/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SMIL module. * * The Initial Developer of the Original Code is Brian Birtles. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Brian Birtles * Chris Double * Daniel Holbert * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsSMILAnimationFunction.h" #include "nsISMILAttr.h" #include "nsSMILParserUtils.h" #include "nsSMILNullType.h" #include "nsISMILAnimationElement.h" #include "nsSMILTimedElement.h" #include "nsGkAtoms.h" #include "nsCOMPtr.h" #include "nsCOMArray.h" #include "nsIContent.h" #include "nsAutoPtr.h" #include "nsContentUtils.h" #include "nsReadableUtils.h" #include "nsString.h" #include //---------------------------------------------------------------------- // Static members nsAttrValue::EnumTable nsSMILAnimationFunction::sAccumulateTable[] = { {"none", PR_FALSE}, {"sum", PR_TRUE}, {nsnull, 0} }; nsAttrValue::EnumTable nsSMILAnimationFunction::sAdditiveTable[] = { {"replace", PR_FALSE}, {"sum", PR_TRUE}, {nsnull, 0} }; nsAttrValue::EnumTable nsSMILAnimationFunction::sCalcModeTable[] = { {"linear", CALC_LINEAR}, {"discrete", CALC_DISCRETE}, {"paced", CALC_PACED}, {"spline", CALC_SPLINE}, {nsnull, 0} }; // Bits for attributes that are parsed the same regardless of animated type #define BF_ACCUMULATE 0 #define BF_ADDITIVE 1 #define BF_CALC_MODE 2 #define BF_KEY_TIMES 3 #define BF_KEY_SPLINES 4 // Any negative number should be fine as a sentinel here, // because valid distances are non-negative. #define COMPUTE_DISTANCE_ERROR (-1) // Based on GET/SET_BOOLBIT in nsHTMLInputElement.cpp #define GET_FLAG(bitfield, field) (((bitfield) & (0x01 << (field))) \ ? PR_TRUE : PR_FALSE) #define SET_FLAG(bitfield, field, b) ((b) \ ? ((bitfield) |= (0x01 << (field))) \ : ((bitfield) &= ~(0x01 << (field)))) //---------------------------------------------------------------------- // Constructors etc. nsSMILAnimationFunction::nsSMILAnimationFunction() : mIsActive(PR_FALSE), mIsFrozen(PR_FALSE), mSampleTime(-1), mRepeatIteration(0), mLastValue(PR_FALSE), mHasChanged(PR_TRUE), mValueNeedsReparsingEverySample(PR_FALSE), mBeginTime(LL_MININT), mAnimationElement(nsnull), mErrorFlags(0) { } void nsSMILAnimationFunction::SetAnimationElement( nsISMILAnimationElement* aAnimationElement) { mAnimationElement = aAnimationElement; } PRBool nsSMILAnimationFunction::SetAttr(nsIAtom* aAttribute, const nsAString& aValue, nsAttrValue& aResult, nsresult* aParseResult) { PRBool foundMatch = PR_TRUE; nsresult parseResult = NS_OK; // The attributes 'by', 'from', 'to', and 'values' may be parsed differently // depending on the element & attribute we're animating. So instead of // parsing them now we re-parse them at every sample. if (aAttribute == nsGkAtoms::by || aAttribute == nsGkAtoms::from || aAttribute == nsGkAtoms::to || aAttribute == nsGkAtoms::values) { // We parse to, from, by, values at sample time. // XXX Need to flag which attribute has changed and then when we parse it at // sample time, report any errors and reset the flag mHasChanged = PR_TRUE; aResult.SetTo(aValue); } else if (aAttribute == nsGkAtoms::accumulate) { parseResult = SetAccumulate(aValue, aResult); } else if (aAttribute == nsGkAtoms::additive) { parseResult = SetAdditive(aValue, aResult); } else if (aAttribute == nsGkAtoms::calcMode) { parseResult = SetCalcMode(aValue, aResult); } else if (aAttribute == nsGkAtoms::keyTimes) { parseResult = SetKeyTimes(aValue, aResult); } else if (aAttribute == nsGkAtoms::keySplines) { parseResult = SetKeySplines(aValue, aResult); } else { foundMatch = PR_FALSE; } if (foundMatch && aParseResult) { *aParseResult = parseResult; } return foundMatch; } PRBool nsSMILAnimationFunction::UnsetAttr(nsIAtom* aAttribute) { PRBool foundMatch = PR_TRUE; if (aAttribute == nsGkAtoms::by || aAttribute == nsGkAtoms::from || aAttribute == nsGkAtoms::to || aAttribute == nsGkAtoms::values) { mHasChanged = PR_TRUE; } else if (aAttribute == nsGkAtoms::accumulate) { UnsetAccumulate(); } else if (aAttribute == nsGkAtoms::additive) { UnsetAdditive(); } else if (aAttribute == nsGkAtoms::calcMode) { UnsetCalcMode(); } else if (aAttribute == nsGkAtoms::keyTimes) { UnsetKeyTimes(); } else if (aAttribute == nsGkAtoms::keySplines) { UnsetKeySplines(); } else { foundMatch = PR_FALSE; } return foundMatch; } void nsSMILAnimationFunction::SampleAt(nsSMILTime aSampleTime, const nsSMILTimeValue& aSimpleDuration, PRUint32 aRepeatIteration) { if (mHasChanged || mLastValue || mSampleTime != aSampleTime || mSimpleDuration != aSimpleDuration || mRepeatIteration != aRepeatIteration) { mHasChanged = PR_TRUE; } mSampleTime = aSampleTime; mSimpleDuration = aSimpleDuration; mRepeatIteration = aRepeatIteration; mLastValue = PR_FALSE; } void nsSMILAnimationFunction::SampleLastValue(PRUint32 aRepeatIteration) { if (mHasChanged || !mLastValue || mRepeatIteration != aRepeatIteration) { mHasChanged = PR_TRUE; } mRepeatIteration = aRepeatIteration; mLastValue = PR_TRUE; } void nsSMILAnimationFunction::Activate(nsSMILTime aBeginTime) { mBeginTime = aBeginTime; mIsActive = PR_TRUE; mIsFrozen = PR_FALSE; mFrozenValue = nsSMILValue(); mHasChanged = PR_TRUE; } void nsSMILAnimationFunction::Inactivate(PRBool aIsFrozen) { mIsActive = PR_FALSE; mIsFrozen = aIsFrozen; mFrozenValue = nsSMILValue(); mHasChanged = PR_TRUE; } void nsSMILAnimationFunction::ComposeResult(const nsISMILAttr& aSMILAttr, nsSMILValue& aResult) { mHasChanged = PR_FALSE; // Skip animations that are inactive or in error if (!IsActiveOrFrozen() || mErrorFlags != 0) return; // Get the animation values nsSMILValueArray values; nsresult rv = GetValues(aSMILAttr, values); if (NS_FAILED(rv)) return; // GetValues may update the error state if (mErrorFlags != 0) return; // If this interval is active, we must have a non-negative mSampleTime NS_ABORT_IF_FALSE(mSampleTime >= 0 || !mIsActive, "Negative sample time for active animation"); NS_ABORT_IF_FALSE(mSimpleDuration.IsResolved() || mSimpleDuration.IsIndefinite() || mLastValue, "Unresolved simple duration for active or frozen animation"); nsSMILValue result(aResult.mType); if (mSimpleDuration.IsIndefinite() || (HasAttr(nsGkAtoms::values) && values.Length() == 1)) { // Indefinite duration or only one value set: Always set the first value result = values[0]; } else if (mLastValue) { // Sampling last value nsSMILValue last(values[values.Length() - 1]); result = last; // See comment in AccumulateResult: to-animation does not accumulate if (!IsToAnimation() && GetAccumulate() && mRepeatIteration) { // If the target attribute type doesn't support addition Add will // fail leaving result = last result.Add(last, mRepeatIteration); } } else if (!mFrozenValue.IsNull() && !mHasChanged) { // Frozen to animation result = mFrozenValue; } else { // Interpolation if (NS_FAILED(InterpolateResult(values, result, aResult))) return; if (NS_FAILED(AccumulateResult(values, result))) return; if (IsToAnimation() && mIsFrozen) { mFrozenValue = result; } } // If additive animation isn't required or isn't supported, set the value. if (!IsAdditive() || NS_FAILED(aResult.SandwichAdd(result))) { aResult.Swap(result); // Note: The old value of aResult is now in |result|, and it will get // cleaned up when |result| goes out of scope, when this function returns. } } PRInt8 nsSMILAnimationFunction::CompareTo(const nsSMILAnimationFunction* aOther) const { NS_ENSURE_TRUE(aOther, 0); NS_ASSERTION(aOther != this, "Trying to compare to self"); // Inactive animations sort first if (!IsActiveOrFrozen() && aOther->IsActiveOrFrozen()) return -1; if (IsActiveOrFrozen() && !aOther->IsActiveOrFrozen()) return 1; // Sort based on begin time if (mBeginTime != aOther->GetBeginTime()) return mBeginTime > aOther->GetBeginTime() ? 1 : -1; // Next sort based on syncbase dependencies: the dependent element sorts after // its syncbase const nsSMILTimedElement& thisTimedElement = mAnimationElement->TimedElement(); const nsSMILTimedElement& otherTimedElement = aOther->mAnimationElement->TimedElement(); if (thisTimedElement.IsTimeDependent(otherTimedElement)) return 1; if (otherTimedElement.IsTimeDependent(thisTimedElement)) return -1; // Animations that appear later in the document sort after those earlier in // the document nsIContent& thisContent = mAnimationElement->Content(); nsIContent& otherContent = aOther->mAnimationElement->Content(); NS_ABORT_IF_FALSE(&thisContent != &otherContent, "Two animations cannot have the same animation content element!"); return (nsContentUtils::PositionIsBefore(&thisContent, &otherContent)) ? -1 : 1; } PRBool nsSMILAnimationFunction::WillReplace() const { /* * In IsAdditive() we don't consider to-animation to be additive as it is * a special case that is dealt with differently in the compositing method but * here we return false for to animation as it builds on the underlying value * unless its a frozen to animation. */ return !mErrorFlags && (!(IsAdditive() || IsToAnimation()) || (IsToAnimation() && mIsFrozen && !mHasChanged)); } PRBool nsSMILAnimationFunction::HasChanged() const { return mHasChanged || mValueNeedsReparsingEverySample; } PRBool nsSMILAnimationFunction::UpdateCachedTarget(const nsSMILTargetIdentifier& aNewTarget) { if (!mLastTarget.Equals(aNewTarget)) { mLastTarget = aNewTarget; return PR_TRUE; } return PR_FALSE; } //---------------------------------------------------------------------- // Implementation helpers nsresult nsSMILAnimationFunction::InterpolateResult(const nsSMILValueArray& aValues, nsSMILValue& aResult, nsSMILValue& aBaseValue) { nsresult rv = NS_OK; const nsSMILTime& dur = mSimpleDuration.GetMillis(); // Sanity Checks NS_ABORT_IF_FALSE(mSampleTime >= 0.0f, "Sample time should not be negative"); NS_ABORT_IF_FALSE(dur >= 0.0f, "Simple duration should not be negative"); if (mSampleTime >= dur || mSampleTime < 0.0f) { NS_ERROR("Animation sampled outside interval"); return NS_ERROR_FAILURE; } if ((!IsToAnimation() && aValues.Length() < 2) || (IsToAnimation() && aValues.Length() != 1)) { NS_ERROR("Unexpected number of values"); return NS_ERROR_FAILURE; } // End Sanity Checks double fTime = double(mSampleTime); double fDur = double(dur); // Get the normalised progress through the simple duration double simpleProgress = (fDur > 0.0) ? fTime / fDur : 0.0; // Handle bad keytimes (where first != 0 and/or last != 1) // See http://brian.sol1.net/svg/range-for-keytimes for more info. if (HasAttr(nsGkAtoms::keyTimes) && GetCalcMode() != CALC_PACED) { double first = mKeyTimes[0]; if (first > 0.0 && simpleProgress < first) { if (!IsToAnimation()) aResult = aValues[0]; return rv; } double last = mKeyTimes[mKeyTimes.Length() - 1]; if (last < 1.0 && simpleProgress >= last) { if (IsToAnimation()) aResult = aValues[0]; else aResult = aValues[aValues.Length() - 1]; return rv; } } if (GetCalcMode() != CALC_DISCRETE) { // Get the normalised progress between adjacent values const nsSMILValue* from = nsnull; const nsSMILValue* to = nsnull; double intervalProgress; if (IsToAnimation()) { from = &aBaseValue; to = &aValues[0]; if (GetCalcMode() == CALC_PACED) { // Note: key[Times/Splines/Points] are ignored for calcMode="paced" intervalProgress = simpleProgress; } else { ScaleSimpleProgress(simpleProgress); intervalProgress = simpleProgress; ScaleIntervalProgress(intervalProgress, 0, 1); } } else { if (GetCalcMode() == CALC_PACED) { rv = ComputePacedPosition(aValues, simpleProgress, intervalProgress, from, to); // Note: If the above call fails, we'll skip the "from->Interpolate" // call below, and we'll drop into the CALC_DISCRETE section // instead. (as the spec says we should, because our failure was // presumably due to the values being non-additive) } else { // GetCalcMode() == CALC_LINEAR or GetCalcMode() == CALC_SPLINE ScaleSimpleProgress(simpleProgress); PRUint32 index = (PRUint32)floor(simpleProgress * (aValues.Length() - 1)); from = &aValues[index]; to = &aValues[index + 1]; intervalProgress = simpleProgress * (aValues.Length() - 1) - index; ScaleIntervalProgress(intervalProgress, index, aValues.Length() - 1); } } if (NS_SUCCEEDED(rv)) { NS_ABORT_IF_FALSE(from, "NULL from-value during interpolation"); NS_ABORT_IF_FALSE(to, "NULL to-value during interpolation"); NS_ABORT_IF_FALSE(0.0f <= intervalProgress && intervalProgress < 1.0f, "Interval progress should be in the range [0, 1)"); rv = from->Interpolate(*to, intervalProgress, aResult); } } // Discrete-CalcMode case // Note: If interpolation failed (isn't supported for this type), the SVG // spec says to force discrete mode. if (GetCalcMode() == CALC_DISCRETE || NS_FAILED(rv)) { if (IsToAnimation()) { // Two discrete values: our base value, and the val in our array aResult = (simpleProgress < 0.5f) ? aBaseValue : aValues[0]; } else { PRUint32 index = (PRUint32) floor(simpleProgress * (aValues.Length())); aResult = aValues[index]; } rv = NS_OK; } return rv; } nsresult nsSMILAnimationFunction::AccumulateResult(const nsSMILValueArray& aValues, nsSMILValue& aResult) { if (!IsToAnimation() && GetAccumulate() && mRepeatIteration) { const nsSMILValue& lastValue = aValues[aValues.Length() - 1]; // If the target attribute type doesn't support addition, Add will // fail and we leave aResult untouched. aResult.Add(lastValue, mRepeatIteration); } return NS_OK; } /* * Given the simple progress for a paced animation, this method: * - determines which two elements of the values array we're in between * (returned as aFrom and aTo) * - determines where we are between them * (returned as aIntervalProgress) * * Returns NS_OK, or NS_ERROR_FAILURE if our values don't support distance * computation. */ nsresult nsSMILAnimationFunction::ComputePacedPosition(const nsSMILValueArray& aValues, double aSimpleProgress, double& aIntervalProgress, const nsSMILValue*& aFrom, const nsSMILValue*& aTo) { NS_ASSERTION(0.0f <= aSimpleProgress && aSimpleProgress < 1.0f, "aSimpleProgress is out of bounds"); NS_ASSERTION(GetCalcMode() == CALC_PACED, "Calling paced-specific function, but not in paced mode"); NS_ABORT_IF_FALSE(aValues.Length() >= 2, "Unexpected number of values"); // Trivial case: If we have just 2 values, then there's only one interval // for us to traverse, and our progress across that interval is the exact // same as our