/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsCOMArray_h__ #define nsCOMArray_h__ #include "mozilla/Attributes.h" #include "mozilla/MemoryReporting.h" #include "nsCycleCollectionNoteChild.h" #include "nsTArray.h" #include "nsISupports.h" // See below for the definition of nsCOMArray // a class that's nsISupports-specific, so that we can contain the // work of this class in the XPCOM dll class NS_COM_GLUE nsCOMArray_base { friend class nsArray; protected: nsCOMArray_base() {} nsCOMArray_base(int32_t aCount) : mArray(aCount) {} nsCOMArray_base(const nsCOMArray_base& other); ~nsCOMArray_base(); int32_t IndexOf(nsISupports* aObject, uint32_t aStartIndex = 0) const; bool Contains(nsISupports* aObject) const { return IndexOf(aObject) != -1; } int32_t IndexOfObject(nsISupports* aObject) const; bool ContainsObject(nsISupports* aObject) const { return IndexOfObject(aObject) != -1; } typedef bool (* nsBaseArrayEnumFunc) (void* aElement, void *aData); // enumerate through the array with a callback. bool EnumerateForwards(nsBaseArrayEnumFunc aFunc, void* aData) const; bool EnumerateBackwards(nsBaseArrayEnumFunc aFunc, void* aData) const; typedef int (* nsBaseArrayComparatorFunc) (nsISupports* aElement1, nsISupports* aElement2, void* aData); struct nsCOMArrayComparatorContext { nsBaseArrayComparatorFunc mComparatorFunc; void* mData; }; static int nsCOMArrayComparator(const void* aElement1, const void* aElement2, void* aData); void Sort(nsBaseArrayComparatorFunc aFunc, void* aData); bool InsertObjectAt(nsISupports* aObject, int32_t aIndex); void InsertElementAt(uint32_t aIndex, nsISupports* aElement); bool InsertObjectsAt(const nsCOMArray_base& aObjects, int32_t aIndex); void InsertElementsAt(uint32_t aIndex, const nsCOMArray_base& aElements); void InsertElementsAt(uint32_t aIndex, nsISupports* const* aElements, uint32_t aCount); bool ReplaceObjectAt(nsISupports* aObject, int32_t aIndex); void ReplaceElementAt(uint32_t aIndex, nsISupports* aElement) { nsISupports* oldElement = mArray[aIndex]; NS_IF_ADDREF(mArray[aIndex] = aElement); NS_IF_RELEASE(oldElement); } bool AppendObject(nsISupports *aObject) { return InsertObjectAt(aObject, Count()); } void AppendElement(nsISupports* aElement) { InsertElementAt(Length(), aElement); } bool AppendObjects(const nsCOMArray_base& aObjects) { return InsertObjectsAt(aObjects, Count()); } void AppendElements(const nsCOMArray_base& aElements) { return InsertElementsAt(Length(), aElements); } void AppendElements(nsISupports* const* aElements, uint32_t aCount) { return InsertElementsAt(Length(), aElements, aCount); } bool RemoveObject(nsISupports *aObject); nsISupports** Elements() { return mArray.Elements(); } void SwapElements(nsCOMArray_base& aOther) { mArray.SwapElements(aOther.mArray); } public: // elements in the array (including null elements!) int32_t Count() const { return mArray.Length(); } // nsTArray-compatible version uint32_t Length() const { return mArray.Length(); } bool IsEmpty() const { return mArray.IsEmpty(); } // If the array grows, the newly created entries will all be null; // if the array shrinks, the excess entries will all be released. bool SetCount(int32_t aNewCount); // nsTArray-compatible version void TruncateLength(uint32_t aNewLength) { if (mArray.Length() > aNewLength) RemoveElementsAt(aNewLength, mArray.Length() - aNewLength); } // remove all elements in the array, and call NS_RELEASE on each one void Clear(); nsISupports* ObjectAt(int32_t aIndex) const { return mArray[aIndex]; } // nsTArray-compatible version nsISupports* ElementAt(uint32_t aIndex) const { return mArray[aIndex]; } nsISupports* SafeObjectAt(int32_t aIndex) const { return mArray.SafeElementAt(aIndex, nullptr); } // nsTArray-compatible version nsISupports* SafeElementAt(uint32_t aIndex) const { return mArray.SafeElementAt(aIndex, nullptr); } nsISupports* operator[](int32_t aIndex) const { return mArray[aIndex]; } // remove an element at a specific position, shrinking the array // as necessary bool RemoveObjectAt(int32_t aIndex); // nsTArray-compatible version void RemoveElementAt(uint32_t aIndex); // remove a range of elements at a specific position, shrinking the array // as necessary bool RemoveObjectsAt(int32_t aIndex, int32_t aCount); // nsTArray-compatible version void RemoveElementsAt(uint32_t aIndex, uint32_t aCount); void SwapElementsAt(uint32_t aIndex1, uint32_t aIndex2) { nsISupports *tmp = mArray[aIndex1]; mArray[aIndex1] = mArray[aIndex2]; mArray[aIndex2] = tmp; } // Ensures