/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=4 et sw=4 tw=80: */ /* * Copyright (C) 2010 The Android Open Source Project * Copyright (C) 2012 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DOM_CAMERA_GONKNATIVEWINDOW_H #define DOM_CAMERA_GONKNATIVEWINDOW_H #include #include #include #include #include #include #include #include #include #include "mozilla/layers/LayersSurfaces.h" #include "mozilla/layers/ImageBridgeChild.h" #include "GonkIOSurfaceImage.h" #include "CameraCommon.h" namespace android { // The user of GonkNativeWindow who wants to receive notification of // new frames should implement this interface. class GonkNativeWindowNewFrameCallback { public: virtual void OnNewFrame() = 0; }; class GonkNativeWindow : public EGLNativeBase { typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor; typedef mozilla::layers::GraphicBufferLocked GraphicBufferLocked; public: enum { MIN_UNDEQUEUED_BUFFERS = 2 }; enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS }; enum { NUM_BUFFER_SLOTS = 32 }; enum { NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000 }; GonkNativeWindow(); GonkNativeWindow(GonkNativeWindowNewFrameCallback* aCallback); ~GonkNativeWindow(); // this class cannot be overloaded // ANativeWindow hooks static int hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer); static int hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer); static int hook_lockBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer); static int hook_perform(ANativeWindow* window, int operation, ...); static int hook_query(const ANativeWindow* window, int what, int* value); static int hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer); static int hook_setSwapInterval(ANativeWindow* window, int interval); // Get next frame from the queue and mark it as RENDERING, caller // owns the returned buffer. already_AddRefed getCurrentBuffer(); // Return the buffer to the queue and mark it as FREE. After that // the buffer is useable again for the decoder. bool returnBuffer(uint32_t index, uint32_t generation); // Release all internal buffers void abandon(); SurfaceDescriptor *getSurfaceDescriptorFromBuffer(ANativeWindowBuffer* buffer); protected: virtual int cancelBuffer(ANativeWindowBuffer* buffer); virtual int dequeueBuffer(ANativeWindowBuffer** buffer); virtual int lockBuffer(ANativeWindowBuffer* buffer); virtual int perform(int operation, va_list args); virtual int query(int what, int* value) const; virtual int queueBuffer(ANativeWindowBuffer* buffer); virtual int setSwapInterval(int interval); virtual int setBufferCount(int bufferCount); virtual int setBuffersDimensions(int w, int h); virtual int setBuffersFormat(int format); virtual int setBuffersTimestamp(int64_t timestamp); virtual int setUsage(uint32_t reqUsage); // freeAllBuffersLocked frees the resources (both GraphicBuffer and // EGLImage) for all slots by removing them from the slots and appending // then to the freeList. This must be called with mMutex locked. void freeAllBuffersLocked(nsTArray& freeList); // releaseBufferFreeListUnlocked releases the resources in the freeList; // this must be called with mMutex unlocked. void releaseBufferFreeListUnlocked(nsTArray& freeList); // clearRenderingStateBuffersLocked clear the resources in RENDERING state; // But do not destroy the gralloc buffer. It is still in the video stream // awaiting rendering. // this must be called with mMutex locked. void clearRenderingStateBuffersLocked(); private: void init(); int dispatchSetBufferCount(va_list args); int dispatchSetBuffersGeometry(va_list args); int dispatchSetBuffersDimensions(va_list args); int dispatchSetBuffersFormat(va_list args); int dispatchSetBuffersTimestamp(va_list args); int dispatchSetUsage(va_list args); int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; private: enum { INVALID_BUFFER_SLOT = -1 }; struct BufferSlot { BufferSlot() : mGraphicBuffer(0), mBufferState(BufferSlot::FREE), mTimestamp(0), mFrameNumber(0){ } // mGraphicBuffer points to the buffer allocated for this slot or is NULL // if no buffer has been allocated. sp mGraphicBuffer; // mSurfaceDescriptor is the token to remotely allocated GraphicBuffer. SurfaceDescriptor mSurfaceDescriptor; // BufferState represents the different states in which a buffer slot // can be. enum BufferState { // FREE indicates that the buffer is not currently being used and // will not be used in the future until it gets dequeued and // subsequently queued by the client. FREE = 0, // DEQUEUED indicates that the buffer has been dequeued by the // client, but has not yet been queued or canceled. The buffer is // considered 'owned' by the client, and the server should not use // it for anything. // // Note that when in synchronous-mode (mSynchronousMode == true), // the