/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set sw=2 ts=8 et tw=80 : */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at: * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Code. * * The Initial Developer of the Original Code is * The Mozilla Foundation * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Josh Matthews (initial developer) * Jason Duell * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef mozilla_net_ChannelEventQueue_h #define mozilla_net_ChannelEventQueue_h #include #include class nsISupports; namespace mozilla { namespace net { class ChannelEvent { public: ChannelEvent() { MOZ_COUNT_CTOR(ChannelEvent); } virtual ~ChannelEvent() { MOZ_COUNT_DTOR(ChannelEvent); } virtual void Run() = 0; }; // Workaround for Necko re-entrancy dangers. We buffer IPDL messages in a // queue if still dispatching previous one(s) to listeners/observers. // Otherwise synchronous XMLHttpRequests and/or other code that spins the // event loop (ex: IPDL rpc) could cause listener->OnDataAvailable (for // instance) to be dispatched and called before mListener->OnStartRequest has // completed. class AutoEventEnqueuerBase; class ChannelEventQueue { public: ChannelEventQueue(nsISupports *owner) : mForced(false) , mSuspended(false) , mFlushing(false) , mOwner(owner) {} ~ChannelEventQueue() {} // Checks to determine if an IPDL-generated channel event can be processed // immediately, or needs to be queued using Enqueue(). inline bool ShouldEnqueue(); // Puts IPDL-generated channel event into queue, to be run later // automatically when EndForcedQueueing and/or Resume is called. inline void Enqueue(ChannelEvent* callback); // After StartForcedQueueing is called, ShouldEnqueue() will return true and // no events will be run/flushed until EndForcedQueueing is called. // - Note: queueing may still be required after EndForcedQueueing() (if the // queue is suspended, etc): always call ShouldEnqueue() to determine // whether queueing is needed. inline void StartForcedQueueing(); inline void EndForcedQueueing(); // Suspend/resume event queue. ShouldEnqueue() will return true and no events // will be run/flushed until resume is called. These should be called when // the channel owning the event queue is suspended/resumed. // - Note: these suspend/resume functions are NOT meant to be called // recursively: call them only at initial suspend, and actual resume). // - Note: Resume flushes the queue and invokes any pending callbacks // immediately--caller must arrange any needed asynchronicity vis a vis // the channel's own Resume() method. inline void Suspend(); inline void Resume(); private: inline void MaybeFlushQueue(); void FlushQueue(); nsTArray > mEventQueue; bool mForced; bool mSuspended; bool mFlushing; // Keep ptr to avoid refcount cycle: only grab ref during flushing. nsISupports *mOwner; friend class AutoEventEnqueuer; }; inline bool ChannelEventQueue::ShouldEnqueue() { bool answer = mForced || mSuspended || mFlushing; NS_ABORT_IF_FALSE(answer == true || mEventQueue.IsEmpty(), "Should always enqueue if ChannelEventQueue not empty"); return answer; } inline void ChannelEventQueue::Enqueue(ChannelEvent* callback) { mEventQueue.AppendElement(callback); } inline void ChannelEventQueue::StartForcedQueueing() { mForced = true; } inline void ChannelEventQueue::EndForcedQueueing() { mForced = false; MaybeFlushQueue(); } inline void ChannelEventQueue::Suspend() { NS_ABORT_IF_FALSE(!mSuspended, "ChannelEventQueue::Suspend called recursively"); mSuspended = true; } inline void ChannelEventQueue::Resume() { NS_ABORT_IF_FALSE(mSuspended, "ChannelEventQueue::Resume called when not suspended!"); mSuspended = false; MaybeFlushQueue(); } inline void ChannelEventQueue::MaybeFlushQueue() { // Don't flush if forced queuing on, we're already being flushed, or // suspended, or there's nothing to flush if (!mForced && !mFlushing && !mSuspended && !mEventQueue.IsEmpty()) FlushQueue(); } // Ensures that ShouldEnqueue() will be true during its lifetime (letting // caller know incoming IPDL msgs should be queued). Flushes the queue when it // goes out of scope. class AutoEventEnqueuer { public: AutoEventEnqueuer(ChannelEventQueue &queue) : mEventQueue(queue) { mEventQueue.StartForcedQueueing(); } ~AutoEventEnqueuer() { mEventQueue.EndForcedQueueing(); } private: ChannelEventQueue &mEventQueue; }; } } #endif