/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ include LayersSurfaces; include protocol PCompositable; include protocol PCompositor; include protocol PGrallocBuffer; include protocol PLayer; include protocol PRenderFrame; include "gfxipc/ShadowLayerUtils.h"; include "mozilla/GfxMessageUtils.h"; include "ImageLayers.h"; using mozilla::GraphicsFilterType from "mozilla/GfxMessageUtils.h"; using struct gfxRGBA from "gfxColor.h"; using struct gfxPoint3D from "gfxPoint3D.h"; using class gfx3DMatrix from "gfx3DMatrix.h"; using nscoord from "nsCoord.h"; using struct nsIntPoint from "nsPoint.h"; using struct nsRect from "nsRect.h"; using struct nsPoint from "nsPoint.h"; using class mozilla::TimeDuration from "mozilla/TimeStamp.h"; using class mozilla::TimeStamp from "mozilla/TimeStamp.h"; using mozilla::ScreenRotation from "mozilla/WidgetUtils.h"; using nsCSSProperty from "nsCSSProperty.h"; using mozilla::dom::ScreenOrientation from "mozilla/dom/ScreenOrientation.h"; using struct mozilla::layers::TextureInfo from "mozilla/layers/CompositorTypes.h"; using mozilla::LayerMargin from "Units.h"; using mozilla::LayerPoint from "Units.h"; using mozilla::LayerRect from "Units.h"; using mozilla::layers::ScaleMode from "mozilla/layers/LayersTypes.h"; using mozilla::layers::DiagnosticTypes from "mozilla/layers/CompositorTypes.h"; using struct mozilla::layers::FrameMetrics from "FrameMetrics.h"; namespace mozilla { namespace layers { struct TargetConfig { nsIntRect naturalBounds; ScreenRotation rotation; nsIntRect clientBounds; ScreenOrientation orientation; }; // Create a shadow layer for |layer| struct OpCreateThebesLayer { PLayer layer; }; struct OpCreateContainerLayer { PLayer layer; }; struct OpCreateImageLayer { PLayer layer; }; struct OpCreateColorLayer { PLayer layer; }; struct OpCreateCanvasLayer { PLayer layer; }; struct OpCreateRefLayer { PLayer layer; }; struct OpAttachCompositable { PLayer layer; PCompositable compositable; }; struct OpAttachAsyncCompositable { PLayer layer; uint64_t containerID; }; struct ThebesBufferData { nsIntRect rect; nsIntPoint rotation; }; struct CubicBezierFunction { float x1; float y1; float x2; float y2; }; struct StepFunction { int steps; // 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd int type; }; union TimingFunction { CubicBezierFunction; StepFunction; }; struct LayerColor { gfxRGBA value; }; struct Perspective { float value; }; struct RotationX { float radians; }; struct RotationY { float radians; }; struct RotationZ { float radians; }; struct Rotation { float radians; }; struct Rotation3D { float x; float y; float z; float radians; }; struct Scale { float x; float y; float z; }; struct Skew { float x; float y; }; struct SkewX { float x; }; struct SkewY { float y; }; struct TransformMatrix { gfx3DMatrix value; }; struct Translation { float x; float y; float z; }; union TransformFunction { Perspective; RotationX; RotationY; RotationZ; Rotation; Rotation3D; Scale; Skew; SkewX; SkewY; Translation; TransformMatrix; }; union Animatable { float; TransformFunction[]; }; struct AnimationSegment { Animatable startState; Animatable endState; float startPortion; float endPortion; TimingFunction sampleFn; }; // Transforms need extra information to correctly convert the list of transform // functions to a gfx3DMatrix that can be applied directly to the layer. struct TransformData { // the origin of the frame being transformed in app units nsPoint origin; // the transform-origin property for the transform in css pixels gfxPoint3D transformOrigin; // the perspective-origin property for the transform in css pixels gfxPoint3D perspectiveOrigin; nsRect bounds; nscoord perspective; int32_t appUnitsPerDevPixel; }; union AnimationData { null_t; TransformData; }; struct Animation { // Unlike in nsAnimationManager, this start time is at the end of the // delay. If the delay is changed dynamically, the layer's data will // be updated. TimeStamp startTime; TimeDuration duration; // For each frame, the interpolation point is computed based on the // startTime, the direction, the duration, and the current time. // The segments must uniquely cover the portion from 0.0 to 1.0 AnimationSegment[] segments; // How many times to repeat the animation. -1 means "forever". float numIterations; // This uses the NS_STYLE_ANIMATION_DIRECTION_* constants. int32_t direction; nsCSSProperty property; AnimationData data; }; // Change a layer's attributes struct CommonLayerAttributes { nsIntRegion visibleRegion; TransformMatrix transform; float postXScale; float postYScale; uint32_t contentFlags; float