overall progress. if (aValues.Length() == 2) { aIntervalProgress = aSimpleProgress; aFrom = &aValues[0]; aTo = &aValues[1]; return NS_OK; } double totalDistance = ComputePacedTotalDistance(aValues); if (totalDistance == COMPUTE_DISTANCE_ERROR) return NS_ERROR_FAILURE; // total distance we should have moved at this point in time. // (called 'remainingDist' due to how it's used in loop below) double remainingDist = aSimpleProgress * totalDistance; // Must be satisfied, because totalDistance is a sum of (non-negative) // distances, and aSimpleProgress is non-negative NS_ASSERTION(remainingDist >= 0, "distance values must be non-negative"); // Find where remainingDist puts us in the list of values // Note: We could optimize this next loop by caching the // interval-distances in an array, but maybe that's excessive. for (PRUint32 i = 0; i < aValues.Length() - 1; i++) { // Note: The following assertion is valid because remainingDist should // start out non-negative, and this loop never shaves off more than its // current value. NS_ASSERTION(remainingDist >= 0, "distance values must be non-negative"); double curIntervalDist; nsresult rv = aValues[i].ComputeDistance(aValues[i+1], curIntervalDist); NS_ABORT_IF_FALSE(NS_SUCCEEDED(rv), "If we got through ComputePacedTotalDistance, we should " "be able to recompute each sub-distance without errors"); NS_ASSERTION(curIntervalDist >= 0, "distance values must be non-negative"); // Clamp distance value at 0, just in case ComputeDistance is evil. curIntervalDist = NS_MAX(curIntervalDist, 0.0); if (remainingDist >= curIntervalDist) { remainingDist -= curIntervalDist; } else { // NOTE: If we get here, then curIntervalDist necessarily is not 0. Why? // Because this clause is only hit when remainingDist < curIntervalDist, // and if curIntervalDist were 0, that would mean remainingDist would // have to be < 0. But that can't happen, because remainingDist (as // a distance) is non-negative by definition. NS_ASSERTION(curIntervalDist != 0, "We should never get here with this set to 0..."); // We found the right spot -- an interpolated position between // values i and i+1. aFrom = &aValues[i]; aTo = &aValues[i+1]; aIntervalProgress = remainingDist / curIntervalDist; return NS_OK; } } NS_NOTREACHED("shouldn't complete loop & get here -- if we do, " "then aSimpleProgress was probably out of bounds"); return NS_ERROR_FAILURE; } /* * Computes the total distance to be travelled by a paced animation. * * Returns the total distance, or returns COMPUTE_DISTANCE_ERROR if * our values don't support distance computation. */ double nsSMILAnimationFunction::ComputePacedTotalDistance( const nsSMILValueArray& aValues) const { NS_ASSERTION(GetCalcMode() == CALC_PACED, "Calling paced-specific function, but not in paced mode"); double totalDistance = 0.0; for (PRUint32 i = 0; i < aValues.Length() - 1; i++) { double tmpDist; nsresult rv = aValues[i].ComputeDistance(aValues[i+1], tmpDist); if (NS_FAILED(rv)) { return COMPUTE_DISTANCE_ERROR; } // Clamp distance value to 0, just in case we have an evil ComputeDistance // implementation somewhere NS_ABORT_IF_FALSE(tmpDist >= 0.0f, "distance values must be non-negative"); tmpDist = NS_MAX(tmpDist, 0.0); totalDistance += tmpDist; } return totalDistance; } /* * Scale the simple progress, taking into account any keyTimes. */ void nsSMILAnimationFunction::ScaleSimpleProgress(double& aProgress) { if (!HasAttr(nsGkAtoms::keyTimes)) return; PRUint32 numTimes = mKeyTimes.Length(); if (numTimes < 2) return; PRUint32 i = 0; for (; i < numTimes - 2 && aProgress >= mKeyTimes[i+1]; ++i); double& intervalStart = mKeyTimes[i]; double& intervalEnd = mKeyTimes[i+1]; double intervalLength = intervalEnd - intervalStart; if (intervalLength <= 0.0) { aProgress = intervalStart; return; } aProgress = (i + (aProgress - intervalStart) / intervalLength) * 1.0 / double(numTimes - 1); } /* * Scale the interval progress, taking into account any keySplines * or discrete methods. */ void nsSMILAnimationFunction::ScaleIntervalProgress(double& aProgress, PRUint32 aIntervalIndex, PRUint32 aNumIntervals) { if (GetCalcMode() != CALC_SPLINE) return; if (!HasAttr(nsGkAtoms::keySplines)) return; NS_ASSERTION(aIntervalIndex < (PRUint32)mKeySplines.Length(), "Invalid interval index"); NS_ASSERTION(aNumIntervals >= 1, "Invalid number of intervals"); if (aIntervalIndex >= (PRUint32)mKeySplines.Length() || aNumIntervals < 1) return; nsSMILKeySpline const &spline = mKeySplines[aIntervalIndex]; aProgress = spline.GetSplineValue(aProgress); } PRBool nsSMILAnimationFunction::HasAttr(nsIAtom* aAttName) const { return mAnimationElement->HasAnimAttr(aAttName); } const nsAttrValue* nsSMILAnimationFunction::GetAttr(nsIAtom* aAttName) const { return mAnimationElement->GetAnimAttr(aAttName); } PRBool nsSMILAnimationFunction::GetAttr(nsIAtom* aAttName, nsAString& aResult) const { return mAnimationElement->GetAnimAttr(aAttName, aResult); } /* * A utility function to make querying an attribute that corresponds to an * nsSMILValue a little neater. * * @param aAttName The attribute name (in the global namespace). * @param aSMILAttr The SMIL attribute to perform the parsing. * @param[out] aResult The resulting nsSMILValue. * @param[out] aCanCacheSoFar If |aResult| cannot be cached (as reported by * nsISMILAttr::ValueFromString), then this outparam * will be set to PR_FALSE. Otherwise, this outparam * won't be modified. * * Returns PR_FALSE if a parse error occurred, otherwise returns PR_TRUE. */ PRBool nsSMILAnimationFunction::ParseAttr(nsIAtom* aAttName, const nsISMILAttr& aSMILAttr, nsSMILValue& aResult, PRBool& aCanCacheSoFar) const { nsAutoString attValue; if (GetAttr(aAttName, attValue)) { PRBool canCache; nsresult rv = aSMILAttr.ValueFromString(attValue, mAnimationElement, aResult, canCache); if (NS_FAILED(rv)) return PR_FALSE; if (!canCache) { aCanCacheSoFar = PR_FALSE; } } return PR_TRUE; } /* * SMILANIM specifies the following rules for animation function values: * * (1) if values is set, it overrides everything * (2) for from/to/by animation at least to or by must be specified, from on its * own (or nothing) is an error--which we will ignore * (3) if both by and to are specified only to will be used, by will be ignored * (4) if by is specified without from (by animation), forces additive behaviour * (5) if to is specified without from (to animation), special care needs to be * taken when compositing animation as such animations are composited last. * * This helper method applies these rules to fill in the values list and to set * some internal state. */ nsresult nsSMILAnimationFunction::GetValues(const nsISMILAttr& aSMILAttr, nsSMILValueArray& aResult) { if (!mAnimationElement) return NS_ERROR_FAILURE; mValueNeedsReparsingEverySample = PR_FALSE; nsSMILValueArray result; // If "values" is set, use it if (HasAttr(nsGkAtoms::values)) { nsAutoString attValue; GetAttr(nsGkAtoms::values, attValue); PRBool canCache; nsresult rv = nsSMILParserUtils::ParseValues(attValue, mAnimationElement, aSMILAttr, result, canCache); if (NS_FAILED(rv)) return rv; if (!canCache) { mValueNeedsReparsingEverySample = PR_TRUE; } // Else try to/from/by } else { PRBool canCacheSoFar = PR_TRUE; PRBool parseOk = PR_TRUE; nsSMILValue to, from, by; parseOk &= ParseAttr(nsGkAtoms::to, aSMILAttr, to, canCacheSoFar); parseOk &= ParseAttr(nsGkAtoms::from, aSMILAttr, from, canCacheSoFar); parseOk &= ParseAttr(nsGkAtoms::by, aSMILAttr, by, canCacheSoFar); if (!canCacheSoFar) { mValueNeedsReparsingEverySample = PR_TRUE; } if (!parseOk) return NS_ERROR_FAILURE; result.SetCapacity(2); if (!to.IsNull()) { if (!from.IsNull()) { result.AppendElement(from); result.AppendElement(to); } else { result.AppendElement(to); } } else if (!by.IsNull()) { nsSMILValue effectiveFrom(by.mType); if (!from.IsNull()) effectiveFrom = from; // Set values to 'from; from + by' result.AppendElement(effectiveFrom); nsSMILValue effectiveTo(effectiveFrom); if (!effectiveTo.IsNull() && NS_SUCCEEDED(effectiveTo.Add(by))) { result.AppendElement(effectiveTo); } else { // Using by-animation with non-additive type or bad base-value return NS_ERROR_FAILURE; } } else { // No values, no to, no by -- call it a day return NS_ERROR_FAILURE; } } // Check that we have the right number of keySplines and keyTimes CheckKeyTimes(result.Length()); CheckKeySplines(result.Length()); result.SwapElements(aResult); return NS_OK; } /** * Performs checks for the keyTimes attribute required by the SMIL spec but * which depend on other attributes and therefore needs to be updated as * dependent attributes are set. */ void nsSMILAnimationFunction::CheckKeyTimes(PRUint32 aNumValues) { if (!HasAttr(nsGkAtoms::keyTimes)) return; // attribute is ignored for calcMode = paced if (GetCalcMode() == CALC_PACED) { SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_FALSE); return; } if (mKeyTimes.Length() < 1) { // keyTimes isn't set or failed preliminary checks SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_TRUE); return; } // no. keyTimes == no. values if ((mKeyTimes.Length() != aNumValues && !IsToAnimation()) || (IsToAnimation() && mKeyTimes.Length() != 2)) { SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_TRUE); return; } // special handling if there is only one keyTime. The spec doesn't say what to // do in this case so we allow the keyTime to be either 0 or 1. if (mKeyTimes.Length() == 1) { double time = mKeyTimes[0]; SET_FLAG(mErrorFlags, BF_KEY_TIMES, !(time == 0.0 || time == 1.0)); return; } // According to the spec, the first value should be 0 and for linear or spline // calcMode's the last value should be 1, but then an example is give with // a spline calcMode and keyTimes "0.0; 0.7". So we don't bother checking // the end-values here but just allow bad specs. SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_FALSE); } void nsSMILAnimationFunction::CheckKeySplines(PRUint32 aNumValues) { // attribute is ignored if calc mode is not spline if (GetCalcMode() != CALC_SPLINE) { SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE); return; } // calc mode is spline but the attribute is not set if (!HasAttr(nsGkAtoms::keySplines)) { SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE); return; } if (mKeySplines.Length() < 1) { // keyTimes isn't set or failed preliminary checks SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_TRUE); return; } // ignore splines if there's only one value if (aNumValues == 1 && !IsToAnimation()) { SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE); return; } // no. keySpline specs == no. values - 1 PRUint32 splineSpecs = mKeySplines.Length(); if ((splineSpecs != aNumValues - 1 && !IsToAnimation()) || (IsToAnimation() && splineSpecs != 1)) { SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_TRUE); return; } SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE); } //---------------------------------------------------------------------- // Property getters PRBool nsSMILAnimationFunction::GetAccumulate() const { const nsAttrValue* value = GetAttr(nsGkAtoms::accumulate); if (!value) return PR_FALSE; return value->GetEnumValue(); } PRBool nsSMILAnimationFunction::GetAdditive() const { const nsAttrValue* value = GetAttr(nsGkAtoms::additive); if (!value) return PR_FALSE; return value->GetEnumValue(); } nsSMILAnimationFunction::nsSMILCalcMode nsSMILAnimationFunction::GetCalcMode() const { const nsAttrValue* value = GetAttr(nsGkAtoms::calcMode); if (!value) return CALC_LINEAR; return nsSMILCalcMode(value->GetEnumValue()); } //---------------------------------------------------------------------- // Property setters / un-setters: nsresult nsSMILAnimationFunction::SetAccumulate(const nsAString& aAccumulate, nsAttrValue& aResult) { mHasChanged = PR_TRUE; PRBool parseResult = aResult.ParseEnumValue(aAccumulate, sAccumulateTable, PR_TRUE); SET_FLAG(mErrorFlags, BF_ACCUMULATE, !parseResult); return parseResult ? NS_OK : NS_ERROR_FAILURE; } void nsSMILAnimationFunction::UnsetAccumulate() { SET_FLAG(mErrorFlags, BF_ACCUMULATE, PR_FALSE); mHasChanged = PR_TRUE; } nsresult nsSMILAnimationFunction::SetAdditive(const nsAString& aAdditive, nsAttrValue& aResult) { mHasChanged = PR_TRUE; PRBool parseResult = aResult.ParseEnumValue(aAdditive, sAdditiveTable, PR_TRUE); SET_FLAG(mErrorFlags, BF_ADDITIVE, !parseResult); return parseResult ? NS_OK : NS_ERROR_FAILURE; } void nsSMILAnimationFunction::UnsetAdditive() { SET_FLAG(mErrorFlags, BF_ADDITIVE, PR_FALSE); mHasChanged = PR_TRUE; } nsresult nsSMILAnimationFunction::SetCalcMode(const nsAString& aCalcMode, nsAttrValue& aResult) { mHasChanged = PR_TRUE; PRBool parseResult = aResult.ParseEnumValue(aCalcMode, sCalcModeTable, PR_TRUE); SET_FLAG(mErrorFlags, BF_CALC_MODE, !parseResult); return parseResult ? NS_OK : NS_ERROR_FAILURE; } void nsSMILAnimationFunction::UnsetCalcMode() { SET_FLAG(mErrorFlags, BF_CALC_MODE, PR_FALSE); mHasChanged = PR_TRUE; } nsresult nsSMILAnimationFunction::SetKeySplines(const nsAString& aKeySplines, nsAttrValue& aResult) { mKeySplines.Clear(); aResult.SetTo(aKeySplines); nsTArray keySplines; nsresult rv = nsSMILParserUtils::ParseKeySplines(aKeySplines, keySplines); if (keySplines.Length() < 1 || keySplines.Length() % 4) rv = NS_ERROR_FAILURE; if (NS_SUCCEEDED(rv)) { mKeySplines.SetCapacity(keySplines.Length() % 4); for (PRUint32 i = 0; i < keySplines.Length() && NS_SUCCEEDED(rv); i += 4) { if (!mKeySplines.AppendElement(nsSMILKeySpline(keySplines[i], keySplines[i+1], keySplines[i+2], keySplines[i+3]))) { rv = NS_ERROR_OUT_OF_MEMORY; } } } mHasChanged = PR_TRUE; return rv; } void nsSMILAnimationFunction::UnsetKeySplines() { mKeySplines.Clear(); SET_FLAG(mErrorFlags, BF_KEY_SPLINES, PR_FALSE); mHasChanged = PR_TRUE; } nsresult nsSMILAnimationFunction::SetKeyTimes(const nsAString& aKeyTimes, nsAttrValue& aResult) { mKeyTimes.Clear(); aResult.SetTo(aKeyTimes); nsresult rv = nsSMILParserUtils::ParseKeyTimes(aKeyTimes, mKeyTimes); if (NS_SUCCEEDED(rv) && mKeyTimes.Length() < 1) rv = NS_ERROR_FAILURE; if (NS_FAILED(rv)) mKeyTimes.Clear(); mHasChanged = PR_TRUE; return NS_OK; } void nsSMILAnimationFunction::UnsetKeyTimes() { mKeyTimes.Clear(); SET_FLAG(mErrorFlags, BF_KEY_TIMES, PR_FALSE); mHasChanged = PR_TRUE; }