/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ include LayersSurfaces; include protocol PCompositable; include protocol PCompositor; include protocol PGrallocBuffer; include protocol PLayer; include protocol PRenderFrame; include "mozilla/WidgetUtils.h"; include "mozilla/TimeStamp.h"; include "mozilla/dom/ScreenOrientation.h"; include "nsCSSProperty.h"; include "gfxipc/ShadowLayerUtils.h"; using gfxPoint3D; using nscoord; using nsRect; using nsPoint; using mozilla::TimeDuration; using mozilla::TimeStamp; using mozilla::ScreenRotation; using nsCSSProperty; using mozilla::dom::ScreenOrientation; using mozilla::layers::TextureInfo; using mozilla::gfx::Margin; namespace mozilla { namespace layers { struct TargetConfig { nsIntRect naturalBounds; ScreenRotation rotation; nsIntRect clientBounds; ScreenOrientation orientation; }; // Create a shadow layer for |layer| struct OpCreateThebesLayer { PLayer layer; }; struct OpCreateContainerLayer { PLayer layer; }; struct OpCreateImageLayer { PLayer layer; }; struct OpCreateColorLayer { PLayer layer; }; struct OpCreateCanvasLayer { PLayer layer; }; struct OpCreateRefLayer { PLayer layer; }; struct OpAttachCompositable { PLayer layer; PCompositable compositable; }; struct OpAttachAsyncCompositable { PLayer layer; uint64_t containerID; }; struct ThebesBufferData { nsIntRect rect; nsIntPoint rotation; }; struct CubicBezierFunction { float x1; float y1; float x2; float y2; }; struct StepFunction { int steps; // 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd int type; }; union TimingFunction { CubicBezierFunction; StepFunction; }; struct LayerColor { gfxRGBA value; }; struct Perspective { float value; }; struct RotationX { float radians; }; struct RotationY { float radians; }; struct RotationZ { float radians; }; struct Rotation { float radians; }; struct Rotation3D { float x; float y; float z; float radians; }; struct Scale { float x; float y; float z; }; struct SkewX { float x; }; struct SkewY { float y; }; struct TransformMatrix { gfx3DMatrix value; }; struct Translation { float x; float y; float z; }; union TransformFunction { Perspective; RotationX; RotationY; RotationZ; Rotation; Rotation3D; Scale; SkewX; SkewY; Translation; TransformMatrix; }; union Animatable { float; TransformFunction[]; }; struct AnimationSegment { Animatable startState; Animatable endState; float startPortion; float endPortion; TimingFunction sampleFn; }; // Transforms need extra information to correctly convert the list of transform // functions to a gfx3DMatrix that can be applied directly to the layer. struct TransformData { // the origin of the frame being transformed in app units nsPoint origin; // the -moz-transform-origin property for the transform in css pixels gfxPoint3D mozOrigin; // the -moz-perspective-origin property for the transform in css pixels gfxPoint3D perspectiveOrigin; nsRect bounds; nscoord perspective; int32_t appUnitsPerDevPixel; }; union AnimationData { null_t; TransformData; }; struct Animation { // Unlike in nsAnimationManager, this start time is at the end of the // delay. If the delay is changed dynamically, the layer's data will // be updated. TimeStamp startTime; TimeDuration duration; // For each frame, the interpolation point is computed based on the // startTime, the direction, the duration, and the current time. // The segments must uniquely cover the portion from 0.0 to 1.0 AnimationSegment[] segments; // How many times to repeat the animation. < 0 means "forever". float numIterations; // This uses the NS_STYLE_ANIMATION_DIRECTION_* constants. int32_t direction; nsCSSProperty property; AnimationData data; }; // Change a layer's attributes struct CommonLayerAttributes { nsIntRegion visibleRegion; TransformMatrix transform; float postXScale; float postYScale; uint32_t contentFlags; float opacity; bool useClipRect; nsIntRect clipRect; bool isFixedPosition; gfxPoint fixedPositionAnchor; Margin fixedPositionMargin; nullable PLayer maskLayer; // Animated colors will only honored for ColorLayers. Animation[] animations; }; struct ThebesLayerAttributes { nsIntRegion validRegion; }; struct ContainerLayerAttributes { FrameMetrics metrics; float preXScale; float preYScale; float inheritedXScale; float inheritedYScale; }; struct ColorLayerAttributes { LayerColor color; }; struct CanvasLayerAttributes { GraphicsFilterType filter; nsIntRect bounds; }; struct RefLayerAttributes { int64_t id; }; struct ImageLayerAttributes { GraphicsFilterType filter; }; union SpecificLayerAttributes { null_t; ThebesLayerAttributes; ContainerLayerAttributes; ColorLayerAttributes; CanvasLayerAttributes; RefLayerAttributes; ImageLayerAttributes; }; struct LayerAttributes { CommonLayerAttributes common; SpecificLayerAttributes specific; }; struct OpSetLayerAttributes { PLayer layer; LayerAttributes attrs; }; // Monkey with the tree structure struct OpSetRoot { PLayer root; }; struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; }; struct OpAppendChild { PLayer container; PLayer childLayer; }; struct OpRemoveChild { PLayer container; PLayer childLayer; }; struct OpRepositionChild { PLayer container; PLayer childLayer; PLayer after; }; struct OpRaiseToTopChild { PLayer container; PLayer childLayer; }; // Paint (buffer update) struct OpPaintTiledLayerBuffer { PLayer layer; // Bug 747811 // FIXME: We need to support sharing tile across process. uintptr_t tiledLayerBuffer; }; struct OpCreatedTexture { PCompositable compositable; uint32_t textureId; SurfaceDescriptor descriptor; TextureInfo textureInfo; }; struct OpDestroyThebesBuffer { PCompositable compositable; }; struct OpPaintTexture { PCompositable compositable; uint32_t textureId; SurfaceDescriptor image; }; struct OpPaintTextureRegion { PCompositable compositable; ThebesBufferData bufferData; nsIntRegion updatedRegion; }; struct OpUpdatePictureRect { PCompositable compositable; nsIntRect picture; }; union CompositableOperation { OpUpdatePictureRect; OpCreatedTexture; OpDestroyThebesBuffer; OpPaintTexture; OpPaintTextureRegion; }; // A unit of a changeset; a set of these comprise a changeset union Edit { OpCreateThebesLayer; OpCreateContainerLayer; OpCreateImageLayer; OpCreateColorLayer; OpCreateCanvasLayer; OpCreateRefLayer; OpSetLayerAttributes; OpSetRoot; OpInsertAfter; OpAppendChild; OpRemoveChild; OpRepositionChild; OpRaiseToTopChild; OpAttachCompositable; OpAttachAsyncCompositable; OpPaintTiledLayerBuffer; CompositableOperation; }; // Replies to operations struct OpContentBufferSwap { PCompositable compositable; nsIntRegion frontUpdatedRegion; }; struct OpTextureSwap { PCompositable compositable; uint32_t textureId; SurfaceDescriptor image; }; // Unit of a "changeset reply". This is a weird abstraction, probably // only to be used for buffer swapping. union EditReply { OpContentBufferSwap; OpTextureSwap; }; } // namespace } // namespace