/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Android code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009-2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Patrick Walton * Chris Lord * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.gecko.gfx; import android.graphics.Rect; public class VirtualLayer extends Layer { public VirtualLayer(IntSize size) { super(size); } @Override public void draw(RenderContext context) { // No-op. } void setPositionAndResolution(int left, int top, int right, int bottom, float newResolution) { // This is an optimized version of the following code: // beginTransaction(); // try { // setPosition(new Rect(left, top, right, bottom)); // setResolution(newResolution); // performUpdates(null); // } finally { // endTransaction(); // } // it is safe to drop the transaction lock in this instance (i.e. for the // VirtualLayer that is just a shadow of what gecko is painting) because // the position and resolution of this layer are always touched on the compositor // thread, and therefore do not require synchronization. mPosition.set(left, top, right, bottom); mResolution = newResolution; } }