/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef CanvasRenderingContext2D_h #define CanvasRenderingContext2D_h #include #include "nsIDOMCanvasRenderingContext2D.h" #include "nsICanvasRenderingContextInternal.h" #include "mozilla/RefPtr.h" #include "nsColor.h" #include "mozilla/dom/HTMLCanvasElement.h" #include "mozilla/dom/HTMLVideoElement.h" #include "CanvasUtils.h" #include "gfxFont.h" #include "mozilla/ErrorResult.h" #include "mozilla/dom/ImageData.h" #include "mozilla/dom/UnionTypes.h" #include "mozilla/dom/CanvasGradient.h" #include "mozilla/dom/CanvasRenderingContext2DBinding.h" #include "mozilla/dom/CanvasPattern.h" class nsXULElement; namespace mozilla { namespace gfx { struct Rect; class SourceSurface; } namespace dom { class TextMetrics; extern const mozilla::gfx::Float SIGMA_MAX; template class Optional; struct CanvasBidiProcessor; class CanvasRenderingContext2DUserData; /** ** CanvasRenderingContext2D **/ class CanvasRenderingContext2D : public nsICanvasRenderingContextInternal, public nsWrapperCache { typedef mozilla::dom::HTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement HTMLImageOrCanvasOrVideoElement; public: CanvasRenderingContext2D(); virtual ~CanvasRenderingContext2D(); virtual JSObject* WrapObject(JSContext *cx, JS::Handle scope) MOZ_OVERRIDE; HTMLCanvasElement* GetCanvas() const { // corresponds to changes to the old bindings made in bug 745025 return mCanvasElement->GetOriginalCanvas(); } void Save(); void Restore(); void Scale(double x, double y, mozilla::ErrorResult& error); void Rotate(double angle, mozilla::ErrorResult& error); void Translate(double x, double y, mozilla::ErrorResult& error); void Transform(double m11, double m12, double m21, double m22, double dx, double dy, mozilla::ErrorResult& error); void SetTransform(double m11, double m12, double m21, double m22, double dx, double dy, mozilla::ErrorResult& error); double GlobalAlpha() { return CurrentState().globalAlpha; } // Useful for silencing cast warnings static mozilla::gfx::Float ToFloat(double aValue) { return mozilla::gfx::Float(aValue); } void SetGlobalAlpha(double globalAlpha) { if (globalAlpha >= 0.0 && globalAlpha <= 1.0) { CurrentState().globalAlpha = ToFloat(globalAlpha); } } void GetGlobalCompositeOperation(nsAString& op, mozilla::ErrorResult& error); void SetGlobalCompositeOperation(const nsAString& op, mozilla::ErrorResult& error); JS::Value GetStrokeStyle(JSContext* cx, mozilla::ErrorResult& error); void SetStrokeStyle(JSContext* cx, JS::Value& value) { SetStyleFromJSValue(cx, value, STYLE_STROKE); } JS::Value GetFillStyle(JSContext* cx, mozilla::ErrorResult& error); void SetFillStyle(JSContext* cx, JS::Value& value) { SetStyleFromJSValue(cx, value, STYLE_FILL); } already_AddRefed CreateLinearGradient(double x0, double y0, double x1, double y1, mozilla::ErrorResult& aError); already_AddRefed CreateRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1, mozilla::ErrorResult& aError); already_AddRefed CreatePattern(const HTMLImageOrCanvasOrVideoElement& element, const nsAString& repeat, mozilla::ErrorResult& error); double ShadowOffsetX() { return CurrentState().shadowOffset.x; } void SetShadowOffsetX(double shadowOffsetX) { CurrentState().shadowOffset.x = ToFloat(shadowOffsetX); } double ShadowOffsetY() { return CurrentState().shadowOffset.y; } void SetShadowOffsetY(double shadowOffsetY) { CurrentState().shadowOffset.y = ToFloat(shadowOffsetY); } double ShadowBlur() { return CurrentState().shadowBlur; } void SetShadowBlur(double shadowBlur) { if (shadowBlur >= 0.0) { CurrentState().shadowBlur = ToFloat(shadowBlur); } } void GetShadowColor(nsAString& shadowColor) { StyleColorToString(CurrentState().shadowColor, shadowColor); } void