/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextureClientPool.h" #include "CompositableClient.h" #include "mozilla/layers/ISurfaceAllocator.h" #include "gfxPrefs.h" #include "nsComponentManagerUtils.h" namespace mozilla { namespace layers { static void ShrinkCallback(nsITimer *aTimer, void *aClosure) { static_cast(aClosure)->ShrinkToMinimumSize(); } TextureClientPool::TextureClientPool(gfx::SurfaceFormat aFormat, gfx::IntSize aSize, uint32_t aMaxTextureClients, uint32_t aShrinkTimeoutMsec, ISurfaceAllocator *aAllocator) : mFormat(aFormat) , mSize(aSize) , mMaxTextureClients(aMaxTextureClients) , mShrinkTimeoutMsec(aShrinkTimeoutMsec) , mOutstandingClients(0) , mSurfaceAllocator(aAllocator) { mTimer = do_CreateInstance("@mozilla.org/timer;1"); } TextureClientPool::~TextureClientPool() { mTimer->Cancel(); } TemporaryRef TextureClientPool::GetTextureClient() { mOutstandingClients++; // Try to fetch a client from the pool RefPtr textureClient; if (mTextureClients.size()) { textureClient = mTextureClients.top(); mTextureClients.pop(); return textureClient; } // We're increasing the number of outstanding TextureClients without reusing a // client, we may need to free a deferred-return TextureClient. ShrinkToMaximumSize(); // No unused clients in the pool, create one if (gfxPrefs::ForceShmemTiles()) { // gfx::BackendType::NONE means use the content backend textureClient = TextureClient::CreateForRawBufferAccess(mSurfaceAllocator, mFormat, mSize, gfx::BackendType::NONE, TextureFlags::IMMEDIATE_UPLOAD, ALLOC_DEFAULT); } else { textureClient = TextureClient::CreateForDrawing(mSurfaceAllocator, mFormat, mSize, gfx::BackendType::NONE, TextureFlags::IMMEDIATE_UPLOAD); } return textureClient; } void TextureClientPool::ReturnTextureClient(TextureClient *aClient) { if (!aClient) { return; } MOZ_ASSERT(mOutstandingClients); mOutstandingClients--; // Add the client to the pool and shrink down if we're beyond our maximum size mTextureClients.push(aClient); ShrinkToMaximumSize(); // Kick off the pool shrinking timer if there are still more unused texture // clients than our desired minimum cache size. if (mTextureClients.size() > sMinCacheSize) { mTimer->InitWithFuncCallback(ShrinkCallback, this, mShrinkTimeoutMsec, nsITimer::TYPE_ONE_SHOT); } } void TextureClientPool::ReturnTextureClientDeferred(TextureClient *aClient) { mTextureClientsDeferred.push(aClient); ShrinkToMaximumSize(); } void TextureClientPool::ShrinkToMaximumSize() { uint32_t totalClientsOutstanding = mTextureClients.size() + mOutstandingClients; // We're over our desired maximum size, immediately shrink down to the // maximum, or zero if we have too many outstanding texture clients. // We cull from the deferred TextureClients first, as we can't reuse those // until they get returned. while (totalClientsOutstanding > mMaxTextureClients) { if (mTextureClientsDeferred.size()) { mOutstandingClients--; mTextureClientsDeferred.pop(); } else { if (!mTextureClients.size()) { // Getting here means we're over our desired number of TextureClients // with none in the pool. This can happen for pathological cases, or // it could mean that mMaxTextureClients needs adjusting for whatever // device we're running on. break; } mTextureClients.pop(); } totalClientsOutstanding--; } } void TextureClientPool::ShrinkToMinimumSize() { while (mTextureClients.size() > sMinCacheSize) { mTextureClients.pop(); } } void TextureClientPool::ReturnDeferredClients() { while (!mTextureClientsDeferred.empty()) { mTextureClients.push(mTextureClientsDeferred.top()); mTextureClientsDeferred.pop(); MOZ_ASSERT(mOutstandingClients > 0); mOutstandingClients--; } ShrinkToMinimumSize(); // Kick off the pool shrinking timer if there are still more unused texture // clients than our desired minimum cache size. if (mTextureClients.size() > sMinCacheSize) { mTimer->InitWithFuncCallback(ShrinkCallback, this, mShrinkTimeoutMsec, nsITimer::TYPE_ONE_SHOT); } } void TextureClientPool::Clear() { while (!mTextureClients.empty()) { mTextureClients.pop(); } while (!mTextureClientsDeferred.empty()) { mOutstandingClients--; mTextureClientsDeferred.pop(); } } } }