/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextureD3D9.h" #include "CompositorD3D9.h" #include "gfxContext.h" #include "gfxImageSurface.h" #include "Effects.h" #include "mozilla/layers/YCbCrImageDataSerializer.h" #include "gfxWindowsPlatform.h" #include "gfx2DGlue.h" #include "gfxUtils.h" #include "mozilla/gfx/2D.h" using namespace mozilla::gfx; namespace mozilla { namespace layers { static uint32_t GetRequiredTilesD3D9(uint32_t aSize, uint32_t aMaxSize) { uint32_t requiredTiles = aSize / aMaxSize; if (aSize % aMaxSize) { requiredTiles++; } return requiredTiles; } TextureSourceD3D9::~TextureSourceD3D9() { MOZ_ASSERT(!mCreatingDeviceManager || mCreatingDeviceManager->IsInTextureHostList(this), "Inconsistency in list of texture hosts."); // Remove ourselves from the list of d3d9 texture hosts. if (mPreviousHost) { MOZ_ASSERT(mPreviousHost->mNextHost == this); mPreviousHost->mNextHost = mNextHost; } else if (mCreatingDeviceManager) { mCreatingDeviceManager->RemoveTextureListHead(this); } if (mNextHost) { MOZ_ASSERT(mNextHost->mPreviousHost == this); mNextHost->mPreviousHost = mPreviousHost; } } TemporaryRef CreateTextureHostD3D9(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags) { RefPtr result; switch (aDesc.type()) { case SurfaceDescriptor::TSurfaceDescriptorShmem: case SurfaceDescriptor::TSurfaceDescriptorMemory: { result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags); break; } case SurfaceDescriptor::TSurfaceDescriptorD3D9: { result = new TextureHostD3D9(aFlags, aDesc); break; } case SurfaceDescriptor::TSurfaceDescriptorD3D10: { result = new DXGITextureHostD3D9(aFlags, aDesc); break; } default: { NS_WARNING("Unsupported SurfaceDescriptor type"); } } return result.forget(); } static SurfaceFormat D3D9FormatToSurfaceFormat(_D3DFORMAT format) { switch (format) { case D3DFMT_X8R8G8B8: return SurfaceFormat::B8G8R8X8; case D3DFMT_A8R8G8B8: return SurfaceFormat::B8G8R8A8; case D3DFMT_A8: return SurfaceFormat::A8; default: NS_ERROR("Bad texture format"); } return SurfaceFormat::UNKNOWN; } static _D3DFORMAT SurfaceFormatToD3D9Format(SurfaceFormat format) { switch (format) { case SurfaceFormat::B8G8R8X8: return D3DFMT_X8R8G8B8; case SurfaceFormat::B8G8R8A8: return D3DFMT_A8R8G8B8; case SurfaceFormat::A8: return D3DFMT_A8; default: NS_ERROR("Bad texture format"); } return D3DFMT_A8R8G8B8; } CompositingRenderTargetD3D9::CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture, SurfaceInitMode aInit, const gfx::IntRect& aRect) : CompositingRenderTarget(aRect.TopLeft()) , mInitMode(aInit) , mInitialized(false) { MOZ_COUNT_CTOR(CompositingRenderTargetD3D9); MOZ_ASSERT(aTexture); mTexture = aTexture; HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(mSurface)); NS_ASSERTION(mSurface, "Couldn't create surface for texture"); TextureSourceD3D9::SetSize(aRect.Size()); } CompositingRenderTargetD3D9::CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface, SurfaceInitMode aInit, const gfx::IntRect& aRect) : CompositingRenderTarget(aRect.TopLeft()) , mSurface(aSurface) , mInitMode(aInit) , mInitialized(false) { MOZ_COUNT_CTOR(CompositingRenderTargetD3D9); MOZ_ASSERT(mSurface); TextureSourceD3D9::SetSize(aRect.Size()); } CompositingRenderTargetD3D9::~CompositingRenderTargetD3D9() { MOZ_COUNT_DTOR(CompositingRenderTargetD3D9); } void CompositingRenderTargetD3D9::BindRenderTarget(IDirect3DDevice9* aDevice) { aDevice->SetRenderTarget(0, mSurface); if (!mInitialized && mInitMode == INIT_MODE_CLEAR) { mInitialized = true; aDevice->Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 0), 0, 0); } } IntSize CompositingRenderTargetD3D9::GetSize() const { return