/* -*- Mode: Java; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil; -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ package org.mozilla.gecko; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Timer; import java.util.TimerTask; import org.mozilla.gecko.AppConstants.Versions; import org.mozilla.gecko.util.GamepadUtils; import org.mozilla.gecko.util.ThreadUtils; import android.content.Context; import android.hardware.input.InputManager; import android.view.InputDevice; import android.view.KeyEvent; import android.view.MotionEvent; public class AndroidGamepadManager { // This is completely arbitrary. private static final float TRIGGER_PRESSED_THRESHOLD = 0.25f; private static final long POLL_TIMER_PERIOD = 1000; // milliseconds private static enum Axis { X(MotionEvent.AXIS_X), Y(MotionEvent.AXIS_Y), Z(MotionEvent.AXIS_Z), RZ(MotionEvent.AXIS_RZ); public final int axis; private Axis(int axis) { this.axis = axis; } } // A list of gamepad button mappings. Axes are determined at // runtime, as they vary by Android version. private static enum Trigger { Left(6), Right(7); public final int button; private Trigger(int button) { this.button = button; } } private static final int FIRST_DPAD_BUTTON = 12; // A list of axis number, gamepad button mappings for negative, positive. // Button mappings are added to FIRST_DPAD_BUTTON. private static enum DpadAxis { UpDown(MotionEvent.AXIS_HAT_Y, 0, 1), LeftRight(MotionEvent.AXIS_HAT_X, 2, 3); public final int axis; public final int negativeButton; public final int positiveButton; private DpadAxis(int axis, int negativeButton, int positiveButton) { this.axis = axis; this.negativeButton = negativeButton; this.positiveButton = positiveButton; } } private static enum Button { A(KeyEvent.KEYCODE_BUTTON_A), B(KeyEvent.KEYCODE_BUTTON_B), X(KeyEvent.KEYCODE_BUTTON_X), Y(KeyEvent.KEYCODE_BUTTON_Y), L1(KeyEvent.KEYCODE_BUTTON_L1), R1(KeyEvent.KEYCODE_BUTTON_R1), L2(KeyEvent.KEYCODE_BUTTON_L2), R2(KeyEvent.KEYCODE_BUTTON_R2), SELECT(KeyEvent.KEYCODE_BUTTON_SELECT), START(KeyEvent.KEYCODE_BUTTON_START), THUMBL(KeyEvent.KEYCODE_BUTTON_THUMBL), THUMBR(KeyEvent.KEYCODE_BUTTON_THUMBR), DPAD_UP(KeyEvent.KEYCODE_DPAD_UP), DPAD_DOWN(KeyEvent.KEYCODE_DPAD_DOWN), DPAD_LEFT(KeyEvent.KEYCODE_DPAD_LEFT), DPAD_RIGHT(KeyEvent.KEYCODE_DPAD_RIGHT); public final int button; private Button(int button) { this.button = button; } } private static class Gamepad { // ID from GamepadService public int id; // Retain axis state so we can determine changes. public float axes[]; public boolean dpad[]; public int triggerAxes[]; public float triggers[]; public Gamepad(int serviceId, int deviceId) { id = serviceId; axes = new float[Axis.values().length]; dpad = new boolean[4]; triggers = new float[2]; InputDevice device = InputDevice.getDevice(deviceId); if (device != null) { // LTRIGGER/RTRIGGER don't seem to be exposed on older // versions of Android. if (device.getMotionRange(MotionEvent.AXIS_LTRIGGER) != null && device.getMotionRange(MotionEvent.AXIS_RTRIGGER) != null) { triggerAxes = new int[]{MotionEvent.AXIS_LTRIGGER, MotionEvent.AXIS_RTRIGGER}; } else if (device.getMotionRange(MotionEvent.AXIS_BRAKE) != null && device.getMotionRange(MotionEvent.AXIS_GAS) != null) { triggerAxes = new int[]{MotionEvent.AXIS_BRAKE, MotionEvent.AXIS_GAS}; } else { triggerAxes = null; } } } } private static boolean sStarted; private static HashMap sGamepads; private static HashMap> sPendingGamepads; private static InputManager.InputDeviceListener sListener; private static Timer sPollTimer; private AndroidGamepadManager() { } public static void startup() { ThreadUtils.assertOnUiThread(); if (!sStarted) { sGamepads = new HashMap(); sPendingGamepads = new HashMap>(); scanForGamepads(); addDeviceListener(); sStarted = true; } } public static void shutdown() { ThreadUtils.assertOnUiThread(); if (sStarted) { removeDeviceListener(); sPendingGamepads = null; sGamepads = null; sStarted = false; } } public static void gamepadAdded(int deviceId, int serviceId) { ThreadUtils.assertOnUiThread(); if (!sStarted) { return; } if (!sPendingGamepads.containsKey(deviceId)) { removeGamepad(deviceId); return; } List pending = sPendingGamepads.get(deviceId); sPendingGamepads.remove(deviceId); sGamepads.put(deviceId, new Gamepad(serviceId, deviceId)); // Handle queued KeyEvents for (KeyEvent ev : pending) { handleKeyEvent(ev); } } private static float deadZone(MotionEvent ev, int axis) { if (GamepadUtils.isValueInDeadZone(ev, axis)) { return 0.0f; } return ev.getAxisValue(axis); } private static void mapDpadAxis(Gamepad gamepad, boolean pressed, float value, int which) { if (pressed != gamepad.dpad[which]) { gamepad.dpad[which] = pressed; GeckoAppShell.sendEventToGecko(GeckoEvent.createGamepadButtonEvent(gamepad.id, FIRST_DPAD_BUTTON + which, pressed, Math.abs(value))); } } public static boolean handleMotionEvent(MotionEvent ev) { ThreadUtils.assertOnUiThread(); if (!sStarted) { return false; } if (!sGamepads.containsKey(ev.getDeviceId())) { // Not a device we care about. return false; } Gamepad gamepad = sGamepads.get(ev.getDeviceId()); // First check the analog stick axes boolean[] valid = new boolean[Axis.values().length]; float[] axes = new float[Axis.values().length]; boolean anyValidAxes = false; for (Axis axis : Axis.values()) { float value = deadZone(ev, axis.axis); int i = axis.ordinal(); if (value != gamepad.axes[i]) { axes[i] = value; gamepad.axes[i] = value; valid[i] = true; anyValidAxes = true; } } if (anyValidAxes) { // Send an axismove event. GeckoAppShell.sendEventToGecko(GeckoEvent.createGamepadAxisEvent(gamepad.id, valid, axes)); } // Map triggers to buttons. if (gamepad.triggerAxes != null) { for (Trigger trigger : Trigger.values()) { int i = trigger.ordinal(); int axis = gamepad.triggerAxes[i]; float value = deadZone(ev, axis); if (value != gamepad.triggers[i]) { gamepad.triggers[i] = value; boolean pressed = value > TRIGGER_PRESSED_THRESHOLD; GeckoAppShell.sendEventToGecko(GeckoEvent.createGamepadButtonEvent(gamepad.id, trigger.button, pressed, value)); } } } // Map d-pad to buttons. for (DpadAxis dpadaxis : DpadAxis.values()) { float value = deadZone(ev, dpadaxis.axis); mapDpadAxis(gamepad, value < 0.0f, value, dpadaxis.negativeButton); mapDpadAxis(gamepad, value > 0.0f, value, dpadaxis.positiveButton); } return true; } public static boolean handleKeyEvent(KeyEvent ev) { ThreadUtils.assertOnUiThread(); if (!sStarted) { return false; } int deviceId = ev.getDeviceId(); if (sPendingGamepads.containsKey(deviceId)) { // Queue up key events for pending devices. sPendingGamepads.get(deviceId).add(ev); return true; } else if (!sGamepads.containsKey(deviceId)) { InputDevice device = ev.getDevice(); if (device != null && (device.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { // This is a gamepad we haven't seen yet. addGamepad(device); sPendingGamepads.get(deviceId).add(ev); return true; } // Not a device we care about. return false; } int key = -1; for (Button button : Button.values()) { if (button.button == ev.getKeyCode()) { key = button.ordinal(); break; } } if (key == -1) { // Not a key we know how to handle. return false; } if (ev.getRepeatCount() > 0) { // We would handle this key, but we're not interested in // repeats. Eat it. return true; } Gamepad gamepad = sGamepads.get(deviceId); boolean pressed = ev.getAction() == KeyEvent.ACTION_DOWN; GeckoAppShell.sendEventToGecko(GeckoEvent.createGamepadButtonEvent(gamepad.id, key, pressed, pressed ? 1.0f : 0.0f)); return true; } private static void scanForGamepads() { int[] deviceIds = InputDevice.getDeviceIds(); if (deviceIds == null) { return; } for (int i=0; i < deviceIds.length; i++) { InputDevice device = InputDevice.getDevice(deviceIds[i]); if (device == null) { continue; } if ((device.getSources() & InputDevice.SOURCE_GAMEPAD) != InputDevice.SOURCE_GAMEPAD) { continue; } addGamepad(device); } } private static void addGamepad(InputDevice device) { //TODO: when we're using a newer SDK version, use these. //if (Build.VERSION.SDK_INT >= 12) { //int vid = device.getVendorId(); //int pid = device.getProductId(); //} sPendingGamepads.put(device.getId(), new ArrayList()); GeckoAppShell.sendEventToGecko(GeckoEvent.createGamepadAddRemoveEvent(device.getId(), true)); } private static void removeGamepad(int deviceId) { Gamepad gamepad = sGamepads.get(deviceId); GeckoAppShell.sendEventToGecko(GeckoEvent.createGamepadAddRemoveEvent(gamepad.id, false)); sGamepads.remove(deviceId); } private static void addDeviceListener() { if (Versions.preJB) { // Poll known gamepads to see if they've disappeared. sPollTimer = new Timer(); sPollTimer.scheduleAtFixedRate(new TimerTask() { public void run() { for (Integer deviceId : sGamepads.keySet()) { if (InputDevice.getDevice(deviceId) == null) { removeGamepad(deviceId); } } } }, POLL_TIMER_PERIOD, POLL_TIMER_PERIOD); return; } sListener = new InputManager.InputDeviceListener() { public void onInputDeviceAdded(int deviceId) { InputDevice device = InputDevice.getDevice(deviceId); if (device == null) { return; } if ((device.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { addGamepad(device); } } public void onInputDeviceRemoved(int deviceId) { if (sPendingGamepads.containsKey(deviceId)) { // Got removed before Gecko's ack reached us. // gamepadAdded will deal with it. sPendingGamepads.remove(deviceId); return; } if (sGamepads.containsKey(deviceId)) { removeGamepad(deviceId); } } public void onInputDeviceChanged(int deviceId) { } }; ((InputManager)GeckoAppShell.getContext().getSystemService(Context.INPUT_SERVICE)).registerInputDeviceListener(sListener, ThreadUtils.getUiHandler()); } private static void removeDeviceListener() { if (Versions.preJB) { if (sPollTimer != null) { sPollTimer.cancel(); sPollTimer = null; } return; } ((InputManager)GeckoAppShell.getContext().getSystemService(Context.INPUT_SERVICE)).unregisterInputDeviceListener(sListener); sListener = null; } }