/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/MemoryReporting.h" #include "nsAnimationManager.h" #include "nsPresContext.h" #include "nsRuleProcessorData.h" #include "nsStyleSet.h" #include "nsCSSRules.h" #include "nsStyleAnimation.h" #include "nsSMILKeySpline.h" #include "nsEventDispatcher.h" #include "nsCSSFrameConstructor.h" #include "nsLayoutUtils.h" #include using namespace mozilla; using namespace mozilla::css; ElementAnimations::ElementAnimations(mozilla::dom::Element *aElement, nsIAtom *aElementProperty, nsAnimationManager *aAnimationManager) : CommonElementAnimationData(aElement, aElementProperty, aAnimationManager), mNeedsRefreshes(true) { } static void ElementAnimationsPropertyDtor(void *aObject, nsIAtom *aPropertyName, void *aPropertyValue, void *aData) { ElementAnimations *ea = static_cast(aPropertyValue); #ifdef DEBUG NS_ABORT_IF_FALSE(!ea->mCalledPropertyDtor, "can't call dtor twice"); ea->mCalledPropertyDtor = true; #endif delete ea; } double ElementAnimations::GetPositionInIteration(TimeDuration aElapsedDuration, TimeDuration aIterationDuration, double aIterationCount, uint32_t aDirection, ElementAnimation* aAnimation, ElementAnimations* aEa, EventArray* aEventsToDispatch) { MOZ_ASSERT(!aAnimation == !aEa && !aAnimation == !aEventsToDispatch); // Set |currentIterationCount| to the (fractional) number of // iterations we've completed up to the current position. double currentIterationCount = aElapsedDuration / aIterationDuration; bool dispatchStartOrIteration = false; if (currentIterationCount >= aIterationCount) { if (aAnimation) { // Dispatch 'animationend' when needed. if (aAnimation->mLastNotification != ElementAnimation::LAST_NOTIFICATION_END) { aAnimation->mLastNotification = ElementAnimation::LAST_NOTIFICATION_END; AnimationEventInfo ei(aEa->mElement, aAnimation->mName, NS_ANIMATION_END, aElapsedDuration, aEa->PseudoElement()); aEventsToDispatch->AppendElement(ei); } if (!aAnimation->FillsForwards()) { // No animation data. return -1; } } else { // If aAnimation is null, that means we're on the compositor // thread. We want to just keep filling forwards until the main // thread gets around to updating the compositor thread (which // might take a little while). So just assume we fill fowards and // move on. } currentIterationCount = aIterationCount; } else { if (aAnimation && !aAnimation->IsPaused()) { aEa->mNeedsRefreshes = true; } if (currentIterationCount < 0.0) { NS_ASSERTION(aAnimation, "Should not run animation that hasn't started yet on the compositor"); if (!aAnimation->FillsBackwards()) { // No animation data. return -1; } currentIterationCount = 0.0; } else { dispatchStartOrIteration = aAnimation && !aAnimation->IsPaused(); } } // Set |positionInIteration| to the position from 0% to 100% along // the keyframes. NS_ABORT_IF_FALSE(currentIterationCount >= 0.0, "must be positive"); double whichIteration = floor(currentIterationCount); if (whichIteration == aIterationCount && whichIteration != 0.0) { // When the animation's iteration count is an integer (as it // normally is), we need to end at 100% of its last iteration // rather than 0% of the next one (unless it's zero). whichIteration -= 1.0; } double positionInIteration = currentIterationCount - whichIteration; bool thisIterationReverse = false; switch (aDirection) { case NS_STYLE_ANIMATION_DIRECTION_NORMAL: thisIterationReverse = false; break; case NS_STYLE_ANIMATION_DIRECTION_REVERSE: thisIterationReverse = true; break; case NS_STYLE_ANIMATION_DIRECTION_ALTERNATE: // uint64_t has more integer precision than double does, so if // whichIteration is that large, we've already lost and we're just // guessing. But the animation is presumably oscillating so fast // it doesn't matter anyway. thisIterationReverse = (uint64_t(whichIteration) & 1) == 1; break; case NS_STYLE_ANIMATION_DIRECTION_ALTERNATE_REVERSE: // see as previous case thisIterationReverse = (uint64_t(whichIteration) & 1) == 0; break; } if (thisIterationReverse) { positionInIteration = 1.0 - positionInIteration; } // Dispatch 'animationstart' or 'animationiteration' when needed. if (aAnimation && dispatchStartOrIteration && whichIteration != aAnimation->mLastNotification) { // Notify 'animationstart' even if a negative delay puts us // past the first iteration. // Note that when somebody changes the animation-duration // dynamically, this will fire an extra iteration event // immediately in many cases. It's not clear to me if that's the // right thing to do. uint32_t message = aAnimation->mLastNotification == ElementAnimation::LAST_NOTIFICATION_NONE ? NS_ANIMATION_START : NS_ANIMATION_ITERATION; aAnimation->mLastNotification = whichIteration; AnimationEventInfo ei(aEa->mElement, aAnimation->mName, message, aElapsedDuration, aEa->PseudoElement()); aEventsToDispatch->AppendElement(ei); } return positionInIteration; } void ElementAnimations::EnsureStyleRuleFor(TimeStamp aRefreshTime, EventArray& aEventsToDispatch, bool aIsThrottled) { if (!mNeedsRefreshes) { mStyleRuleRefreshTime = aRefreshTime; return; } // If we're performing animations on the compositor thread, then we can skip // most of the work in this method. But even if we are throttled, then we // have to do the work if an animation is ending in order to get correct end // of animation behaviour (the styles of the animation disappear, or the fill // mode behaviour). This loop checks for any finishing animations and forces // the style recalculation if we find any. if (aIsThrottled) { for (uint32_t animIdx = mAnimations.Length(); animIdx-- != 0; ) { ElementAnimation &anim = mAnimations[animIdx]; if (anim.mProperties.Length() == 0 || anim.mIterationDuration.ToMilliseconds() <= 0.0) { continue; } uint32_t oldLastNotification = anim.mLastNotification; // We need to call GetPositionInIteration here to populate // aEventsToDispatch. // The ElapsedDurationAt() call here handles pausing. But: // FIXME: avoid recalculating every time when paused. GetPositionInIteration(anim.ElapsedDurationAt(aRefreshTime), anim.mIterationDuration, anim.mIterationCount, anim.mDirection, &anim, this, &aEventsToDispatch); // GetPositionInIteration just adjusted mLastNotification; check // its new value against the value before we called // GetPositionInIteration. // XXX We shouldn't really be using mLastNotification as a general // indicator that the animation has finished, it should be reserved for // events. If we use it differently in the future this use might need // changing. if (anim.mLastNotification == ElementAnimation::LAST_NOTIFICATION_END && anim.mLastNotification != oldLastNotification) { aIsThrottled = false; break; } } } if (aIsThrottled) { return; } // mStyleRule may be null and valid, if we have no style to apply. if (mStyleRuleRefreshTime.IsNull() || mStyleRuleRefreshTime != aRefreshTime) { mStyleRuleRefreshTime = aRefreshTime; mStyleRule = nullptr; // We'll set mNeedsRefreshes to true below in all cases where we need them. mNeedsRefreshes = false; // FIXME(spec): assume that properties in higher animations override // those in lower ones. // Therefore, we iterate from last animation to first. nsCSSPropertySet properties; for (uint32_t animIdx = mAnimations.Length(); animIdx-- != 0; ) { ElementAnimation &anim = mAnimations[animIdx]; if (anim.mProperties.Length() == 0 || anim.mIterationDuration.ToMilliseconds() <= 0.0) { // No animation data. continue; } // The ElapsedDurationAt() call here handles pausing. But: // FIXME: avoid recalculating every time when paused. double positionInIteration = GetPositionInIteration(anim.ElapsedDurationAt(aRefreshTime), anim.mIterationDuration, anim.mIterationCount, anim.mDirection, &anim, this, &aEventsToDispatch); // The position is -1 when we don't have fill data for the current time, // so we shouldn't animate. if (positionInIteration == -1) continue; NS_ABORT_IF_FALSE(0.0 <= positionInIteration && positionInIteration <= 1.0, "position should