/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DrawTargetSkia.h" #include "SourceSurfaceCairo.h" #include "SourceSurfaceSkia.h" #include "ScaledFontBase.h" #include "ScaledFontCairo.h" #include "skia/SkGpuDevice.h" #include "skia/SkBitmapDevice.h" #include "FilterNodeSoftware.h" #ifdef USE_SKIA_GPU #include "skia/SkGpuDevice.h" #include "skia/GrGLInterface.h" #endif #include "skia/SkTypeface.h" #include "skia/SkGradientShader.h" #include "skia/SkBlurDrawLooper.h" #include "skia/SkBlurMaskFilter.h" #include "skia/SkColorFilter.h" #include "skia/SkDropShadowImageFilter.h" #include "skia/SkLayerRasterizer.h" #include "skia/SkLayerDrawLooper.h" #include "skia/SkDashPathEffect.h" #include "Logging.h" #include "HelpersSkia.h" #include "Tools.h" #include "DataSurfaceHelpers.h" #include namespace mozilla { namespace gfx { class GradientStopsSkia : public GradientStops { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStopsSkia) GradientStopsSkia(const std::vector& aStops, uint32_t aNumStops, ExtendMode aExtendMode) : mCount(aNumStops) , mExtendMode(aExtendMode) { if (mCount == 0) { return; } // Skia gradients always require a stop at 0.0 and 1.0, insert these if // we don't have them. uint32_t shift = 0; if (aStops[0].offset != 0) { mCount++; shift = 1; } if (aStops[aNumStops-1].offset != 1) { mCount++; } mColors.resize(mCount); mPositions.resize(mCount); if (aStops[0].offset != 0) { mColors[0] = ColorToSkColor(aStops[0].color, 1.0); mPositions[0] = 0; } for (uint32_t i = 0; i < aNumStops; i++) { mColors[i + shift] = ColorToSkColor(aStops[i].color, 1.0); mPositions[i + shift] = SkFloatToScalar(aStops[i].offset); } if (aStops[aNumStops-1].offset != 1) { mColors[mCount-1] = ColorToSkColor(aStops[aNumStops-1].color, 1.0); mPositions[mCount-1] = SK_Scalar1; } } BackendType GetBackendType() const { return BackendType::SKIA; } std::vector mColors; std::vector mPositions; int mCount; ExtendMode mExtendMode; }; /** * When constructing a temporary SkBitmap via GetBitmapForSurface, we may also * have to construct a temporary DataSourceSurface, which must live as long as * the SkBitmap. So we return a pair of the SkBitmap and the (optional) * temporary surface. */ struct TempBitmap { SkBitmap mBitmap; RefPtr mTmpSurface; }; static TempBitmap GetBitmapForSurface(SourceSurface* aSurface) { TempBitmap result; if (aSurface->GetType() == SurfaceType::SKIA) { result.mBitmap = static_cast(aSurface)->GetBitmap(); return result; } RefPtr surf = aSurface->GetDataSurface(); if (!surf) { MOZ_CRASH("Non-skia SourceSurfaces need to be DataSourceSurfaces"); } result.mBitmap.setConfig(GfxFormatToSkiaConfig(surf->GetFormat()), surf->GetSize().width, surf->GetSize().height, surf->Stride()); result.mBitmap.setPixels(surf->GetData()); result.mTmpSurface = surf.forget(); return result; } DrawTargetSkia::DrawTargetSkia() : mTexture(0), mSnapshot(nullptr) { } DrawTargetSkia::~DrawTargetSkia() { } TemporaryRef DrawTargetSkia::Snapshot() { RefPtr snapshot = mSnapshot; if (!snapshot) { snapshot = new SourceSurfaceSkia(); mSnapshot = snapshot; if (!snapshot->InitFromCanvas(mCanvas.get(), mFormat, this)) return nullptr; } return snapshot.forget(); } static void SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, TempBitmap& aTmpBitmap, Float aAlpha = 1.0) { switch (aPattern.GetType()) { case PatternType::COLOR: { Color color = static_cast(aPattern).mColor; aPaint.setColor(ColorToSkColor(color, aAlpha)); break; } case PatternType::LINEAR_GRADIENT: { const LinearGradientPattern& pat = static_cast(aPattern); GradientStopsSkia *stops = static_cast(pat.mStops.get()); SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode); if (stops->mCount >= 2) { SkPoint points[2]; points[0] = SkPoint::Make(SkFloatToScalar(pat.mBegin.x), SkFloatToScalar(pat.mBegin.y)); points[1] = SkPoint::Make(SkFloatToScalar(pat.mEnd.x), SkFloatToScalar(pat.mEnd.y)); SkShader* shader = SkGradientShader::CreateLinear(points, &stops->mColors.front(), &stops->mPositions.front(), stops->mCount, mode); if (shader) { SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); shader->setLocalMatrix(mat); SkSafeUnref(aPaint.setShader(shader)); } } else { aPaint.setColor(SkColorSetARGB(0, 0, 0, 0)); } break; } case PatternType::RADIAL_GRADIENT: { const RadialGradientPattern& pat = static_cast(aPattern); GradientStopsSkia *stops = static_cast(pat.mStops.get()); SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode); if (stops->mCount >= 2) { SkPoint points[2]; points[0] = SkPoint::Make(SkFloatToScalar(pat.mCenter1.x), SkFloatToScalar(pat.mCenter1.y)); points[1] = SkPoint::Make(SkFloatToScalar(pat.mCenter2.x), SkFloatToScalar(pat.mCenter2.y)); SkShader* shader = SkGradientShader::CreateTwoPointConical(points[0], SkFloatToScalar(pat.mRadius1), points[1], SkFloatToScalar(pat.mRadius2), &stops->mColors.front(), &stops->mPositions.front(), stops->mCount, mode); if (shader) { SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); shader->setLocalMatrix(mat); SkSafeUnref(aPaint.setShader(shader)); } } else { aPaint.setColor(SkColorSetARGB(0, 0, 0, 0)); } break; } case PatternType::SURFACE: { const SurfacePattern& pat = static_cast(aPattern); aTmpBitmap = GetBitmapForSurface(pat.mSurface); const SkBitmap& bitmap = aTmpBitmap.mBitmap; SkShader::TileMode mode = ExtendModeToTileMode(pat.mExtendMode); SkShader* shader = SkShader::CreateBitmapShader(bitmap, mode, mode); SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); shader->setLocalMatrix(mat); SkSafeUnref(aPaint.setShader(shader)); if (pat.mFilter == Filter::POINT) { aPaint.setFilterLevel(SkPaint::kNone_FilterLevel); } break; } } } static inline Rect GetClipBounds(SkCanvas *aCanvas) { SkRect clipBounds; aCanvas->getClipBounds(&clipBounds); return SkRectToRect(clipBounds); } struct AutoPaintSetup { AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Pattern& aPattern, const Rect* aMaskBounds = nullptr) : mNeedsRestore(false), mAlpha(1.0) { Init(aCanvas, aOptions, aMaskBounds); SetPaintPattern(mPaint, aPattern, mTmpBitmap, mAlpha); } AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds = nullptr) : mNeedsRestore(false), mAlpha(1.0) { Init(aCanvas, aOptions, aMaskBounds); } ~AutoPaintSetup() { if (mNeedsRestore) { mCanvas->restore(); } } void Init(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds) { mPaint.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); mCanvas = aCanvas; //TODO: Can we set greyscale somehow? if (aOptions.mAntialiasMode != AntialiasMode::NONE) { mPaint.setAntiAlias(true); } else { mPaint.setAntiAlias(false); } Rect clipBounds = GetClipBounds(aCanvas); bool needsGroup = !IsOperatorBoundByMask(aOptions.mCompositionOp) && (!aMaskBounds || !aMaskBounds->Contains(clipBounds)); // TODO: We could skip the temporary for operator_source and just // clear the clip rect. The other operators would be harder // but could be worth it to skip pushing a group. if (needsGroup) { mPaint.setXfermodeMode(SkXfermode::kSrcOver_Mode); SkPaint temp; temp.