buffer that's currently attached to the texture may be // dequeued by the client. That means that the current buffer can // be in either the DEQUEUED or QUEUED state. In asynchronous mode, // however, the current buffer is always in the QUEUED state. DEQUEUED = 1, // QUEUED indicates that the buffer has been queued by the client, // and has not since been made available for the client to dequeue. // Attaching the buffer to the texture does NOT transition the // buffer away from the QUEUED state. However, in Synchronous mode // the current buffer may be dequeued by the client under some // circumstances. See the note about the current buffer in the // documentation for DEQUEUED. QUEUED = 2, // RENDERING indicates that the buffer has been sent to // the compositor, and has not yet available for the // client to dequeue. When the compositor has finished its // job, the buffer will be returned to FREE state. RENDERING = 3, }; // mBufferState is the current state of this buffer slot. BufferState mBufferState; // mTimestamp is the current timestamp for this buffer slot. This gets // to set by queueBuffer each time this slot is queued. int64_t mTimestamp; // mFrameNumber is the number of the queued frame for this slot. uint64_t mFrameNumber; }; // mSlots is the array of buffer slots that must be mirrored on the client // side. This allows buffer ownership to be transferred between the client // and server without sending a GraphicBuffer over binder. The entire array // is initialized to NULL at construction time, and buffers are allocated // for a slot when requestBuffer is called with that slot's index. BufferSlot mSlots[NUM_BUFFER_SLOTS]; // mDequeueCondition condition used for dequeueBuffer in synchronous mode mutable Condition mDequeueCondition; // mAbandoned indicates that the GonkNativeWindow will no longer be used to // consume buffers pushed to it. // It is initialized to false, and set to true in the abandon method. A // GonkNativeWindow that has been abandoned will return the NO_INIT error // from all control methods capable of returning an error. bool mAbandoned; // mTimestamp is the timestamp that will be used for the next buffer queue // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that // a timestamp is auto-generated when queueBuffer is called. int64_t mTimestamp; // mDefaultWidth holds the default width of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. uint32_t mDefaultWidth; // mDefaultHeight holds the default height of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. uint32_t mDefaultHeight; // mPixelFormat holds the pixel format of allocated buffers. It is used // in requestBuffers() if a format of zero is specified. uint32_t mPixelFormat; // usage flag uint32_t mUsage; // mBufferCount is the number of buffer slots that the client and server // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed // by calling setBufferCount or setBufferCountServer int mBufferCount; // mMutex is the mutex used to prevent concurrent access to the member // variables. It must be locked whenever the member variables are accessed. mutable Mutex mMutex; // mFrameCounter is the free running counter, incremented for every buffer queued uint64_t mFrameCounter; // mGeneration is the current generation of buffer slots uint32_t mGeneration; GonkNativeWindowNewFrameCallback* mNewFrameCallback; }; // CameraGraphicBuffer maintains the buffer returned from GonkNativeWindow class CameraGraphicBuffer : public mozilla::layers::GraphicBufferLocked { typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor; typedef mozilla::layers::ImageBridgeChild ImageBridgeChild; public: CameraGraphicBuffer(GonkNativeWindow* aNativeWindow, uint32_t aIndex, uint32_t aGeneration, SurfaceDescriptor aBuffer) : GraphicBufferLocked(aBuffer) , mNativeWindow(aNativeWindow) , mIndex(aIndex) , mGeneration(aGeneration) , mLocked(true) { DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this); } virtual ~CameraGraphicBuffer() { DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this); } // Unlock either returns the buffer to the native window or // destroys the buffer if the window is already released. virtual void Unlock() MOZ_OVERRIDE { if (mLocked) { // The window might have been destroyed. The buffer is no longer // valid at that point. sp window = mNativeWindow.promote(); if (window.get() && window->returnBuffer(mIndex, mGeneration)) { mLocked = false; } else { // If the window doesn't exist any more, release the buffer // directly. ImageBridgeChild *ibc = ImageBridgeChild::GetSingleton(); ibc->DeallocSurfaceDescriptorGralloc(mSurfaceDescriptor); } } } protected: wp mNativeWindow; uint32_t mIndex; uint32_t mGeneration; bool mLocked; }; }; // namespace android #endif // DOM_CAMERA_GONKNATIVEWINDOW_H