/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 sw=2 sts=2 et: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla SMIL Test Code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Daniel Holbert (original author) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* Javascript library for dynamically generating a simple SVG/SMIL reftest * with several copies of the same animation, each seeked to a different time. */ // Global variables const START_TIMES = [ "4.0s", "3.0s", "2.7s", "2.25s", "2.01s", "1.5s", "1.4s", "1.0s", "0.5s" ]; const X_POSNS = [ "20px", "70px", "120px", "20px", "70px", "120px", "20px", "70px", "120px" ]; const Y_POSNS = [ "20px", "20px", "20px", "70px", "70px", "70px", "120px", "120px", "120px" ]; const DURATION = "2s"; const SNAPSHOT_TIME ="3"; const SVGNS = "http://www.w3.org/2000/svg"; // Convenience wrapper using testAnimatedGrid to make 15pt-by-15pt rects function testAnimatedRectGrid(animationTagName, animationAttrHashList) { var targetTagName = "rect"; var targetAttrHash = {"width" : "15px", "height" : "15px" }; testAnimatedGrid(targetTagName, targetAttrHash, animationTagName, animationAttrHashList); } // Convenience wrapper using testAnimatedGrid to make grid of text function testAnimatedTextGrid(animationTagName, animationAttrHashList) { var targetTagName = "text"; var targetAttrHash = { }; testAnimatedGrid(targetTagName, targetAttrHash, animationTagName, animationAttrHashList); } // Generates a visual grid of elements of type "targetTagName", with the // attribute values given in targetAttrHash. Each generated element has // exactly one child -- an animation element of type "animationTagName", with // the attribute values given in animationAttrHash. function testAnimatedGrid(targetTagName, targetAttrHash, animationTagName, animationAttrHashList) { // SANITY CHECK const numElementsToMake = START_TIMES.length; if (X_POSNS.length != numElementsToMake || Y_POSNS.length != numElementsToMake) { return; } for (var i = 0; i < animationAttrHashList.length; i++) { var animationAttrHash = animationAttrHashList[i]; // Default to fill="freeze" so we can test the final value of the animation if (!animationAttrHash["fill"]) { animationAttrHash["fill"] = "freeze"; } } // Build the grid! var svg = document.documentElement; for (var i = 0; i < numElementsToMake; i++) { // Build target & animation elements var targetElem = buildElement(targetTagName, targetAttrHash); for (var j = 0; j < animationAttrHashList.length; j++) { var animationAttrHash = animationAttrHashList[j]; var animElem = buildElement(animationTagName, animationAttrHash); // Customize them using global constant values targetElem.setAttribute("x", X_POSNS[i]); targetElem.setAttribute("y", Y_POSNS[i]); animElem.setAttribute("begin", START_TIMES[i]); animElem.setAttribute("dur", DURATION); // Append to target targetElem.appendChild(animElem); } // Insert target into DOM svg.appendChild(targetElem); } // Take snapshot setTimeAndSnapshot(SNAPSHOT_TIME, true); } function buildElement(tagName, attrHash) { var elem = document.createElementNS(SVGNS, tagName); for (var attrName in attrHash) { var attrValue = attrHash[attrName]; elem.setAttribute(attrName, attrValue); } // If we're creating a text node, populate it with some text. if (tagName == "text") { elem.appendChild(document.createTextNode("abc")); } return elem; }