/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is Mozilla Foundation * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Mounir Lamouri (original author) * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsEventStates_h__ #define nsEventStates_h__ #include "nsDebug.h" /** * nsEventStates is the class used to represent the event states of nsIContent * instances. These states are calculated by IntrinsicState() and * ContentStatesChanged() has to be called when one of them changes thus * informing the layout/style engine of the change. * Event states are associated with pseudo-classes. */ class nsEventStates { public: typedef PRUint64 InternalType; nsEventStates() : mStates(0) { } // NOTE: the ideal scenario would be to have the default constructor public // setting mStates to 0 and this constructor (without = 0) private. // In that case, we could be sure that only macros at the end were creating // nsEventStates instances with mStates set to something else than 0. // Unfortunately, this constructor is needed at at least two places now. explicit nsEventStates(InternalType aStates) : mStates(aStates) { } nsEventStates(const nsEventStates& aEventStates) { mStates = aEventStates.mStates; } nsEventStates& operator=(const nsEventStates& aEventStates) { mStates = aEventStates.mStates; return *this; } nsEventStates operator|(const nsEventStates& aEventStates) const { return nsEventStates(mStates | aEventStates.mStates); } nsEventStates& operator|=(const nsEventStates& aEventStates) { mStates |= aEventStates.mStates; return *this; } // NOTE: calling if (eventStates1 & eventStates2) will not build. // This might work correctly if operator bool() is defined // but using HasState, HasAllStates or HasAtLeastOneOfStates is recommended. nsEventStates operator&(const nsEventStates& aEventStates) const { return nsEventStates(mStates & aEventStates.mStates); } nsEventStates& operator&=(const nsEventStates& aEventStates) { mStates &= aEventStates.mStates; return *this; } bool operator==(const nsEventStates& aEventStates) const { return mStates == aEventStates.mStates; } bool operator!=(const nsEventStates& aEventStates) const { return mStates != aEventStates.mStates; } nsEventStates operator~() const { return nsEventStates(~mStates); } nsEventStates operator^(const nsEventStates& aEventStates) const { return nsEventStates(mStates ^ aEventStates.mStates); } nsEventStates& operator^=(const nsEventStates& aEventStates) { mStates ^= aEventStates.mStates; return *this; } /** * Returns true if the nsEventStates instance is empty. * A nsEventStates instance is empty if it contains no state. * * @return Whether if the object is empty. */ bool IsEmpty() const { return mStates == 0; } /** * Returns true if the nsEventStates instance contains the state * contained in aEventStates. * @note aEventStates should contain only one state. * * @param aEventStates The state to check. * * @return Whether the object has the state from aEventStates */ bool HasState(nsEventStates aEventStates) const { #ifdef DEBUG // If aEventStates.mStates is a power of two, it contains only one state // (or none, but we don't really care). if ((aEventStates.mStates & (aEventStates.mStates - 1))) { NS_ERROR("When calling HasState, " "nsEventStates object has to contain only one state!"); } #endif // DEBUG return mStates & aEventStates.mStates; } /** * Returns true if the nsEventStates instance contains one of the states * contained in aEventStates. * * @param aEventStates The states to check. * * @return Whether the object has at least one state from aEventStates */ bool HasAtLeastOneOfStates(nsEventStates aEventStates) const { return mStates & aEventStates.mStates; } /** * Returns true if the nsEventStates instance contains all states * contained in aEventStates. * * @param aEventStates The states to check. * * @return Whether the object has all states from aEventStates */ bool HasAllStates(nsEventStates aEventStates) const { return (mStates & aEventStates.mStates) == aEventStates.mStates; } // We only need that method for inDOMUtils::GetContentState. // If inDOMUtils::GetContentState is removed, this method should be removed. InternalType GetInternalValue() const { return mStates; } private: InternalType mStates; }; /** * The following macros are creating nsEventStates instance with different * values depending of their meaning. * Ideally, nsEventStates instance with