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); temp.setAlpha(ColorFloatToByte(aOptions.mAlpha)); //TODO: Get a rect here mCanvas->saveLayer(nullptr, &temp); mNeedsRestore = true; } else { mPaint.setAlpha(ColorFloatToByte(aOptions.mAlpha)); mAlpha = aOptions.mAlpha; } mPaint.setFilterLevel(SkPaint::kLow_FilterLevel); } // TODO: Maybe add an operator overload to access this easier? SkPaint mPaint; TempBitmap mTmpBitmap; bool mNeedsRestore; SkCanvas* mCanvas; Float mAlpha; }; void DrawTargetSkia::Flush() { mCanvas->flush(); } void DrawTargetSkia::DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions, const DrawOptions &aOptions) { RefPtr dataSurface; if (!(aSurface->GetType() == SurfaceType::SKIA || aSurface->GetType() == SurfaceType::DATA)) { dataSurface = aSurface->GetDataSurface(); if (!dataSurface) { gfxDebug() << *this << ": DrawSurface() can't draw surface"; return; } aSurface = dataSurface.get(); } if (aSource.IsEmpty()) { return; } MarkChanged(); SkRect destRect = RectToSkRect(aDest); SkRect sourceRect = RectToSkRect(aSource); TempBitmap bitmap = GetBitmapForSurface(aSurface); AutoPaintSetup paint(mCanvas.get(), aOptions, &aDest); if (aSurfOptions.mFilter == Filter::POINT) { paint.mPaint.setFilterLevel(SkPaint::kNone_FilterLevel); } mCanvas->drawBitmapRectToRect(bitmap.mBitmap, &sourceRect, destRect, &paint.mPaint); } DrawTargetType DrawTargetSkia::GetType() const { #ifdef USE_SKIA_GPU if (mGrContext) { return DrawTargetType::HARDWARE_RASTER; } #endif return DrawTargetType::SOFTWARE_RASTER; } void DrawTargetSkia::DrawFilter(FilterNode *aNode, const Rect &aSourceRect, const Point &aDestPoint, const DrawOptions &aOptions) { FilterNodeSoftware* filter = static_cast(aNode); filter->Draw(this, aSourceRect, aDestPoint, aOptions); } void DrawTargetSkia::DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator) { if (!(aSurface->GetType() == SurfaceType::SKIA || aSurface->GetType() == SurfaceType::DATA)) { return; } MarkChanged(); mCanvas->save(SkCanvas::kMatrix_SaveFlag); mCanvas->resetMatrix(); TempBitmap bitmap = GetBitmapForSurface(aSurface); SkPaint paint; SkImageFilter* filter = SkDropShadowImageFilter::Create(aOffset.x, aOffset.y, aSigma, ColorToSkColor(aColor, 1.0)); paint.setImageFilter(filter); paint.setXfermodeMode(GfxOpToSkiaOp(aOperator)); mCanvas->drawBitmap(bitmap.mBitmap, aDest.x, aDest.y, &paint); mCanvas->restore(); } void DrawTargetSkia::FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions) { MarkChanged(); SkRect rect = RectToSkRect(aRect); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern, &aRect); mCanvas->drawRect(rect, paint.mPaint); } void DrawTargetSkia::Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { MarkChanged(); MOZ_ASSERT(aPath, "Null path"); if (aPath->GetBackendType() != BackendType::SKIA) { return; } const PathSkia *skiaPath = static_cast(aPath); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); } void DrawTargetSkia::StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawRect(RectToSkRect(aRect), paint.mPaint); } void DrawTargetSkia::StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawLine(SkFloatToScalar(aStart.x), SkFloatToScalar(aStart.y), SkFloatToScalar(aEnd.x), SkFloatToScalar(aEnd.y), paint.mPaint); } void DrawTargetSkia::Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions) { MarkChanged(); if (aPath->GetBackendType() != BackendType::SKIA) { return; } const PathSkia *skiaPath = static_cast(aPath); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); } void DrawTargetSkia::FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions, const GlyphRenderingOptions *aRenderingOptions) { if (aFont->GetType() != FontType::MAC && aFont->GetType() != FontType::SKIA && aFont->GetType() != FontType::GDI) { return; } MarkChanged(); ScaledFontBase* skiaFont = static_cast(aFont); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); paint.mPaint.setTypeface(skiaFont->GetSkTypeface()); paint.mPaint.setTextSize(SkFloatToScalar(skiaFont->mSize)); paint.mPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); if (aRenderingOptions && aRenderingOptions->GetType() == FontType::CAIRO) { switch (static_cast(aRenderingOptions)->GetHinting()) { case FontHinting::NONE: paint.mPaint.setHinting(SkPaint::kNo_Hinting); break; case FontHinting::LIGHT: paint.mPaint.setHinting(SkPaint::kSlight_Hinting); break; case FontHinting::NORMAL: paint.mPaint.setHinting(SkPaint::kNormal_Hinting); break; case FontHinting::FULL: paint.mPaint.setHinting(SkPaint::kFull_Hinting); break; } if (static_cast(aRenderingOptions)->GetAutoHinting()) { paint.mPaint.setAutohinted(true); } } else { paint.mPaint.setHinting(SkPaint::kNormal_Hinting); } std::vector indices; std::vector offsets; indices.resize(aBuffer.mNumGlyphs); offsets.resize(aBuffer.mNumGlyphs); for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) { indices[i] = aBuffer.mGlyphs[i].mIndex; offsets[i].fX = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.x); offsets[i].fY = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.y); } mCanvas->drawPosText(&indices.front(), aBuffer.mNumGlyphs*2, &offsets.front(), paint.mPaint); } void DrawTargetSkia::Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aSource); SkPaint maskPaint; TempBitmap tmpBitmap; SetPaintPattern(maskPaint, aMask, tmpBitmap); SkLayerRasterizer::Builder builder; builder.addLayer(maskPaint); SkAutoTUnref raster(builder.detachRasterizer()); paint.mPaint.setRasterizer(raster.get()); mCanvas->drawRect(SkRectCoveringWholeSurface(), paint.mPaint); } void DrawTargetSkia::MaskSurface(const Pattern &aSource, SourceSurface *aMask, Point aOffset, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aSource); TempBitmap bitmap = GetBitmapForSurface(aMask); if (bitmap.mBitmap.colorType() == kAlpha_8_SkColorType) { mCanvas->drawBitmap(bitmap.mBitmap, aOffset.x, aOffset.y, &paint.mPaint); } else { SkPaint maskPaint; TempBitmap tmpBitmap; SetPaintPattern(maskPaint, SurfacePattern(aMask, ExtendMode::CLAMP), tmpBitmap); SkMatrix transform = maskPaint.getShader()->getLocalMatrix(); transform.postTranslate(SkFloatToScalar(aOffset.x), SkFloatToScalar(aOffset.y)); maskPaint.getShader()->setLocalMatrix(transform); SkLayerRasterizer::Builder builder; builder.addLayer(maskPaint); SkAutoTUnref raster(builder.detachRasterizer()); paint.mPaint.setRasterizer(raster.get()); IntSize size = aMask->GetSize(); Rect rect = Rect(aOffset.x, aOffset.y, size.width, size.height); mCanvas->drawRect(RectToSkRect(rect), paint.mPaint); } } TemporaryRef DrawTargetSkia::CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const { RefPtr newSurf = new SourceSurfaceSkia(); if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) { gfxDebug() << *this << ": Failure to create source surface from data. Size: " << aSize; return nullptr; } return newSurf.forget(); } TemporaryRef DrawTargetSkia::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const { RefPtr target = new DrawTargetSkia(); if (!target->Init(aSize, aFormat)) { return nullptr; } return target.forget(); } bool DrawTargetSkia::UsingSkiaGPU() const { #ifdef USE_SKIA_GPU return !!mTexture; #else return false; #endif } TemporaryRef DrawTargetSkia::OptimizeSourceSurface(SourceSurface *aSurface) const { if (aSurface->GetType() == SurfaceType::SKIA) { return aSurface; } if (!UsingSkiaGPU()) { // If we're not using skia-gl then drawing doesn't require any // uploading, so any data surface is fine. Call GetDataSurface // to trigger any required readback so that it only happens // once. return aSurface->GetDataSurface(); } // If we are using skia-gl then we want to copy into a surface that // will cache the uploaded gl texture. RefPtr dataSurf = aSurface->GetDataSurface(); DataSourceSurface::MappedSurface map; if (!dataSurf->Map(DataSourceSurface::READ, &map)) { return nullptr; } RefPtr result = CreateSourceSurfaceFromData(map.mData, dataSurf->GetSize(), map.mStride, dataSurf->GetFormat()); dataSurf->Unmap(); return result.forget(); } TemporaryRef DrawTargetSkia::CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const { if (aSurface.mType == NativeSurfaceType::CAIRO_SURFACE) { if (aSurface.mSize.width <= 0 || aSurface.mSize.height <= 0) { gfxWarning() << "Can't create a SourceSurface without a valid size"; return nullptr; } cairo_surface_t* surf = static_cast(aSurface.mSurface); return new SourceSurfaceCairo(surf, aSurface.mSize, aSurface.mFormat); } return nullptr; } void DrawTargetSkia::CopySurface(SourceSurface *aSurface, const IntRect& aSourceRect, const IntPoint &aDestination) { //TODO: We could just use writePixels() here if the sourceRect is the entire source if (aSurface->GetType() != SurfaceType::SKIA && aSurface->GetType() != SurfaceType::DATA) { return; } MarkChanged(); TempBitmap bitmap = GetBitmapForSurface(aSurface); // This is a fast path that is disabled for now to mimimize risk if (false && !bitmap.mBitmap.getTexture() && mCanvas->getDevice()->config() == bitmap.mBitmap.config()) { SkBitmap bm(bitmap.mBitmap); bm.lockPixels(); if (bm.getPixels()) { SkImageInfo info = bm.info(); info.fWidth = aSourceRect.width; info.fHeight = aSourceRect.height; uint8_t* pixels = static_cast(bm.getPixels()); // adjust pixels for the source offset pixels += aSourceRect.x + aSourceRect.y*bm.rowBytes(); mCanvas->writePixels(info, pixels, bm.rowBytes(), aDestination.x, aDestination.y); return; } } mCanvas->save(); mCanvas->resetMatrix(); SkRect dest = IntRectToSkRect(IntRect(aDestination.x, aDestination.y, aSourceRect.width, aSourceRect.height)); SkIRect source = IntRectToSkIRect(aSourceRect); mCanvas->clipRect(dest, SkRegion::kReplace_Op); SkPaint paint; if (mCanvas->getDevice()->config() == SkBitmap::kRGB_565_Config) { // Set the xfermode to SOURCE_OVER to workaround // http://code.google.com/p/skia/issues/detail?id=628 // RGB565 is opaque so they're equivalent anyway paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); } else { paint.setXfermodeMode(SkXfermode::kSrc_Mode); } // drawBitmapRect with A8 bitmaps ends up doing a mask operation // so we need to clear before if (bitmap.mBitmap.config() == SkBitmap::kA8_Config) { SkPaint clearPaint; clearPaint.setColor(SkColorSetARGB(0, 0, 0, 0)); clearPaint.setXfermodeMode(SkXfermode::kSrc_Mode); mCanvas->drawPaint(clearPaint); } mCanvas->drawBitmapRect(bitmap.mBitmap, &source, dest, &paint); mCanvas->restore(); } bool DrawTargetSkia::Init(const IntSize &aSize, SurfaceFormat aFormat) { SkAlphaType alphaType = (aFormat == SurfaceFormat::B8G8R8X8) ? kOpaque_SkAlphaType : kPremul_SkAlphaType; SkImageInfo skiInfo = SkImageInfo::Make( aSize.width, aSize.height, GfxFormatToSkiaColorType(aFormat), alphaType); SkAutoTUnref device(SkBitmapDevice::Create(skiInfo)); if (!device) { return false; } SkBitmap bitmap = device->accessBitmap(true); if (!bitmap.allocPixels()) { return false; } bitmap.eraseARGB(0, 0, 0, 0); SkAutoTUnref canvas(new SkCanvas(device.get())); mSize = aSize; mCanvas = canvas.get(); mFormat = aFormat; return true; } #ifdef USE_SKIA_GPU bool DrawTargetSkia::InitWithGrContext(GrContext* aGrContext, const