/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ // vim:cindent:ts=2:et:sw=2: /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Mats Palmgren * Takeshi Ichimaru * Masayuki Nakano * L. David Baron , Mozilla Corporation * Michael Ventnor * Rob Arnold * Jeff Walden * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* utility functions for drawing borders and backgrounds */ #include "nsStyleConsts.h" #include "nsPresContext.h" #include "nsIFrame.h" #include "nsPoint.h" #include "nsRect.h" #include "nsIViewManager.h" #include "nsIPresShell.h" #include "nsFrameManager.h" #include "nsStyleContext.h" #include "nsGkAtoms.h" #include "nsCSSAnonBoxes.h" #include "nsTransform2D.h" #include "nsIDeviceContext.h" #include "nsIContent.h" #include "nsIDocument.h" #include "nsIScrollableFrame.h" #include "imgIRequest.h" #include "imgIContainer.h" #include "nsCSSRendering.h" #include "nsCSSColorUtils.h" #include "nsITheme.h" #include "nsThemeConstants.h" #include "nsIServiceManager.h" #include "nsIHTMLDocument.h" #include "nsLayoutUtils.h" #include "nsINameSpaceManager.h" #include "nsBlockFrame.h" #include "gfxContext.h" #include "nsIInterfaceRequestorUtils.h" #include "gfxPlatform.h" #include "gfxImageSurface.h" #include "nsStyleStructInlines.h" #include "nsCSSFrameConstructor.h" #include "nsCSSRenderingBorders.h" /** * This is a small wrapper class to encapsulate image drawing that can draw an * nsStyleImage image, which may internally be a real image, a sub image, or a * CSS gradient. * * @note Always call the member functions in the order of PrepareImage(), * ComputeSize(), and Draw(). */ class ImageRenderer { public: enum { FLAG_SYNC_DECODE_IMAGES = 0x01 }; ImageRenderer(nsIFrame* aForFrame, const nsStyleImage& aImage, PRUint32 aFlags); ~ImageRenderer(); /** * Populates member variables to get ready for rendering. * @return PR_TRUE iff the image is ready, and there is at least a pixel to * draw. */ PRBool PrepareImage(); /** * @return the image size in appunits. CSS gradient images don't have an * intrinsic size so we have to pass in a default that they will use. */ nsSize ComputeSize(const nsSize& aDefault); /** * Draws the image to the target rendering context. * @see nsLayoutUtils::DrawImage() for other parameters */ void Draw(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDest, const nsRect& aFill, const nsPoint& aAnchor, const nsRect& aDirty); private: nsIFrame* mForFrame; nsStyleImage mImage; nsStyleImageType mType; nsCOMPtr mImageContainer; nsRefPtr mGradientData; PRBool mIsReady; nsSize mSize; PRUint32 mFlags; }; // To avoid storing this data on nsInlineFrame (bloat) and to avoid // recalculating this for each frame in a continuation (perf), hold // a cache of various coordinate information that we need in order // to paint inline backgrounds. struct InlineBackgroundData { InlineBackgroundData() : mFrame(nsnull), mBlockFrame(nsnull) { } ~InlineBackgroundData() { } void Reset() { mBoundingBox.SetRect(0,0,0,0); mContinuationPoint = mLineContinuationPoint = mUnbrokenWidth = 0; mFrame = mBlockFrame = nsnull; } nsRect GetContinuousRect(nsIFrame* aFrame) { SetFrame(aFrame); nscoord x; if (mBidiEnabled) { x = mLineContinuationPoint; // Scan continuations on the same line as aFrame and accumulate the widths // of frames that are to the left (if this is an LTR block) or right // (if it's RTL) of the current one. PRBool isRtlBlock = (mBlockFrame->GetStyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL); nscoord curOffset = aFrame->GetOffsetTo(mBlockFrame).x; // No need to use our GetPrevContinuation/GetNextContinuation methods // here, since ib special siblings are certainly not on the same line. nsIFrame* inlineFrame = aFrame->GetPrevContinuation(); // If the continuation is fluid we know inlineFrame is not on the same line. // If it's not fluid, we need to test further to be sure. while (inlineFrame && !inlineFrame->GetNextInFlow() && AreOnSameLine(aFrame, inlineFrame)) { nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x; if(isRtlBlock == (frameXOffset >= curOffset)) { x += inlineFrame->GetSize().width; } inlineFrame = inlineFrame->GetPrevContinuation(); } inlineFrame = aFrame->GetNextContinuation(); while (inlineFrame && !inlineFrame->GetPrevInFlow() && AreOnSameLine(aFrame, inlineFrame)) { nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x; if(isRtlBlock == (frameXOffset >= curOffset)) { x += inlineFrame->GetSize().width; } inlineFrame = inlineFrame->GetNextContinuation(); } if (isRtlBlock) { // aFrame itself is also to the right of its left edge, so add its width. x += aFrame->GetSize().width; // x is now the distance from the left edge of aFrame to the right edge // of the unbroken content. Change it to indicate the distance from the // left edge of the unbroken content to the left edge of aFrame. x = mUnbrokenWidth - x; } } else { x = mContinuationPoint; } // Assume background-origin: border and return a rect with offsets // relative to (0,0). If we have a different background-origin, // then our rect should be deflated appropriately by our caller. return nsRect(-x, 0, mUnbrokenWidth, mFrame->GetSize().height); } nsRect GetBoundingRect(nsIFrame* aFrame) { SetFrame(aFrame); // Move the offsets relative to (0,0) which puts the bounding box into // our coordinate system rather than our parent's. We do this by // moving it the back distance from us to the bounding box. // This also assumes background-origin: border, so our caller will // need to deflate us if needed. nsRect boundingBox(mBoundingBox); nsPoint point = mFrame->GetPosition(); boundingBox.MoveBy(-point.x, -point.y); return boundingBox; } protected: nsIFrame* mFrame; nsBlockFrame* mBlockFrame; nsRect mBoundingBox; nscoord mContinuationPoint; nscoord mUnbrokenWidth; nscoord mLineContinuationPoint; PRBool mBidiEnabled; void SetFrame(nsIFrame* aFrame) { NS_PRECONDITION(aFrame, "Need a frame"); nsIFrame *prevContinuation = GetPrevContinuation(aFrame); if (!prevContinuation || mFrame != prevContinuation) { // Ok, we've got the wrong frame. We have to start from scratch. Reset(); Init(aFrame); return; } // Get our last frame's size and add its width to our continuation // point before we cache the new frame. mContinuationPoint += mFrame->GetSize().width; // If this a new line, update mLineContinuationPoint. if (mBidiEnabled && (aFrame->GetPrevInFlow() || !AreOnSameLine(mFrame, aFrame))) { mLineContinuationPoint = mContinuationPoint; } mFrame = aFrame; } nsIFrame* GetPrevContinuation(nsIFrame* aFrame) { nsIFrame* prevCont = aFrame->GetPrevContinuation(); if (!prevCont && (aFrame->GetStateBits() & NS_FRAME_IS_SPECIAL)) { nsIFrame* block = static_cast (aFrame->GetProperty(nsGkAtoms::IBSplitSpecialPrevSibling)); if (block) { // The {ib} properties are only stored on first continuations NS_ASSERTION(!block->GetPrevContinuation(), "Incorrect value for IBSplitSpecialPrevSibling"); prevCont = static_cast (block->GetProperty(nsGkAtoms::IBSplitSpecialPrevSibling)); NS_ASSERTION(prevCont, "How did that happen?"); } } return prevCont; } nsIFrame* GetNextContinuation(nsIFrame* aFrame) { nsIFrame* nextCont = aFrame->GetNextContinuation(); if (!nextCont && (aFrame->GetStateBits() & NS_FRAME_IS_SPECIAL)) { // The {ib} properties are only stored on first continuations aFrame = aFrame->GetFirstContinuation(); nsIFrame* block = static_cast (aFrame->GetProperty(nsGkAtoms::IBSplitSpecialSibling)); if (block) { nextCont = static_cast (block->GetProperty(nsGkAtoms::IBSplitSpecialSibling)); NS_ASSERTION(nextCont, "How did that happen?"); } } return nextCont; } void Init(nsIFrame* aFrame) { // Start with the previous flow frame as our continuation point // is the total of the widths of the previous frames. nsIFrame* inlineFrame = GetPrevContinuation(aFrame); while (inlineFrame) { nsRect rect = inlineFrame->GetRect(); mContinuationPoint += rect.width; mUnbrokenWidth += rect.width; mBoundingBox.UnionRect(mBoundingBox, rect); inlineFrame = GetPrevContinuation(inlineFrame); } // Next add this frame and subsequent frames to the bounding box and // unbroken width. inlineFrame = aFrame; while (inlineFrame) { nsRect rect = inlineFrame->GetRect(); mUnbrokenWidth += rect.width; mBoundingBox.UnionRect(mBoundingBox, rect); inlineFrame = GetNextContinuation(inlineFrame); } mFrame = aFrame; mBidiEnabled = aFrame->PresContext()->BidiEnabled(); if (mBidiEnabled) { // Find the containing block frame nsIFrame* frame = aFrame; do { frame = frame->GetParent(); mBlockFrame = do_QueryFrame(frame); } while (frame && frame->IsFrameOfType(nsIFrame::eLineParticipant)); NS_ASSERTION(mBlockFrame, "Cannot find containing block."); mLineContinuationPoint = mContinuationPoint; } } PRBool AreOnSameLine(nsIFrame* aFrame1, nsIFrame* aFrame2) { // Assumes that aFrame1 and aFrame2 are both decsendants of mBlockFrame. PRBool isValid1, isValid2; nsBlockInFlowLineIterator it1(mBlockFrame, aFrame1, &isValid1); nsBlockInFlowLineIterator it2(mBlockFrame, aFrame2, &isValid2); return isValid1 && isValid2 && it1.GetLine() == it2.GetLine(); } }; /* Local functions */ static void PaintBackgroundLayer(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, PRUint32 aFlags, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsRect& aBGClipRect, const nsStyleBackground& aBackground, const nsStyleBackground::Layer& aLayer); static void DrawBorderImage(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsStyleBorder& aStyleBorder, const nsRect& aDirtyRect); static void DrawBorderImageComponent(nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, imgIContainer* aImage, const nsRect& aDirtyRect, const nsRect& aFill, const nsIntRect& aSrc, PRUint8 aHFill, PRUint8 aVFill, const nsSize& aUnitSize, const nsStyleBorder& aStyleBorder, PRUint8 aIndex); static nscolor MakeBevelColor(PRIntn whichSide, PRUint8 style, nscolor aBackgroundColor, nscolor aBorderColor); static InlineBackgroundData* gInlineBGData = nsnull; // Initialize any static variables used by nsCSSRendering. nsresult nsCSSRendering::Init() { NS_ASSERTION(!gInlineBGData, "Init called twice"); gInlineBGData = new InlineBackgroundData(); if (!gInlineBGData) return NS_ERROR_OUT_OF_MEMORY; return NS_OK; } // Clean up any global variables used by nsCSSRendering. void nsCSSRendering::Shutdown() { delete gInlineBGData; gInlineBGData = nsnull; } /** * Make a bevel color */ static nscolor MakeBevelColor(PRIntn whichSide, PRUint8 style, nscolor aBackgroundColor, nscolor aBorderColor) { nscolor colors[2]; nscolor theColor; // Given a background color and a border color // calculate the color used for the shading NS_GetSpecial3DColors(colors, aBackgroundColor, aBorderColor); if ((style == NS_STYLE_BORDER_STYLE_OUTSET) || (style == NS_STYLE_BORDER_STYLE_RIDGE)) { // Flip colors for these two border styles switch (whichSide) { case NS_SIDE_BOTTOM: whichSide = NS_SIDE_TOP; break; case NS_SIDE_RIGHT: whichSide = NS_SIDE_LEFT; break; case NS_SIDE_TOP: whichSide = NS_SIDE_BOTTOM; break; case NS_SIDE_LEFT: whichSide = NS_SIDE_RIGHT; break; } } switch (whichSide) { case NS_SIDE_BOTTOM: theColor = colors[1]; break; case NS_SIDE_RIGHT: theColor = colors[1]; break; case NS_SIDE_TOP: theColor = colors[0]; break; case NS_SIDE_LEFT: default: theColor = colors[0]; break; } return theColor; } //---------------------------------------------------------------------- // Thebes Border Rendering Code Start // helper function to convert a nsRect to a gfxRect static gfxRect RectToGfxRect(const nsRect& rect, nscoord twipsPerPixel) { return gfxRect(gfxFloat(rect.x) / twipsPerPixel, gfxFloat(rect.y) / twipsPerPixel, gfxFloat(rect.width) / twipsPerPixel, gfxFloat(rect.height) / twipsPerPixel); } /* * Compute the float-pixel radii that should be used for drawing * this border/outline, given the various input bits. * * If a side is skipped via skipSides, its corners are forced to 0. * All corner radii are then adjusted so they do not require more * space than outerRect, according to the algorithm in css3-background. */ static void ComputePixelRadii(const nscoord *aTwipsRadii, const nsRect& outerRect, PRIntn skipSides, nscoord twipsPerPixel, gfxCornerSizes *oBorderRadii) { nscoord twipsRadii[8]; memcpy(twipsRadii, aTwipsRadii, sizeof twipsRadii); if (skipSides & SIDE_BIT_TOP) { twipsRadii[NS_CORNER_TOP_LEFT_X] = 0; twipsRadii[NS_CORNER_TOP_LEFT_Y] = 0; twipsRadii[NS_CORNER_TOP_RIGHT_X] = 0; twipsRadii[NS_CORNER_TOP_RIGHT_Y] = 0; } if (skipSides & SIDE_BIT_RIGHT) { twipsRadii[NS_CORNER_TOP_RIGHT_X] = 0; twipsRadii[NS_CORNER_TOP_RIGHT_Y] = 0; twipsRadii[NS_CORNER_BOTTOM_RIGHT_X] = 0; twipsRadii[NS_CORNER_BOTTOM_RIGHT_Y] = 0; } if (skipSides & SIDE_BIT_BOTTOM) { twipsRadii[NS_CORNER_BOTTOM_RIGHT_X] = 0; twipsRadii[NS_CORNER_BOTTOM_RIGHT_Y] = 0; twipsRadii[NS_CORNER_BOTTOM_LEFT_X] = 0; twipsRadii[NS_CORNER_BOTTOM_LEFT_Y] = 0; } if (skipSides & SIDE_BIT_LEFT) { twipsRadii[NS_CORNER_BOTTOM_LEFT_X] = 0; twipsRadii[NS_CORNER_BOTTOM_LEFT_Y] = 0; twipsRadii[NS_CORNER_TOP_LEFT_X] = 0; twipsRadii[NS_CORNER_TOP_LEFT_Y] = 0; } gfxFloat radii[8]; NS_FOR_CSS_HALF_CORNERS(corner) radii[corner] = twipsRadii[corner] / twipsPerPixel; // css3-background specifies this algorithm for reducing // corner radii when they are too big. gfxFloat maxWidth = outerRect.width / twipsPerPixel; gfxFloat maxHeight = outerRect.height / twipsPerPixel; gfxFloat f = 1.0f; NS_FOR_CSS_SIDES(side) { PRUint32 hc1 = NS_SIDE_TO_HALF_CORNER(side, PR_FALSE, PR_TRUE); PRUint32 hc2 = NS_SIDE_TO_HALF_CORNER(side, PR_TRUE, PR_TRUE); gfxFloat length = NS_SIDE_IS_VERTICAL(side) ? maxHeight : maxWidth; gfxFloat sum = radii[hc1] + radii[hc2]; // avoid floating point division in the normal case if (length < sum) f = NS_MIN(f, length/sum); } if (f < 