values different than 0 should only be * created that way. */ // Helper to define a new nsEventStates macro. #define NS_DEFINE_EVENT_STATE_MACRO(_val) \ (nsEventStates(nsEventStates::InternalType(1) << _val)) // Mouse is down on content. #define NS_EVENT_STATE_ACTIVE NS_DEFINE_EVENT_STATE_MACRO(0) // Content has focus. #define NS_EVENT_STATE_FOCUS NS_DEFINE_EVENT_STATE_MACRO(1) // Mouse is hovering over content. #define NS_EVENT_STATE_HOVER NS_DEFINE_EVENT_STATE_MACRO(2) // Drag is hovering over content. #define NS_EVENT_STATE_DRAGOVER NS_DEFINE_EVENT_STATE_MACRO(3) // Content is URL's target (ref). #define NS_EVENT_STATE_URLTARGET NS_DEFINE_EVENT_STATE_MACRO(4) // Content is checked. #define NS_EVENT_STATE_CHECKED NS_DEFINE_EVENT_STATE_MACRO(5) // Content is enabled (and can be disabled). #define NS_EVENT_STATE_ENABLED NS_DEFINE_EVENT_STATE_MACRO(6) // Content is disabled. #define NS_EVENT_STATE_DISABLED NS_DEFINE_EVENT_STATE_MACRO(7) // Content is required. #define NS_EVENT_STATE_REQUIRED NS_DEFINE_EVENT_STATE_MACRO(8) // Content is optional (and can be required). #define NS_EVENT_STATE_OPTIONAL NS_DEFINE_EVENT_STATE_MACRO(9) // Link has been visited. #define NS_EVENT_STATE_VISITED NS_DEFINE_EVENT_STATE_MACRO(10) // Link hasn't been visited. #define NS_EVENT_STATE_UNVISITED NS_DEFINE_EVENT_STATE_MACRO(11) // Content is valid (and can be invalid). #define NS_EVENT_STATE_VALID NS_DEFINE_EVENT_STATE_MACRO(12) // Content is invalid. #define NS_EVENT_STATE_INVALID NS_DEFINE_EVENT_STATE_MACRO(13) // Content value is in-range (and can be out-of-range). #define NS_EVENT_STATE_INRANGE NS_DEFINE_EVENT_STATE_MACRO(14) // Content value is out-of-range. #define NS_EVENT_STATE_OUTOFRANGE NS_DEFINE_EVENT_STATE_MACRO(15) // These two are temporary (see bug 302188) // Content is read-only. #define NS_EVENT_STATE_MOZ_READONLY NS_DEFINE_EVENT_STATE_MACRO(16) // Content is editable. #define NS_EVENT_STATE_MOZ_READWRITE NS_DEFINE_EVENT_STATE_MACRO(17) // Content is the default one (meaning depends of the context). #define NS_EVENT_STATE_DEFAULT NS_DEFINE_EVENT_STATE_MACRO(18) // Content could not be rendered (image/object/etc). #define NS_EVENT_STATE_BROKEN NS_DEFINE_EVENT_STATE_MACRO(19) // Content disabled by the user (images turned off, say). #define NS_EVENT_STATE_USERDISABLED NS_DEFINE_EVENT_STATE_MACRO(20) // Content suppressed by the user (ad blocking, etc). #define NS_EVENT_STATE_SUPPRESSED NS_DEFINE_EVENT_STATE_MACRO(21) // Content is still loading such that there is nothing to show the // user (eg an image which hasn't started coming in yet). #define NS_EVENT_STATE_LOADING NS_DEFINE_EVENT_STATE_MACRO(22) // Content is of a type that gecko can't handle. #define NS_EVENT_STATE_TYPE_UNSUPPORTED NS_DEFINE_EVENT_STATE_MACRO(23) #define NS_EVENT_STATE_INCREMENT_SCRIPT_LEVEL NS_DEFINE_EVENT_STATE_MACRO(24) // Handler for the content has been blocked. #define NS_EVENT_STATE_HANDLER_BLOCKED NS_DEFINE_EVENT_STATE_MACRO(25) // Handler for the content has been disabled. #define NS_EVENT_STATE_HANDLER_DISABLED NS_DEFINE_EVENT_STATE_MACRO(26) // Content is in the indeterminate state. #define NS_EVENT_STATE_INDETERMINATE NS_DEFINE_EVENT_STATE_MACRO(27) // Handler for the content has crashed #define NS_EVENT_STATE_HANDLER_CRASHED NS_DEFINE_EVENT_STATE_MACRO(28) // Content has focus and should show a ring. #define NS_EVENT_STATE_FOCUSRING NS_DEFINE_EVENT_STATE_MACRO(29) // Content shows its placeholder #define NS_EVENT_STATE_MOZ_PLACEHOLDER NS_DEFINE_EVENT_STATE_MACRO(30) // Content is a submit control and the form isn't valid. #define NS_EVENT_STATE_MOZ_SUBMITINVALID NS_DEFINE_EVENT_STATE_MACRO(31) // UI friendly version of :invalid pseudo-class. #define NS_EVENT_STATE_MOZ_UI_INVALID NS_DEFINE_EVENT_STATE_MACRO(32) // UI friendly version of :valid pseudo-class. #define NS_EVENT_STATE_MOZ_UI_VALID NS_DEFINE_EVENT_STATE_MACRO(33) // Content is the full screen element, or a frame containing the // current full-screen element. #define NS_EVENT_STATE_FULL_SCREEN NS_DEFINE_EVENT_STATE_MACRO(34) /** * NOTE: do not go over 63 without updating nsEventStates::InternalType! */ #define ESM_MANAGED_STATES (NS_EVENT_STATE_ACTIVE | NS_EVENT_STATE_FOCUS | \ NS_EVENT_STATE_HOVER | NS_EVENT_STATE_DRAGOVER | \ NS_EVENT_STATE_URLTARGET | NS_EVENT_STATE_FOCUSRING | \ NS_EVENT_STATE_FULL_SCREEN) #define INTRINSIC_STATES (~ESM_MANAGED_STATES) #endif // nsEventStates_h__