChannelCount() const; void Mute() const; void Unmute() const; JSContext* GetJSContext() const; private: void RemoveFromDecodeQueue(WebAudioDecodeJob* aDecodeJob); void ShutdownDecoder(); friend struct ::mozilla::WebAudioDecodeJob; private: // Note that it's important for mSampleRate to be initialized before // mDestination, as mDestination's constructor needs to access it! const float mSampleRate; nsRefPtr mDestination; nsRefPtr mListener; MediaBufferDecoder mDecoder; nsTArray > mDecodeJobs; // Two hashsets containing all the PannerNodes and AudioBufferSourceNodes, // to compute the doppler shift, and also to stop AudioBufferSourceNodes. // These are all weak pointers. nsTHashtable > mPannerNodes; nsTHashtable > mAudioBufferSourceNodes; // Hashset containing all ScriptProcessorNodes in order to stop them. // These are all weak pointers. nsTHashtable > mScriptProcessorNodes; // Number of channels passed in the OfflineAudioContext ctor. uint32_t mNumberOfChannels; bool mIsOffline; }; } } #endif