1.0) { NS_FOR_CSS_HALF_CORNERS(corner) { radii[corner] *= f; } } (*oBorderRadii)[C_TL] = gfxSize(radii[NS_CORNER_TOP_LEFT_X], radii[NS_CORNER_TOP_LEFT_Y]); (*oBorderRadii)[C_TR] = gfxSize(radii[NS_CORNER_TOP_RIGHT_X], radii[NS_CORNER_TOP_RIGHT_Y]); (*oBorderRadii)[C_BR] = gfxSize(radii[NS_CORNER_BOTTOM_RIGHT_X], radii[NS_CORNER_BOTTOM_RIGHT_Y]); (*oBorderRadii)[C_BL] = gfxSize(radii[NS_CORNER_BOTTOM_LEFT_X], radii[NS_CORNER_BOTTOM_LEFT_Y]); } void nsCSSRendering::PaintBorder(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aStyleBorder, nsStyleContext* aStyleContext, PRIntn aSkipSides) { nsMargin border; nscoord twipsRadii[8]; nsCompatibility compatMode = aPresContext->CompatibilityMode(); SN("++ PaintBorder"); // Check to see if we have an appearance defined. If so, we let the theme // renderer draw the border. DO not get the data from aForFrame, since the passed in style context // may be different! Always use |aStyleContext|! const nsStyleDisplay* displayData = aStyleContext->GetStyleDisplay(); if (displayData->mAppearance) { nsITheme *theme = aPresContext->GetTheme(); if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) return; // Let the theme handle it. } if (aStyleBorder.IsBorderImageLoaded()) { DrawBorderImage(aPresContext, aRenderingContext, aForFrame, aBorderArea, aStyleBorder, aDirtyRect); return; } // Get our style context's color struct. const nsStyleColor* ourColor = aStyleContext->GetStyleColor(); // in NavQuirks mode we want to use the parent's context as a starting point // for determining the background color nsStyleContext* bgContext = nsCSSRendering::FindNonTransparentBackground (aStyleContext, compatMode == eCompatibility_NavQuirks ? PR_TRUE : PR_FALSE); const nsStyleBackground* bgColor = bgContext->GetStyleBackground(); border = aStyleBorder.GetComputedBorder(); if ((0 == border.left) && (0 == border.right) && (0 == border.top) && (0 == border.bottom)) { // Empty border area return; } GetBorderRadiusTwips(aStyleBorder.mBorderRadius, aForFrame->GetSize().width, twipsRadii); // Turn off rendering for all of the zero sized sides if (aSkipSides & SIDE_BIT_TOP) border.top = 0; if (aSkipSides & SIDE_BIT_RIGHT) border.right = 0; if (aSkipSides & SIDE_BIT_BOTTOM) border.bottom = 0; if (aSkipSides & SIDE_BIT_LEFT) border.left = 0; // get the inside and outside parts of the border nsRect outerRect(aBorderArea); SF(" outerRect: %d %d %d %d\n", outerRect.x, outerRect.y, outerRect.width, outerRect.height); // we can assume that we're already clipped to aDirtyRect -- I think? (!?) // Get our conversion values nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); // convert outer and inner rects gfxRect oRect(RectToGfxRect(outerRect, twipsPerPixel)); // convert the border widths gfxFloat borderWidths[4] = { border.top / twipsPerPixel, border.right / twipsPerPixel, border.bottom / twipsPerPixel, border.left / twipsPerPixel }; // convert the radii gfxCornerSizes borderRadii; ComputePixelRadii(twipsRadii, outerRect, aSkipSides, twipsPerPixel, &borderRadii); PRUint8 borderStyles[4]; nscolor borderColors[4]; nsBorderColors *compositeColors[4]; // pull out styles, colors, composite colors NS_FOR_CSS_SIDES (i) { PRBool foreground; borderStyles[i] = aStyleBorder.GetBorderStyle(i); aStyleBorder.GetBorderColor(i, borderColors[i], foreground); aStyleBorder.GetCompositeColors(i, &compositeColors[i]); if (foreground) borderColors[i] = ourColor->mColor; } SF(" borderStyles: %d %d %d %d\n", borderStyles[0], borderStyles[1], borderStyles[2], borderStyles[3]); // start drawing gfxContext *ctx = aRenderingContext.ThebesContext(); ctx->Save(); #if 0 // this will draw a transparent red backround underneath the oRect area ctx->Save(); ctx->Rectangle(oRect); ctx->SetColor(gfxRGBA(1.0, 0.0, 0.0, 0.5)); ctx->Fill(); ctx->Restore(); #endif //SF ("borderRadii: %f %f %f %f\n", borderRadii[0], borderRadii[1], borderRadii[2], borderRadii[3]); nsCSSBorderRenderer br(twipsPerPixel, ctx, oRect, borderStyles, borderWidths, borderRadii, borderColors, compositeColors, aSkipSides, bgColor->mBackgroundColor); br.DrawBorders(); ctx->Restore(); SN(); } static nsRect GetOutlineInnerRect(nsIFrame* aFrame) { nsRect* savedOutlineInnerRect = static_cast (aFrame->GetProperty(nsGkAtoms::outlineInnerRectProperty)); if (savedOutlineInnerRect) return *savedOutlineInnerRect; return aFrame->GetOverflowRect(); } void nsCSSRendering::PaintOutline(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aStyleBorder, const nsStyleOutline& aOutlineStyle, nsStyleContext* aStyleContext) { nscoord twipsRadii[8]; // Get our style context's color struct. const nsStyleColor* ourColor = aStyleContext->GetStyleColor(); nscoord width; aOutlineStyle.GetOutlineWidth(width); if (width == 0) { // Empty outline return; } nsStyleContext* bgContext = nsCSSRendering::FindNonTransparentBackground (aStyleContext, PR_FALSE); const nsStyleBackground* bgColor = bgContext->GetStyleBackground(); // get the radius for our outline GetBorderRadiusTwips(aOutlineStyle.mOutlineRadius, aBorderArea.width, twipsRadii); // When the outline property is set on :-moz-anonymous-block or // :-moz-anonyomus-positioned-block pseudo-elements, it inherited that // outline from the inline that was broken because it contained a // block. In that case, we don't want a really wide outline if the // block inside the inline is narrow, so union the actual contents of // the anonymous blocks. nsIFrame *frameForArea = aForFrame; do { nsIAtom *pseudoType = frameForArea->GetStyleContext()->GetPseudo(); if (pseudoType != nsCSSAnonBoxes::mozAnonymousBlock && pseudoType != nsCSSAnonBoxes::mozAnonymousPositionedBlock) break; // If we're done, we really want it and all its later siblings. frameForArea = frameForArea->GetFirstChild(nsnull); NS_ASSERTION(frameForArea, "anonymous block with no children?"); } while (frameForArea); nsRect innerRect; // relative to aBorderArea.TopLeft() if (frameForArea == aForFrame) { innerRect = GetOutlineInnerRect(aForFrame); } else { for (; frameForArea; frameForArea = frameForArea->GetNextSibling()) { // The outline has already been included in aForFrame's overflow // area, but not in those of its descendants, so we have to // include it. Otherwise we'll end up drawing the outline inside // the border. nsRect r(GetOutlineInnerRect(frameForArea) + frameForArea->GetOffsetTo(aForFrame)); innerRect.UnionRect(innerRect, r); } } innerRect += aBorderArea.TopLeft(); nscoord offset = aOutlineStyle.mOutlineOffset; innerRect.Inflate(offset, offset); // If the dirty rect is completely inside the border area (e.g., only the // content is being painted), then we can skip out now // XXX this isn't exactly true for rounded borders, where the inside curves may // encroach into the content area. A safer calculation would be to // shorten insideRect by the radius one each side before performing this test. if (innerRect.Contains(aDirtyRect)) return; nsRect outerRect = innerRect; outerRect.Inflate(width, width); // Get our conversion values nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); // get the outer rectangles gfxRect oRect(RectToGfxRect(outerRect, twipsPerPixel)); // convert the radii nsMargin outlineMargin(width, width, width, width); gfxCornerSizes outlineRadii; ComputePixelRadii(twipsRadii, outerRect, 0, twipsPerPixel, &outlineRadii); PRUint8 outlineStyle = aOutlineStyle.GetOutlineStyle(); PRUint8 outlineStyles[4] = { outlineStyle, outlineStyle, outlineStyle, outlineStyle }; nscolor outlineColor; // PR_FALSE means use the initial color; PR_TRUE means a color was // set. if (!aOutlineStyle.GetOutlineColor(outlineColor)) outlineColor = ourColor->mColor; nscolor outlineColors[4] = { outlineColor, outlineColor, outlineColor, outlineColor }; // convert the border widths gfxFloat outlineWidths[4] = { width / twipsPerPixel, width / twipsPerPixel, width / twipsPerPixel, width / twipsPerPixel }; // start drawing gfxContext *ctx = aRenderingContext.ThebesContext(); ctx->Save(); nsCSSBorderRenderer br(twipsPerPixel, ctx, oRect, outlineStyles, outlineWidths, outlineRadii, outlineColors, nsnull, 0, bgColor->mBackgroundColor); br.DrawBorders(); ctx->Restore(); SN(); } void nsCSSRendering::PaintFocus(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aFocusRect, nscolor aColor) { nscoord oneCSSPixel = nsPresContext::CSSPixelsToAppUnits(1); nscoord oneDevPixel = aPresContext->DevPixelsToAppUnits(1); gfxRect focusRect(RectToGfxRect(aFocusRect, oneDevPixel)); gfxCornerSizes focusRadii; { nscoord twipsRadii[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; ComputePixelRadii(twipsRadii, aFocusRect, 0, oneDevPixel, &focusRadii); } gfxFloat focusWidths[4] = { oneCSSPixel / oneDevPixel, oneCSSPixel / oneDevPixel, oneCSSPixel / oneDevPixel, oneCSSPixel / oneDevPixel }; PRUint8 focusStyles[4] = { NS_STYLE_BORDER_STYLE_DOTTED, NS_STYLE_BORDER_STYLE_DOTTED, NS_STYLE_BORDER_STYLE_DOTTED, NS_STYLE_BORDER_STYLE_DOTTED }; nscolor focusColors[4] = { aColor, aColor, aColor, aColor }; gfxContext *ctx = aRenderingContext.ThebesContext(); ctx->Save(); // Because this renders a dotted border, the background color // should not be used. Therefore, we provide a value that will // be blatantly wrong if it ever does get used. (If this becomes // something that CSS can style, this function will then have access // to a style context and can use the same logic that PaintBorder // and PaintOutline do.) nsCSSBorderRenderer br(oneDevPixel, ctx, focusRect, focusStyles, focusWidths, focusRadii, focusColors, nsnull, 0, NS_RGB(255, 0, 0)); br.DrawBorders(); ctx->Restore(); SN(); } // Thebes Border Rendering Code End //---------------------------------------------------------------------- //---------------------------------------------------------------------- /** * Computes the placement of a background image. * * @param aOriginBounds is the box to which the tiling position should be * relative * This should correspond to 'background-origin' for the frame, * except when painting on the canvas, in which case the origin bounds * should be the bounds of the root element's frame. * @param aTopLeft the top-left corner where an image tile should be drawn * @param aAnchorPoint a point which should be pixel-aligned by * nsLayoutUtils::DrawImage. This is the same as aTopLeft, unless CSS * specifies a percentage (including 'right' or 'bottom'), in which case * it's that percentage within of aOriginBounds. So 'right' would set * aAnchorPoint.x to aOriginBounds.XMost(). * * Points are returned relative to aOriginBounds. */ static void ComputeBackgroundAnchorPoint(const nsStyleBackground::Layer& aLayer, const nsSize& aOriginBounds, const nsSize& aImageSize, nsPoint* aTopLeft, nsPoint* aAnchorPoint) { if (!aLayer.mPosition.mXIsPercent) { aTopLeft->x = aAnchorPoint->x = aLayer.mPosition.mXPosition.mCoord; } else { double percent = aLayer.mPosition.mXPosition.mFloat; aAnchorPoint->x = NSToCoordRound(percent*aOriginBounds.width); aTopLeft->x = NSToCoordRound(percent*(aOriginBounds.width - aImageSize.width)); } if (!aLayer.mPosition.mYIsPercent) { aTopLeft->y = aAnchorPoint->y = aLayer.mPosition.mYPosition.mCoord; } else { double percent = aLayer.mPosition.mYPosition.mFloat; aAnchorPoint->y = NSToCoordRound(percent*aOriginBounds.height); aTopLeft->y = NSToCoordRound(percent*(aOriginBounds.height - aImageSize.height)); } } nsStyleContext* nsCSSRendering::FindNonTransparentBackground(nsStyleContext* aContext, PRBool aStartAtParent /*= PR_FALSE*/) { NS_ASSERTION(aContext, "Cannot find NonTransparentBackground in a null context" ); nsStyleContext* context = nsnull; if (aStartAtParent) { context = aContext->GetParent(); } if (!context) { context = aContext; } while (context) { const nsStyleBackground* bg = context->GetStyleBackground(); if (NS_GET_A(bg->mBackgroundColor) > 0) break; const nsStyleDisplay* display = context->GetStyleDisplay(); if (display->mAppearance) break; nsStyleContext* parent = context->GetParent(); if (!parent) break; context = parent; } return context; } // Returns true if aFrame is a canvas frame. // We need to treat the viewport as canvas because, even though // it does not actually paint a background, we need to get the right // background style so we correctly detect transparent documents. PRBool nsCSSRendering::IsCanvasFrame(nsIFrame* aFrame) { nsIAtom* frameType = aFrame->GetType(); return frameType == nsGkAtoms::canvasFrame || frameType == nsGkAtoms::rootFrame || frameType == nsGkAtoms::pageFrame || frameType == nsGkAtoms::pageContentFrame || frameType == nsGkAtoms::viewportFrame; } nsIFrame* nsCSSRendering::FindBackgroundStyleFrame(nsIFrame* aForFrame) { const nsStyleBackground* result = aForFrame->GetStyleBackground(); // Check if we need to do propagation from BODY rather than HTML. if (result->IsTransparent()) { nsIContent* content = aForFrame->GetContent(); // The root element content can't be null. We wouldn't know what // frame to create for aFrame. // Use |GetOwnerDoc| so it works during destruction. if (content) { nsIDocument* document = content->GetOwnerDoc(); nsCOMPtr htmlDoc = do_QueryInterface(document); if (htmlDoc) { nsIContent* bodyContent = htmlDoc->GetBodyContentExternal(); // We need to null check the body node (bug 118829) since // there are cases, thanks to the fix for bug 5569, where we // will reflow a document with no body. In particular, if a // SCRIPT element in the head blocks the parser and then has a // SCRIPT that does "document.location.href = 'foo'", then // nsParser::Terminate will call |DidBuildModel| methods // through to the content sink, which will call |StartLayout| // and thus |InitialReflow| on the pres shell. See bug 119351 // for the ugly details. if (bodyContent) { nsIFrame *bodyFrame = bodyContent->GetPrimaryFrame(); if (bodyFrame) { return nsLayoutUtils::GetStyleFrame(bodyFrame); } } } } } return aForFrame; } /** * |FindBackground| finds the correct style data to use to paint the * background. It is responsible for handling the following two * statements in section 14.2 of CSS2: * * The