/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Jeff Muizelaar * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include #include "2D.h" #include "Rect.h" #include "PathCG.h" #include "SourceSurfaceCG.h" namespace mozilla { namespace gfx { static inline CGAffineTransform GfxMatrixToCGAffineTransform(Matrix m) { CGAffineTransform t; t.a = m._11; t.b = m._12; t.c = m._21; t.d = m._22; t.tx = m._31; t.ty = m._32; return t; } static inline Rect CGRectToRect(CGRect rect) { return Rect(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height); } static inline void SetStrokeOptions(CGContextRef cg, const StrokeOptions &aStrokeOptions) { switch (aStrokeOptions.mLineCap) { case CAP_BUTT: CGContextSetLineCap(cg, kCGLineCapButt); break; case CAP_ROUND: CGContextSetLineCap(cg, kCGLineCapRound); break; case CAP_SQUARE: CGContextSetLineCap(cg, kCGLineCapSquare); break; } switch (aStrokeOptions.mLineJoin) { case JOIN_BEVEL: CGContextSetLineJoin(cg, kCGLineJoinBevel); break; case JOIN_ROUND: CGContextSetLineJoin(cg, kCGLineJoinRound); break; case JOIN_MITER: case JOIN_MITER_OR_BEVEL: CGContextSetLineJoin(cg, kCGLineJoinMiter); break; } CGContextSetLineWidth(cg, aStrokeOptions.mLineWidth); CGContextSetMiterLimit(cg, aStrokeOptions.mMiterLimit); // XXX: rename mDashLength to dashLength if (aStrokeOptions.mDashLength > 1) { // we use a regular array instead of a std::vector here because we don't want to leak the include CGFloat *dashes = new CGFloat[aStrokeOptions.mDashLength]; for (size_t i=0; i Snapshot(); virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); //XXX: why do we take a reference to SurfaceFormat? bool Init(const IntSize &aSize, SurfaceFormat&); bool Init(CGContextRef cgContext, const IntSize &aSize); virtual void Flush() {} virtual void DrawSurfaceWithShadow(SourceSurface *, const Point &, const Color &, const Point &, Float, CompositionOp); virtual void ClearRect(const Rect &); virtual void CopySurface(SourceSurface *, const IntRect&, const IntPoint&); virtual void StrokeRect(const Rect &, const Pattern &, const StrokeOptions&, const DrawOptions&); virtual void StrokeLine(const Point &, const Point &, const Pattern &, const StrokeOptions &, const DrawOptions &); virtual void Stroke(const Path *, const Pattern &, const StrokeOptions &, const DrawOptions &); virtual void Fill(const Path *, const Pattern &, const DrawOptions &); virtual void FillGlyphs(ScaledFont *, const GlyphBuffer&, const Pattern &, const DrawOptions &, const GlyphRenderingOptions *); virtual void Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions = DrawOptions()); virtual void PushClip(const Path *); virtual void PushClipRect(const Rect &aRect); virtual void PopClip(); virtual TemporaryRef CreateSourceSurfaceFromNativeSurface(const NativeSurface&) const { return NULL;} virtual TemporaryRef CreateSimilarDrawTarget(const IntSize &, SurfaceFormat) const; virtual TemporaryRef CreatePathBuilder(FillRule) const; virtual TemporaryRef CreateGradientStops(GradientStop *, uint32_t, ExtendMode aExtendMode = EXTEND_CLAMP) const; virtual void *GetNativeSurface(NativeSurfaceType); virtual IntSize GetSize() { return mSize; } /* This is for creating good compatible surfaces */ virtual TemporaryRef CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const; virtual TemporaryRef OptimizeSourceSurface(SourceSurface *aSurface) const; CGContextRef GetCGContext() { return mCg; } private: void MarkChanged(); IntSize mSize; CGColorSpaceRef mColorSpace; CGContextRef mCg; void *mData; SurfaceFormat mFormat; RefPtr mSnapshot; }; } }