/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at: * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Code. * * The Initial Developer of the Original Code is * The Mozilla Foundation * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Jones * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef mozilla_layers_ShadowLayersParent_h #define mozilla_layers_ShadowLayersParent_h #include "mozilla/layers/PLayersParent.h" #include "ShadowLayers.h" #include "ShadowLayersManager.h" namespace mozilla { namespace layout { class RenderFrameParent; } namespace layers { class Layer; class ShadowLayerManager; class ShadowLayersParent : public PLayersParent, public ISurfaceDeAllocator { typedef mozilla::layout::RenderFrameParent RenderFrameParent; typedef InfallibleTArray EditArray; typedef InfallibleTArray EditReplyArray; public: ShadowLayersParent(ShadowLayerManager* aManager, ShadowLayersManager* aLayersManager); ~ShadowLayersParent(); void Destroy(); ShadowLayerManager* layer_manager() const { return mLayerManager; } ContainerLayer* GetRoot() const { return mRoot; } virtual void DestroySharedSurface(gfxSharedImageSurface* aSurface); virtual void DestroySharedSurface(SurfaceDescriptor* aSurface); protected: NS_OVERRIDE virtual bool RecvUpdate(const EditArray& cset, const bool& isFirstPaint, EditReplyArray* reply); NS_OVERRIDE virtual PLayerParent* AllocPLayer(); NS_OVERRIDE virtual bool DeallocPLayer(PLayerParent* actor); private: nsRefPtr mLayerManager; ShadowLayersManager* mShadowLayersManager; // Hold the root because it might be grafted under various // containers in the "real" layer tree nsRefPtr mRoot; // When the widget/frame/browser stuff in this process begins its // destruction process, we need to Disconnect() all the currently // live shadow layers, because some of them might be orphaned from // the layer tree. This happens in Destroy() above. After we // Destroy() ourself, there's a window in which that information // hasn't yet propagated back to the child side and it might still // send us layer transactions. We want to ignore those transactions // because they refer to "zombie layers" on this side. So, we track // that state with |mDestroyed|. This is similar to, but separate // from, |mLayerManager->IsDestroyed()|; we might have had Destroy() // called on us but the mLayerManager might not be destroyed, or // vice versa. In both cases though, we want to ignore shadow-layer // transactions posted by the child. bool mDestroyed; }; } // namespace layers } // namespace mozilla #endif // ifndef mozilla_layers_ShadowLayersParent_h