TextureSourceD3D9::GetSize(); } /** * Helper method for DataToTexture and SurfaceToTexture. * The last three params are out params. * Returns the created texture, or null if we fail. */ TemporaryRef TextureSourceD3D9::InitTextures(DeviceManagerD3D9* aDeviceManager, const IntSize &aSize, _D3DFORMAT aFormat, RefPtr& aSurface, D3DLOCKED_RECT& aLockedRect) { if (!aDeviceManager) { return nullptr; } RefPtr result; // D3D9Ex doesn't support managed textures and we don't want the hassle even // if we don't have Ex. We could use dynamic textures // here but since Images are immutable that probably isn't such a great // idea. result = aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_DEFAULT, this); if (!result) { return nullptr; } RefPtr tmpTexture = aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_SYSTEMMEM, this); if (!tmpTexture) { return nullptr; } tmpTexture->GetSurfaceLevel(0, byRef(aSurface)); aSurface->LockRect(&aLockedRect, nullptr, 0); if (!aLockedRect.pBits) { NS_WARNING("Could not lock surface"); return nullptr; } return result; } /** * Helper method for DataToTexture and SurfaceToTexture. */ static void FinishTextures(DeviceManagerD3D9* aDeviceManager, IDirect3DTexture9* aTexture, IDirect3DSurface9* aSurface) { if (!aDeviceManager) { return; } aSurface->UnlockRect(); nsRefPtr dstSurface; aTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface)); aDeviceManager->device()->UpdateSurface(aSurface, nullptr, dstSurface, nullptr); } TemporaryRef TextureSourceD3D9::DataToTexture(DeviceManagerD3D9* aDeviceManager, unsigned char *aData, int aStride, const IntSize &aSize, _D3DFORMAT aFormat, uint32_t aBPP) { RefPtr surface; D3DLOCKED_RECT lockedRect; RefPtr texture = InitTextures(aDeviceManager, aSize, aFormat, surface, lockedRect); if (!texture) { return nullptr; } uint32_t width = aSize.width * aBPP; for (int y = 0; y < aSize.height; y++) { memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y, aData + aStride * y, width); } FinishTextures(aDeviceManager, texture, surface); return texture; } TemporaryRef TextureSourceD3D9::TextureToTexture(DeviceManagerD3D9* aDeviceManager, IDirect3DTexture9* aTexture, const IntSize& aSize, _D3DFORMAT aFormat) { if (!aDeviceManager) { return nullptr; } RefPtr texture = aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_DEFAULT, this); if (!texture) { return nullptr; } HRESULT hr = aDeviceManager->device()->UpdateTexture(aTexture, texture); if (FAILED(hr)) { return nullptr; } return texture; } TemporaryRef TextureSourceD3D9::SurfaceToTexture(DeviceManagerD3D9* aDeviceManager, gfxWindowsSurface* aSurface, const IntSize& aSize, _D3DFORMAT aFormat) { RefPtr surface; D3DLOCKED_RECT lockedRect; RefPtr texture = InitTextures(aDeviceManager, aSize, aFormat, surface, lockedRect); if (!texture) { return nullptr; } { RefPtr dt = Factory::CreateDrawTargetForData(BackendType::CAIRO, reinterpret_cast(lockedRect.pBits), aSize, lockedRect.Pitch, gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aSurface->GetContentType())); NativeSurface nativeSurf; nativeSurf.mSize = aSize; nativeSurf.mType = NativeSurfaceType::CAIRO_SURFACE; // We don't know that this is actually the right format, but it's the best // we can get for the content type. In practice this probably always works. nativeSurf.mFormat = dt->GetFormat(); nativeSurf.mSurface = aSurface->CairoSurface(); RefPtr surf = dt->CreateSourceSurfaceFromNativeSurface(nativeSurf); dt->CopySurface(surf, IntRect(IntPoint(), aSize), IntPoint()); } FinishTextures(aDeviceManager, texture, surface); return texture; } DataTextureSourceD3D9::DataTextureSourceD3D9(gfx::SurfaceFormat