/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(MediaDecoderReader_h_) #define MediaDecoderReader_h_ #include "AbstractMediaDecoder.h" #include "MediaInfo.h" #include "MediaData.h" #include "MediaPromise.h" #include "MediaQueue.h" #include "AudioCompactor.h" namespace mozilla { namespace dom { class TimeRanges; } class RequestSampleCallback; class MediaDecoderReader; class SharedDecoderManager; // Encapsulates the decoding and reading of media data. Reading can either // synchronous and done on the calling "decode" thread, or asynchronous and // performed on a background thread, with the result being returned by // callback. Never hold the decoder monitor when calling into this class. // Unless otherwise specified, methods and fields of this class can only // be accessed on the decode task queue. class MediaDecoderReader { public: enum NotDecodedReason { END_OF_STREAM, DECODE_ERROR, WAITING_FOR_DATA, CANCELED }; typedef MediaPromise, NotDecodedReason> AudioDataPromise; typedef MediaPromise, NotDecodedReason> VideoDataPromise; NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDecoderReader) explicit MediaDecoderReader(AbstractMediaDecoder* aDecoder); // Initializes the reader, returns NS_OK on success, or NS_ERROR_FAILURE // on failure. virtual nsresult Init(MediaDecoderReader* aCloneDonor) = 0; // True if this reader is waiting media resource allocation virtual bool IsWaitingMediaResources() { return false; } // True if this reader is waiting for a Content Decryption Module to become // available. virtual bool IsWaitingOnCDMResource() { return false; } // True when this reader need to become dormant state virtual bool IsDormantNeeded() { return false; } // Release media resources they should be released in dormant state // The reader can be made usable again by calling ReadMetadata(). virtual void ReleaseMediaResources() {}; virtual void SetSharedDecoderManager(SharedDecoderManager* aManager) {} // Breaks reference-counted cycles. Called during shutdown. // WARNING: If you override this, you must call the base implementation // in your override. virtual void BreakCycles(); // Destroys the decoding state. The reader cannot be made usable again. // This is different from ReleaseMediaResources() as it is irreversable, // whereas ReleaseMediaResources() is. Must be called on the decode // thread. virtual nsRefPtr Shutdown(); virtual void SetCallback(RequestSampleCallback* aDecodedSampleCallback); MediaTaskQueue* EnsureTaskQueue(); virtual bool OnDecodeThread() { return !GetTaskQueue() || GetTaskQueue()->IsCurrentThreadIn(); } void SetBorrowedTaskQueue(MediaTaskQueue* aTaskQueue) { MOZ_ASSERT(!mTaskQueue && aTaskQueue); mTaskQueue = aTaskQueue; mTaskQueueIsBorrowed = true; } // Resets all state related to decoding, emptying all buffers etc. // Cancels all pending Request*Data() request callbacks, and flushes the // decode pipeline. The decoder must not call any of the callbacks for // outstanding Request*Data() calls after this is called. Calls to // Request*Data() made after this should be processed as usual. // Normally this call preceedes a Seek() call, or shutdown. // The first samples of every stream produced after a ResetDecode() call // *must* be marked as "discontinuities". If it's not, seeking work won't // properly! virtual nsresult ResetDecode(); // Requests one audio sample from the reader. // // The decode should be performed asynchronously, and the promise should // be resolved when it is complete. Don't hold the decoder // monitor while calling this, as the implementation may try to wait // on something that needs the monitor and deadlock. virtual nsRefPtr RequestAudioData(); // Requests one video sample from the reader. // // Don't hold the decoder monitor while calling this, as the implementation // may try to wait on something that needs the monitor and deadlock. // If aSkipToKeyframe is true, the decode should skip ahead to the // the next keyframe at or after aTimeThreshold microseconds. virtual nsRefPtr RequestVideoData(bool aSkipToNextKeyframe, int64_t aTimeThreshold); virtual bool HasAudio() = 0; virtual bool HasVideo() = 0; // A function that is called before ReadMetadata() call. virtual void PreReadMetadata() {}; // Read header data for all bitstreams in the file. Fills aInfo with // the data required to present the media, and optionally fills *aTags // with tag metadata from the file. // Returns NS_OK on success, or NS_ERROR_FAILURE on failure. virtual nsresult ReadMetadata(MediaInfo* aInfo, MetadataTags** aTags) = 0; // Fills aInfo with the latest cached data required to present the media, // ReadUpdatedMetadata will always be called once ReadMetadata has succeeded. virtual void ReadUpdatedMetadata(MediaInfo* aInfo) { }; // Requests the Reader to seek and call OnSeekCompleted on the callback // once completed. // Moves the decode head to aTime microseconds. aStartTime and aEndTime // denote the start and end times of the media in usecs, and aCurrentTime // is the current playback position in microseconds. virtual void Seek(int64_t aTime, int64_t aStartTime, int64_t aEndTime, int64_t aCurrentTime) = 0; // Called to move the reader into idle state. When the reader is // created it is assumed to be active (i.e. not idle). When the media // element is paused and we don't need to decode any more data, the state // machine calls SetIdle() to inform the reader that its decoder won't be // needed for a while. The reader can use these notifications to enter // a low power state when the decoder isn't needed, if desired. // This is most useful on mobile. // Note: DecodeVideoFrame, DecodeAudioData, ReadMetadata and Seek should // activate the decoder if necessary. The state machine only needs to know // when to call SetIdle(). virtual void SetIdle() { } // Tell the reader that the data decoded are