be in [0-1]"); for (uint32_t propIdx = 0, propEnd = anim.mProperties.Length(); propIdx != propEnd; ++propIdx) { const AnimationProperty &prop = anim.mProperties[propIdx]; NS_ABORT_IF_FALSE(prop.mSegments[0].mFromKey == 0.0, "incorrect first from key"); NS_ABORT_IF_FALSE(prop.mSegments[prop.mSegments.Length() - 1].mToKey == 1.0, "incorrect last to key"); if (properties.HasProperty(prop.mProperty)) { // A later animation already set this property. continue; } properties.AddProperty(prop.mProperty); NS_ABORT_IF_FALSE(prop.mSegments.Length() > 0, "property should not be in animations if it " "has no segments"); // FIXME: Maybe cache the current segment? const AnimationPropertySegment *segment = prop.mSegments.Elements(), *segmentEnd = segment + prop.mSegments.Length(); while (segment->mToKey < positionInIteration) { NS_ABORT_IF_FALSE(segment->mFromKey < segment->mToKey, "incorrect keys"); ++segment; if (segment == segmentEnd) { NS_ABORT_IF_FALSE(false, "incorrect positionInIteration"); break; // in order to continue in outer loop (just below) } NS_ABORT_IF_FALSE(segment->mFromKey == (segment-1)->mToKey, "incorrect keys"); } if (segment == segmentEnd) { continue; } NS_ABORT_IF_FALSE(segment->mFromKey < segment->mToKey, "incorrect keys"); NS_ABORT_IF_FALSE(segment >= prop.mSegments.Elements() && size_t(segment - prop.mSegments.Elements()) < prop.mSegments.Length(), "out of array bounds"); if (!mStyleRule) { // Allocate the style rule now that we know we have animation data. mStyleRule = new css::AnimValuesStyleRule(); } double positionInSegment = (positionInIteration - segment->mFromKey) / (segment->mToKey - segment->mFromKey); double valuePosition = segment->mTimingFunction.GetValue(positionInSegment); nsStyleAnimation::Value *val = mStyleRule->AddEmptyValue(prop.mProperty); #ifdef DEBUG bool result = #endif nsStyleAnimation::Interpolate(prop.mProperty, segment->mFromValue, segment->mToValue, valuePosition, *val); NS_ABORT_IF_FALSE(result, "interpolate must succeed now"); } } } } bool ElementAnimation::IsRunningAt(TimeStamp aTime) const { if (IsPaused()) { return false; } double iterationsElapsed = ElapsedDurationAt(aTime) / mIterationDuration; return 0.0 <= iterationsElapsed && iterationsElapsed < mIterationCount; } bool ElementAnimation::HasAnimationOfProperty(nsCSSProperty aProperty) const { for (uint32_t propIdx = 0, propEnd = mProperties.Length(); propIdx != propEnd; ++propIdx) { if (aProperty == mProperties[propIdx].mProperty) { return true; } } return false; } bool ElementAnimations::HasAnimationOfProperty(nsCSSProperty aProperty) const { for (uint32_t animIdx = mAnimations.Length(); animIdx-- != 0; ) { const ElementAnimation &anim = mAnimations[animIdx]; if (anim.HasAnimationOfProperty(aProperty)) { return true; } } return false; } bool ElementAnimations::CanPerformOnCompositorThread(CanAnimateFlags aFlags) const { nsIFrame* frame = mElement->GetPrimaryFrame(); if (!frame) { return false; } if (mElementProperty != nsGkAtoms::animationsProperty) { if (nsLayoutUtils::IsAnimationLoggingEnabled()) { nsCString message; message.AppendLiteral("Gecko bug: Async animation of pseudoelements not supported. See bug 771367 ("); message.Append(nsAtomCString(mElementProperty)); message.AppendLiteral(")"); LogAsyncAnimationFailure(message, mElement); } return false; } TimeStamp now = frame->PresContext()->RefreshDriver()->MostRecentRefresh(); for (uint32_t animIdx = mAnimations.Length(); animIdx-- != 0; ) { const ElementAnimation& anim = mAnimations[animIdx]; for (uint32_t propIdx = 0, propEnd = anim.mProperties.Length(); propIdx != propEnd; ++propIdx) { if (IsGeometricProperty(anim.mProperties[propIdx].mProperty) && anim.IsRunningAt(now)) { aFlags = CanAnimateFlags(aFlags | CanAnimate_HasGeometricProperty); break; } } } bool hasOpacity = false; bool hasTransform = false; for (uint32_t animIdx = mAnimations.Length(); animIdx-- != 0; ) { const ElementAnimation& anim = mAnimations[animIdx]; if (anim.mIterationDuration.ToMilliseconds() <= 0.0) { // No animation data continue; } for (uint32_t propIdx = 0, propEnd = anim.mProperties.Length(); propIdx != propEnd; ++propIdx) { const AnimationProperty& prop = anim.mProperties[propIdx]; if (!CanAnimatePropertyOnCompositor(mElement, prop.mProperty, aFlags)) { return false; } if (prop.mProperty == eCSSProperty_opacity) { hasOpacity = true; } else if (prop.mProperty == eCSSProperty_transform) { hasTransform = true; } } } // This animation can be done on the compositor. Mark the frame as active, in // case we are able to throttle this animation. if (hasOpacity) { frame->MarkLayersActive(nsChangeHint_UpdateOpacityLayer); } if (hasTransform) { frame->MarkLayersActive(nsChangeHint_UpdateTransformLayer); } return true; } ElementAnimations* nsAnimationManager::GetElementAnimations(dom::Element *aElement, nsCSSPseudoElements::Type aPseudoType, bool aCreateIfNeeded) { if (!aCreateIfNeeded && PR_CLIST_IS_EMPTY(&mElementData)) { // Early return for the most common case. return nullptr; } nsIAtom *propName; if (aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement) { propName = nsGkAtoms::animationsProperty; } else if (aPseudoType == nsCSSPseudoElements::ePseudo_before) { propName = nsGkAtoms::animationsOfBeforeProperty; } else if (aPseudoType == nsCSSPseudoElements::ePseudo_after) { propName = nsGkAtoms::animationsOfAfterProperty; } else { NS_ASSERTION(!aCreateIfNeeded, "should never try to create transitions for pseudo " "other than :before or :after"); return nullptr; } ElementAnimations *ea = static_cast( aElement->GetProperty(propName)); if (!ea && aCreateIfNeeded) { // FIXME: Consider arena-allocating? ea = new ElementAnimations(aElement, propName, this); nsresult rv = aElement->SetProperty(propName, ea, ElementAnimationsPropertyDtor, false); if (NS_FAILED(rv)) { NS_WARNING("SetProperty failed"); delete ea; return nullptr; } if (propName == nsGkAtoms::animationsProperty) { aElement->SetMayHaveAnimations(); } AddElementData(ea); } return ea; } void nsAnimationManager::EnsureStyleRuleFor(ElementAnimations* aET) { aET->EnsureStyleRuleFor(mPresContext->RefreshDriver()->MostRecentRefresh(), mPendingEvents, false); } /* virtual */ void nsAnimationManager::RulesMatching(ElementRuleProcessorData* aData) { NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext, "pres context mismatch"); nsIStyleRule *rule = GetAnimationRule(aData->mElement, nsCSSPseudoElements::ePseudo_NotPseudoElement); if (rule) { aData->mRuleWalker->Forward(rule); } } /* virtual */ void nsAnimationManager::RulesMatching(PseudoElementRuleProcessorData* aData) { NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext, "pres context mismatch"); if (aData->mPseudoType != nsCSSPseudoElements::ePseudo_before && aData->mPseudoType != nsCSSPseudoElements::ePseudo_after) { return; } // FIXME: Do we really want to be the only thing keeping a // pseudo-element alive? I *think* the non-animation restyle should // handle that, but should add a test. nsIStyleRule *rule = GetAnimationRule(aData->mElement, aData->mPseudoType); if (rule) { aData->mRuleWalker->Forward(rule); } } /* virtual */ void nsAnimationManager::RulesMatching(AnonBoxRuleProcessorData* aData) { } #ifdef MOZ_XUL /* virtual */ void nsAnimationManager::RulesMatching(XULTreeRuleProcessorData* aData) { } #endif /* virtual */ size_t nsAnimationManager::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { return CommonAnimationManager::SizeOfExcludingThis(aMallocSizeOf); // Measurement of the following members may be added later if DMD finds it is // worthwhile: // - mKeyframesRules // - mPendingEvents } /* virtual */ size_t nsAnimationManager::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } nsIStyleRule* nsAnimationManager::CheckAnimationRule(nsStyleContext* aStyleContext, mozilla::dom::Element* aElement) { if (!mPresContext->IsProcessingAnimationStyleChange()) { if (!mPresContext->IsDynamic()) { // For print or print