aFormat, CompositorD3D9* aCompositor, TextureFlags aFlags, StereoMode aStereoMode) : mFormat(aFormat) , mCompositor(aCompositor) , mCurrentTile(0) , mFlags(aFlags) , mIsTiled(false) , mIterating(false) { mStereoMode = aStereoMode; MOZ_COUNT_CTOR(DataTextureSourceD3D9); } DataTextureSourceD3D9::DataTextureSourceD3D9(gfx::SurfaceFormat aFormat, gfx::IntSize aSize, CompositorD3D9* aCompositor, IDirect3DTexture9* aTexture, TextureFlags aFlags) : mFormat(aFormat) , mCompositor(aCompositor) , mCurrentTile(0) , mFlags(aFlags) , mIsTiled(false) , mIterating(false) { mSize = aSize; mTexture = aTexture; mStereoMode = StereoMode::MONO; MOZ_COUNT_CTOR(DataTextureSourceD3D9); } DataTextureSourceD3D9::~DataTextureSourceD3D9() { MOZ_COUNT_DTOR(DataTextureSourceD3D9); } IDirect3DTexture9* DataTextureSourceD3D9::GetD3D9Texture() { return mIterating ? mTileTextures[mCurrentTile] : mTexture; } bool DataTextureSourceD3D9::Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion, gfx::IntPoint* aSrcOffset) { // Right now we only support full surface update. If aDestRegion is provided, // It will be ignored. Incremental update with a source offset is only used // on Mac so it is not clear that we ever will need to support it for D3D. MOZ_ASSERT(!aSrcOffset); if (!mCompositor || !mCompositor->device()) { NS_WARNING("No D3D device to update the texture."); return false; } mSize = aSurface->GetSize(); uint32_t bpp = 0; _D3DFORMAT format = D3DFMT_A8R8G8B8; mFormat = aSurface->GetFormat(); switch (mFormat) { case SurfaceFormat::B8G8R8X8: format = D3DFMT_X8R8G8B8; bpp = 4; break; case SurfaceFormat::B8G8R8A8: format = D3DFMT_A8R8G8B8; bpp = 4; break; case SurfaceFormat::A8: format = D3DFMT_A8; bpp = 1; break; default: NS_WARNING("Bad image format"); return false; } int32_t maxSize = mCompositor->GetMaxTextureSize(); DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager(); if ((mSize.width <= maxSize && mSize.height <= maxSize) || (mFlags & TextureFlags::DISALLOW_BIGIMAGE)) { mTexture = DataToTexture(deviceManager, aSurface->GetData(), aSurface->Stride(), IntSize(mSize), format, bpp); if (!mTexture) { NS_WARNING("Could not upload texture"); Reset(); return false; } mIsTiled = false; } else { mIsTiled = true; uint32_t tileCount = GetRequiredTilesD3D9(mSize.width, maxSize) * GetRequiredTilesD3D9(mSize.height, maxSize); mTileTextures.resize(tileCount); mTexture = nullptr; for (uint32_t i = 0; i < tileCount; i++) { IntRect tileRect = GetTileRect(i); unsigned char* data = aSurface->GetData() + tileRect.y * aSurface->Stride() + tileRect.x * bpp; mTileTextures[i] = DataToTexture(deviceManager, data, aSurface->Stride(), IntSize(tileRect.width, tileRect.height), format, bpp); if (!mTileTextures[i]) { NS_WARNING("Could not upload texture"); Reset(); return false; } } } return true; } bool DataTextureSourceD3D9::Update(gfxWindowsSurface* aSurface) { MOZ_ASSERT(aSurface); if (!mCompositor || !mCompositor->device()) { NS_WARNING("No D3D device to update the texture."); return false; } mSize = ToIntSize(aSurface->GetSize()); uint32_t bpp = 0; _D3DFORMAT format = D3DFMT_A8R8G8B8; mFormat = ImageFormatToSurfaceFormat( gfxPlatform::GetPlatform()->OptimalFormatForContent(aSurface->GetContentType())); switch (mFormat) { case SurfaceFormat::B8G8R8X8: format = D3DFMT_X8R8G8B8; bpp = 4; break; case SurfaceFormat::B8G8R8A8: format = D3DFMT_A8R8G8B8; bpp = 4; break; case SurfaceFormat::A8: format = D3DFMT_A8; bpp = 1; break; default: NS_WARNING("Bad image format"); return false; } int32_t maxSize = mCompositor->GetMaxTextureSize(); DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager(); if ((mSize.width <= maxSize && mSize.height <= maxSize) || (mFlags & TextureFlags::DISALLOW_BIGIMAGE)) { mTexture = SurfaceToTexture(deviceManager, aSurface, mSize, format); if (!mTexture) { NS_WARNING("Could not upload texture"); Reset(); return false; } mIsTiled = false; } else { mIsTiled = true; uint32_t tileCount = GetRequiredTilesD3D9(mSize.width, maxSize) * GetRequiredTilesD3D9(mSize.height, maxSize); mTileTextures.resize(tileCount); mTexture = nullptr; nsRefPtr imgSurface = aSurface->GetAsImageSurface(); for (uint32_t i = 0; i < tileCount; i++) { IntRect tileRect = GetTileRect(i); unsigned char* data = imgSurface->Data() + tileRect.y * imgSurface->Stride() + tileRect.x * bpp; mTileTextures[i] = DataToTexture(deviceManager, data, imgSurface->Stride(), IntSize(tileRect.width, tileRect.height), format, bpp); if (!mTileTextures[i]) { NS_WARNING("Could not upload texture"); Reset(); return false; } } } return true; } void DataTextureSourceD3D9::SetCompositor(Compositor* aCompositor) { CompositorD3D9* d3dCompositor = static_cast(aCompositor); if (mCompositor && mCompositor != d3dCompositor) { Reset(); } mCompositor = d3dCompositor; } void DataTextureSourceD3D9::Reset() { mSize.width = 0; mSize.height = 0; mIsTiled = false; mTexture = nullptr; mTileTextures.clear(); } IntRect DataTextureSourceD3D9::GetTileRect(uint32_t aTileIndex) const { uint32_t maxSize = mCompositor->GetMaxTextureSize(); uint32_t horizontalTiles = GetRequiredTilesD3D9(mSize.width, maxSize); uint32_t verticalTiles = GetRequiredTilesD3D9(mSize.height, maxSize); uint32_t verticalTile = aTileIndex / horizontalTiles; uint32_t horizontalTile = aTileIndex % horizontalTiles; return IntRect(horizontalTile * maxSize, verticalTile * maxSize, horizontalTile < (horizontalTiles - 1) ? maxSize : mSize.width % maxSize, verticalTile < (verticalTiles - 1) ? maxSize : mSize.height % maxSize); } nsIntRect DataTextureSourceD3D9::GetTileRect() { return ThebesIntRect(GetTileRect(mCurrentTile)); } CairoTextureClientD3D9::CairoTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags) : TextureClient(aFlags) , mFormat(aFormat) , mIsLocked(false) , mNeedsClear(false) , mNeedsClearWhite(false) , mLockRect(false) { MOZ_COUNT_CTOR(CairoTextureClientD3D9); } CairoTextureClientD3D9::~CairoTextureClientD3D9() { MOZ_COUNT_DTOR(CairoTextureClientD3D9); } TemporaryRef CairoTextureClientD3D9::CreateSimilar(TextureFlags aFlags, TextureAllocationFlags aAllocFlags) const { RefPtr tex = new CairoTextureClientD3D9(mFormat, mFlags | aFlags); if (!tex->AllocateForSurface(mSize, aAllocFlags)) { return nullptr; } return tex; } bool CairoTextureClientD3D9::Lock(OpenMode aMode) { MOZ_ASSERT(!mIsLocked); if (!IsValid() || !IsAllocated()) { return false; } if (!gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) { // If the device has failed then we should not lock the surface, // even if we could. mD3D9Surface = nullptr; return false; } if (!mD3D9Surface) { HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(mD3D9Surface)); if (FAILED(hr)) { NS_WARNING("Failed to get texture surface level."); return false; } } mIsLocked = true; // Make sure that successful write-lock means we will have a DrawTarget to // write into. if (aMode & OpenMode::OPEN_WRITE) { mDrawTarget = BorrowDrawTarget(); if (!mDrawTarget) { Unlock(); return false; } } if (mNeedsClear) { mDrawTarget = BorrowDrawTarget(); mDrawTarget->ClearRect(Rect(0, 0, GetSize().width, GetSize().height)); mNeedsClear = false; } if (mNeedsClearWhite) { mDrawTarget = BorrowDrawTarget(); mDrawTarget->FillRect(Rect(0, 0, GetSize().width, GetSize().height), ColorPattern(Color(1.0, 1.0, 1.0, 1.0))); mNeedsClearWhite = false; } return true; } void CairoTextureClientD3D9::Unlock() { MOZ_ASSERT(mIsLocked, "Unlocked called while the texture is not locked!"); if (mDrawTarget) { mDrawTarget->Flush(); mDrawTarget = nullptr; } if (mLockRect) { mD3D9Surface->UnlockRect(); mLockRect = false; } if (mSurface) { mSurface = nullptr; } mIsLocked = false; } bool CairoTextureClientD3D9::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) { MOZ_ASSERT(IsValid()); if (!IsAllocated()) { return false; } mTexture->AddRef(); // Release in TextureHostD3D9::TextureHostD3D9 aOutDescriptor = SurfaceDescriptorD3D9(reinterpret_cast(mTexture.get())); return true; } gfx::DrawTarget* CairoTextureClientD3D9::BorrowDrawTarget() { MOZ_ASSERT(mIsLocked && mD3D9Surface); if (mDrawTarget) { return mDrawTarget; } if (ContentForFormat(mFormat) == gfxContentType::COLOR) { mSurface = new gfxWindowsSurface(mD3D9Surface); if (!mSurface || mSurface->CairoStatus()) { NS_WARNING("Could not create surface for d3d9 surface"); mSurface = nullptr; return nullptr; } } else { // gfxWindowsSurface don't support transparency so we can't use the d3d9 // windows surface optimization. // Instead we have to use a gfxImageSurface and fallback for font drawing. D3DLOCKED_RECT rect; mD3D9Surface->LockRect(&rect, nullptr, 0); mSurface = new gfxImageSurface((uint8_t*)rect.pBits, ThebesIntSize(mSize), rect.Pitch, SurfaceFormatToImageFormat(mFormat)); mLockRect = true; } mDrawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(mSurface, mSize); return mDrawTarget; } bool CairoTextureClientD3D9::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags) { MOZ_ASSERT(!IsAllocated()); mSize = aSize; _D3DFORMAT format = SurfaceFormatToD3D9Format(mFormat); DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager(); if (!deviceManager || !(mTexture = deviceManager->CreateTexture(mSize, format, D3DPOOL_SYSTEMMEM, nullptr))) { NS_WARNING("Could not create d3d9 texture"); return false; } mNeedsClear = aFlags & ALLOC_CLEAR_BUFFER; mNeedsClearWhite = aFlags & ALLOC_CLEAR_BUFFER_WHITE; MOZ_ASSERT(mTexture); return true; } SharedTextureClientD3D9::SharedTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags) : TextureClient(aFlags) , mFormat(aFormat) , mHandle(0) , mIsLocked(false) { MOZ_COUNT_CTOR(SharedTextureClientD3D9); } SharedTextureClientD3D9::~SharedTextureClientD3D9() { MOZ_COUNT_DTOR(SharedTextureClientD3D9); } bool SharedTextureClientD3D9::Lock(OpenMode) { MOZ_ASSERT(!mIsLocked); if (!IsValid()) { return false; } mIsLocked = true; return true; } void SharedTextureClientD3D9::Unlock() { MOZ_ASSERT(mIsLocked, "Unlock called while the texture is not locked!"); } bool SharedTextureClientD3D9::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) { MOZ_ASSERT(IsValid()); if (!IsAllocated()) { return false; } aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)(mHandle), mFormat, GetSize()); return true; } TextureHostD3D9::TextureHostD3D9(TextureFlags aFlags, const SurfaceDescriptorD3D9& aDescriptor) : TextureHost(aFlags) , mFormat(SurfaceFormat::UNKNOWN) , mIsLocked(false) { mTexture = reinterpret_cast(aDescriptor.texture()); mTexture->Release(); // see AddRef in CairoTextureClientD3D9::ToSurfaceDescriptor MOZ_ASSERT(mTexture); D3DSURFACE_DESC desc; HRESULT hr = mTexture->GetLevelDesc(0, &desc); if (!FAILED(hr)) { mFormat = D3D9FormatToSurfaceFormat(desc.Format); mSize.width = desc.Width; mSize.height = desc.Height; } } bool DataTextureSourceD3D9::UpdateFromTexture(IDirect3DTexture9* aTexture, const nsIntRegion* aRegion) { MOZ_ASSERT(aTexture); D3DSURFACE_DESC desc; HRESULT hr = aTexture->GetLevelDesc(0, &desc); if (FAILED(hr)) { return false; } else { // If we changed the compositor, the size might have been reset to zero // Otherwise the texture size must not change. MOZ_ASSERT(mFormat == D3D9FormatToSurfaceFormat(desc.Format)); MOZ_ASSERT(!mSize.width || mSize.width == desc.Width); MOZ_ASSERT(!mSize.height || mSize.height == desc.Height); mSize = IntSize(desc.Width, desc.Height); } DeviceManagerD3D9* dm = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager(); if (!mTexture) { mTexture = dm->CreateTexture(mSize, SurfaceFormatToD3D9Format(mFormat), D3DPOOL_DEFAULT, this); if (!mTexture) { NS_WARNING("Failed to create a texture"); return false; } } RefPtr srcSurface; RefPtr dstSurface; hr = aTexture->GetSurfaceLevel(0, byRef(srcSurface)); if (FAILED(hr)) { return false; } hr = mTexture->GetSurfaceLevel(0, byRef(dstSurface)); if (FAILED(hr)) { return false; } if (aRegion) { nsIntRegionRectIterator iter(*aRegion); const nsIntRect *iterRect; while ((iterRect = iter.Next())) { RECT rect; rect.left = iterRect->x; rect.top = iterRect->y; rect.right = iterRect->XMost(); rect.bottom = iterRect->YMost(); POINT point; point.x = iterRect->x; point.y = iterRect->y; hr = dm->device()->UpdateSurface(srcSurface, &rect, dstSurface, &point); if (FAILED(hr)) { NS_WARNING("Failed Update the surface"); return false; } } } else { hr = dm->device()->UpdateSurface(srcSurface, nullptr, dstSurface, nullptr); if (FAILED(hr)) { NS_WARNING("Failed Update the surface"); return false; } } mIsTiled = false; return true; } void TextureHostD3D9::Updated(const nsIntRegion* aRegion) { if (!mTexture) { return; } if (!mTextureSource) { mTextureSource = new DataTextureSourceD3D9(mFormat, mSize, mCompositor, nullptr, mFlags); } mTextureSource->UpdateFromTexture(mTexture, aRegion); } IDirect3DDevice9* TextureHostD3D9::GetDevice() { return mCompositor ? mCompositor->device() : nullptr; } void TextureHostD3D9::SetCompositor(Compositor* aCompositor) { mCompositor = static_cast(aCompositor); if (mTextureSource) { mTextureSource->SetCompositor(aCompositor); } } NewTextureSource* TextureHostD3D9::GetTextureSources() { MOZ_ASSERT(mIsLocked); return mTextureSource; } bool TextureHostD3D9::Lock() { MOZ_ASSERT(!mIsLocked); mIsLocked = true; return true; } void TextureHostD3D9::Unlock() { MOZ_ASSERT(mIsLocked); mIsLocked = false; } void TextureHostD3D9::DeallocateDeviceData() { mTextureSource = nullptr; } DXGITextureHostD3D9::DXGITextureHostD3D9(TextureFlags aFlags, const SurfaceDescriptorD3D10& aDescriptor) : TextureHost(aFlags) , mHandle(aDescriptor.handle()) , mFormat(aDescriptor.format()) , mSize(aDescriptor.size()) , mIsLocked(false) { MOZ_ASSERT(mHandle); } NewTextureSource* DXGITextureHostD3D9::GetTextureSources() { return mTextureSource; } bool DXGITextureHostD3D9::Lock() { DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager(); if (!deviceManager) { NS_WARNING("trying to lock a TextureHost without a D3D device"); return false; } if (!mTextureSource) { nsRefPtr tex; HRESULT hr = deviceManager->device()->CreateTexture(mSize.width, mSize.height, 1, D3DUSAGE_RENDERTARGET, SurfaceFormatToD3D9Format(mFormat), D3DPOOL_DEFAULT, getter_AddRefs(tex), (HANDLE*)&mHandle); if (FAILED(hr)) { NS_WARNING("Failed to open shared texture"); return false; } mTextureSource = new DataTextureSourceD3D9(mFormat, mSize, mCompositor, tex); } MOZ_ASSERT(!mIsLocked); mIsLocked = true; return true; } void DXGITextureHostD3D9::Unlock() { MOZ_ASSERT(mIsLocked); mIsLocked = false; } void DXGITextureHostD3D9::SetCompositor(Compositor* aCompositor) { mCompositor = static_cast(aCompositor); } void DXGITextureHostD3D9::DeallocateDeviceData() { mTextureSource = nullptr; } } }