background of the box generated by the root element covers the * entire canvas. * * For HTML documents, however, we recommend that authors specify the * background for the BODY element rather than the HTML element. User * agents should observe the following precedence rules to fill in the * background: if the value of the 'background' property for the HTML * element is different from 'transparent' then use it, else use the * value of the 'background' property for the BODY element. If the * resulting value is 'transparent', the rendering is undefined. * * Thus, in our implementation, it is responsible for ensuring that: * + we paint the correct background on the |nsCanvasFrame|, * |nsRootBoxFrame|, or |nsPageFrame|, * + we don't paint the background on the root element, and * + we don't paint the background on the BODY element in *some* cases, * and for SGML-based HTML documents only. * * |FindBackground| returns true if a background should be painted, and * the resulting style context to use for the background information * will be filled in to |aBackground|. */ const nsStyleBackground* nsCSSRendering::FindRootFrameBackground(nsIFrame* aForFrame) { return FindBackgroundStyleFrame(aForFrame)->GetStyleBackground(); } inline PRBool FindElementBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame, const nsStyleBackground** aBackground) { if (aForFrame == aRootElementFrame) { // We must have propagated our background to the viewport or canvas. Abort. return PR_FALSE; } *aBackground = aForFrame->GetStyleBackground(); // Return true unless the frame is for a BODY element whose background // was propagated to the viewport. nsIContent* content = aForFrame->GetContent(); if (!content || content->Tag() != nsGkAtoms::body) return PR_TRUE; // not frame for a "body" element // It could be a non-HTML "body" element but that's OK, we'd fail the // bodyContent check below if (aForFrame->GetStyleContext()->GetPseudo()) return PR_TRUE; // A pseudo-element frame. // We should only look at the background if we're in an HTML document nsIDocument* document = content->GetOwnerDoc(); nsCOMPtr htmlDoc = do_QueryInterface(document); if (!htmlDoc) return PR_TRUE; nsIContent* bodyContent = htmlDoc->GetBodyContentExternal(); if (bodyContent != content) return PR_TRUE; // this wasn't the background that was propagated // This can be called even when there's no root element yet, during frame // construction, via nsLayoutUtils::FrameHasTransparency and // nsContainerFrame::SyncFrameViewProperties. if (!aRootElementFrame) return PR_TRUE; const nsStyleBackground* htmlBG = aRootElementFrame->GetStyleBackground(); return !htmlBG->IsTransparent(); } PRBool nsCSSRendering::FindBackground(nsPresContext* aPresContext, nsIFrame* aForFrame, const nsStyleBackground** aBackground) { nsIFrame* rootElementFrame = aPresContext->PresShell()->FrameConstructor()->GetRootElementStyleFrame(); if (IsCanvasFrame(aForFrame)) { *aBackground = FindCanvasBackground(aForFrame, rootElementFrame); return PR_TRUE; } else { return FindElementBackground(aForFrame, rootElementFrame, aBackground); } } void nsCSSRendering::DidPaint() { gInlineBGData->Reset(); } PRBool nsCSSRendering::GetBorderRadiusTwips(const nsStyleCorners& aBorderRadius, const nscoord& aFrameWidth, nscoord aRadii[8]) { PRBool result = PR_FALSE; // Convert percentage values NS_FOR_CSS_HALF_CORNERS(i) { const nsStyleCoord c = aBorderRadius.Get(i); switch (c.GetUnit()) { case eStyleUnit_Percent: aRadii[i] = (nscoord)(c.GetPercentValue() * aFrameWidth); break; case eStyleUnit_Coord: aRadii[i] = c.GetCoordValue(); break; default: NS_NOTREACHED("GetBorderRadiusTwips: bad unit"); aRadii[i] = 0; break; } if (aRadii[i]) result = PR_TRUE; } return result; } void nsCSSRendering::PaintBoxShadowOuter(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aFrameArea, const nsRect& aDirtyRect) { nsCSSShadowArray* shadows = aForFrame->GetEffectiveBoxShadows(); if (!shadows) return; const nsStyleBorder* styleBorder = aForFrame->GetStyleBorder(); PRIntn sidesToSkip = aForFrame->GetSkipSides(); // Get any border radius, since box-shadow must also have rounded corners if the frame does nscoord twipsRadii[8]; PRBool hasBorderRadius = GetBorderRadiusTwips(styleBorder->mBorderRadius, aFrameArea.width, twipsRadii); nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); gfxCornerSizes borderRadii; ComputePixelRadii(twipsRadii, aFrameArea, sidesToSkip, twipsPerPixel, &borderRadii); gfxRect frameGfxRect = RectToGfxRect(aFrameArea, twipsPerPixel); frameGfxRect.Round(); for (PRUint32 i = shadows->Length(); i > 0; --i) { nsCSSShadowItem* shadowItem = shadows->ShadowAt(i - 1); if (shadowItem->mInset) continue; nsRect shadowRect = aFrameArea; shadowRect.MoveBy(shadowItem->mXOffset, shadowItem->mYOffset); shadowRect.Inflate(shadowItem->mSpread, shadowItem->mSpread); // shadowRect won't include the blur, so make an extra rect here that includes the blur // for use in the even-odd rule below. nsRect shadowRectPlusBlur = shadowRect; nscoord blurRadius = shadowItem->mRadius; shadowRectPlusBlur.Inflate(blurRadius, blurRadius); gfxRect shadowGfxRect = RectToGfxRect(shadowRect, twipsPerPixel); gfxRect shadowGfxRectPlusBlur = RectToGfxRect(shadowRectPlusBlur, twipsPerPixel); shadowGfxRect.Round(); shadowGfxRectPlusBlur.RoundOut(); gfxContext* renderContext = aRenderingContext.ThebesContext(); nsRefPtr shadowContext; nsContextBoxBlur blurringArea; shadowContext = blurringArea.Init(shadowRect, blurRadius, twipsPerPixel, renderContext, aDirtyRect); if (!shadowContext) continue; // Set the shadow color; if not specified, use the foreground color nscolor shadowColor; if (shadowItem->mHasColor) shadowColor = shadowItem->mColor; else shadowColor = aForFrame->GetStyleColor()->mColor; renderContext->Save(); renderContext->SetColor(gfxRGBA(shadowColor)); // Clip out the area of the actual frame so the shadow is not shown within // the frame renderContext->NewPath(); renderContext->Rectangle(shadowGfxRectPlusBlur); if (hasBorderRadius) renderContext->RoundedRectangle(frameGfxRect, borderRadii); else renderContext->Rectangle(frameGfxRect); renderContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD); renderContext->Clip(); // Draw the shape of the frame so it can be blurred. Recall how nsContextBoxBlur // doesn't make any temporary surfaces if blur is 0 and it just returns the original // surface? If we have no blur, we're painting this fill on the actual content surface // (renderContext == shadowContext) which is why we set up the color and clip // before doing this. shadowContext->NewPath(); if (hasBorderRadius) { gfxCornerSizes clipRectRadii; gfxFloat spreadDistance = -shadowItem->mSpread / twipsPerPixel; gfxFloat borderSizes[4] = {0, 0, 0, 0}; // We only give the spread radius to corners with a radius on them, otherwise we'll // give a rounded shadow corner to a frame corner with 0 border radius, should // the author use non-uniform border radii sizes (-moz-border-radius-topleft etc) // (bug 514670) if (borderRadii[C_TL].width > 0 || borderRadii[C_BL].width > 0) { borderSizes[NS_SIDE_LEFT] = spreadDistance; } if (borderRadii[C_TL].height > 0 || borderRadii[C_TR].height > 0) { borderSizes[NS_SIDE_TOP] = spreadDistance; } if (borderRadii[C_TR].width > 0 || borderRadii[C_BR].width > 0) { borderSizes[NS_SIDE_RIGHT] = spreadDistance; } if (borderRadii[C_BL].height > 0 || borderRadii[C_BR].height > 0) { borderSizes[NS_SIDE_BOTTOM] = spreadDistance; } nsCSSBorderRenderer::ComputeInnerRadii(borderRadii, borderSizes, &clipRectRadii); shadowContext->RoundedRectangle(shadowGfxRect, clipRectRadii); } else { shadowContext->Rectangle(shadowGfxRect); } shadowContext->Fill(); blurringArea.DoPaint(); renderContext->Restore(); } } void nsCSSRendering::PaintBoxShadowInner(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aFrameArea, const nsRect& aDirtyRect) { nsCSSShadowArray* shadows = aForFrame->GetEffectiveBoxShadows(); if (!shadows) return; const nsStyleBorder* styleBorder = aForFrame->GetStyleBorder(); // Get any border radius, since box-shadow must also have rounded corners if the frame does nscoord twipsRadii[8]; PRBool hasBorderRadius = GetBorderRadiusTwips(styleBorder->mBorderRadius, aFrameArea.width, twipsRadii); nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); nsRect paddingRect = aFrameArea; nsMargin border = aForFrame->GetUsedBorder(); aForFrame->ApplySkipSides(border); paddingRect.Deflate(border); gfxCornerSizes innerRadii; if (hasBorderRadius) { gfxCornerSizes borderRadii; PRIntn sidesToSkip = aForFrame->GetSkipSides(); ComputePixelRadii(twipsRadii, aFrameArea, sidesToSkip, twipsPerPixel, &borderRadii); gfxFloat borderSizes[4] = { border.top / twipsPerPixel, border.right / twipsPerPixel, border.bottom / twipsPerPixel, border.left / twipsPerPixel }; nsCSSBorderRenderer::ComputeInnerRadii(borderRadii, borderSizes, &innerRadii); } for (PRUint32 i = shadows->Length(); i > 0; --i) { nsCSSShadowItem* shadowItem = shadows->ShadowAt(i - 1); if (!shadowItem->mInset) continue; /* * shadowRect: the frame's padding rect * shadowPaintRect: the area to paint on the temp surface, larger than shadowRect * so that blurs still happen properly near the edges * shadowClipRect: the area on the temporary surface within shadowPaintRect * that we will NOT paint in */ nscoord blurRadius = shadowItem->mRadius; nsRect shadowPaintRect = paddingRect; shadowPaintRect.Inflate(blurRadius, blurRadius); nsRect shadowClipRect = paddingRect; shadowClipRect.MoveBy(shadowItem->mXOffset, shadowItem->mYOffset); shadowClipRect.Deflate(shadowItem->mSpread, shadowItem->mSpread); gfxContext* renderContext = aRenderingContext.ThebesContext(); nsRefPtr shadowContext; nsContextBoxBlur blurringArea; shadowContext = blurringArea.Init(shadowPaintRect, blurRadius, twipsPerPixel, renderContext, aDirtyRect); if (!shadowContext) continue; // Set the shadow color; if not specified, use the foreground color nscolor shadowColor; if (shadowItem->mHasColor) shadowColor = shadowItem->mColor; else shadowColor = aForFrame->GetStyleColor()->mColor; renderContext->Save(); renderContext->SetColor(gfxRGBA(shadowColor)); // Clip the context to the area of the frame's padding rect, so no part of the // shadow is painted outside gfxRect shadowGfxRect = RectToGfxRect(paddingRect, twipsPerPixel); shadowGfxRect.Round(); renderContext->NewPath(); if (hasBorderRadius) renderContext->RoundedRectangle(shadowGfxRect, innerRadii, PR_FALSE); else renderContext->Rectangle(shadowGfxRect); renderContext->Clip(); // Fill the temporary surface minus the area within the frame that we should // not paint in, and blur and apply it gfxRect shadowPaintGfxRect = RectToGfxRect(shadowPaintRect, twipsPerPixel); gfxRect shadowClipGfxRect = RectToGfxRect(shadowClipRect, twipsPerPixel); shadowPaintGfxRect.RoundOut(); shadowClipGfxRect.Round(); shadowContext->NewPath(); shadowContext->Rectangle(shadowPaintGfxRect); if (hasBorderRadius) { // Calculate the radii the inner clipping rect will have gfxCornerSizes clipRectRadii; gfxFloat spreadDistance = shadowItem->mSpread / twipsPerPixel; gfxFloat borderSizes[4] = {0, 0, 0, 0}; // See PaintBoxShadowOuter and bug 514670 if (innerRadii[C_TL].width > 0 || innerRadii[C_BL].width > 0) { borderSizes[NS_SIDE_LEFT] = spreadDistance; } if (innerRadii[C_TL].height > 0 || innerRadii[C_TR].height > 0) { borderSizes[NS_SIDE_TOP] = spreadDistance; } if (innerRadii[C_TR].width > 0 || innerRadii[C_BR].width > 0) { borderSizes[NS_SIDE_RIGHT] = spreadDistance; } if (innerRadii[C_BL].height > 0 || innerRadii[C_BR].height > 0) { borderSizes[NS_SIDE_BOTTOM] = spreadDistance; } nsCSSBorderRenderer::ComputeInnerRadii(innerRadii, borderSizes, &clipRectRadii); shadowContext->RoundedRectangle(shadowClipGfxRect, clipRectRadii, PR_FALSE); } else { shadowContext->Rectangle(shadowClipGfxRect); } shadowContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD); shadowContext->Fill(); blurringArea.DoPaint(); renderContext->Restore(); } } void nsCSSRendering::PaintBackground(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, PRUint32 aFlags, nsRect* aBGClipRect) { NS_PRECONDITION(aForFrame, "Frame is expected to be provided to PaintBackground"); const nsStyleBackground *background; if (!FindBackground(aPresContext, aForFrame, &background)) { // We don't want to bail out if moz-appearance is set on a root // node. If it has a parent content node, bail because it's not // a root, other wise keep going in order to let the theme stuff // draw the background. The canvas really should be drawing the // bg, but there's no way to hook that up via css. if (!aForFrame->GetStyleDisplay()->mAppearance) { return; } nsIContent* content = aForFrame->GetContent(); if (!content || content->GetParent()) { return; } background = aForFrame->GetStyleBackground(); } PaintBackgroundWithSC(aPresContext, aRenderingContext, aForFrame, aDirtyRect, aBorderArea, *background, *aForFrame->GetStyleBorder(), aFlags, aBGClipRect); } static PRBool IsOpaqueBorderEdge(const nsStyleBorder& aBorder, PRUint32 aSide) { if (aBorder.GetActualBorder().side(aSide) == 0) return PR_TRUE; switch (aBorder.GetBorderStyle(aSide)) { case NS_STYLE_BORDER_STYLE_SOLID: case NS_STYLE_BORDER_STYLE_GROOVE: case NS_STYLE_BORDER_STYLE_RIDGE: case NS_STYLE_BORDER_STYLE_INSET: case NS_STYLE_BORDER_STYLE_OUTSET: break; default: return PR_FALSE; } // If we're using a border image, assume it's not fully opaque, // because we may not even have the image loaded at this point, and // even if we did, checking whether the relevant tile is fully // opaque would be too much work. if (aBorder.GetBorderImage()) return PR_FALSE; nscolor color; PRBool isForeground; aBorder.GetBorderColor(aSide, color, isForeground); // We don't know the foreground color here, so if it's being used // we must assume it might be transparent. if (isForeground) return