SetShadowColor(const nsAString& shadowColor); void ClearRect(double x, double y, double w, double h); void FillRect(double x, double y, double w, double h); void StrokeRect(double x, double y, double w, double h); void BeginPath(); void Fill(const CanvasWindingRule& winding); void Stroke(); void Clip(const CanvasWindingRule& winding); bool IsPointInPath(double x, double y, const CanvasWindingRule& winding); bool IsPointInStroke(double x, double y); void FillText(const nsAString& text, double x, double y, const mozilla::dom::Optional& maxWidth, mozilla::ErrorResult& error); void StrokeText(const nsAString& text, double x, double y, const mozilla::dom::Optional& maxWidth, mozilla::ErrorResult& error); TextMetrics* MeasureText(const nsAString& rawText, mozilla::ErrorResult& error); void DrawImage(const HTMLImageOrCanvasOrVideoElement& image, double dx, double dy, mozilla::ErrorResult& error) { DrawImage(image, 0.0, 0.0, 0.0, 0.0, dx, dy, 0.0, 0.0, 0, error); } void DrawImage(const HTMLImageOrCanvasOrVideoElement& image, double dx, double dy, double dw, double dh, mozilla::ErrorResult& error) { DrawImage(image, 0.0, 0.0, 0.0, 0.0, dx, dy, dw, dh, 2, error); } void DrawImage(const HTMLImageOrCanvasOrVideoElement& image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh, mozilla::ErrorResult& error) { DrawImage(image, sx, sy, sw, sh, dx, dy, dw, dh, 6, error); } already_AddRefed CreateImageData(JSContext* cx, double sw, double sh, mozilla::ErrorResult& error); already_AddRefed CreateImageData(JSContext* cx, mozilla::dom::ImageData& imagedata, mozilla::ErrorResult& error); already_AddRefed GetImageData(JSContext* cx, double sx, double sy, double sw, double sh, mozilla::ErrorResult& error); void PutImageData(mozilla::dom::ImageData& imageData, double dx, double dy, mozilla::ErrorResult& error); void PutImageData(mozilla::dom::ImageData& imageData, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight, mozilla::ErrorResult& error); double LineWidth() { return CurrentState().lineWidth; } void SetLineWidth(double width) { if (width > 0.0) { CurrentState().lineWidth = ToFloat(width); } } void GetLineCap(nsAString& linecap); void SetLineCap(const nsAString& linecap); void GetLineJoin(nsAString& linejoin, mozilla::ErrorResult& error); void SetLineJoin(const nsAString& linejoin); double MiterLimit() { return CurrentState().miterLimit; } void SetMiterLimit(double miter) { if (miter > 0.0) { CurrentState().miterLimit = ToFloat(miter); } } void GetFont(nsAString& font) { font = GetFont(); } void SetFont(const nsAString& font, mozilla::ErrorResult& error); void GetTextAlign(nsAString& textAlign); void SetTextAlign(const nsAString& textAlign); void GetTextBaseline(nsAString& textBaseline); void SetTextBaseline(const nsAString& textBaseline); void ClosePath() { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->Close(); } else { mDSPathBuilder->Close(); } } void MoveTo(double x, double y) { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->MoveTo(mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } else { mDSPathBuilder->MoveTo(mTarget->GetTransform() * mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } } void LineTo(double x, double y) { EnsureWritablePath(); LineTo(mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } void QuadraticCurveTo(double cpx, double cpy, double x, double y) { EnsureWritablePath(); if (mPathBuilder) { mPathBuilder->QuadraticBezierTo(mozilla::gfx::Point(ToFloat(cpx), ToFloat(cpy)), mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } else { mozilla::gfx::Matrix transform = mTarget->GetTransform(); mDSPathBuilder->QuadraticBezierTo(transform * mozilla::gfx::Point(ToFloat(cpx), ToFloat(cpy)), transform * mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } } void BezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y) { EnsureWritablePath(); BezierTo(mozilla::gfx::Point(ToFloat(cp1x), ToFloat(cp1y)), mozilla::gfx::Point(ToFloat(cp2x), ToFloat(cp2y)), mozilla::gfx::Point(ToFloat(x), ToFloat(y))); } void ArcTo(double x1, double y1, double x2, double y2, double radius, mozilla::ErrorResult& error); void Rect(double x, double y, double w, double h); void Arc(double x, double y, double radius, double startAngle, double endAngle, bool anticlockwise, mozilla::ErrorResult& error); JSObject* GetMozCurrentTransform(JSContext* cx, mozilla::ErrorResult& error) const; void SetMozCurrentTransform(JSContext* cx, JSObject& currentTransform, mozilla::ErrorResult& error); JSObject* GetMozCurrentTransformInverse(JSContext* cx, mozilla::ErrorResult& error) const; void SetMozCurrentTransformInverse(JSContext* cx, JSObject& currentTransform, mozilla::ErrorResult& error); void GetFillRule(nsAString& fillRule); void SetFillRule(const nsAString& fillRule); JS::Value GetMozDash(JSContext* cx, mozilla::ErrorResult& error); void SetMozDash(JSContext* cx, const JS::Value& mozDash, mozilla::ErrorResult& error); double MozDashOffset() { return CurrentState().dashOffset; } void SetMozDashOffset(double mozDashOffset); void GetMozTextStyle(nsAString& mozTextStyle) { GetFont(mozTextStyle); } void SetMozTextStyle(const nsAString& mozTextStyle, mozilla::ErrorResult& error) { SetFont(mozTextStyle, error); } bool ImageSmoothingEnabled() { return CurrentState().imageSmoothingEnabled; } void SetImageSmoothingEnabled(bool imageSmoothingEnabled) { if (imageSmoothingEnabled != CurrentState().imageSmoothingEnabled) { CurrentState().imageSmoothingEnabled = imageSmoothingEnabled; } } void DrawWindow(nsIDOMWindow* window, double x, double y, double w, double h, const nsAString& bgColor, uint32_t flags, mozilla::ErrorResult& error); void AsyncDrawXULElement(nsXULElement& elem, double x, double y, double w, double h, const nsAString& bgColor, uint32_t flags, mozilla::ErrorResult& error); nsresult Redraw(); // nsICanvasRenderingContextInternal NS_IMETHOD SetDimensions(int32_t width, int32_t height); NS_IMETHOD InitializeWithSurface(nsIDocShell *shell, gfxASurface *surface, int32_t width, int32_t height); NS_IMETHOD Render(gfxContext *ctx, gfxPattern::GraphicsFilter aFilter, uint32_t aFlags = RenderFlagPremultAlpha); NS_IMETHOD GetInputStream(const char* aMimeType, const PRUnichar* aEncoderOptions, nsIInputStream **aStream); NS_IMETHOD GetThebesSurface(gfxASurface **surface); mozilla::TemporaryRef GetSurfaceSnapshot() { EnsureTarget(); return mTarget->Snapshot(); } NS_IMETHOD SetIsOpaque(bool isOpaque); NS_IMETHOD Reset(); already_AddRefed GetCanvasLayer(nsDisplayListBuilder* aBuilder, CanvasLayer *aOldLayer, LayerManager *aManager); virtual bool ShouldForceInactiveLayer(LayerManager *aManager); void MarkContextClean(); NS_IMETHOD SetIsIPC(bool isIPC); // this rect is in canvas device space void Redraw(const mozilla::gfx::Rect &r); NS_IMETHOD Redraw(const gfxRect &r) { Redraw(ToRect(r)); return NS_OK; } // this rect is in mTarget's current user space void RedrawUser(const gfxRect &r); // nsISupports interface + CC NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SKIPPABLE_SCRIPT_HOLDER_CLASS(CanvasRenderingContext2D) enum CanvasMultiGetterType { CMG_STYLE_STRING = 0, CMG_STYLE_PATTERN = 1, CMG_STYLE_GRADIENT = 2 }; enum Style { STYLE_STROKE = 0, STYLE_FILL, STYLE_MAX }; nsINode* GetParentObject() { return mCanvasElement; } void LineTo(const mozilla::gfx::Point& aPoint) { if (mPathBuilder) { mPathBuilder->LineTo(aPoint); } else { mDSPathBuilder->LineTo(mTarget->GetTransform() * aPoint); } } void BezierTo(const mozilla::gfx::Point& aCP1, const