/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MediaDecoderOwner_h_ #define MediaDecoderOwner_h_ class nsHTMLMediaElement; namespace mozilla { class VideoFrameContainer; typedef nsDataHashtable MetadataTags; class MediaDecoderOwner { public: // Called by the media decoder to indicate that the download has stalled // (no data has arrived for a while). virtual void DownloadStalled() = 0; // Dispatch a synchronous event to the decoder owner virtual nsresult DispatchEvent(const nsAString& aName) = 0; // Dispatch an asynchronous event to the decoder owner virtual nsresult DispatchAsyncEvent(const nsAString& aName) = 0; /** * Fires a timeupdate event. If aPeriodic is true, the event will only * be fired if we've not fired a timeupdate event (for any reason) in the * last 250ms, as required by the spec when the current time is periodically * increasing during playback. */ virtual void FireTimeUpdate(bool aPeriodic) = 0; // Get the nsHTMLMediaElement object if the decoder is being used from an // HTML media element, and null otherwise. virtual nsHTMLMediaElement* GetMediaElement() { return nullptr; } // Return true if decoding should be paused virtual bool GetPaused() = 0; /** * Called when data has been written to the underlying audio stream. */ virtual void NotifyAudioAvailable(float* aFrameBuffer, uint32_t aFrameBufferLength, float aTime) = 0; // Called by the video decoder object, on the main thread, // when it has read the metadata containing video dimensions, // etc. virtual void MetadataLoaded(uint32_t aChannels, uint32_t aRate, bool aHasAudio, const MetadataTags* aTags) = 0; // Called by the video decoder object, on the main thread, // when it has read the first frame of the video // aResourceFullyLoaded should be true if the resource has been // fully loaded and the caller will call ResourceLoaded next. virtual void FirstFrameLoaded(bool aResourceFullyLoaded) = 0; // Called by the video decoder object, on the main thread, // when the resource has completed downloading. virtual void ResourceLoaded() = 0; // Called by the video decoder object, on the main thread, // when the resource has a network error during loading. virtual void NetworkError() = 0; // Called by the video decoder object, on the main thread, when the // resource has a decode error during metadata loading or decoding. virtual void DecodeError() = 0; // Called by the video decoder object, on the main thread, when the // resource load has been cancelled. virtual void LoadAborted() = 0; // Called by the video decoder object, on the main thread, // when the video playback has ended. virtual void PlaybackEnded() = 0; // Called by the video decoder object, on the main thread, // when the resource has started seeking. virtual void SeekStarted() = 0; // Called by the video decoder object, on the main thread, // when the resource has completed seeking. virtual void SeekCompleted() = 0; // Called by the media stream, on the main thread, when the download // has been suspended by the cache or because the element itself // asked the decoder to suspend the download. virtual void DownloadSuspended() = 0; // Called by the media stream, on the main thread, when the download // has been resumed by the cache or because the element itself // asked the decoder to resumed the download. // If aForceNetworkLoading is True, ignore the fact that the download has // previously finished. We are downloading the middle of the media after // having downloaded the end, we need to notify the element a download in // ongoing. virtual void DownloadResumed(bool aForceNetworkLoading = false) = 0; // Notify that enough data has arrived to start autoplaying. // If the element is 'autoplay' and is ready to play back (not paused, // autoplay pref enabled, etc), it should start playing back. virtual void NotifyAutoplayDataReady() = 0; // Called by the media decoder to indicate whether the media cache has // suspended the channel. virtual void NotifySuspendedByCache(bool aIsSuspended) = 0; // called to notify that the principal of the decoder's media resource has changed. virtual void NotifyDecoderPrincipalChanged() = 0; // The status of the next frame which might be available from the decoder enum NextFrameStatus { // The next frame of audio/video is available NEXT_FRAME_AVAILABLE, // The next frame of audio/video is unavailable because the decoder // is paused while it buffers up data NEXT_FRAME_UNAVAILABLE_BUFFERING, // The next frame of audio/video is unavailable for some other reasons NEXT_FRAME_UNAVAILABLE }; // Called by the decoder when some data has been downloaded or // buffering/seeking has ended. aNextFrameAvailable is true when // the data for the next frame is available. This method will // decide whether to set the ready state to HAVE_CURRENT_DATA, // HAVE_FUTURE_DATA or HAVE_ENOUGH_DATA. virtual void UpdateReadyStateForData(NextFrameStatus aNextFrame) = 0; // Called by the media decoder and the video frame to get the // ImageContainer containing the video data. virtual VideoFrameContainer* GetVideoFrameContainer() = 0; }; } #endif