PR_FALSE; return NS_GET_A(color) == 255; } /** * Returns true if all border edges are either missing or opaque. */ static PRBool IsOpaqueBorder(const nsStyleBorder& aBorder) { if (aBorder.mBorderColors) return PR_FALSE; for (PRUint32 i = 0; i < 4; ++i) { if (!IsOpaqueBorderEdge(aBorder, i)) return PR_FALSE; } return PR_TRUE; } static inline void SetupDirtyRects(const nsRect& aBGClipArea, const nsRect& aCallerDirtyRect, nscoord aAppUnitsPerPixel, /* OUT: */ nsRect* aDirtyRect, gfxRect* aDirtyRectGfx) { aDirtyRect->IntersectRect(aBGClipArea, aCallerDirtyRect); // Compute the Thebes equivalent of the dirtyRect. *aDirtyRectGfx = RectToGfxRect(*aDirtyRect, aAppUnitsPerPixel); NS_WARN_IF_FALSE(aDirtyRect->IsEmpty() || !aDirtyRectGfx->IsEmpty(), "converted dirty rect should not be empty"); NS_ABORT_IF_FALSE(!aDirtyRect->IsEmpty() || aDirtyRectGfx->IsEmpty(), "second should be empty if first is"); } static void SetupBackgroundClip(gfxContext *aCtx, PRUint8 aBackgroundClip, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsRect& aCallerDirtyRect, PRBool aHaveRoundedCorners, const gfxCornerSizes& aBGRadii, nscoord aAppUnitsPerPixel, gfxContextAutoSaveRestore* aAutoSR, /* OUT: */ nsRect* aBGClipArea, nsRect* aDirtyRect, gfxRect* aDirtyRectGfx) { *aBGClipArea = aBorderArea; PRBool radiiAreOuter = PR_TRUE; gfxCornerSizes clippedRadii = aBGRadii; if (aBackgroundClip != NS_STYLE_BG_CLIP_BORDER) { NS_ASSERTION(aBackgroundClip == NS_STYLE_BG_CLIP_PADDING, "unexpected background-clip"); nsMargin border = aForFrame->GetUsedBorder(); aForFrame->ApplySkipSides(border); aBGClipArea->Deflate(border); if (aHaveRoundedCorners) { gfxFloat borderSizes[4] = { border.top / aAppUnitsPerPixel, border.right / aAppUnitsPerPixel, border.bottom / aAppUnitsPerPixel, border.left / aAppUnitsPerPixel }; nsCSSBorderRenderer::ComputeInnerRadii(aBGRadii, borderSizes, &clippedRadii); radiiAreOuter = PR_FALSE; } } SetupDirtyRects(*aBGClipArea, aCallerDirtyRect, aAppUnitsPerPixel, aDirtyRect, aDirtyRectGfx); if (aDirtyRectGfx->IsEmpty()) { // Our caller won't draw anything under this condition, so no need // to set more up. return; } // If we have rounded corners, clip all subsequent drawing to the // rounded rectangle defined by bgArea and bgRadii (we don't know // whether the rounded corners intrude on the dirtyRect or not). // Do not do this if we have a caller-provided clip rect -- // as above with bgArea, arguably a bug, but table painting seems // to depend on it. if (aHaveRoundedCorners) { gfxRect bgAreaGfx(RectToGfxRect(*aBGClipArea, aAppUnitsPerPixel)); bgAreaGfx.Round(); bgAreaGfx.Condition(); if (bgAreaGfx.IsEmpty()) { // I think it's become possible to hit this since // http://hg.mozilla.org/mozilla-central/rev/50e934e4979b landed. NS_WARNING("converted background area should not be empty"); // Make our caller not do anything. aDirtyRectGfx->size.SizeTo(0.0, 0.0); return; } aAutoSR->Reset(aCtx); aCtx->NewPath(); aCtx->RoundedRectangle(bgAreaGfx, clippedRadii, radiiAreOuter); aCtx->Clip(); } } static nscolor DetermineBackgroundColorInternal(nsPresContext* aPresContext, const nsStyleBackground& aBackground, nsIFrame* aFrame, PRBool& aDrawBackgroundImage, PRBool& aDrawBackgroundColor) { aDrawBackgroundImage = PR_TRUE; aDrawBackgroundColor = PR_TRUE; if (aFrame->HonorPrintBackgroundSettings()) { aDrawBackgroundImage = aPresContext->GetBackgroundImageDraw(); aDrawBackgroundColor = aPresContext->GetBackgroundColorDraw(); } nscolor bgColor; if (aDrawBackgroundColor) { bgColor = aBackground.mBackgroundColor; if (NS_GET_A(bgColor) == 0) aDrawBackgroundColor = PR_FALSE; } else { // If GetBackgroundColorDraw() is false, we are still expected to // draw color in the background of any frame that's not completely // transparent, but we are expected to use white instead of whatever // color was specified. bgColor = NS_RGB(255, 255, 255); if (aDrawBackgroundImage || !aBackground.IsTransparent()) aDrawBackgroundColor = PR_TRUE; else bgColor = NS_RGBA(0,0,0,0); } return bgColor; } nscolor nsCSSRendering::DetermineBackgroundColor(nsPresContext* aPresContext, const nsStyleBackground& aBackground, nsIFrame* aFrame) { PRBool drawBackgroundImage; PRBool drawBackgroundColor; return DetermineBackgroundColorInternal(aPresContext, aBackground, aFrame, drawBackgroundImage, drawBackgroundColor); } static gfxFloat ConvertGradientValueToPixels(const nsStyleCoord& aCoord, gfxFloat aFillLength, PRInt32 aAppUnitsPerPixel) { switch (aCoord.GetUnit()) { case eStyleUnit_Percent: return aCoord.GetPercentValue() * aFillLength; case eStyleUnit_Coord: return NSAppUnitsToFloatPixels(aCoord.GetCoordValue(), aAppUnitsPerPixel); default: NS_WARNING("Unexpected coord unit"); return 0; } } // Given a box with size aBoxSize and origin (0,0), and an angle aAngle, // and a starting point for the gradient line aStart, find the endpoint of // the gradient line --- the intersection of the gradient line with a line // perpendicular to aAngle that passes through the farthest corner in the // direction aAngle. static gfxPoint ComputeGradientLineEndFromAngle(const gfxPoint& aStart, double aAngle, const gfxSize& aBoxSize) { double dx = cos(-aAngle); double dy = sin(-aAngle); gfxPoint farthestCorner(dx > 0 ? aBoxSize.width : 0, dy > 0 ? aBoxSize.height : 0); gfxPoint delta = farthestCorner - aStart; double u = delta.x*dy - delta.y*dx; return farthestCorner + gfxPoint(-u*dy, u*dx); } // Compute the start and end points of the gradient line for a linear gradient. static void ComputeLinearGradientLine(nsPresContext* aPresContext, nsStyleGradient* aGradient, const gfxSize& aBoxSize, gfxPoint* aLineStart, gfxPoint* aLineEnd) { if (aGradient->mBgPosX.GetUnit() == eStyleUnit_None) { double angle; if (aGradient->mAngle.IsAngleValue()) { angle = aGradient->mAngle.GetAngleValueInRadians(); } else { angle = -M_PI_2; // defaults to vertical gradient starting from top } gfxPoint center(aBoxSize.width/2, aBoxSize.height/2); *aLineEnd = ComputeGradientLineEndFromAngle(center, angle, aBoxSize); *aLineStart = gfxPoint(aBoxSize.width, aBoxSize.height) - *aLineEnd; } else { PRInt32 appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); *aLineStart = gfxPoint( ConvertGradientValueToPixels(aGradient->mBgPosX, aBoxSize.width, appUnitsPerPixel), ConvertGradientValueToPixels(aGradient->mBgPosY, aBoxSize.height, appUnitsPerPixel)); if (aGradient->mAngle.IsAngleValue()) { double angle = aGradient->mAngle.GetAngleValueInRadians(); *aLineEnd = ComputeGradientLineEndFromAngle(*aLineStart, angle, aBoxSize); } else { // No angle, the line end is just the reflection of the start point // through the center of the box *aLineEnd = gfxPoint(aBoxSize.width, aBoxSize.height) - *aLineStart; } } } // Compute the start and end points of the gradient line for a radial gradient. // Also returns the horizontal and vertical radii defining the circle or // ellipse to use. static void ComputeRadialGradientLine(nsPresContext* aPresContext, nsStyleGradient* aGradient, const gfxSize& aBoxSize, gfxPoint* aLineStart, gfxPoint* aLineEnd, double* aRadiusX, double* aRadiusY) { if (aGradient->mBgPosX.GetUnit() == eStyleUnit_None) { // Default line start point is the center of the box *aLineStart = gfxPoint(aBoxSize.width/2, aBoxSize.height/2); } else { PRInt32 appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); *aLineStart = gfxPoint( ConvertGradientValueToPixels(aGradient->mBgPosX, aBoxSize.width, appUnitsPerPixel), ConvertGradientValueToPixels(aGradient->mBgPosY, aBoxSize.height, appUnitsPerPixel)); } // Compute gradient shape: the x and y radii of an ellipse. double radiusX, radiusY; double leftDistance = PR_ABS(aLineStart->x); double rightDistance = PR_ABS(aBoxSize.width - aLineStart->x); double topDistance = PR_ABS(aLineStart->y); double bottomDistance = PR_ABS(aBoxSize.height - aLineStart->y); switch (aGradient->mSize) { case NS_STYLE_GRADIENT_SIZE_CLOSEST_SIDE: radiusX = NS_MIN(leftDistance, rightDistance); radiusY = NS_MIN(topDistance, bottomDistance); if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { radiusX = radiusY = NS_MIN(radiusX, radiusY); } break; case NS_STYLE_GRADIENT_SIZE_CLOSEST_CORNER: { // Compute x and y distances to nearest corner double offsetX = NS_MIN(leftDistance, rightDistance); double offsetY = NS_MIN(topDistance, bottomDistance); if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { radiusX = radiusY = NS_hypot(offsetX, offsetY); } else { // maintain aspect ratio radiusX = offsetX*M_SQRT2; radiusY = offsetY*M_SQRT2; } break; } case NS_STYLE_GRADIENT_SIZE_FARTHEST_SIDE: radiusX = NS_MAX(leftDistance, rightDistance); radiusY = NS_MAX(topDistance, bottomDistance); if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { radiusX = radiusY = NS_MAX(radiusX, radiusY); } break; case NS_STYLE_GRADIENT_SIZE_FARTHEST_CORNER: { // Compute x and y distances to nearest corner double offsetX = NS_MAX(leftDistance, rightDistance); double offsetY = NS_MAX(topDistance, bottomDistance); if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_CIRCULAR) { radiusX = radiusY = NS_hypot(offsetX, offsetY); } else { // maintain aspect ratio radiusX = offsetX*M_SQRT2; radiusY = offsetY*M_SQRT2; } break; } default: NS_ABORT_IF_FALSE(PR_FALSE, "unknown radial gradient sizing method"); } *aRadiusX = radiusX; *aRadiusY = radiusY; double angle; if (aGradient->mAngle.IsAngleValue()) { angle = aGradient->mAngle.GetAngleValueInRadians(); } else { // Default angle is 0deg angle = 0.0; } // The gradient line end point is where the gradient line intersects // the ellipse. *aLineEnd = *aLineStart + gfxPoint(radiusX*cos(-angle), radiusY*sin(-angle)); } // A resolved color stop --- with a specific position along the gradient line, // and a Thebes color struct ColorStop { ColorStop(double aPosition, nscolor aColor) : mPosition(aPosition), mColor(aColor) {} double mPosition; // along the gradient line; 0=start, 1=end gfxRGBA mColor; }; // Returns aFrac*aC2 + (1 - aFrac)*C1. The interpolation is done // in unpremultiplied space, which is what SVG gradients and cairo // gradients expect. static gfxRGBA InterpolateColor(const gfxRGBA& aC1, const gfxRGBA& aC2, double aFrac) { double other = 1 - aFrac; return gfxRGBA(aC2.r*aFrac + aC1.r*other, aC2.g*aFrac + aC1.g*other, aC2.b*aFrac + aC1.b*other, aC2.a*aFrac + aC1.a*other); } static nscoord FindTileStart(nscoord aDirtyCoord, nscoord aTilePos, nscoord aTileDim) { NS_ASSERTION(aTileDim > 0, "Non-positive tile dimension"); double multiples = NS_floor(double(aDirtyCoord - aTilePos)/aTileDim); return NSToCoordRound(multiples*aTileDim + aTilePos); } void nsCSSRendering::PaintGradient(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsStyleGradient* aGradient, const nsRect& aDirtyRect, const nsRect& aOneCellArea, const nsRect& aFillArea) { if (aOneCellArea.IsEmpty()) return; gfxContext *ctx = aRenderingContext.ThebesContext(); nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); gfxRect oneCellArea = RectToGfxRect(aOneCellArea, appUnitsPerPixel); // Compute "gradient line" start and end relative to oneCellArea gfxPoint lineStart, lineEnd; double radiusX = 0, radiusY = 0; // for radial gradients only if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_LINEAR) { ComputeLinearGradientLine(aPresContext, aGradient, oneCellArea.size, &lineStart, &lineEnd); } else { ComputeRadialGradientLine(aPresContext, aGradient, oneCellArea.size, &lineStart, &lineEnd, &radiusX, &radiusY); } gfxFloat lineLength = NS_hypot(lineEnd.x - lineStart.x, lineEnd.y - lineStart.y); NS_ABORT_IF_FALSE(aGradient->mStops.Length() >= 2, "The parser should reject gradients with less than two stops"); // Build color stop array and compute stop positions nsTArray stops; // If there is a run of stops before stop i that did not have specified // positions, then this is the index of the first stop in that run, otherwise // it's -1. PRInt32 firstUnsetPosition = -1; for (PRUint32 i = 0; i < aGradient->mStops.Length(); ++i) { const nsStyleGradientStop& stop = aGradient->mStops[i]; double position; switch (stop.mLocation.GetUnit()) { case eStyleUnit_None: if (i == 0) { // First stop defaults to position 0.0 position = 0.0; } else if (i == aGradient->mStops.Length() - 1) { // Last stop defaults to position 1.0 position = 1.0; } else { // Other stops with no specified position get their position assigned // later by interpolation, see below. // Remeber where the run of stops with no specified position starts, // if it starts here. if (firstUnsetPosition < 0) { firstUnsetPosition = i; } stops.AppendElement(ColorStop(0, stop.mColor)); continue; } break; case eStyleUnit_Percent: position = stop.mLocation.GetPercentValue(); break; case eStyleUnit_Coord: position = lineLength < 1e-6 ? 