IntSize &aSize, SurfaceFormat aFormat) { MOZ_ASSERT(aGrContext, "null GrContext"); mGrContext = aGrContext; mSize = aSize; mFormat = aFormat; GrTextureDesc targetDescriptor; targetDescriptor.fFlags = kRenderTarget_GrTextureFlagBit; targetDescriptor.fWidth = mSize.width; targetDescriptor.fHeight = mSize.height; targetDescriptor.fConfig = GfxFormatToGrConfig(mFormat); targetDescriptor.fOrigin = kBottomLeft_GrSurfaceOrigin; targetDescriptor.fSampleCnt = 0; SkAutoTUnref skiaTexture(mGrContext->createUncachedTexture(targetDescriptor, NULL, 0)); if (!skiaTexture) { return false; } mTexture = (uint32_t)skiaTexture->getTextureHandle(); SkAutoTUnref device(new SkGpuDevice(mGrContext.get(), skiaTexture->asRenderTarget())); SkAutoTUnref canvas(new SkCanvas(device.get())); mCanvas = canvas.get(); return true; } #endif void DrawTargetSkia::Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) { SkAlphaType alphaType = kPremul_SkAlphaType; if (aFormat == SurfaceFormat::B8G8R8X8) { // We have to manually set the A channel to be 255 as Skia doesn't understand BGRX ConvertBGRXToBGRA(aData, aSize, aStride); alphaType = kOpaque_SkAlphaType; } SkBitmap bitmap; bitmap.setConfig(GfxFormatToSkiaConfig(aFormat), aSize.width, aSize.height, aStride, alphaType); bitmap.setPixels(aData); SkAutoTUnref canvas(new SkCanvas(new SkBitmapDevice(bitmap))); mSize = aSize; mCanvas = canvas.get(); mFormat = aFormat; } void DrawTargetSkia::SetTransform(const Matrix& aTransform) { SkMatrix mat; GfxMatrixToSkiaMatrix(aTransform, mat); mCanvas->setMatrix(mat); mTransform = aTransform; } void* DrawTargetSkia::GetNativeSurface(NativeSurfaceType aType) { if (aType == NativeSurfaceType::OPENGL_TEXTURE) { return (void*)((uintptr_t)mTexture); } return nullptr; } TemporaryRef DrawTargetSkia::CreatePathBuilder(FillRule aFillRule) const { return new PathBuilderSkia(aFillRule); } void DrawTargetSkia::ClearRect(const Rect &aRect) { MarkChanged(); SkPaint paint; mCanvas->save(); mCanvas->clipRect(RectToSkRect(aRect), SkRegion::kIntersect_Op, true); paint.setColor(SkColorSetARGB(0, 0, 0, 0)); paint.setXfermodeMode(SkXfermode::kSrc_Mode); mCanvas->drawPaint(paint); mCanvas->restore(); } void DrawTargetSkia::PushClip(const Path *aPath) { if (aPath->GetBackendType() != BackendType::SKIA) { return; } const PathSkia *skiaPath = static_cast(aPath); mCanvas->save(SkCanvas::kClip_SaveFlag); mCanvas->clipPath(skiaPath->GetPath(), SkRegion::kIntersect_Op, true); } void DrawTargetSkia::PushClipRect(const Rect& aRect) { SkRect rect = RectToSkRect(aRect); mCanvas->save(SkCanvas::kClip_SaveFlag); mCanvas->clipRect(rect, SkRegion::kIntersect_Op, true); } void DrawTargetSkia::PopClip() { mCanvas->restore(); } TemporaryRef DrawTargetSkia::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode) const { std::vector stops; stops.resize(aNumStops); for (uint32_t i = 0; i < aNumStops; i++) { stops[i] = aStops[i]; } std::stable_sort(stops.begin(), stops.end()); return new GradientStopsSkia(stops, aNumStops, aExtendMode); } TemporaryRef DrawTargetSkia::CreateFilter(FilterType aType) { return FilterNodeSoftware::Create(aType); } void DrawTargetSkia::MarkChanged() { if (mSnapshot) { mSnapshot->DrawTargetWillChange(); mSnapshot = nullptr; } } // Return a rect (in user space) that covers the entire surface by applying // the inverse of GetTransform() to (0, 0, mSize.width, mSize.height). SkRect DrawTargetSkia::SkRectCoveringWholeSurface() const { return RectToSkRect(mTransform.TransformBounds(Rect(0, 0, mSize.width, mSize.height))); } void DrawTargetSkia::SnapshotDestroyed() { mSnapshot = nullptr; } } }