/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Bookmarks Sync. * * The Initial Developer of the Original Code is Mozilla. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Dan Mills * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ const EXPORTED_SYMBOLS = ['Identity', 'ID']; const Cc = Components.classes; const Ci = Components.interfaces; const Cr = Components.results; const Cu = Components.utils; Cu.import("resource://gre/modules/XPCOMUtils.jsm"); Cu.import("resource://weave/constants.js"); Cu.import("resource://weave/util.js"); Cu.import("resource://weave/async.js"); Function.prototype.async = Async.sugar; Utils.lazy(this, 'ID', IDManager); // For storing identities we'll use throughout Weave function IDManager() { this._ids = {}; this._aliases = {}; } IDManager.prototype = { get: function IDMgr_get(name) { if (name in this._aliases) return this._ids[this._aliases[name]]; if (name in this._ids) return this._ids[name]; return null; }, set: function IDMgr_set(name, id) { this._ids[name] = id; return id; }, del: function IDMgr_del(name) { delete this._ids[name]; }, getAlias: function IDMgr_getAlias(alias) { return this._aliases[alias]; }, setAlias: function IDMgr_setAlias(name, alias) { this._aliases[alias] = name; }, delAlias: function IDMgr_delAlias(alias) { delete this._aliases[alias]; } }; /* * Identity * These objects hold a realm, username, and password * They can hold a password in memory, but will try to fetch it from * the password manager if it's not set. * FIXME: need to rethink this stuff as part of a bigger identity mgmt framework */ function Identity(realm, username, password) { this._realm = realm; this._username = username; this._password = password; } Identity.prototype = { get realm() this._realm, set realm(value) { let current = Utils.findPassword(this.realm, this.username); if (current) this.password = null; this._realm = value; if (current) this.password = current; }, get username() this._username, set username(value) { let current = Utils.findPassword(this.realm, this.username); if (current) this.password = null; this._username = value; if (current) this.password = current; }, get userHash() { return Utils.sha1(this.username); }, get password() { if (!this._password) return Utils.findPassword(this.realm, this.username); return this._password; }, set password(value) { Utils.setPassword(this.realm, this.username, value); }, setTempPassword: function Id_setTempPassword(value) { this._password = value; }, // we'll call this if set to call out to the ui to prompt the user // note:the ui is expected to set the password/setTempPassword // note2: callback must be an async.js style generator function onGetPassword: null, // Attempts to get the password from the user if not set _getPassword: function Id__getPassword() { let self = yield; let pass; if (this.password) pass = this.password; else { if (this.onGetPassword) { yield Async.run(this, this.onGetPassword, self.cb, this); pass = this.password; // retry after ui callback } } self.done(pass); }, getPassword: function Id_getPassword(onComplete) { this._getPassword.async(this, onComplete); } };