/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef _MOZILLA_GFX_DATASURFACEHELPERS_H #define _MOZILLA_GFX_DATASURFACEHELPERS_H #include "2D.h" namespace mozilla { namespace gfx { void ConvertBGRXToBGRA(uint8_t* aData, const IntSize &aSize, int32_t aStride); /** * Copy the pixel data from aSrc and pack it into aDst. aSrcSize, aSrcStride * and aBytesPerPixel give the size, stride and bytes per pixel for aSrc's * surface. Callers are responsible for making sure that aDst is big enough to * contain |aSrcSize.width * aSrcSize.height * aBytesPerPixel| bytes. */ void CopySurfaceDataToPackedArray(uint8_t* aSrc, uint8_t* aDst, IntSize aSrcSize, int32_t aSrcStride, int32_t aBytesPerPixel); /** * Convert aSurface to a packed buffer in BGRA format. The pixel data is * returned in a buffer allocated with new uint8_t[]. The caller then has * ownership of the buffer and is responsible for delete[]'ing it. */ uint8_t* SurfaceToPackedBGRA(DataSourceSurface *aSurface); /** * Convert aSurface to a packed buffer in BGR format. The pixel data is * returned in a buffer allocated with new uint8_t[]. The caller then has * ownership of the buffer and is responsible for delete[]'ing it. * * This function is currently only intended for use with surfaces of format * SurfaceFormat::B8G8R8X8 since the X components of the pixel data (if any) * are simply dropped (no attempt is made to un-pre-multiply alpha from the * color components). */ uint8_t* SurfaceToPackedBGR(DataSourceSurface *aSurface); /** * Clears all the bytes in a DataSourceSurface's data array to zero (so to * transparent black for SurfaceFormat::B8G8R8A8, for example). * Note that DataSourceSurfaces can be initialized to zero, which is * more efficient than zeroing the surface after initialization. */ void ClearDataSourceSurface(DataSourceSurface *aSurface); /** * Multiplies aStride and aHeight and makes sure the result is limited to * something sane. To keep things consistent, this should always be used * wherever we allocate a buffer based on surface stride and height. * * @param aExtra Optional argument to specify an additional number of trailing * bytes (useful for creating intermediate surfaces for filters, for * example). * * @return The result of the multiplication if it is acceptable, or else zero. */ size_t BufferSizeFromStrideAndHeight(int32_t aStride, int32_t aHeight, int32_t aExtraBytes = 0); } } #endif // _MOZILLA_GFX_DATASURFACEHELPERS_H