mozilla::gfx::Point& aCP2, const mozilla::gfx::Point& aCP3) { if (mPathBuilder) { mPathBuilder->BezierTo(aCP1, aCP2, aCP3); } else { mozilla::gfx::Matrix transform = mTarget->GetTransform(); mDSPathBuilder->BezierTo(transform * aCP1, transform * aCP2, transform * aCP3); } } friend class CanvasRenderingContext2DUserData; protected: nsresult GetImageDataArray(JSContext* aCx, int32_t aX, int32_t aY, uint32_t aWidth, uint32_t aHeight, JSObject** aRetval); nsresult PutImageData_explicit(int32_t x, int32_t y, uint32_t w, uint32_t h, unsigned char *aData, uint32_t aDataLen, bool hasDirtyRect, int32_t dirtyX, int32_t dirtyY, int32_t dirtyWidth, int32_t dirtyHeight); /** * Internal method to complete initialisation, expects mTarget to have been set */ nsresult Initialize(int32_t width, int32_t height); nsresult InitializeWithTarget(mozilla::gfx::DrawTarget *surface, int32_t width, int32_t height); /** * The number of living nsCanvasRenderingContexts. When this goes down to * 0, we free the premultiply and unpremultiply tables, if they exist. */ static uint32_t sNumLivingContexts; /** * Lookup table used to speed up GetImageData(). */ static uint8_t (*sUnpremultiplyTable)[256]; /** * Lookup table used to speed up PutImageData(). */ static uint8_t (*sPremultiplyTable)[256]; static mozilla::gfx::DrawTarget* sErrorTarget; // Some helpers. Doesn't modify a color on failure. void SetStyleFromJSValue(JSContext* cx, JS::Value& value, Style whichStyle); void SetStyleFromString(const nsAString& str, Style whichStyle); void SetStyleFromGradient(CanvasGradient *gradient, Style whichStyle) { CurrentState().SetGradientStyle(whichStyle, gradient); } void SetStyleFromPattern(CanvasPattern *pattern, Style whichStyle) { CurrentState().SetPatternStyle(whichStyle, pattern); } nsISupports* GetStyleAsStringOrInterface(nsAString& aStr, CanvasMultiGetterType& aType, Style aWhichStyle); // Returns whether a color was successfully parsed. bool ParseColor(const nsAString& aString, nscolor* aColor); static void StyleColorToString(const nscolor& aColor, nsAString& aStr); /** * Creates the error target, if it doesn't exist */ static void EnsureErrorTarget(); /* This function ensures there is a writable pathbuilder available, this * pathbuilder may be working in user space or in device space or * device space. * After calling this function mPathTransformWillUpdate will be false */ void EnsureWritablePath(); // Ensures a path in UserSpace is available. void EnsureUserSpacePath(const CanvasWindingRule& winding = CanvasWindingRuleValues::Nonzero); /** * Needs to be called before updating the transform. This makes a call to * EnsureTarget() so you don't have to. */ void TransformWillUpdate(); // Report the fillRule has changed. void FillRuleChanged(); /** * Create the backing surfacing, if it doesn't exist. If there is an error * in creating the target then it will put sErrorTarget in place. If there * is in turn an error in creating the sErrorTarget then they would both * be null so IsTargetValid() would still return null. */ void EnsureTarget(); /* * Disposes an old target and prepares to lazily create a new target. */ void ClearTarget(); /** * Check if the target is valid after calling EnsureTarget. */ bool IsTargetValid() { return mTarget != sErrorTarget; } /** * Returns the surface format this canvas should be allocated using. Takes * into account mOpaque, platform requirements, etc. */ mozilla::gfx::SurfaceFormat GetSurfaceFormat() const; void DrawImage(const HTMLImageOrCanvasOrVideoElement &imgElt, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh, uint8_t optional_argc, mozilla::ErrorResult& error); nsString& GetFont() { /* will initilize the value if not set, else does