preview, ignore animations. return nullptr; } // Everything that causes our animation data to change triggers a // style change, which in turn triggers a non-animation restyle. // Likewise, when we initially construct frames, we're not in a // style change, but also not in an animation restyle. const nsStyleDisplay *disp = aStyleContext->StyleDisplay(); ElementAnimations *ea = GetElementAnimations(aElement, aStyleContext->GetPseudoType(), false); if (!ea && disp->mAnimationNameCount == 1 && disp->mAnimations[0].GetName().IsEmpty()) { return nullptr; } // build the animations list InfallibleTArray newAnimations; BuildAnimations(aStyleContext, newAnimations); if (newAnimations.IsEmpty()) { if (ea) { ea->Destroy(); } return nullptr; } TimeStamp refreshTime = mPresContext->RefreshDriver()->MostRecentRefresh(); if (ea) { ea->mStyleRule = nullptr; ea->mStyleRuleRefreshTime = TimeStamp(); ea->UpdateAnimationGeneration(mPresContext); // Copy over the start times and (if still paused) pause starts // for each animation (matching on name only) that was also in the // old list of animations. // This means that we honor dynamic changes, which isn't what the // spec says to do, but WebKit seems to honor at least some of // them. See // http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html // In order to honor what the spec said, we'd copy more data over // (or potentially optimize BuildAnimations to avoid rebuilding it // in the first place). if (!ea->mAnimations.IsEmpty()) { for (uint32_t newIdx = 0, newEnd = newAnimations.Length(); newIdx != newEnd; ++newIdx) { ElementAnimation *newAnim = &newAnimations[newIdx]; // Find the matching animation with this name in the old list // of animations. Because of this code, they must all have // the same start time, though they might differ in pause // state. So if a page uses multiple copies of the same // animation in one element's animation list, and gives them // different pause states, they, well, get what they deserve. // We'll use the last one since it's more likely to be the one // doing something. const ElementAnimation *oldAnim = nullptr; for (uint32_t oldIdx = ea->mAnimations.Length(); oldIdx-- != 0; ) { const ElementAnimation *a = &ea->mAnimations[oldIdx]; if (a->mName == newAnim->mName) { oldAnim = a; break; } } if (!oldAnim) { continue; } newAnim->mStartTime = oldAnim->mStartTime; newAnim->mLastNotification = oldAnim->mLastNotification; if (oldAnim->IsPaused()) { if (newAnim->IsPaused()) { // Copy pause start just like start time. newAnim->mPauseStart = oldAnim->mPauseStart; } else { // Handle change in pause state by adjusting start // time to unpause. newAnim->mStartTime += refreshTime - oldAnim->mPauseStart; } } } } } else { ea = GetElementAnimations(aElement, aStyleContext->GetPseudoType(), true); } ea->mAnimations.SwapElements(newAnimations); ea->mNeedsRefreshes = true; ea->EnsureStyleRuleFor(refreshTime, mPendingEvents, false); // We don't actually dispatch the mPendingEvents now. We'll either // dispatch them the next time we get a refresh driver notification // or the next time somebody calls // nsPresShell::FlushPendingNotifications. if (!mPendingEvents.IsEmpty()) { mPresContext->Document()->SetNeedStyleFlush(); } } return GetAnimationRule(aElement, aStyleContext->GetPseudoType()); } class PercentageHashKey : public PLDHashEntryHdr { public: typedef const float& KeyType; typedef const float* KeyTypePointer; PercentageHashKey(KeyTypePointer aKey) : mValue(*aKey) { } PercentageHashKey(const PercentageHashKey& toCopy) : mValue(toCopy.mValue) { } ~PercentageHashKey() { } KeyType GetKey() const { return mValue; } bool KeyEquals(KeyTypePointer aKey) const { return *aKey == mValue; } static KeyTypePointer KeyToPointer(KeyType aKey) { return &aKey; } static PLDHashNumber HashKey(KeyTypePointer aKey) { MOZ_STATIC_ASSERT(sizeof(PLDHashNumber) == sizeof(uint32_t), "this hash function assumes PLDHashNumber is uint32_t"); MOZ_STATIC_ASSERT(PLDHashNumber(-1) > PLDHashNumber(0), "this