not for direct playback, so it // can accept more files, in particular those which have more channels than // available in the audio output. void SetIgnoreAudioOutputFormat() { mIgnoreAudioOutputFormat = true; } // Populates aBuffered with the time ranges which are buffered. This function // is called on the main, decode, and state machine threads. // // This base implementation in MediaDecoderReader estimates the time ranges // buffered by interpolating the cached byte ranges with the duration // of the media. Reader subclasses should override this method if they // can quickly calculate the buffered ranges more accurately. // // The primary advantage of this implementation in the reader base class // is that it's a fast approximation, which does not perform any I/O. // // The OggReader relies on this base implementation not performing I/O, // since in FirefoxOS we can't do I/O on the main thread, where this is // called. virtual nsresult GetBuffered(dom::TimeRanges* aBuffered); virtual int64_t ComputeStartTime(const VideoData* aVideo, const AudioData* aAudio); // Wait this number of seconds when buffering, then leave and play // as best as we can if the required amount of data hasn't been // retrieved. virtual uint32_t GetBufferingWait() { return 30; } // Returns the number of bytes of memory allocated by structures/frames in // the video queue. size_t SizeOfVideoQueueInBytes() const; // Returns the number of bytes of memory allocated by structures/frames in // the audio queue. size_t SizeOfAudioQueueInBytes() const; // Only used by WebMReader and MediaOmxReader for now, so stub here rather // than in every reader than inherits from MediaDecoderReader. virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) {} virtual int64_t GetEvictionOffset(double aTime) { return -1; } virtual MediaQueue& AudioQueue() { return mAudioQueue; } virtual MediaQueue& VideoQueue() { return mVideoQueue; } // Returns a pointer to the decoder. AbstractMediaDecoder* GetDecoder() { return mDecoder; } // TODO: DEPRECATED. This uses synchronous decoding. VideoData* DecodeToFirstVideoData(); MediaInfo GetMediaInfo() { return mInfo; } // Indicates if the media is seekable. // ReadMetada should be called before calling this method. virtual bool IsMediaSeekable() = 0; void SetStartTime(int64_t aStartTime); MediaTaskQueue* GetTaskQueue() { return mTaskQueue; } void ClearDecoder() { mDecoder = nullptr; } protected: virtual ~MediaDecoderReader(); // Overrides of this function should decodes an unspecified amount of // audio data, enqueuing the audio data in mAudioQueue. Returns true // when there's more audio to decode, false if the audio is finished, // end of file has been reached, or an un-recoverable read error has // occured. This function blocks until the decode is complete. virtual bool DecodeAudioData() { return false; } // Overrides of this function should read and decodes one video frame. // Packets with a timestamp less than aTimeThreshold will be decoded // (unless they're not keyframes and aKeyframeSkip is true), but will // not be added to the queue. This function blocks until the decode // is complete. virtual bool DecodeVideoFrame(bool &aKeyframeSkip, int64_t aTimeThreshold) { return false; } RequestSampleCallback* GetCallback() { MOZ_ASSERT(mSampleDecodedCallback); return mSampleDecodedCallback; } // Queue of audio frames. This queue is threadsafe, and is accessed from // the audio, decoder, state machine, and main threads. MediaQueue mAudioQueue; // Queue of video frames. This queue is threadsafe, and is accessed from // the decoder, state machine, and main threads. MediaQueue mVideoQueue; // An adapter to the audio queue which first copies data to buffers with // minimal allocation slop and then pushes them to the queue. This is // useful for decoders working with formats that give awkward numbers of // frames such as mp3. AudioCompactor mAudioCompactor; // Reference to the owning decoder object. AbstractMediaDecoder* mDecoder; // Stores presentation info required for playback. MediaInfo mInfo; // Whether we should accept media that we know we can't play // directly, because they have a number of channel higher than // what we support. bool mIgnoreAudioOutputFormat; // The start time of the media, in microseconds. This is the presentation // time of the first frame decoded from the media. This is initialized to -1, // and then set to a value >= by MediaDecoderStateMachine::SetStartTime(), // after which point it never changes. int64_t mStartTime; // This is a quick-and-dirty way for DecodeAudioData implementations to // communicate the presence of a decoding error to RequestAudioData. We should // replace this with a promise-y mechanism as we make this stuff properly // async. bool mHitAudioDecodeError; private: nsRefPtr mSampleDecodedCallback; // Promises used only for the base-class (sync->async adapter) implementation // of Request{Audio,Video}Data. MediaPromiseHolder mBaseAudioPromise; MediaPromiseHolder mBaseVideoPromise; nsRefPtr mTaskQueue; bool mTaskQueueIsBorrowed; // Flags whether a the next audio/video sample comes after a "gap" or // "discontinuity" in the stream. For example after a seek. bool mAudioDiscontinuity; bool mVideoDiscontinuity; bool mShutdown; }; // Interface that callers to MediaDecoderReader::Request{Audio,Video}Data() // must implement to receive the requested samples asynchronously. // This object is refcounted, and cycles must be broken by calling // BreakCycles() during shutdown. class RequestSampleCallback { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RequestSampleCallback) virtual void OnSeekCompleted(nsresult aResult) = 0; // Called during shutdown to break any reference cycles. virtual void BreakCycles() = 0; protected: virtual ~RequestSampleCallback() {} }; } // namespace mozilla #endif