// -*- Mode: js2; tab-width: 2; indent-tabs-mode: nil; js2-basic-offset: 2; js2-skip-preprocessor-directives: t; -*- /* * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Mobile Browser. * * The Initial Developer of the Original Code is * Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Roy Frostig * Ben Combee * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ let Ci = Components.interfaces; // ----------------------------------------------------------- // General util/convenience tools // let Util = { bind: function bind(f, thisObj) { return function() { return f.apply(thisObj, arguments); }; }, bindAll: function bindAll(instance) { let bind = Util.bind; for (let key in instance) if (instance[key] instanceof Function) instance[key] = bind(instance[key], instance); }, /** printf-like dump function */ dumpf: function dumpf(str) { var args = arguments; var i = 1; dump(str.replace(/%s/g, function() { if (i >= args.length) { throw "dumps received too many placeholders and not enough arguments"; } return args[i++].toString(); })); }, /** Like dump, but each arg is handled and there's an automatic newline */ dumpLn: function dumpLn() { for (var i = 0; i < arguments.length; i++) { dump(arguments[i] + " "); } dump("\n"); }, /** Executes aFunc after other events have been processed. */ executeSoon: function executeSoon(aFunc) { let tm = Cc["@mozilla.org/thread-manager;1"].getService(Ci.nsIThreadManager); tm.mainThread.dispatch({ run: function() { aFunc(); } }, Ci.nsIThread.DISPATCH_NORMAL); } }; /** * Simple Point class. * * Any method that takes an x and y may also take a point. */ function Point(x, y) { this.set(x, y); } Point.prototype = { clone: function clone() { return new Point(this.x, this.y); }, set: function set(x, y) { this.x = x; this.y = y; return this; }, equals: function equals(x, y) { return this.x == x && this.y == y; }, toString: function toString() { return "(" + this.x + "," + this.y + ")"; }, map: function map(f) { this.x = f.call(this, this.x); this.y = f.call(this, this.y); return this; }, add: function add(x, y) { this.x += x; this.y += y; return this; }, subtract: function subtract(x, y) { this.x -= x; this.y -= y; return this; }, scale: function scale(s) { this.x *= s; this.y *= s; return this; }, isZero: function() { return this.x == 0 && this.y == 0; } }; (function() { function takePointOrArgs(f) { return function(arg1, arg2) { if (arg2 === undefined) return f.call(this, arg1.x, arg1.y); else return f.call(this, arg1, arg2); }; } for each (let f in ['add', 'subtract', 'equals', 'set']) Point.prototype[f] = takePointOrArgs(Point.prototype[f]); })(); /** * Rect is a simple data structure for representation of a rectangle supporting * many basic geometric operations. * * NOTE: Since its operations are closed, rectangles may be empty and will report * non-positive widths and heights in that case. */ function Rect(x, y, w, h) { this.left = x; this.top = y; this.right = x+w; this.bottom = y+h; }; Rect.fromRect = function fromRect(r) { return new Rect(r.left, r.top, r.right - r.left, r.bottom - r.top); } Rect.prototype = { get x() { return this.left; }, get y() { return this.top; }, get width() { return this.right - this.left; }, get height() { return this.bottom - this.top; }, set x(v) { let diff = this.left - v; this.left = v; this.right -= diff; }, set y(v) { let diff = this.top - v; this.top = v; this.bottom -= diff; }, set width(v) { this.right = this.left + v; }, set height(v) { this.bottom = this.top + v; }, isEmpty: function isEmpty() { return this.left >= this.right || this.top >= this.bottom; }, setRect: function(x, y, w, h) { this.left = x; this.top = y; this.right = x+w; this.bottom = y+h; return this; }, setBounds: function(t, l, b, r) { this.top = t; this.left = l; this.bottom = b; this.right = r; return this; }, equals: function equals(other) { return (other != null && this.top == other.top && this.left == other.left && this.bottom == other.bottom && this.right == other.right); }, clone: function clone() { return new Rect(this.left, this.top, this.right - this.left, this.bottom - this.top); }, center: function center() { if (this.isEmpty()) throw "Empty rectangles do not have centers"; return new Point(this.left + (this.right - this.left) / 2, this.top + (this.bottom - this.top) / 2); }, copyFrom: function(other) { this.top = other.top; this.left = other.left; this.bottom = other.bottom; this.right = other.right; return this; }, translate: function(x, y) { this.left += x; this.right += x; this.top += y; this.bottom += y; return this; }, toString: function() { return "[" + this.x + "," + this.y + "," + this.width + "," + this.height + "]"; }, /** return a new rect that is the union of that one and this one */ union: function(other) { return this.clone().expandToContain(other); }, contains: function(other) { if (other.isEmpty()) return true; if (this.isEmpty()) return false; return (other.left >= this.left && other.right <= this.right && other.top >= this.top && other.bottom <= this.bottom); }, intersect: function(other) { return this.clone().restrictTo(other); }, intersects: function(other) { if (this.isEmpty() || other.isEmpty()) return false; let x1 = Math.max(this.left, other.left); let x2 = Math.min(this.right, other.right); let y1 = Math.max(this.top, other.top); let y2 = Math.min(this.bottom, other.bottom); return x1 < x2 && y1 < y2; }, /** Restrict area of this rectangle to the intersection of both rectangles. */ restrictTo: function restrictTo(other) { if (this.isEmpty() || other.isEmpty()) return this.setRect(0, 0, 0, 0); let x1 = Math.max(this.left, other.left); let x2 = Math.min(this.right, other.right); let y1 = Math.max(this.top, other.top); let y2 = Math.min(this.bottom, other.bottom); // If width or height is 0, the intersection was empty. return this.setRect(x1, y1, Math.max(0, x2 - x1), Math.max(0, y2 - y1)); }, /** Expand this rectangle to the union of both rectangles. */ expandToContain: function expandToContain(other) { if (this.isEmpty()) return this.copyFrom(other); if (other.isEmpty()) return this; let l = Math.min(this.left, other.left); let r = Math.max(this.right, other.right); let t = Math.min(this.top, other.top); let b = Math.max(this.bottom, other.bottom); return this.setRect(l, t, r-l, b-t); }, /** * Expands to the smallest rectangle that contains original rectangle and is bounded * by lines with integer coefficients. */ expandToIntegers: function round() { this.left = Math.floor(this.left); this.top = Math.floor(this.top); this.right = Math.ceil(this.right); this.bottom = Math.ceil(this.bottom); return this; }, scale: function scale(xscl, yscl) { this.left *= xscl; this.right *= xscl; this.top *= yscl; this.bottom *= yscl; return this; }, map: function map(f) { this.left = f.call(this, this.left); this.top = f.call(this, this.top); this.right = f.call(this, this.right); this.bottom = f.call(this, this.bottom); return this; }, /** Ensure this rectangle is inside the other, if possible. Preserves w, h. */ translateInside: function translateInside(other) { let offsetX = (this.left < other.left ? other.left - this.left : (this.right > other.right ? this.right - other.right : 0)); let offsetY = (this.top < other.top ? other.top - this.top : (this.bottom > other.bottom ? this.bottom - other.bottom : 0)); return this.translate(offsetX, offsetY); } };