hash function assumes PLDHashNumber is uint32_t"); float key = *aKey; NS_ABORT_IF_FALSE(0.0f <= key && key <= 1.0f, "out of range"); return PLDHashNumber(key * UINT32_MAX); } enum { ALLOW_MEMMOVE = true }; private: const float mValue; }; struct KeyframeData { float mKey; uint32_t mIndex; // store original order since sort algorithm is not stable nsCSSKeyframeRule *mRule; }; struct KeyframeDataComparator { bool Equals(const KeyframeData& A, const KeyframeData& B) const { return A.mKey == B.mKey && A.mIndex == B.mIndex; } bool LessThan(const KeyframeData& A, const KeyframeData& B) const { return A.mKey < B.mKey || (A.mKey == B.mKey && A.mIndex < B.mIndex); } }; class ResolvedStyleCache { public: ResolvedStyleCache() { mCache.Init(16); // FIXME: make infallible! } nsStyleContext* Get(nsPresContext *aPresContext, nsStyleContext *aParentStyleContext, nsCSSKeyframeRule *aKeyframe); private: nsRefPtrHashtable, nsStyleContext> mCache; }; nsStyleContext* ResolvedStyleCache::Get(nsPresContext *aPresContext, nsStyleContext *aParentStyleContext, nsCSSKeyframeRule *aKeyframe) { // FIXME (spec): The css3-animations spec isn't very clear about how // properties are resolved when they have values that depend on other // properties (e.g., values in 'em'). I presume that they're resolved // relative to the other styles of the element. The question is // whether they are resolved relative to other animations: I assume // that they're not, since that would prevent us from caching a lot of // data that we'd really like to cache (in particular, the // nsStyleAnimation::Value values in AnimationPropertySegment). nsStyleContext *result = mCache.GetWeak(aKeyframe); if (!result) { nsCOMArray rules; rules.AppendObject(aKeyframe); nsRefPtr resultStrong = aPresContext->StyleSet()-> ResolveStyleByAddingRules(aParentStyleContext, rules); mCache.Put(aKeyframe, resultStrong); result = resultStrong; } return result; } void nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext, InfallibleTArray& aAnimations) { NS_ABORT_IF_FALSE(aAnimations.IsEmpty(), "expect empty array"); ResolvedStyleCache resolvedStyles; const nsStyleDisplay *disp = aStyleContext->StyleDisplay(); TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh(); for (uint32_t animIdx = 0, animEnd = disp->mAnimationNameCount; animIdx != animEnd; ++animIdx) { const nsAnimation& aSrc = disp->mAnimations[animIdx]; ElementAnimation& aDest = *aAnimations.AppendElement(); aDest.mName = aSrc.GetName(); aDest.mIterationCount = aSrc.GetIterationCount(); aDest.mDirection = aSrc.GetDirection(); aDest.mFillMode = aSrc.GetFillMode(); aDest.mPlayState = aSrc.GetPlayState(); aDest.mDelay = TimeDuration::FromMilliseconds(aSrc.GetDelay()); aDest.mStartTime = now; if (aDest.IsPaused()) { aDest.mPauseStart = now; } else { aDest.mPauseStart = TimeStamp(); } aDest.mIterationDuration = TimeDuration::FromMilliseconds(aSrc.GetDuration()); nsCSSKeyframesRule *rule = KeyframesRuleFor(aDest.mName); if (!rule) { // no segments continue; } // While current drafts of css3-animations say that later keyframes // with the same key entirely replace earlier ones (no cascading), // this is a bad idea and contradictory to the rest of CSS. So // we're going to keep all the keyframes for each key and then do // the replacement on a per-property basis rather than a per-rule // basis, just like everything else in CSS. AutoInfallibleTArray sortedKeyframes; for (uint32_t ruleIdx = 0, ruleEnd = rule->StyleRuleCount(); ruleIdx != ruleEnd; ++ruleIdx) { css::Rule* cssRule = rule->GetStyleRuleAt(ruleIdx); NS_ABORT_IF_FALSE(cssRule, "must have rule"); NS_ABORT_IF_FALSE(cssRule->GetType() == css::Rule::KEYFRAME_RULE, "must be keyframe rule"); nsCSSKeyframeRule *kfRule = static_cast(cssRule); const nsTArray &keys = kfRule->GetKeys(); for (uint32_t keyIdx = 0, keyEnd = keys.Length(); keyIdx != keyEnd; ++keyIdx) { float key = keys[keyIdx]; // FIXME (spec): The spec doesn't say