/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is * Crocodile Clips Ltd.. * Portions created by the Initial Developer are Copyright (C) 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alex Fritze (original author) * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef NS_SVGTEXTFRAME_H #define NS_SVGTEXTFRAME_H #include "nsSVGTextContainerFrame.h" #include "gfxRect.h" #include "gfxMatrix.h" typedef nsSVGTextContainerFrame nsSVGTextFrameBase; class nsSVGTextFrame : public nsSVGTextFrameBase { friend nsIFrame* NS_NewSVGTextFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); protected: nsSVGTextFrame(nsStyleContext* aContext) : nsSVGTextFrameBase(aContext), mPositioningDirty(true) {} public: NS_DECL_FRAMEARENA_HELPERS // nsIFrame: #ifdef DEBUG NS_IMETHOD Init(nsIContent* aContent, nsIFrame* aParent, nsIFrame* aPrevInFlow); #endif NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID, nsIAtom* aAttribute, PRInt32 aModType); /** * Get the "type" of the frame * * @see nsGkAtoms::svgTextFrame */ virtual nsIAtom* GetType() const; #ifdef DEBUG NS_IMETHOD GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("SVGText"), aResult); } #endif // nsISVGChildFrame interface: virtual void NotifySVGChanged(PRUint32 aFlags); virtual void NotifyRedrawUnsuspended(); // Override these four to ensure that UpdateGlyphPositioning is called // to bring glyph positions up to date NS_IMETHOD PaintSVG(nsSVGRenderState* aContext, const nsIntRect *aDirtyRect); NS_IMETHOD_(nsIFrame*) GetFrameForPoint(const nsPoint & aPoint); NS_IMETHOD UpdateCoveredRegion(); NS_IMETHOD InitialUpdate(); virtual gfxRect GetBBoxContribution(const gfxMatrix &aToBBoxUserspace, PRUint32 aFlags); // nsSVGContainerFrame methods: virtual gfxMatrix GetCanvasTM(); // nsSVGTextContainerFrame methods: virtual PRUint32 GetNumberOfChars(); virtual float GetComputedTextLength(); virtual float GetSubStringLength(PRUint32 charnum, PRUint32 nchars); virtual PRInt32 GetCharNumAtPosition(nsIDOMSVGPoint *point); NS_IMETHOD GetStartPositionOfChar(PRUint32 charnum, nsIDOMSVGPoint **_retval); NS_IMETHOD GetEndPositionOfChar(PRUint32 charnum, nsIDOMSVGPoint **_retval); NS_IMETHOD GetExtentOfChar(PRUint32 charnum, nsIDOMSVGRect **_retval); NS_IMETHOD GetRotationOfChar(PRUint32 charnum, float *_retval); // nsSVGTextFrame void NotifyGlyphMetricsChange(); private: /** * @param aForceGlobalTransform passed down to nsSVGGlyphFrames to * control whether they should use the global transform even when * NS_STATE_NONDISPLAY_CHILD */ void UpdateGlyphPositioning(bool aForceGlobalTransform); void SetWhitespaceHandling(nsSVGGlyphFrame *aFrame); nsAutoPtr mCanvasTM; bool mPositioningDirty; }; #endif