/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_D3DSURFACEIMAGE_H #define GFX_D3DSURFACEIMAGE_H #include "mozilla/RefPtr.h" #include "ImageContainer.h" #include "nsAutoPtr.h" #include "d3d9.h" namespace mozilla { namespace layers { // Image class that wraps a IDirect3DSurface9. This class copies the image // passed into SetData(), so that it can be accessed from other D3D devices. // This class also manages the synchronization of the copy, to ensure the // resource is ready to use. class D3D9SurfaceImage : public Image { public: struct Data { Data(IDirect3DSurface9* aSurface, const nsIntRect& aRegion) : mSurface(aSurface), mRegion(aRegion) {} RefPtr mSurface; nsIntRect mRegion; }; D3D9SurfaceImage() : Image(nullptr, D3D9_RGB32_TEXTURE), mSize(0, 0) {} virtual ~D3D9SurfaceImage() {} // Copies the surface into a sharable texture's surface, and initializes // the image. HRESULT SetData(const Data& aData); // Returns the description of the shared surface. const D3DSURFACE_DESC& GetDesc() const; // Returns the HANDLE that can be used to open the image as a shared resource. // If the operation to copy the original resource to the shared resource // hasn't finished yet, this function blocks until the synchronization is // complete. HANDLE GetShareHandle(); gfxIntSize GetSize() MOZ_OVERRIDE; already_AddRefed GetAsSurface() MOZ_OVERRIDE; private: // Blocks the calling thread until the copy operation started in SetData() // is complete, whereupon the texture is safe to use. void EnsureSynchronized(); gfxIntSize mSize; RefPtr mTexture; RefPtr mQuery; HANDLE mShareHandle; D3DSURFACE_DESC mDesc; }; } // namepace layers } // namespace mozilla #endif // GFX_D3DSURFACEIMAGE_H