what to do with // out-of-range keyframes. We'll ignore them. // (And PercentageHashKey currently assumes we either ignore or // clamp them.) if (0.0f <= key && key <= 1.0f) { KeyframeData *data = sortedKeyframes.AppendElement(); data->mKey = key; data->mIndex = ruleIdx; data->mRule = kfRule; } } } sortedKeyframes.Sort(KeyframeDataComparator()); if (sortedKeyframes.Length() == 0) { // no segments continue; } // Record the properties that are present in any keyframe rules we // are using. nsCSSPropertySet properties; for (uint32_t kfIdx = 0, kfEnd = sortedKeyframes.Length(); kfIdx != kfEnd; ++kfIdx) { css::Declaration *decl = sortedKeyframes[kfIdx].mRule->Declaration(); for (uint32_t propIdx = 0, propEnd = decl->Count(); propIdx != propEnd; ++propIdx) { properties.AddProperty(decl->OrderValueAt(propIdx)); } } for (nsCSSProperty prop = nsCSSProperty(0); prop < eCSSProperty_COUNT_no_shorthands; prop = nsCSSProperty(prop + 1)) { if (!properties.HasProperty(prop) || nsCSSProps::kAnimTypeTable[prop] == eStyleAnimType_None) { continue; } // Build a list of the keyframes to use for this property. This // means we need every keyframe with the property in it, except // for those keyframes where a later keyframe with the *same key* // also has the property. AutoInfallibleTArray keyframesWithProperty; float lastKey = 100.0f; // an invalid key for (uint32_t kfIdx = 0, kfEnd = sortedKeyframes.Length(); kfIdx != kfEnd; ++kfIdx) { KeyframeData &kf = sortedKeyframes[kfIdx]; if (!kf.mRule->Declaration()->HasProperty(prop)) { continue; } if (kf.mKey == lastKey) { // Replace previous occurrence of same key. keyframesWithProperty[keyframesWithProperty.Length() - 1] = kfIdx; } else { keyframesWithProperty.AppendElement(kfIdx); } lastKey = kf.mKey; } AnimationProperty &propData = *aDest.mProperties.AppendElement(); propData.mProperty = prop; KeyframeData *fromKeyframe = nullptr; nsRefPtr fromContext; bool interpolated = true; for (uint32_t wpIdx = 0, wpEnd = keyframesWithProperty.Length(); wpIdx != wpEnd; ++wpIdx) { uint32_t kfIdx = keyframesWithProperty[wpIdx]; KeyframeData &toKeyframe = sortedKeyframes[kfIdx]; nsRefPtr toContext = resolvedStyles.Get(mPresContext, aStyleContext, toKeyframe.mRule); if (fromKeyframe) { interpolated = interpolated && BuildSegment(propData.mSegments, prop, aSrc, fromKeyframe->mKey, fromContext, fromKeyframe->mRule->Declaration(), toKeyframe.mKey, toContext); } else { if (toKeyframe.mKey != 0.0f) { // There's no data for this property at 0%, so use the // cascaded value above us. interpolated = interpolated && BuildSegment(propData.mSegments, prop, aSrc, 0.0f, aStyleContext, nullptr, toKeyframe.mKey, toContext); } } fromContext = toContext; fromKeyframe = &toKeyframe; } if (fromKeyframe->mKey != 1.0f) { // There's no data for this property at 100%, so use the // cascaded value above us. interpolated = interpolated && BuildSegment(propData.mSegments, prop, aSrc, fromKeyframe->mKey, fromContext, fromKeyframe->mRule->Declaration(), 1.0f, aStyleContext); } // If we failed to build any segments due to inability to // interpolate, remove the property from the animation. (It's not // clear if this is the right thing to do -- we could run some of // the segments, but it's really not clear whether we should skip // values (which?) or skip segments, so best to skip the whole // thing for now.) if (!interpolated) { aDest.mProperties.RemoveElementAt(aDest.mProperties.Length() - 1); } } } } bool nsAnimationManager::BuildSegment(InfallibleTArray& aSegments, nsCSSProperty aProperty, const nsAnimation& aAnimation, float aFromKey, nsStyleContext* aFromContext, mozilla::css::Declaration* aFromDeclaration, float aToKey, nsStyleContext* aToContext) { nsStyleAnimation::Value fromValue, toValue, dummyValue; if (!ExtractComputedValueForTransition(aProperty, aFromContext, fromValue) || !ExtractComputedValueForTransition(aProperty, aToContext, toValue) || // Check that we can interpolate between these values // (If this is ever a performance problem, we could add a // CanInterpolate method, but it seems fine for now.) !nsStyleAnimation::Interpolate(aProperty, fromValue, toValue, 0.5, dummyValue)) { return false; } AnimationPropertySegment &segment = *aSegments.AppendElement(); segment.mFromValue = fromValue; segment.mToValue = toValue; segment.mFromKey = aFromKey; segment.mToKey = aToKey; const nsTimingFunction *tf; if (aFromDeclaration && aFromDeclaration->HasProperty(eCSSProperty_animation_timing_function)) { tf = &aFromContext->StyleDisplay()->mAnimations[0].GetTimingFunction(); } else { tf = &aAnimation.GetTimingFunction(); } segment.mTimingFunction.Init(*tf); return true; } nsIStyleRule* nsAnimationManager::GetAnimationRule(mozilla::dom::Element* aElement, nsCSSPseudoElements::Type aPseudoType) { NS_ABORT_IF_FALSE( aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement || aPseudoType == nsCSSPseudoElements::ePseudo_before || aPseudoType == nsCSSPseudoElements::ePseudo_after, "forbidden pseudo type"); if (!mPresContext->IsDynamic()) { // For print or print preview, ignore animations. return nullptr; } ElementAnimations *ea = GetElementAnimations(aElement, aPseudoType, false); if (!ea) { return nullptr; } if (mPresContext->IsProcessingRestyles() && !mPresContext->IsProcessingAnimationStyleChange()) { // During the non-animation part of processing restyles, we don't // add the animation rule. if (ea->mStyleRule) { ea->PostRestyleForAnimation(mPresContext); } return nullptr; } NS_WARN_IF_FALSE(ea->mStyleRuleRefreshTime == mPresContext->RefreshDriver()->MostRecentRefresh(), "should already have refreshed style rule"); return ea->mStyleRule; } /* virtual */ void nsAnimationManager::WillRefresh(mozilla::TimeStamp aTime) { NS_ABORT_IF_FALSE(mPresContext, "refresh driver should not notify additional observers " "after pres context has been destroyed"); if (!mPresContext->GetPresShell()) { // Someone might be keeping mPresContext alive past the point // where it has been torn down; don't bother doing anything in // this case. But do get rid of all our transitions so we stop // triggering refreshes. RemoveAllElementData(); return; } FlushAnimations(Can_Throttle); } void nsAnimationManager::FlushAnimations(FlushFlags aFlags) { // FIXME: check that there's at least one style rule that's not // in its "done" state, and if there isn't, remove ourselves from // the refresh driver (but leave the animations!). TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh(); bool didThrottle = false; for (PRCList *l = PR_LIST_HEAD(&mElementData); l != &mElementData; l = PR_NEXT_LINK(l)) { ElementAnimations *ea = static_cast(l); bool canThrottleTick = aFlags == Can_Throttle && ea->CanPerformOnCompositorThread( CommonElementAnimationData::CanAnimateFlags(0)) && ea->CanThrottleAnimation(now); nsRefPtr oldStyleRule = ea->mStyleRule; ea->EnsureStyleRuleFor(now, mPendingEvents, canThrottleTick); if (oldStyleRule != ea->mStyleRule) { ea->PostRestyleForAnimation(mPresContext); } else { didThrottle = true; } } if (didThrottle) { mPresContext->Document()->SetNeedStyleFlush(); } DispatchEvents(); // may destroy us } void nsAnimationManager::DoDispatchEvents() { EventArray events; mPendingEvents.SwapElements(events); for (uint32_t i = 0, i_end = events.Length(); i < i_end; ++i) { AnimationEventInfo &info = events[i]; nsEventDispatcher::Dispatch(info.mElement, mPresContext, &info.mEvent); if (!mPresContext) { break; } } } nsCSSKeyframesRule* nsAnimationManager::KeyframesRuleFor(const nsSubstring& aName) { if (mKeyframesListIsDirty) { mKeyframesListIsDirty = false; nsTArray rules; mPresContext->StyleSet()->AppendKeyframesRules(mPresContext, rules); // Per css3-animations, the last @keyframes rule specified wins. mKeyframesRules.Clear(); for (uint32_t i = 0, i_end = rules.Length(); i != i_end; ++i) { nsCSSKeyframesRule *rule = rules[i]; mKeyframesRules.Put(rule->GetName(), rule); } } return mKeyframesRules.Get(aName); }