/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Double * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #if !defined(nsAudioStream_h_) #define nsAudioStream_h_ #include "nscore.h" #include "nsISupportsImpl.h" #include "nsIThread.h" #include "nsAutoPtr.h" class nsAudioStream : public nsISupports { public: enum SampleFormat { FORMAT_U8, FORMAT_S16_LE, FORMAT_FLOAT32 }; virtual ~nsAudioStream(); // Initialize Audio Library. Some Audio backends require initializing the // library before using it. static void InitLibrary(); // Shutdown Audio Library. Some Audio backends require shutting down the // library after using it. static void ShutdownLibrary(); // Thread that is shared between audio streams. // This may return null in the child process nsIThread *GetThread(); // AllocateStream will return either a local stream or a remoted stream // depending on where you call it from. If you call this from a child process, // you may receive an implementation which forwards to a compositing process. static nsAudioStream* AllocateStream(); // Initialize the audio stream. aNumChannels is the number of audio // channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate // (22050Hz, 44100Hz, etc). // Unsafe to call with the decoder monitor held. virtual nsresult Init(PRInt32 aNumChannels, PRInt32 aRate, SampleFormat aFormat) = 0; // Closes the stream. All future use of the stream is an error. // Unsafe to call with the decoder monitor held. virtual void Shutdown() = 0; // Write audio data to the audio hardware. aBuf is an array of frames in // the format specified by mFormat of length aCount. If aFrames is larger // than the result of Available(), the write will block until sufficient // buffer space is available. virtual nsresult Write(const void* aBuf, PRUint32 aFrames) = 0; // Return the number of audio frames that can be written without blocking. virtual PRUint32 Available() = 0; // Set the current volume of the audio playback. This is a value from // 0 (meaning muted) to 1 (meaning full volume). virtual void SetVolume(double aVolume) = 0; // Block until buffered audio data has been consumed. // Unsafe to call with the decoder monitor held. virtual void Drain() = 0; // Pause audio playback virtual void Pause() = 0; // Resume audio playback virtual void Resume() = 0; // Return the position in microseconds of the audio frame being played by // the audio hardware. virtual PRInt64 GetPosition() = 0; // Return the position, measured in audio frames played since the stream // was opened, of the audio hardware. virtual PRInt64 GetPositionInFrames() = 0; // Returns true when the audio stream is paused. virtual bool IsPaused() = 0; // Returns the minimum number of audio frames which must be written before // you can be sure that something will be played. // Unsafe to call with the decoder monitor held. virtual PRInt32 GetMinWriteSize() = 0; protected: nsCOMPtr mAudioPlaybackThread; }; #endif