0.0 : stop.mLocation.GetCoordValue() / appUnitsPerPixel / lineLength; break; default: NS_ABORT_IF_FALSE(PR_FALSE, "Unknown stop position type"); } if (i > 0) { // Prevent decreasing stop positions by advancing this position // to the previous stop position, if necessary position = NS_MAX(position, stops[i - 1].mPosition); } stops.AppendElement(ColorStop(position, stop.mColor)); if (firstUnsetPosition > 0) { // Interpolate positions for all stops that didn't have a specified position double p = stops[firstUnsetPosition - 1].mPosition; double d = (stops[i].mPosition - p)/(i - firstUnsetPosition + 1); for (PRUint32 j = firstUnsetPosition; j < i; ++j) { p += d; stops[j].mPosition = p; } firstUnsetPosition = -1; } } // Eliminate negative-position stops if the gradient is radial. double firstStop = stops[0].mPosition; if (aGradient->mShape != NS_STYLE_GRADIENT_SHAPE_LINEAR && firstStop < 0.0) { if (aGradient->mRepeating) { // Choose an instance of the repeated pattern that gives us all positive // stop-offsets. double lastStop = stops[stops.Length() - 1].mPosition; double stopDelta = lastStop - firstStop; // If all the stops are in approximately the same place then logic below // will kick in that makes us draw just the last stop color, so don't // try to do anything in that case. We certainly need to avoid // dividing by zero. if (stopDelta >= 1e-6) { double instanceCount = NS_ceil(-firstStop/stopDelta); // Advance stops by instanceCount multiples of the period of the // repeating gradient. double offset = instanceCount*stopDelta; for (PRUint32 i = 0; i < stops.Length(); i++) { stops[i].mPosition += offset; } } } else { // Move negative-position stops to position 0.0. We may also need // to set the color of the stop to the color the gradient should have // at the center of the ellipse. for (PRUint32 i = 0; i < stops.Length(); i++) { double pos = stops[i].mPosition; if (pos < 0.0) { stops[i].mPosition = 0.0; // If this is the last stop, we don't need to adjust the color, // it will fill the entire area. if (i < stops.Length() - 1) { double nextPos = stops[i + 1].mPosition; // If nextPos is approximately equal to pos, then we don't // need to adjust the color of this stop because it's // not going to be displayed. // If nextPos is negative, we don't need to adjust the color of // this stop since it's not going to be displayed because // nextPos will also be moved to 0.0. if (nextPos >= 0.0 && nextPos - pos >= 1e-6) { // Compute how far the new position 0.0 is along the interval // between pos and nextPos. // XXX Color interpolation (in cairo, too) should use the // CSS 'color-interpolation' property! double frac = (0.0 - pos)/(nextPos - pos); stops[i].mColor = InterpolateColor(stops[i].mColor, stops[i + 1].mColor, frac); } } } } } firstStop = stops[0].mPosition; NS_ABORT_IF_FALSE(firstStop >= 0.0, "Failed to fix stop offsets"); } double lastStop = stops[stops.Length() - 1].mPosition; // Cairo gradients must have stop positions in the range [0, 1]. So, // stop positions will be normalized below by subtracting firstStop and then // multiplying by stopScale. double stopScale; double stopDelta = lastStop - firstStop; if (stopDelta < 1e-6 || lineLength < 1e-6 || (aGradient->mShape != NS_STYLE_GRADIENT_SHAPE_LINEAR && (radiusX < 1e-6 || radiusY < 1e-6))) { // Stops are all at the same place. Map all stops to 0.0. // For radial gradients we need to fill with the last stop color, // so just set both radii to 0. stopScale = 0.0; radiusX = radiusY = 0.0; lastStop = firstStop; } else { stopScale = 1.0/stopDelta; } // Create the gradient pattern. nsRefPtr gradientPattern; if (aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_LINEAR) { // Compute the actual gradient line ends we need to pass to cairo after // stops have been normalized. gfxPoint gradientStart = lineStart + (lineEnd - lineStart)*firstStop; gfxPoint gradientEnd = lineStart + (lineEnd - lineStart)*lastStop; if (stopScale == 0.0) { // Stops are all at the same place. For repeating gradients, this will // just paint the last stop color. We don't need to do anything. // For non-repeating gradients, this should render as two colors, one // on each "side" of the gradient line segment, which is a point. All // our stops will be at 0.0; we just need to set the direction vector // correctly. gradientEnd = gradientStart + (lineEnd - lineStart); } gradientPattern = new gfxPattern(gradientStart.x, gradientStart.y, gradientEnd.x, gradientEnd.y); } else { NS_ASSERTION(firstStop >= 0.0, "Negative stops not allowed for radial gradients"); // To form an ellipse, we'll stretch a circle vertically, if necessary. // So our radii are based on radiusX. double innerRadius = radiusX*firstStop; double outerRadius = radiusX*lastStop; gradientPattern = new gfxPattern(lineStart.x, lineStart.y, innerRadius, lineStart.x, lineStart.y, outerRadius); if (gradientPattern && radiusX != radiusY) { // Stretch the circles into ellipses vertically by setting a transform // in the pattern. // Recall that this is the transform from user space to pattern space. // So to stretch the ellipse by factor of P vertically, we scale // user coordinates by 1/P. gfxMatrix matrix; matrix.Translate(lineStart); matrix.Scale(1.0, radiusX/radiusY); matrix.Translate(-lineStart); gradientPattern->SetMatrix(matrix); } } if (!gradientPattern || gradientPattern->CairoStatus()) return; // Now set normalized color stops in pattern. if (stopScale == 0.0) { // Non-repeating linear gradient with all stops in same place -> just add // first stop and last stop, both at position 0. // Repeating or radial gradient with all stops in the same place -> just // paint the last stop color. if (!aGradient->mRepeating && aGradient->mShape == NS_STYLE_GRADIENT_SHAPE_LINEAR) { gradientPattern->AddColorStop(0.0, stops[0].mColor); } gradientPattern->AddColorStop(0.0, stops[stops.Length() - 1].mColor); } else { // Use all stops for (PRUint32 i = 0; i < stops.Length(); i++) { double pos = stopScale*(stops[i].mPosition - firstStop); gradientPattern->AddColorStop(pos, stops[i].mColor); } } // Set repeat mode. Default cairo extend mode is PAD. if (aGradient->mRepeating) { gradientPattern->SetExtend(gfxPattern::EXTEND_REPEAT); } // Paint gradient tiles. This isn't terribly efficient, but doing it this // way is simple and sure to get pixel-snapping right. We could speed things // up by drawing tiles into temporary surfaces and copying those to the // destination, but after pixel-snapping tiles may not all be the same size. nsRect dirty; if (!dirty.IntersectRect(aDirtyRect, aFillArea)) return; gfxRect areaToFill = RectToGfxRect(aFillArea, appUnitsPerPixel); gfxMatrix ctm = ctx->CurrentMatrix(); // xStart/yStart are the top-left corner of the top-left tile. nscoord xStart = FindTileStart(dirty.x, aOneCellArea.x, aOneCellArea.width); nscoord yStart = FindTileStart(dirty.y, aOneCellArea.y, aOneCellArea.height); nscoord xEnd = dirty.XMost(); nscoord yEnd = dirty.YMost(); // x and y are the top-left corner of the tile to draw for (nscoord y = yStart; y < yEnd; y += aOneCellArea.height) { for (nscoord x = xStart; x < xEnd; x += aOneCellArea.width) { // The coordinates of the tile gfxRect tileRect = RectToGfxRect(nsRect(x, y, aOneCellArea.width, aOneCellArea.height), appUnitsPerPixel); // The actual area to fill with this tile is the intersection of this // tile with the overall area we're supposed to be filling gfxRect fillRect = tileRect.Intersect(areaToFill); ctx->NewPath(); ctx->Translate(tileRect.pos); ctx->SetPattern(gradientPattern); ctx->Rectangle(fillRect - tileRect.pos, PR_TRUE); ctx->Fill(); ctx->SetMatrix(ctm); } } } void nsCSSRendering::PaintBackgroundWithSC(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBackground& aBackground, const nsStyleBorder& aBorder, PRUint32 aFlags, nsRect* aBGClipRect) { NS_PRECONDITION(aForFrame, "Frame is expected to be provided to PaintBackground"); // Check to see if we have an appearance defined. If so, we let the theme // renderer draw the background and bail out. // XXXzw this ignores aBGClipRect. const nsStyleDisplay* displayData = aForFrame->GetStyleDisplay(); if (displayData->mAppearance) { nsITheme *theme = aPresContext->GetTheme(); if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) { nsRect dirty; dirty.IntersectRect(aDirtyRect, aBorderArea); theme->DrawWidgetBackground(&aRenderingContext, aForFrame, displayData->mAppearance, aBorderArea, dirty); return; } } // For canvas frames (in the CSS sense) we draw the background color using // a solid color item that gets added in nsLayoutUtils::PaintFrame, // PresShell::RenderDocument, or nsSubDocumentFrame::BuildDisplayList // (bug 488242). PRBool isCanvasFrame = IsCanvasFrame(aForFrame); // Determine whether we are drawing background images and/or // background colors. PRBool drawBackgroundImage; PRBool drawBackgroundColor; nscolor bgColor = DetermineBackgroundColorInternal(aPresContext, aBackground, aForFrame, drawBackgroundImage, drawBackgroundColor); // At this point, drawBackgroundImage and drawBackgroundColor are // true if and only if we are actually supposed to paint an image or // color into aDirtyRect, respectively. if (!drawBackgroundImage && !drawBackgroundColor) return; // Compute the outermost boundary of the area that might be painted. gfxContext *ctx = aRenderingContext.ThebesContext(); nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); // Same coordinate space as aBorderArea & aBGClipRect gfxCornerSizes bgRadii; PRBool haveRoundedCorners; { nscoord radii[8]; haveRoundedCorners = GetBorderRadiusTwips(aBorder.mBorderRadius, aForFrame->GetSize().width, radii); if (haveRoundedCorners) ComputePixelRadii(radii, aBorderArea, aForFrame->GetSkipSides(), appUnitsPerPixel, &bgRadii); } // The 'bgClipArea' (used only by the image tiling logic, far below) // is the caller-provided aBGClipRect if any, or else the area // determined by the value of 'background-clip' in // SetupCurrentBackgroundClip. (Arguably it should be the // intersection, but that breaks the table painter -- in particular, // taking the intersection breaks reftests/bugs/403249-1[ab].) nsRect bgClipArea, dirtyRect; gfxRect dirtyRectGfx; PRUint8 currentBackgroundClip; PRBool isSolidBorder; gfxContextAutoSaveRestore autoSR; if (aBGClipRect) { bgClipArea = *aBGClipRect; SetupDirtyRects(bgClipArea, aDirtyRect, appUnitsPerPixel, &dirtyRect, &dirtyRectGfx); } else { // The background is rendered over the 'background-clip' area, // which is normally equal to the border area but may be reduced // to the padding area by CSS. Also, if the border is solid, we // don't need to draw outside the padding area. In either case, // if the borders are rounded, make sure we use the same inner // radii as the border code will. // The background-color is drawn based on the bottom // background-clip. currentBackgroundClip = aBackground.BottomLayer().mClip; isSolidBorder = (aFlags & PAINTBG_WILL_PAINT_BORDER) && IsOpaqueBorder(aBorder); if (isSolidBorder) currentBackgroundClip = NS_STYLE_BG_CLIP_PADDING; SetupBackgroundClip(ctx, currentBackgroundClip, aForFrame, aBorderArea, aDirtyRect, haveRoundedCorners, bgRadii, appUnitsPerPixel, &autoSR, &bgClipArea, &dirtyRect, &dirtyRectGfx); } // If we might be using a background color, go ahead and set it now. if (drawBackgroundColor && !isCanvasFrame) ctx->SetColor(gfxRGBA(bgColor)); // If there is no background image, draw a color. (If there is // neither a background image nor a color, we wouldn't have gotten // this far.) if (!drawBackgroundImage) { if (!dirtyRectGfx.IsEmpty() && !isCanvasFrame) { ctx->NewPath(); ctx->Rectangle(dirtyRectGfx, PR_TRUE); ctx->Fill(); } return; } // Ensure we get invalidated for loads of the image. We need to do // this here because this might be the only code that knows about the // association of the style data with the frame. aPresContext->SetupBackgroundImageLoaders(aForFrame, &aBackground); // We can skip painting the background color if a background image is opaque. if (drawBackgroundColor && aBackground.BottomLayer().mRepeat == NS_STYLE_BG_REPEAT_XY && aBackground.BottomLayer().mImage.IsOpaque()) drawBackgroundColor = PR_FALSE; // The background color is rendered over the entire dirty area, // even if the image isn't. if (drawBackgroundColor && !isCanvasFrame) { if (!dirtyRectGfx.IsEmpty()) { ctx->NewPath(); ctx->Rectangle(dirtyRectGfx, PR_TRUE); ctx->Fill(); } } if (drawBackgroundImage) { NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, &aBackground) { const nsStyleBackground::Layer &layer = aBackground.mLayers[i]; if (!aBGClipRect) { PRUint8 newBackgroundClip = isSolidBorder ? NS_STYLE_BG_CLIP_PADDING : layer.mClip; if (currentBackgroundClip != newBackgroundClip) { currentBackgroundClip = newBackgroundClip; SetupBackgroundClip(ctx, currentBackgroundClip, aForFrame, aBorderArea, aDirtyRect, haveRoundedCorners, bgRadii, appUnitsPerPixel, &autoSR, &bgClipArea, &dirtyRect, &dirtyRectGfx); } } if (!dirtyRectGfx.IsEmpty()) { PaintBackgroundLayer(aPresContext, aRenderingContext, aForFrame, aFlags, dirtyRect, aBorderArea, bgClipArea, aBackground, layer); } } } } static inline float ScaleDimension(nsStyleBackground::Size::Dimension aDimension, PRUint8 aType, nscoord aLength, nscoord aAvailLength) { switch (aType) { case nsStyleBackground::Size::ePercentage: return double(aDimension.mFloat) * (double(aAvailLength) / double(aLength)); case nsStyleBackground::Size::eLength: return double(aDimension.mCoord) / double(aLength); default: NS_ABORT_IF_FALSE(PR_FALSE, "bad aDimension.mType"); return 1.0f; case nsStyleBackground::Size::eAuto: NS_ABORT_IF_FALSE(PR_FALSE, "aDimension.mType == eAuto isn't handled"); return 1.0f; } } static void PaintBackgroundLayer(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, PRUint32 aFlags, const nsRect& aDirtyRect, // intersected with aBGClipRect const nsRect& aBorderArea, const nsRect& aBGClipRect, const nsStyleBackground& aBackground, const nsStyleBackground::Layer& aLayer) { /* * The background properties we need to keep in mind when drawing background * layers are: * * background-image * background-repeat * background-attachment * background-position * background-clip (-moz-background-clip) * background-origin (-moz-background-origin) * background-size (-moz-background-size) * background-break (-moz-background-inline-policy) * * (background-color applies to the entire element and not to individual * layers, so it is irrelevant to this method.) * * These properties have the following dependencies upon each other when * determining rendering: * * background-image * no dependencies * background-repeat * no dependencies * background-attachment * no dependencies * background-position * depends upon background-size (for the image's scaled size) and * background-break (for the background positioning area) * background-clip * no dependencies * background-origin * depends upon background-attachment (only in the case where that value * is 'fixed') * background-size * depends upon background-break (for the background positioning area for * resolving percentages), background-image (for the image's intrinsic * size), background-repeat (if that value is 'round'), and * background-origin (for the background painting area, when * background-repeat is 'round') * background-break * depends upon background-origin (specifying how the boxes making up the * background positioning area are determined) * * As a result of only-if dependencies we don't strictly do a topological * sort of the above properties when processing, but it's pretty close to one: * * background-clip (by caller) * background-image * background-break, background-origin * background-attachment (postfix for background-{origin,break} if 'fixed') * background-size * background-position * background-repeat */ PRUint32 irFlags = 0; if (aFlags & nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES) irFlags |= ImageRenderer::FLAG_SYNC_DECODE_IMAGES; ImageRenderer imageRenderer(aForFrame, aLayer.mImage, irFlags); if (!imageRenderer.PrepareImage()) { // There's no image or it's not ready to be painted. return; } // Compute background origin area relative to aBorderArea now as we may need // it to compute the effective image size for a CSS gradient. nsRect bgPositioningArea(0, 0, 0, 0); nsIAtom* frameType = aForFrame->GetType(); nsIFrame* geometryFrame = aForFrame; if (frameType == nsGkAtoms::inlineFrame || frameType == nsGkAtoms::positionedInlineFrame) { // XXXjwalden Strictly speaking this is not quite faithful to how // background-break is supposed to interact with background-origin values, // but it's a non-trivial amount of work to make it fully conformant, and // until the specification is more finalized (and assuming background-break // even makes the cut) it doesn't make sense to hammer out exact behavior. switch (aBackground.mBackgroundInlinePolicy) { case NS_STYLE_BG_INLINE_POLICY_EACH_BOX: bgPositioningArea = nsRect(nsPoint(0,0), aBorderArea.Size()); break; case NS_STYLE_BG_INLINE_POLICY_BOUNDING_BOX: bgPositioningArea = gInlineBGData->GetBoundingRect(aForFrame); break; default: NS_ERROR("Unknown background-inline-policy value! " "Please, teach me what to do."); case NS_STYLE_BG_INLINE_POLICY_CONTINUOUS: bgPositioningArea = gInlineBGData->GetContinuousRect(aForFrame); break; } } else if (frameType == nsGkAtoms::canvasFrame) { geometryFrame = aForFrame->GetFirstChild(nsnull); // geometryFrame might be null if this canvas is a page created // as an overflow container (e.g. the in-flow content has already // finished and this page only displays the continuations of // absolutely positioned content). if (geometryFrame) { bgPositioningArea = geometryFrame->GetRect(); } } else { bgPositioningArea = nsRect(nsPoint(0,0), aBorderArea.Size()); } // Background images are tiled over the 'background-clip' area // but the origin of the tiling is based on the 'background-origin' area if (aLayer.mOrigin != NS_STYLE_BG_ORIGIN_BORDER && geometryFrame) { nsMargin border = geometryFrame->GetUsedBorder(); geometryFrame->ApplySkipSides(border); bgPositioningArea.Deflate(border); if (aLayer.mOrigin != NS_STYLE_BG_ORIGIN_PADDING) { nsMargin padding = geometryFrame->GetUsedPadding(); geometryFrame->ApplySkipSides(padding); bgPositioningArea.Deflate(padding); NS_ASSERTION(aLayer.mOrigin == NS_STYLE_BG_ORIGIN_CONTENT, "unknown background-origin value"); } } // For background-attachment:fixed backgrounds, we'll limit the area // where the background can be drawn to the viewport. nsRect bgClipRect = aBGClipRect; // Compute the anchor point. // // relative to aBorderArea.TopLeft() (which is where the top-left // of aForFrame's border-box will be rendered) nsPoint imageTopLeft, anchor; if (NS_STYLE_BG_ATTACHMENT_FIXED == aLayer.mAttachment) { // If it's a fixed background attachment, then the image is placed // relative to the viewport, which is the area of the root frame // in a screen context or the page content frame in a print context. nsIFrame* topFrame = aPresContext->PresShell()->FrameManager()->GetRootFrame(); NS_ASSERTION(topFrame, "no root frame"); nsIFrame* pageContentFrame = nsnull; if (aPresContext->IsPaginated()) { pageContentFrame = nsLayoutUtils::GetClosestFrameOfType(aForFrame, nsGkAtoms::pageContentFrame); if (pageContentFrame) { topFrame = pageContentFrame; } // else this is an embedded shell and its root frame is what we want } // Set the background positioning area to the viewport's area // (relative to aForFrame) bgPositioningArea = nsRect(-aForFrame->GetOffsetTo(topFrame), topFrame->GetSize()); if (!pageContentFrame) { // Subtract the size of scrollbars. nsIScrollableFrame* scrollableFrame = aPresContext->PresShell()->GetRootScrollFrameAsScrollable(); if (scrollableFrame) { nsMargin scrollbars = scrollableFrame->GetActualScrollbarSizes(); bgPositioningArea.Deflate(scrollbars); } } if (aRenderingContext.ThebesContext()->GetFlags() & gfxContext::FLAG_DESTINED_FOR_SCREEN) { // Clip background-attachment:fixed backgrounds to the viewport, if we're // painting to the screen. This avoids triggering tiling in common cases, // without affecting output since drawing is always clipped to the viewport // when we draw to the screen. (But it's not a pure optimization since it // can affect the values of pixels at the edge of the viewport --- // whether they're sampled from a putative "next tile" or not.) bgClipRect.IntersectRect(bgClipRect, bgPositioningArea + aBorderArea.TopLeft()); } } nsSize imageSize = imageRenderer.ComputeSize(bgPositioningArea.Size()); if (imageSize.width <= 0 || imageSize.height <= 0) return; // Scale the image as specified for background-size and as required for // proper background positioning when background-position is defined with // percentages. float scaleX, scaleY; switch (aLayer.mSize.mWidthType) { case nsStyleBackground::Size::eContain: case nsStyleBackground::Size::eCover: { float scaleFitX = double(bgPositioningArea.width) / imageSize.width; float scaleFitY = double(bgPositioningArea.height) / imageSize.height; if (aLayer.mSize.mWidthType == nsStyleBackground::Size::eCover) { scaleX = scaleY = NS_MAX(scaleFitX, scaleFitY); } else { scaleX = scaleY = NS_MIN(scaleFitX, scaleFitY); } break; } default: { if (aLayer.mSize.mWidthType == nsStyleBackground::Size::eAuto) { if (aLayer.mSize.mHeightType == nsStyleBackground::Size::eAuto) { scaleX = scaleY = 1.0f; } else { scaleX = scaleY = ScaleDimension(aLayer.mSize.mHeight, aLayer.mSize.mHeightType, imageSize.height, bgPositioningArea.height); } } else { if (aLayer.mSize.mHeightType == nsStyleBackground::Size::eAuto) { scaleX = scaleY = ScaleDimension(aLayer.mSize.mWidth, aLayer.mSize.mWidthType, imageSize.width, bgPositioningArea.width); } else { scaleX = ScaleDimension(aLayer.mSize.mWidth, aLayer.mSize.mWidthType, imageSize.width, bgPositioningArea.width); scaleY = ScaleDimension(aLayer.mSize.mHeight, aLayer.mSize.mHeightType, imageSize.height, bgPositioningArea.height); } } break; } } imageSize.width = NSCoordSaturatingNonnegativeMultiply(imageSize.width, scaleX); imageSize.height = NSCoordSaturatingNonnegativeMultiply(imageSize.height, scaleY); // Compute the position of the background now that the background's size is // determined. ComputeBackgroundAnchorPoint(aLayer, bgPositioningArea.Size(), imageSize, &imageTopLeft, &anchor); imageTopLeft += bgPositioningArea.TopLeft(); anchor += bgPositioningArea.TopLeft(); nsRect destArea(imageTopLeft + aBorderArea.TopLeft(), imageSize); nsRect fillArea = destArea; PRIntn repeat = aLayer.mRepeat; PR_STATIC_ASSERT(NS_STYLE_BG_REPEAT_XY == (NS_STYLE_BG_REPEAT_X | NS_STYLE_BG_REPEAT_Y)); if (repeat & NS_STYLE_BG_REPEAT_X) { fillArea.x = bgClipRect.x; fillArea.width = bgClipRect.width; } if (repeat & NS_STYLE_BG_REPEAT_Y) { fillArea.y = bgClipRect.y; fillArea.height = bgClipRect.height; } fillArea.IntersectRect(fillArea, bgClipRect); imageRenderer.Draw(aPresContext, aRenderingContext, destArea, fillArea, anchor + aBorderArea.TopLeft(), aDirtyRect); } static void DrawBorderImage(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsStyleBorder& aStyleBorder, const nsRect& aDirtyRect) { if (aDirtyRect.IsEmpty()) return; // Ensure we get invalidated for loads and animations of the image. // We need to do this here because this might be the only code that // knows about the association of the style data with the frame. // XXX We shouldn't really... since if anybody is passing in a // different style, they'll potentially have the wrong size for the // border too. aPresContext->SetupBorderImageLoaders(aForFrame, &aStyleBorder); imgIRequest *req = aStyleBorder.GetBorderImage(); #ifdef DEBUG { PRUint32 status = imgIRequest::STATUS_ERROR; if (req) req->GetImageStatus(&status); NS_ASSERTION(req && (status & imgIRequest::STATUS_LOAD_COMPLETE), "no image to draw"); } #endif // Get the actual image, and determine where the split points are. // Note that mBorderImageSplit is in image pixels, not necessarily // CSS pixels. nsCOMPtr imgContainer; req->GetImage(getter_AddRefs(imgContainer)); nsIntSize imageSize; imgContainer->GetWidth(&imageSize.width); imgContainer->GetHeight(&imageSize.height); // Convert percentages and clamp values to the image size. nsIntMargin split; NS_FOR_CSS_SIDES(s) { nsStyleCoord coord = aStyleBorder.mBorderImageSplit.Get(s); PRInt32 imgDimension = ((s == NS_SIDE_TOP || s == NS_SIDE_BOTTOM) ? imageSize.height : imageSize.width); double value; switch (coord.GetUnit()) { case eStyleUnit_Percent: value = coord.GetPercentValue() * imgDimension; break; case eStyleUnit_Factor: value = coord.GetFactorValue(); break; default: NS_ASSERTION(coord.GetUnit() == eStyleUnit_Null, "unexpected CSS unit for image split"); value = 0; break; } if (value < 0) value = 0; if (value > imgDimension) value = imgDimension; split.side(s) = NS_lround(value); } nsMargin border(aStyleBorder.GetActualBorder()); // These helper tables recharacterize the 'split' and 'border' margins // in a more convenient form: they are the x/y/width/height coords // required for various bands of the border, and they have been transformed // to be relative to the image (for 'split') or the page (for 'border'). enum { LEFT, MIDDLE, RIGHT, TOP = LEFT, BOTTOM = RIGHT }; const nscoord borderX[3] = { aBorderArea.x + 0, aBorderArea.x + border.left, aBorderArea.x + aBorderArea.width - border.right, }; const nscoord borderY[3] = { aBorderArea.y + 0, aBorderArea.y + border.top, aBorderArea.y + aBorderArea.height - border.bottom, }; const nscoord borderWidth[3] = { border.left, aBorderArea.width - border.left - border.right, border.right, }; const nscoord borderHeight[3] = { border.top, aBorderArea.height - border.top - border.bottom, border.bottom, }; const PRInt32 splitX[3] = { 0, split.left, imageSize.width - split.right, }; const PRInt32 splitY[3] = { 0, split.top, imageSize.height - split.bottom, }; const PRInt32 splitWidth[3] = { split.left, imageSize.width - split.left - split.right, split.right, }; const PRInt32 splitHeight[3] = { split.top, imageSize.height - split.top - split.bottom, split.bottom, }; // In all the 'factor' calculations below, 'border' measurements are // in app units but 'split' measurements are in image/CSS pixels, so // the factor corresponding to no additional scaling is // CSSPixelsToAppUnits(1), not simply 1. for (int i = LEFT; i <= RIGHT; i++) { for (int j = TOP; j <= BOTTOM; j++) { nsRect destArea(borderX[i], borderY[j], borderWidth[i], borderHeight[j]); nsIntRect subArea(splitX[i], splitY[j], splitWidth[i], splitHeight[j]); PRUint8 fillStyleH, fillStyleV; nsSize unitSize; if (i == MIDDLE && j == MIDDLE) { // css-background: // The middle image's width is scaled by the same factor as the // top image unless that factor is zero or infinity, in which // case the scaling factor of the bottom is substituted, and // failing that, the width is not scaled. The height of the // middle image is scaled by the same factor as the left image // unless that factor is zero or infinity, in which case the // scaling factor of the right image is substituted, and failing // that, the height is not scaled. gfxFloat hFactor, vFactor; if (0 < border.left && 0 < split.left) vFactor = gfxFloat(border.left)/split.left; else if (0 < border.right && 0 < split.right) vFactor = gfxFloat(border.right)/split.right; else vFactor = nsPresContext::CSSPixelsToAppUnits(1); if (0 < border.top && 0 < split.top) hFactor = gfxFloat(border.top)/split.top; else if (0 < border.bottom && 0 < split.bottom) hFactor = gfxFloat(border.bottom)/split.bottom; else hFactor = nsPresContext::CSSPixelsToAppUnits(1); unitSize.width = splitWidth[i]*hFactor; unitSize.height = splitHeight[j]*vFactor; fillStyleH = aStyleBorder.mBorderImageHFill; fillStyleV = aStyleBorder.mBorderImageVFill; } else if (i == MIDDLE) { // top, bottom // Sides are always stretched to the thickness of their border, // and stretched proportionately on the other axis. gfxFloat factor; if (0 < borderHeight[j] && 0 < splitHeight[j]) factor = gfxFloat(borderHeight[j])/splitHeight[j]; else factor = nsPresContext::CSSPixelsToAppUnits(1); unitSize.width = splitWidth[i]*factor; unitSize.height = borderHeight[j]; fillStyleH = aStyleBorder.mBorderImageHFill; fillStyleV = NS_STYLE_BORDER_IMAGE_STRETCH; } else if (j == MIDDLE) { // left, right gfxFloat factor; if (0 < borderWidth[i] && 0 < splitWidth[i]) factor = gfxFloat(borderWidth[i])/splitWidth[i]; else factor = nsPresContext::CSSPixelsToAppUnits(1); unitSize.width = borderWidth[i]; unitSize.height = splitHeight[j]*factor; fillStyleH = NS_STYLE_BORDER_IMAGE_STRETCH; fillStyleV = aStyleBorder.mBorderImageVFill; } else { // Corners are always stretched to fit the corner. unitSize.width = borderWidth[i]; unitSize.height = borderHeight[j]; fillStyleH = NS_STYLE_BORDER_IMAGE_STRETCH; fillStyleV = NS_STYLE_BORDER_IMAGE_STRETCH; } DrawBorderImageComponent(aRenderingContext, aForFrame, imgContainer, aDirtyRect, destArea, subArea, fillStyleH, fillStyleV, unitSize, aStyleBorder, i * (RIGHT + 1) + j); } } } static void DrawBorderImageComponent(nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, imgIContainer* aImage, const nsRect& aDirtyRect, const nsRect& aFill, const nsIntRect& aSrc, PRUint8 aHFill, PRUint8 aVFill, const nsSize& aUnitSize, const nsStyleBorder& aStyleBorder, PRUint8 aIndex) { if (aFill.IsEmpty() || aSrc.IsEmpty()) return; // Don't bother trying to cache sub images if the border image is animated // We can only sucessfully call GetAnimated() if we are fully decoded, so default to PR_TRUE PRBool animated = PR_TRUE; aImage->GetAnimated(&animated); nsCOMPtr subImage; if (animated || (subImage = aStyleBorder.GetSubImage(aIndex)) == 0) { if (NS_FAILED(aImage->ExtractFrame(imgIContainer::FRAME_CURRENT, aSrc, imgIContainer::FLAG_SYNC_DECODE, getter_AddRefs(subImage)))) return; if (!animated) aStyleBorder.SetSubImage(aIndex, subImage); } gfxPattern::GraphicsFilter graphicsFilter = nsLayoutUtils::GetGraphicsFilterForFrame(aForFrame); // If we have no tiling in either direction, we can skip the intermediate // scaling step. if ((aHFill == NS_STYLE_BORDER_IMAGE_STRETCH && aVFill == NS_STYLE_BORDER_IMAGE_STRETCH) || (aUnitSize.width == aFill.width && aUnitSize.height == aFill.height)) { nsLayoutUtils::DrawSingleImage(&aRenderingContext, subImage, graphicsFilter, aFill, aDirtyRect, imgIContainer::FLAG_NONE); return; } // Compute the scale and position of the master copy of the image. nsRect tile; switch (aHFill) { case NS_STYLE_BORDER_IMAGE_STRETCH: tile.x = aFill.x; tile.width = aFill.width; break; case NS_STYLE_BORDER_IMAGE_REPEAT: tile.x = aFill.x + aFill.width/2 - aUnitSize.width/2; tile.width = aUnitSize.width; break; case NS_STYLE_BORDER_IMAGE_ROUND: tile.x = aFill.x; tile.width = aFill.width / ceil(gfxFloat(aFill.width)/aUnitSize.width); break; default: NS_NOTREACHED("unrecognized border-image fill style"); } switch (aVFill) { case NS_STYLE_BORDER_IMAGE_STRETCH: tile.y = aFill.y; tile.height = aFill.height; break; case NS_STYLE_BORDER_IMAGE_REPEAT: tile.y = aFill.y + aFill.height/2 - aUnitSize.height/2; tile.height = aUnitSize.height; break; case NS_STYLE_BORDER_IMAGE_ROUND: tile.y = aFill.y; tile.height = aFill.height/ceil(gfxFloat(aFill.height)/aUnitSize.height); break; default: NS_NOTREACHED("unrecognized border-image fill style"); } nsLayoutUtils::DrawImage(&aRenderingContext, subImage, graphicsFilter, tile, aFill, tile.TopLeft(), aDirtyRect, imgIContainer::FLAG_NONE); } // Begin table border-collapsing section // These functions were written to not disrupt the normal ones and yet satisfy some additional requirements // At some point, all functions should be unified to include the additional functionality that these provide static nscoord RoundIntToPixel(nscoord aValue, nscoord aTwipsPerPixel, PRBool aRoundDown = PR_FALSE) { if (aTwipsPerPixel <= 0) // We must be rendering to a device that has a resolution greater than Twips! // In that case, aValue is as accurate as it's going to get. return aValue; nscoord halfPixel = NSToCoordRound(aTwipsPerPixel / 2.0f); nscoord extra = aValue % aTwipsPerPixel; nscoord finalValue = (!aRoundDown && (extra >= halfPixel)) ? aValue + (aTwipsPerPixel - extra) : aValue - extra; return finalValue; } static nscoord RoundFloatToPixel(float aValue, nscoord aTwipsPerPixel, PRBool aRoundDown = PR_FALSE) { return RoundIntToPixel(NSToCoordRound(aValue), aTwipsPerPixel, aRoundDown); } static void SetPoly(const nsRect& aRect, nsPoint* poly) { poly[0].x = aRect.x; poly[0].y = aRect.y; poly[1].x = aRect.x + aRect.width; poly[1].y = aRect.y; poly[2].x = aRect.x + aRect.width; poly[2].y = aRect.y + aRect.height; poly[3].x = aRect.x; poly[3].y = aRect.y + aRect.height; poly[4].x = aRect.x; poly[4].y = aRect.y; } static void DrawSolidBorderSegment(nsIRenderingContext& aContext, nsRect aRect, nscoord aTwipsPerPixel, PRUint8 aStartBevelSide = 0, nscoord aStartBevelOffset = 0, PRUint8 aEndBevelSide = 0, nscoord aEndBevelOffset = 0) { if ((aRect.width == aTwipsPerPixel) || (aRect.height == aTwipsPerPixel) || ((0 == aStartBevelOffset) && (0 == aEndBevelOffset))) { // simple line or rectangle if ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)) { if (1 == aRect.height) aContext.DrawLine(aRect.x, aRect.y, aRect.x, aRect.y + aRect.height); else aContext.FillRect(aRect); } else { if (1 == aRect.width) aContext.DrawLine(aRect.x, aRect.y, aRect.x + aRect.width, aRect.y); else aContext.FillRect(aRect); } } else { // polygon with beveling nsPoint poly[5]; SetPoly(aRect, poly); switch(aStartBevelSide) { case NS_SIDE_TOP: poly[0].x += aStartBevelOffset; poly[4].x = poly[0].x; break; case NS_SIDE_BOTTOM: poly[3].x += aStartBevelOffset; break; case NS_SIDE_RIGHT: poly[1].y += aStartBevelOffset; break; case NS_SIDE_LEFT: poly[0].y += aStartBevelOffset; poly[4].y = poly[0].y; } switch(aEndBevelSide) { case NS_SIDE_TOP: poly[1].x -= aEndBevelOffset; break; case NS_SIDE_BOTTOM: poly[2].x -= aEndBevelOffset; break; case NS_SIDE_RIGHT: poly[2].y -= aEndBevelOffset; break; case NS_SIDE_LEFT: poly[3].y -= aEndBevelOffset; } aContext.FillPolygon(poly, 5); } } static void GetDashInfo(nscoord aBorderLength, nscoord aDashLength, nscoord aTwipsPerPixel, PRInt32& aNumDashSpaces, nscoord& aStartDashLength, nscoord& aEndDashLength) { aNumDashSpaces = 0; if (aStartDashLength + aDashLength + aEndDashLength >= aBorderLength) { aStartDashLength = aBorderLength; aEndDashLength = 0; } else { aNumDashSpaces = (aBorderLength - aDashLength)/ (2 * aDashLength); // round down nscoord extra = aBorderLength - aStartDashLength - aEndDashLength - (((2 * aNumDashSpaces) - 1) * aDashLength); if (extra > 0) { nscoord half = RoundIntToPixel(extra / 2, aTwipsPerPixel); aStartDashLength += half; aEndDashLength += (extra - half); } } } void nsCSSRendering::DrawTableBorderSegment(nsIRenderingContext& aContext, PRUint8 aBorderStyle, nscolor aBorderColor, const nsStyleBackground* aBGColor, const nsRect& aBorder, PRInt32 aAppUnitsPerCSSPixel, PRUint8 aStartBevelSide, nscoord aStartBevelOffset, PRUint8 aEndBevelSide, nscoord aEndBevelOffset) { aContext.SetColor (aBorderColor); PRBool horizontal = ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)); nscoord twipsPerPixel = NSIntPixelsToAppUnits(1, aAppUnitsPerCSSPixel); PRUint8 ridgeGroove = NS_STYLE_BORDER_STYLE_RIDGE; if ((twipsPerPixel >= aBorder.width) || (twipsPerPixel >= aBorder.height) || (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) || (NS_STYLE_BORDER_STYLE_DOTTED == aBorderStyle)) { // no beveling for 1 pixel border, dash or dot aStartBevelOffset = 0; aEndBevelOffset = 0; } gfxContext *ctx = aContext.ThebesContext(); gfxContext::AntialiasMode oldMode = ctx->CurrentAntialiasMode(); ctx->SetAntialiasMode(gfxContext::MODE_ALIASED); switch (aBorderStyle) { case NS_STYLE_BORDER_STYLE_NONE: case NS_STYLE_BORDER_STYLE_HIDDEN: //NS_ASSERTION(PR_FALSE, "style of none or hidden"); break; case NS_STYLE_BORDER_STYLE_DOTTED: case NS_STYLE_BORDER_STYLE_DASHED: { nscoord dashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) ? DASH_LENGTH : DOT_LENGTH; // make the dash length proportional to the border thickness dashLength *= (horizontal) ? aBorder.height : aBorder.width; // make the min dash length for the ends 1/2 the dash length nscoord minDashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) ? RoundFloatToPixel(((float)dashLength) / 2.0f, twipsPerPixel) : dashLength; minDashLength = NS_MAX(minDashLength, twipsPerPixel); nscoord numDashSpaces = 0; nscoord startDashLength = minDashLength; nscoord endDashLength = minDashLength; if (horizontal) { GetDashInfo(aBorder.width, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength); nsRect rect(aBorder.x, aBorder.y, startDashLength, aBorder.height); DrawSolidBorderSegment(aContext, rect, twipsPerPixel); for (PRInt32 spaceX = 0; spaceX < numDashSpaces; spaceX++) { rect.x += rect.width + dashLength; rect.width = (spaceX == (numDashSpaces - 1)) ? endDashLength : dashLength; DrawSolidBorderSegment(aContext, rect, twipsPerPixel); } } else { GetDashInfo(aBorder.height, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength); nsRect rect(aBorder.x, aBorder.y, aBorder.width, startDashLength); DrawSolidBorderSegment(aContext, rect, twipsPerPixel); for (PRInt32 spaceY = 0; spaceY < numDashSpaces; spaceY++) { rect.y += rect.height + dashLength; rect.height = (spaceY == (numDashSpaces - 1)) ? endDashLength : dashLength; DrawSolidBorderSegment(aContext, rect, twipsPerPixel); } } } break; case NS_STYLE_BORDER_STYLE_GROOVE: ridgeGroove = NS_STYLE_BORDER_STYLE_GROOVE; // and fall through to ridge case NS_STYLE_BORDER_STYLE_RIDGE: if ((horizontal && (twipsPerPixel >= aBorder.height)) || (!horizontal && (twipsPerPixel >= aBorder.width))) { // a one pixel border DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, aStartBevelOffset, aEndBevelSide, aEndBevelOffset); } else { nscoord startBevel = (aStartBevelOffset > 0) ? RoundFloatToPixel(0.5f * (float)aStartBevelOffset, twipsPerPixel, PR_TRUE) : 0; nscoord endBevel = (aEndBevelOffset > 0) ? RoundFloatToPixel(0.5f * (float)aEndBevelOffset, twipsPerPixel, PR_TRUE) : 0; PRUint8 ridgeGrooveSide = (horizontal) ? NS_SIDE_TOP : NS_SIDE_LEFT; aContext.SetColor ( MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor)); nsRect rect(aBorder); nscoord half; if (horizontal) { // top, bottom half = RoundFloatToPixel(0.5f * (float)aBorder.height, twipsPerPixel); rect.height = half; if (NS_SIDE_TOP == aStartBevelSide) { rect.x += startBevel; rect.width -= startBevel; } if (NS_SIDE_TOP == aEndBevelSide) { rect.width -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } else { // left, right half = RoundFloatToPixel(0.5f * (float)aBorder.width, twipsPerPixel); rect.width = half; if (NS_SIDE_LEFT == aStartBevelSide) { rect.y += startBevel; rect.height -= startBevel; } if (NS_SIDE_LEFT == aEndBevelSide) { rect.height -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } rect = aBorder; ridgeGrooveSide = (NS_SIDE_TOP == ridgeGrooveSide) ? NS_SIDE_BOTTOM : NS_SIDE_RIGHT; aContext.SetColor ( MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor)); if (horizontal) { rect.y = rect.y + half; rect.height = aBorder.height - half; if (NS_SIDE_BOTTOM == aStartBevelSide) { rect.x += startBevel; rect.width -= startBevel; } if (NS_SIDE_BOTTOM == aEndBevelSide) { rect.width -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } else { rect.x = rect.x + half; rect.width = aBorder.width - half; if (NS_SIDE_RIGHT == aStartBevelSide) { rect.y += aStartBevelOffset - startBevel; rect.height -= startBevel; } if (NS_SIDE_RIGHT == aEndBevelSide) { rect.height -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } } break; case NS_STYLE_BORDER_STYLE_DOUBLE: if ((aBorder.width > 2) && (aBorder.height > 2)) { nscoord startBevel = (aStartBevelOffset > 0) ? RoundFloatToPixel(0.333333f * (float)aStartBevelOffset, twipsPerPixel) : 0; nscoord endBevel = (aEndBevelOffset > 0) ? RoundFloatToPixel(0.333333f * (float)aEndBevelOffset, twipsPerPixel) : 0; if (horizontal) { // top, bottom nscoord thirdHeight = RoundFloatToPixel(0.333333f * (float)aBorder.height, twipsPerPixel); // draw the top line or rect nsRect topRect(aBorder.x, aBorder.y, aBorder.width, thirdHeight); if (NS_SIDE_TOP == aStartBevelSide) { topRect.x += aStartBevelOffset - startBevel; topRect.width -= aStartBevelOffset - startBevel; } if (NS_SIDE_TOP == aEndBevelSide) { topRect.width -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, topRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); // draw the botom line or rect nscoord heightOffset = aBorder.height - thirdHeight; nsRect bottomRect(aBorder.x, aBorder.y + heightOffset, aBorder.width, aBorder.height - heightOffset); if (NS_SIDE_BOTTOM == aStartBevelSide) { bottomRect.x += aStartBevelOffset - startBevel; bottomRect.width -= aStartBevelOffset - startBevel; } if (NS_SIDE_BOTTOM == aEndBevelSide) { bottomRect.width -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, bottomRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } else { // left, right nscoord thirdWidth = RoundFloatToPixel(0.333333f * (float)aBorder.width, twipsPerPixel); nsRect leftRect(aBorder.x, aBorder.y, thirdWidth, aBorder.height); if (NS_SIDE_LEFT == aStartBevelSide) { leftRect.y += aStartBevelOffset - startBevel; leftRect.height -= aStartBevelOffset - startBevel; } if (NS_SIDE_LEFT == aEndBevelSide) { leftRect.height -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, leftRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); nscoord widthOffset = aBorder.width - thirdWidth; nsRect rightRect(aBorder.x + widthOffset, aBorder.y, aBorder.width - widthOffset, aBorder.height); if (NS_SIDE_RIGHT == aStartBevelSide) { rightRect.y += aStartBevelOffset - startBevel; rightRect.height -= aStartBevelOffset - startBevel; } if (NS_SIDE_RIGHT == aEndBevelSide) { rightRect.height -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, rightRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } break; } // else fall through to solid case NS_STYLE_BORDER_STYLE_SOLID: DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, aStartBevelOffset, aEndBevelSide, aEndBevelOffset); break; case NS_STYLE_BORDER_STYLE_OUTSET: case NS_STYLE_BORDER_STYLE_INSET: NS_ASSERTION(PR_FALSE, "inset, outset should have been converted to groove, ridge"); break; case NS_STYLE_BORDER_STYLE_AUTO: NS_ASSERTION(PR_FALSE, "Unexpected 'auto' table border"); break; } ctx->SetAntialiasMode(oldMode); } // End table border-collapsing section void nsCSSRendering::PaintDecorationLine(gfxContext* aGfxContext, const nscolor aColor, const gfxPoint& aPt, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const PRUint8 aDecoration, const PRUint8 aStyle, const