nothing */ GetCurrentFontStyle(); return CurrentState().font; } // Member vars int32_t mWidth, mHeight; // This is true when the canvas is valid, but of zero size, this requires // specific behavior on some operations. bool mZero; bool mOpaque; // This is true when the next time our layer is retrieved we need to // recreate it (i.e. our backing surface changed) bool mResetLayer; // This is needed for drawing in drawAsyncXULElement bool mIPC; nsTArray mUserDatas; // If mCanvasElement is not provided, then a docshell is nsCOMPtr mDocShell; // This is created lazily so it is necessary to call EnsureTarget before // accessing it. In the event of an error it will be equal to // sErrorTarget. mozilla::RefPtr mTarget; /** * Flag to avoid duplicate calls to InvalidateFrame. Set to true whenever * Redraw is called, reset to false when Render is called. */ bool mIsEntireFrameInvalid; /** * When this is set, the first call to Redraw(gfxRect) should set * mIsEntireFrameInvalid since we expect it will be followed by * many more Redraw calls. */ bool mPredictManyRedrawCalls; // This is stored after GetThebesSurface has been called once to avoid // excessive ThebesSurface initialization overhead. nsRefPtr mThebesSurface; /** * We also have a device space pathbuilder. The reason for this is as * follows, when a path is being built, but the transform changes, we * can no longer keep a single path in userspace, considering there's * several 'user spaces' now. We therefore transform the current path * into device space, and add all operations to this path in device * space. * * When then finally executing a render, the Azure drawing API expects * the path to be in userspace. We could then set an identity transform * on the DrawTarget and do all drawing in device space. This is * undesirable because it requires transforming patterns, gradients, * clips, etc. into device space and it would not work for stroking. * What we do instead is convert the path back to user space when it is * drawn, and draw it with the current transform. This makes all drawing * occur correctly. * * There's never both a device space path builder and a user space path * builder present at the same time. There is also never a path and a * path builder present at the same time. When writing proceeds on an * existing path the Path is cleared and a new builder is created. * * mPath is always in user-space. */ mozilla::RefPtr mPath; mozilla::RefPtr mDSPathBuilder; mozilla::RefPtr mPathBuilder; bool mPathTransformWillUpdate; mozilla::gfx::Matrix mPathToDS; /** * Number of times we've invalidated before calling redraw */ uint32_t mInvalidateCount; static const uint32_t kCanvasMaxInvalidateCount = 100; #ifdef USE_SKIA_GPU nsRefPtr mGLContext; #endif /** * Returns true if a shadow should be drawn along with a * drawing operation. */ bool NeedToDrawShadow() { const ContextState& state = CurrentState(); // The spec says we should not draw shadows if the operator is OVER. // If it's over and the alpha value is zero, nothing needs to be drawn. return NS_GET_A(state.shadowColor) != 0 && (state.shadowBlur != 0 || state.shadowOffset.x != 0 || state.shadowOffset.y != 0); } mozilla::gfx::CompositionOp UsedOperation() { if (NeedToDrawShadow()) { // In this case the shadow rendering will use the operator. return mozilla::gfx::OP_OVER; } return CurrentState().op; } /** * Gets the pres shell from either the canvas element or the doc shell */ nsIPresShell *GetPresShell() { if (mCanvasElement) { return mCanvasElement->OwnerDoc()->GetShell(); } if (mDocShell) { return mDocShell->GetPresShell(); } return nullptr; } // text enum TextAlign { TEXT_ALIGN_START, TEXT_ALIGN_END, TEXT_ALIGN_LEFT, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER }; enum TextBaseline { TEXT_BASELINE_TOP, TEXT_BASELINE_HANGING, TEXT_BASELINE_MIDDLE, TEXT_BASELINE_ALPHABETIC, TEXT_BASELINE_IDEOGRAPHIC, TEXT_BASELINE_BOTTOM }; gfxFontGroup *GetCurrentFontStyle(); enum TextDrawOperation { TEXT_DRAW_OPERATION_FILL, TEXT_DRAW_OPERATION_STROKE, TEXT_DRAW_OPERATION_MEASURE }; /* * Implementation of the fillText, strokeText, and measure functions with * the operation abstracted to a flag. */ nsresult DrawOrMeasureText(const nsAString& text, float x, float y, const mozilla::dom::Optional& maxWidth, TextDrawOperation op, float* aWidth); // state stack handling class ContextState { public: ContextState() : textAlign(TEXT_ALIGN_START), textBaseline(TEXT_BASELINE_ALPHABETIC), lineWidth(1.0f), miterLimit(10.0f), globalAlpha(1.0f), shadowBlur(0.0), dashOffset(0.0f), op(mozilla::gfx::OP_OVER), fillRule(mozilla::gfx::FILL_WINDING), lineCap(mozilla::gfx::CAP_BUTT), lineJoin(mozilla::gfx::JOIN_MITER_OR_BEVEL), imageSmoothingEnabled(true) { } ContextState(const ContextState& other) : fontGroup(other.fontGroup), font(other.font), textAlign(other.textAlign), textBaseline(other.textBaseline), shadowColor(other.shadowColor), transform(other.transform), shadowOffset(other.shadowOffset), lineWidth(other.lineWidth), miterLimit(other.miterLimit), globalAlpha(other.globalAlpha), shadowBlur(other.shadowBlur), dash(other.dash), dashOffset(other.dashOffset), op(other.op), fillRule(other.fillRule), lineCap(other.lineCap), lineJoin(other.lineJoin), imageSmoothingEnabled(other.imageSmoothingEnabled) { for (int i = 0; i < STYLE_MAX; i++) { colorStyles[i] = other.colorStyles[i]; gradientStyles[i] = other.gradientStyles[i]; patternStyles[i] = other.patternStyles[i]; } } void SetColorStyle(Style whichStyle, nscolor color) { colorStyles[whichStyle] = color; gradientStyles[whichStyle] = nullptr; patternStyles[whichStyle] = nullptr; } void SetPatternStyle(Style whichStyle, CanvasPattern* pat) { gradientStyles[whichStyle] = nullptr; patternStyles[whichStyle] = pat; } void SetGradientStyle(Style whichStyle, CanvasGradient* grad) { gradientStyles[whichStyle] = grad; patternStyles[whichStyle] = nullptr; } /** * returns true iff the given style is a solid color. */ bool StyleIsColor(Style whichStyle) const { return !(patternStyles[whichStyle] || gradientStyles[whichStyle]); } std::vector > clipsPushed; nsRefPtr fontGroup; nsRefPtr gradientStyles[STYLE_MAX]; nsRefPtr patternStyles[STYLE_MAX]; nsString font; TextAlign textAlign; TextBaseline textBaseline; nscolor colorStyles[STYLE_MAX]; nscolor shadowColor; mozilla::gfx::Matrix transform; mozilla::gfx::Point shadowOffset; mozilla::gfx::Float lineWidth; mozilla::gfx::Float miterLimit; mozilla::gfx::Float globalAlpha; mozilla::gfx::Float shadowBlur; FallibleTArray dash; mozilla::gfx::Float dashOffset; mozilla::gfx::CompositionOp op; mozilla::gfx::FillRule fillRule; mozilla::gfx::CapStyle lineCap; mozilla::gfx::JoinStyle lineJoin; bool imageSmoothingEnabled; }; nsAutoTArray mStyleStack; inline ContextState& CurrentState() { return mStyleStack[mStyleStack.Length() - 1]; } friend class CanvasGeneralPattern; friend class AdjustedTarget; // other helpers void GetAppUnitsValues(int32_t *perDevPixel, int32_t *perCSSPixel) { // If we don't have a canvas element, we just return something generic. int32_t devPixel = 60; int32_t cssPixel = 60; nsIPresShell *ps = GetPresShell(); nsPresContext *pc; if (!ps) goto FINISH; pc = ps->GetPresContext(); if (!pc) goto FINISH; devPixel = pc->AppUnitsPerDevPixel(); cssPixel = pc->AppUnitsPerCSSPixel(); FINISH: if (perDevPixel) *perDevPixel = devPixel; if (perCSSPixel) *perCSSPixel = cssPixel; } friend struct CanvasBidiProcessor; }; } } #endif /* CanvasRenderingContext2D_h */