/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Robert O'Callahan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_READBACKPROCESSOR_H #define GFX_READBACKPROCESSOR_H #include "ReadbackLayer.h" #include "ThebesLayerBuffer.h" #include "nsTArray.h" namespace mozilla { namespace layers { class ReadbackProcessor { public: /** * Called by the container before processing any child layers. Call this * if any child layer might have changed in any way (other than content-only * changes to layers other than ColorLayers and ThebesLayers). * * This method recomputes the relationship between ReadbackLayers and * sibling layers, and dispatches changes to ReadbackLayers. Except that * if a ThebesLayer needs its contents sent to some ReadbackLayer, we'll * just record that internally and later the ThebesLayer should call * GetThebesLayerUpdates when it paints, to find out which rectangle needs * to be sent, and the ReadbackLayer it needs to be sent to. */ void BuildUpdates(ContainerLayer* aContainer); struct Update { /** * The layer a ThebesLayer should send its contents to. */ ReadbackLayer* mLayer; /** * The rectangle of content that it should send, in the ThebesLayer's * coordinate system. This rectangle is guaranteed to be in the ThebesLayer's * visible region. Translate it to mLayer's coordinate system * by adding mLayer->GetBackgroundLayerOffset(). */ nsIntRect mUpdateRect; /** * The sequence counter value to use when calling DoUpdate */ PRUint64 mSequenceCounter; }; /** * Appends any ReadbackLayers that need to be updated, and the rects that * need to be updated, to aUpdates. Only need to call this for ThebesLayers * that have been marked UsedForReadback(). * Each Update's mLayer's mBackgroundLayer will have been set to aLayer. * If a ThebesLayer doesn't call GetThebesLayerUpdates, then all the * ReadbackLayers that needed data from that ThebesLayer will be marked * as having unknown backgrounds. * @param aUpdateRegion if non-null, this region is set to the union * of the mUpdateRects. */ void GetThebesLayerUpdates(ThebesLayer* aLayer, nsTArray* aUpdates, nsIntRegion* aUpdateRegion = nsnull); ~ReadbackProcessor(); protected: void BuildUpdatesForLayer(ReadbackLayer* aLayer); nsTArray mAllUpdates; }; } } #endif /* GFX_READBACKPROCESSOR_H */