/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_THEBESLAYEROGL_H #define GFX_THEBESLAYEROGL_H #include "Layers.h" #include "LayerManagerOGL.h" #include "gfxImageSurface.h" #include "GLContext.h" namespace mozilla { namespace layers { class ThebesLayerOGL : public ThebesLayer, public LayerOGL { public: typedef mozilla::gl::GLContext GLContext; ThebesLayerOGL(LayerManagerOGL *aManager); virtual ~ThebesLayerOGL(); /** Layer implementation */ void SetVisibleRegion(const nsIntRegion& aRegion); /** ThebesLayer implementation */ void InvalidateRegion(const nsIntRegion& aRegion); /** LayerOGL implementation */ LayerType GetType(); Layer* GetLayer(); virtual PRBool IsEmpty(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); /** ThebesLayerOGL */ nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); } const nsIntRect &GetInvalidatedRect(); private: PRBool EnsureSurface(); /** * Currently invalidated rectangular area. */ nsIntRect mInvalidatedRect; /** * OpenGL Texture */ GLuint mTexture; nsRefPtr mOffscreenSurfaceAsGLContext; nsRefPtr mOffScreenSurface; gfxASurface::gfxImageFormat mOffscreenFormat; gfxIntSize mOffscreenSize; }; } /* layers */ } /* mozilla */ #endif /* GFX_THEBESLAYEROGL_H */