gfxFloat aDescentLimit) { NS_ASSERTION(aStyle != DECORATION_STYLE_NONE, "aStyle is none"); gfxRect rect = GetTextDecorationRectInternal(aPt, aLineSize, aAscent, aOffset, aDecoration, aStyle, aDescentLimit); if (rect.IsEmpty()) return; if (aDecoration != NS_STYLE_TEXT_DECORATION_UNDERLINE && aDecoration != NS_STYLE_TEXT_DECORATION_OVERLINE && aDecoration != NS_STYLE_TEXT_DECORATION_LINE_THROUGH) { NS_ERROR("Invalid decoration value!"); return; } gfxFloat lineHeight = NS_MAX(NS_round(aLineSize.height), 1.0); PRBool contextIsSaved = PR_FALSE; gfxFloat oldLineWidth; nsRefPtr oldPattern; switch (aStyle) { case DECORATION_STYLE_SOLID: case DECORATION_STYLE_DOUBLE: oldLineWidth = aGfxContext->CurrentLineWidth(); oldPattern = aGfxContext->GetPattern(); break; case DECORATION_STYLE_DASHED: { aGfxContext->Save(); contextIsSaved = PR_TRUE; aGfxContext->Clip(rect); gfxFloat dashWidth = lineHeight * DOT_LENGTH * DASH_LENGTH; gfxFloat dash[2] = { dashWidth, dashWidth }; aGfxContext->SetLineCap(gfxContext::LINE_CAP_BUTT); aGfxContext->SetDash(dash, 2, 0.0); // We should continue to draw the last dash even if it is not in the rect. rect.size.width += dashWidth; break; } case DECORATION_STYLE_DOTTED: { aGfxContext->Save(); contextIsSaved = PR_TRUE; aGfxContext->Clip(rect); gfxFloat dashWidth = lineHeight * DOT_LENGTH; gfxFloat dash[2]; if (lineHeight > 2.0) { dash[0] = 0.0; dash[1] = dashWidth * 2.0; aGfxContext->SetLineCap(gfxContext::LINE_CAP_ROUND); } else { dash[0] = dashWidth; dash[1] = dashWidth; } aGfxContext->SetDash(dash, 2, 0.0); // We should continue to draw the last dot even if it is not in the rect. rect.size.width += dashWidth; break; } case DECORATION_STYLE_WAVY: aGfxContext->Save(); contextIsSaved = PR_TRUE; aGfxContext->Clip(rect); if (lineHeight > 2.0) { aGfxContext->SetAntialiasMode(gfxContext::MODE_COVERAGE); } else { // Don't use anti-aliasing here. Because looks like lighter color wavy // line at this case. And probably, users don't think the // non-anti-aliased wavy line is not pretty. aGfxContext->SetAntialiasMode(gfxContext::MODE_ALIASED); } break; default: NS_ERROR("Invalid style value!"); return; } // The y position should be set to the middle of the line. rect.pos.y += lineHeight / 2; aGfxContext->SetColor(gfxRGBA(aColor)); aGfxContext->SetLineWidth(lineHeight); switch (aStyle) { case DECORATION_STYLE_SOLID: aGfxContext->NewPath(); aGfxContext->MoveTo(rect.TopLeft()); aGfxContext->LineTo(rect.TopRight()); aGfxContext->Stroke(); break; case DECORATION_STYLE_DOUBLE: /** * We are drawing double line as: * * +-------------------------------------------+ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v * | | * | | * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v * +-------------------------------------------+ */ aGfxContext->NewPath(); aGfxContext->MoveTo(rect.TopLeft()); aGfxContext->LineTo(rect.TopRight()); rect.size.height -= lineHeight; aGfxContext->MoveTo(rect.BottomLeft()); aGfxContext->LineTo(rect.BottomRight()); aGfxContext->Stroke(); break; case DECORATION_STYLE_DOTTED: case DECORATION_STYLE_DASHED: aGfxContext->NewPath(); aGfxContext->MoveTo(rect.TopLeft()); aGfxContext->LineTo(rect.TopRight()); aGfxContext->Stroke(); break; case DECORATION_STYLE_WAVY: { /** * We are drawing wavy line as: * * P: Path, X: Painted pixel * * +---------------------------------------+ * XX|X XXXXXX XXXXXX | * PP|PX XPPPPPPX XPPPPPPX | ^ * XX|XPX XPXXXXXXPX XPXXXXXXPX| | * | XPX XPX XPX XPX XP|X |adv * | XPXXXXXXPX XPXXXXXXPX X|PX | * | XPPPPPPX XPPPPPPX |XPX v * | XXXXXX XXXXXX | XX * +---------------------------------------+ * <---><---> ^ * adv flatLengthAtVertex rightMost * * 1. Always starts from top-left of the drawing area, however, we need * to draw the line from outside of the rect. Because the start * point of the line is not good style if we draw from inside it. * 2. First, draw horizontal line from outside the rect to top-left of * the rect; * 3. Goes down to bottom of the area at 45 degrees. * 4. Slides to right horizontaly, see |flatLengthAtVertex|. * 5. Goes up to top of the area at 45 degrees. * 6. Slides to right horizontaly. * 7. Repeat from 2 until reached to right-most edge of the area. */ rect.pos.x += lineHeight / 2.0; aGfxContext->NewPath(); gfxPoint pt(rect.pos); gfxFloat rightMost = pt.x + rect.Width() + lineHeight; gfxFloat adv = rect.Height() - lineHeight; gfxFloat flatLengthAtVertex = NS_MAX((lineHeight - 1.0) * 2.0, 1.0); pt.x -= lineHeight; aGfxContext->MoveTo(pt); // 1 pt.x = rect.pos.x; aGfxContext->LineTo(pt); // 2 PRBool goDown = PR_TRUE; while (pt.x < rightMost) { pt.x += adv; pt.y += goDown ? adv : -adv; aGfxContext->LineTo(pt); // 3 and 5 pt.x += flatLengthAtVertex; aGfxContext->LineTo(pt); // 4 and 6 goDown = !goDown; } aGfxContext->Stroke(); break; } default: NS_ERROR("Invalid style value!"); break; } if (contextIsSaved) { aGfxContext->Restore(); } else { aGfxContext->SetPattern(oldPattern); aGfxContext->SetLineWidth(oldLineWidth); } } nsRect nsCSSRendering::GetTextDecorationRect(nsPresContext* aPresContext, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const PRUint8 aDecoration, const PRUint8 aStyle, const gfxFloat aDescentLimit) { NS_ASSERTION(aPresContext, "aPresContext is null"); NS_ASSERTION(aStyle != DECORATION_STYLE_NONE, "aStyle is none"); gfxRect rect = GetTextDecorationRectInternal(gfxPoint(0, 0), aLineSize, aAscent, aOffset, aDecoration, aStyle, aDescentLimit); // The rect values are already rounded to nearest device pixels. nsRect r; r.x = aPresContext->GfxUnitsToAppUnits(rect.X()); r.y = aPresContext->GfxUnitsToAppUnits(rect.Y()); r.width = aPresContext->GfxUnitsToAppUnits(rect.Width()); r.height = aPresContext->GfxUnitsToAppUnits(rect.Height()); return r; } gfxRect nsCSSRendering::GetTextDecorationRectInternal(const gfxPoint& aPt, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const PRUint8 aDecoration, const PRUint8 aStyle, const gfxFloat aDescentLimit) { NS_ASSERTION(aStyle <= DECORATION_STYLE_WAVY, "Invalid aStyle value"); if (aStyle == DECORATION_STYLE_NONE) return gfxRect(0, 0, 0, 0); PRBool canLiftUnderline = aDescentLimit >= 0.0; gfxRect r; r.pos.x = NS_floor(aPt.x + 0.5); r.size.width = NS_round(aLineSize.width); gfxFloat lineHeight = NS_round(aLineSize.height); lineHeight = NS_MAX(lineHeight, 1.0); gfxFloat ascent = NS_round(aAscent); gfxFloat descentLimit = NS_floor(aDescentLimit); gfxFloat suggestedMaxRectHeight = NS_MAX(NS_MIN(ascent, descentLimit), 1.0); r.size.height = lineHeight; if (aStyle == DECORATION_STYLE_DOUBLE) { /** * We will draw double line as: * * +-------------------------------------------+ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v * | | ^ * | | | gap * | | v * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| ^ * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | lineHeight * |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| v * +-------------------------------------------+ */ gfxFloat gap = NS_round(lineHeight / 2.0); gap = NS_MAX(gap, 1.0); r.size.height = lineHeight * 2.0 + gap; if (canLiftUnderline) { if (r.Height() > suggestedMaxRectHeight) { // Don't shrink the line height, because the thickness has some meaning. // We can just shrink the gap at this time. r.size.height = NS_MAX(suggestedMaxRectHeight, lineHeight * 2.0 + 1.0); } } } else if (aStyle == DECORATION_STYLE_WAVY) { /** * We will draw wavy line as: * * +-------------------------------------------+ * |XXXXX XXXXXX XXXXXX | ^ * |XXXXXX XXXXXXXX XXXXXXXX | | lineHeight * |XXXXXXX XXXXXXXXXX XXXXXXXXXX| v * | XXX XXX XXX XXX XX| * | XXXXXXXXXX XXXXXXXXXX X| * | XXXXXXXX XXXXXXXX | * | XXXXXX XXXXXX | * +-------------------------------------------+ */ r.size.height = lineHeight > 2.0 ? lineHeight * 4.0 : lineHeight * 3.0; if (canLiftUnderline) { if (r.Height() > suggestedMaxRectHeight) { // Don't shrink the line height even if there is not enough space, // because the thickness has some meaning. E.g., the 1px wavy line and // 2px wavy line can be used for different meaning in IME selections // at same time. r.size.height = NS_MAX(suggestedMaxRectHeight, lineHeight * 2.0); } } } gfxFloat baseline = NS_floor(aPt.y + aAscent + 0.5); gfxFloat offset = 0.0; switch (aDecoration) { case NS_STYLE_TEXT_DECORATION_UNDERLINE: offset = aOffset; if (canLiftUnderline) { if (descentLimit < -offset + r.Height()) { // If we can ignore the offset and the decoration line is overflowing, // we should align the bottom edge of the decoration line rect if it's // possible. Otherwise, we should lift up the top edge of the rect as // far as possible. gfxFloat offsetBottomAligned = -descentLimit + r.Height(); gfxFloat offsetTopAligned = 0.0; offset = NS_MIN(offsetBottomAligned, offsetTopAligned); } } break; case NS_STYLE_TEXT_DECORATION_OVERLINE: offset = aOffset - lineHeight + r.Height(); break; case NS_STYLE_TEXT_DECORATION_LINE_THROUGH: { gfxFloat extra = NS_floor(r.Height() / 2.0 + 0.5); extra = NS_MAX(extra, lineHeight); offset = aOffset - lineHeight + extra; break; } default: NS_ERROR("Invalid decoration value!"); } r.pos.y = baseline - NS_floor(offset + 0.5); return r; } // ------------------ // ImageRenderer // ------------------ ImageRenderer::ImageRenderer(nsIFrame* aForFrame, const nsStyleImage& aImage, PRUint32 aFlags) : mForFrame(aForFrame) , mImage(aImage) , mType(aImage.GetType()) , mImageContainer(nsnull) , mGradientData(nsnull) , mIsReady(PR_FALSE) , mSize(0, 0) , mFlags(aFlags) { } ImageRenderer::~ImageRenderer() { } PRBool ImageRenderer::PrepareImage() { if (mImage.IsEmpty() || !mImage.IsComplete()) { // Make sure the image is actually decoding mImage.RequestDecode(); // We can not prepare the image for rendering if it is not fully loaded. // // Special case: If we requested a sync decode and we have an image, push // on through nsCOMPtr img; if (!((mFlags & FLAG_SYNC_DECODE_IMAGES) && (mType == eStyleImageType_Image) && (NS_SUCCEEDED(mImage.GetImageData()->GetImage(getter_AddRefs(img))) && img))) return PR_FALSE; } switch (mType) { case eStyleImageType_Image: { nsCOMPtr srcImage; mImage.GetImageData()->GetImage(getter_AddRefs(srcImage)); NS_ABORT_IF_FALSE(srcImage, "If srcImage is null, mImage.IsComplete() " "should have returned false"); if (!mImage.GetCropRect()) { mImageContainer.swap(srcImage); } else { nsIntRect actualCropRect; PRBool isEntireImage; PRBool success = mImage.ComputeActualCropRect(actualCropRect, &isEntireImage); NS_ASSERTION(success, "ComputeActualCropRect() should not fail here"); if (!success || actualCropRect.IsEmpty()) { // The cropped image has zero size return PR_FALSE; } if (isEntireImage) { // The cropped image is identical to the source image mImageContainer.swap(srcImage); } else { nsCOMPtr subImage; PRUint32 aExtractFlags = (mFlags & FLAG_SYNC_DECODE_IMAGES) ? (PRUint32) imgIContainer::FLAG_SYNC_DECODE : (PRUint32) imgIContainer::FLAG_NONE; nsresult rv = srcImage->ExtractFrame(imgIContainer::FRAME_CURRENT, actualCropRect, aExtractFlags, getter_AddRefs(subImage)); if (NS_FAILED(rv)) { NS_WARNING("The cropped image contains no pixels to draw; " "maybe the crop rect is outside the image frame rect"); return PR_FALSE; } mImageContainer.swap(subImage); } } mIsReady = PR_TRUE; break; } case eStyleImageType_Gradient: mGradientData = mImage.GetGradientData(); mIsReady = PR_TRUE; break; case eStyleImageType_Null: default: break; } return mIsReady; } nsSize ImageRenderer::ComputeSize(const nsSize& aDefault) { NS_ASSERTION(mIsReady, "Ensure PrepareImage() has returned true " "before calling me"); switch (mType) { case eStyleImageType_Image: { nsIntSize imageIntSize; mImageContainer->GetWidth(&imageIntSize.width); mImageContainer->GetHeight(&imageIntSize.height); mSize.width = nsPresContext::CSSPixelsToAppUnits(imageIntSize.width); mSize.height = nsPresContext::CSSPixelsToAppUnits(imageIntSize.height); break; } case eStyleImageType_Gradient: mSize = aDefault; break; case eStyleImageType_Null: default: mSize.SizeTo(0, 0); break; } return mSize; } void ImageRenderer::Draw(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDest, const nsRect& aFill, const nsPoint& aAnchor, const nsRect& aDirty) { if (!mIsReady) { NS_NOTREACHED("Ensure PrepareImage() has returned true before calling me"); return; } if (aDest.IsEmpty() || aFill.IsEmpty()) return; switch (mType) { case eStyleImageType_Image: { PRUint32 drawFlags = (mFlags & FLAG_SYNC_DECODE_IMAGES) ? (PRUint32) imgIContainer::FLAG_SYNC_DECODE : (PRUint32) imgIContainer::FLAG_NONE; nsLayoutUtils::DrawImage(&aRenderingContext, mImageContainer, nsLayoutUtils::GetGraphicsFilterForFrame(mForFrame), aDest, aFill, aAnchor, aDirty, drawFlags); break; } case eStyleImageType_Gradient: nsCSSRendering::PaintGradient(aPresContext, aRenderingContext, mGradientData, aDirty, aDest, aFill); break; case eStyleImageType_Null: default: break; } } // ----- // nsContextBoxBlur // ----- gfxContext* nsContextBoxBlur::Init(const nsRect& aRect, nscoord aBlurRadius, PRInt32 aAppUnitsPerDevPixel, gfxContext* aDestinationCtx, const nsRect& aDirtyRect) { if (aRect.IsEmpty()) { mContext = nsnull; return nsnull; } PRInt32 blurRadius = static_cast(aBlurRadius / aAppUnitsPerDevPixel); mDestinationCtx = aDestinationCtx; // If not blurring, draw directly onto the destination device if (blurRadius <= 0) { mContext = aDestinationCtx; return mContext; } // Convert from app units to device pixels gfxRect rect = RectToGfxRect(aRect, aAppUnitsPerDevPixel); rect.RoundOut(); gfxRect dirtyRect = RectToGfxRect(aDirtyRect, aAppUnitsPerDevPixel); dirtyRect.RoundOut(); // Create the temporary surface for blurring mContext = blur.Init(rect, gfxIntSize(blurRadius, blurRadius), &dirtyRect); return mContext; } void nsContextBoxBlur::DoPaint() { if (mContext == mDestinationCtx) return; blur.Paint(mDestinationCtx); } gfxContext* nsContextBoxBlur::GetContext() { return mContext; }