opacity; bool useClipRect; nsIntRect clipRect; bool isFixedPosition; LayerPoint fixedPositionAnchor; LayerMargin fixedPositionMargin; bool isStickyPosition; uint64_t stickyScrollContainerId; LayerRect stickyScrollRangeOuter; LayerRect stickyScrollRangeInner; nullable PLayer maskLayer; // Animated colors will only honored for ColorLayers. Animation[] animations; nsIntRegion invalidRegion; }; struct ThebesLayerAttributes { nsIntRegion validRegion; }; struct ContainerLayerAttributes { FrameMetrics metrics; float preXScale; float preYScale; float inheritedXScale; float inheritedYScale; }; struct ColorLayerAttributes { LayerColor color; nsIntRect bounds; }; struct CanvasLayerAttributes { GraphicsFilterType filter; nsIntRect bounds; }; struct RefLayerAttributes { int64_t id; }; struct ImageLayerAttributes { GraphicsFilterType filter; gfxIntSize scaleToSize; ScaleMode scaleMode; }; union SpecificLayerAttributes { null_t; ThebesLayerAttributes; ContainerLayerAttributes; ColorLayerAttributes; CanvasLayerAttributes; RefLayerAttributes; ImageLayerAttributes; }; struct LayerAttributes { CommonLayerAttributes common; SpecificLayerAttributes specific; }; struct OpSetLayerAttributes { PLayer layer; LayerAttributes attrs; }; // Monkey with the tree structure struct OpSetRoot { PLayer root; }; struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; }; struct OpAppendChild { PLayer container; PLayer childLayer; }; struct OpRemoveChild { PLayer container; PLayer childLayer; }; struct OpRepositionChild { PLayer container; PLayer childLayer; PLayer after; }; struct OpRaiseToTopChild { PLayer container; PLayer childLayer; }; struct OpSetDiagnosticTypes { DiagnosticTypes diagnostics; }; // Paint (buffer update) struct OpPaintTiledLayerBuffer { PCompositable compositable; SurfaceDescriptorTiles tileLayerDescriptor; }; struct OpCreatedTexture { PCompositable compositable; uint32_t textureId; SurfaceDescriptor descriptor; TextureInfo textureInfo; }; struct OpCreatedIncrementalTexture { PCompositable compositable; TextureInfo textureInfo; nsIntRect bufferRect; }; struct OpDestroyThebesBuffer { PCompositable compositable; }; struct OpPaintTexture { PCompositable compositable; uint32_t textureId; SurfaceDescriptor image; }; struct OpPaintTextureRegion { PCompositable compositable; ThebesBufferData bufferData; nsIntRegion updatedRegion; }; struct OpPaintTextureIncremental { PCompositable compositable; uint32_t textureId; SurfaceDescriptor image; nsIntRegion updatedRegion; nsIntRect bufferRect; nsIntPoint bufferRotation; }; struct OpUpdatePictureRect { PCompositable compositable; nsIntRect picture; }; /** * Provides the compositor side with enough information to create a * TextureHost. */ struct OpAddTexture { PCompositable compositable; uint64_t textureID; SurfaceDescriptor data; uint32_t textureFlags; }; /** * Tells the compositor-side to remove the corresponding TextureHost and * deallocate its data. */ struct OpRemoveTexture { PCompositable compositable; uint64_t textureID; uint32_t flags; }; /** * Tells the compositor-side which texture to use (for example, as front buffer * if there is several textures for double buffering) */ struct OpUseTexture { PCompositable compositable; uint64_t textureID; }; union MaybeRegion { nsIntRegion; null_t; }; struct OpUpdateTexture { PCompositable compositable; uint64_t textureID; MaybeRegion region; }; union CompositableOperation { OpUpdatePictureRect; OpCreatedTexture; OpCreatedIncrementalTexture; OpDestroyThebesBuffer; OpPaintTexture; OpPaintTextureRegion; OpPaintTextureIncremental; OpPaintTiledLayerBuffer; OpAddTexture; OpRemoveTexture; OpUpdateTexture; OpUseTexture; }; // A unit of a changeset; a set of these comprise a changeset union Edit { OpCreateThebesLayer; OpCreateContainerLayer; OpCreateImageLayer; OpCreateColorLayer; OpCreateCanvasLayer; OpCreateRefLayer; OpSetLayerAttributes; OpSetDiagnosticTypes; OpSetRoot; OpInsertAfter; OpAppendChild; OpRemoveChild; OpRepositionChild; OpRaiseToTopChild; OpAttachCompositable; OpAttachAsyncCompositable; CompositableOperation; }; // Replies to operations struct OpContentBufferSwap { PCompositable compositable; nsIntRegion frontUpdatedRegion; }; struct OpTextureSwap { PCompositable compositable; uint32_t textureId; SurfaceDescriptor image; }; struct ReplyTextureRemoved { PCompositable compositable; uint64_t textureId; }; // Unit of a "changeset reply". This is a weird abstraction, probably // only to be used for buffer swapping. union EditReply { OpContentBufferSwap; OpTextureSwap; ReplyTextureRemoved; }; } // namespace } // namespace