function test_seek1(v, seekTime, is, ok, finish) { var startPassed = false; var endPassed = false; var seekFlagStart = false; var seekFlagEnd = false; var readonly = true; var completed = false; function startTest() { if (completed) return false; ok(!v.seeking, "seeking should default to false"); try { v.seeking = true; readonly = v.seeking === false; } catch(e) { readonly = "threw exception: " + e; } is(readonly, true, "seeking should be readonly"); v.play(); v.currentTime=seekTime; seekFlagStart = v.seeking; return false; } function seekStarted() { if (completed) return false; v.pause(); startPassed = true; return false; } function seekEnded() { if (completed) return false; var t = v.currentTime; // Since we were playing, and we only paused asynchronously, we can't be // sure that we paused before the seek finished, so we may have played // ahead arbitrarily far. ok(t >= seekTime - 0.1, "Video currentTime should be around " + seekTime + ": " + t); v.play(); endPassed = true; seekFlagEnd = v.seeking; return false; } function playbackEnded() { if (completed) return false; completed = true; ok(startPassed, "seeking event"); ok(endPassed, "seeked event"); ok(seekFlagStart, "seeking flag on start should be true"); ok(!seekFlagEnd, "seeking flag on end should be false"); finish(); return false; } v.addEventListener("ended", playbackEnded, false); v.addEventListener("loadedmetadata", startTest, false); v.addEventListener("seeking", seekStarted, false); v.addEventListener("seeked", seekEnded, false); }