there is enough space to store a total of aCapacity objects. // This method never deletes any objects. void SetCapacity(uint32_t aCapacity) { mArray.SetCapacity(aCapacity); } uint32_t Capacity() { return mArray.Capacity(); } typedef size_t (* nsBaseArraySizeOfElementIncludingThisFunc) (nsISupports* aElement, mozilla::MallocSizeOf aMallocSizeOf, void *aData); // Measures the size of the array's element storage, and if // |aSizeOfElement| is non-nullptr, measures the size of things pointed to // by elements. size_t SizeOfExcludingThis( nsBaseArraySizeOfElementIncludingThisFunc aSizeOfElementIncludingThis, mozilla::MallocSizeOf aMallocSizeOf, void* aData = nullptr) const; private: // the actual storage nsTArray mArray; // don't implement these, defaults will muck with refcounts! nsCOMArray_base& operator=(const nsCOMArray_base& other) MOZ_DELETE; }; inline void ImplCycleCollectionUnlink(nsCOMArray_base& aField) { aField.Clear(); } inline void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback, nsCOMArray_base& aField, const char* aName, uint32_t aFlags = 0) { aFlags |= CycleCollectionEdgeNameArrayFlag; size_t length = aField.Count(); for (size_t i = 0; i < length; ++i) { CycleCollectionNoteChild(aCallback, aField[i], aName, aFlags); } } // a non-XPCOM, refcounting array of XPCOM objects // used as a member variable or stack variable - this object is NOT // refcounted, but the objects that it holds are // // most of the read-only accessors like ObjectAt()/etc do NOT refcount // on the way out. This means that you can do one of two things: // // * does an addref, but holds onto a reference // nsCOMPtr foo = array[i]; // // * avoids the refcount, but foo might go stale if array[i] is ever // * modified/removed. Be careful not to NS_RELEASE(foo)! // T* foo = array[i]; // // This array will accept null as an argument for any object, and will // store null in the array, just like nsVoidArray. But that also means // that methods like ObjectAt() may return null when referring to an // existing, but null entry in the array. template class nsCOMArray : public nsCOMArray_base { public: nsCOMArray() {} explicit nsCOMArray(int32_t aCount) : nsCOMArray_base(aCount) {} explicit nsCOMArray(const nsCOMArray& aOther) : nsCOMArray_base(aOther) { } ~nsCOMArray() {} // these do NOT refcount on the way out, for speed T* ObjectAt(int32_t aIndex) const { return static_cast(nsCOMArray_base::ObjectAt(aIndex)); } // nsTArray-compatible version T* ElementAt(uint32_t aIndex) const { return static_cast(nsCOMArray_base::ElementAt(aIndex)); } // these do NOT refcount on the way out, for speed T* SafeObjectAt(int32_t aIndex) const { return static_cast(nsCOMArray_base::SafeObjectAt(aIndex)); } // nsTArray-compatible version T* SafeElementAt(uint32_t aIndex) const { return static_cast(nsCOMArray_base::SafeElementAt(aIndex)); } // indexing operator for syntactic sugar T* operator[](int32_t aIndex) const { return ObjectAt(aIndex); } // index of the element in question.. does NOT refcount // note: this does not check COM object identity. Use // IndexOfObject() for that purpose int32_t IndexOf(T* aObject, uint32_t aStartIndex = 0) const { return nsCOMArray_base::IndexOf(aObject, aStartIndex); } bool Contains(nsISupports* aObject) const { return nsCOMArray_base::Contains(aObject); } // index of the element in question.. be careful! // this is much slower than IndexOf() because it uses // QueryInterface to determine actual COM identity of the object // if you need to do this frequently then consider enforcing // COM object identity before adding/comparing elements int32_t IndexOfObject(T* aObject) const { return nsCOMArray_base::IndexOfObject(aObject); } bool ContainsObject(nsISupports* aObject) const { return nsCOMArray_base::ContainsObject(aObject); } // inserts aObject at aIndex, shifting the objects at aIndex and // later to make space bool InsertObjectAt(T* aObject, int32_t aIndex) { return nsCOMArray_base::InsertObjectAt(aObject, aIndex); } // nsTArray-compatible version void InsertElementAt(uint32_t aIndex, T* aElement) { nsCOMArray_base::InsertElementAt(aIndex, aElement); } // inserts the objects from aObject at aIndex, shifting the // objects at aIndex and later to make space bool InsertObjectsAt(const nsCOMArray& aObjects, int32_t aIndex) { return nsCOMArray_base::InsertObjectsAt(aObjects, aIndex); } // nsTArray-compatible version void InsertElementsAt(uint32_t aIndex, const nsCOMArray& aElements) { nsCOMArray_base::InsertElementsAt(aIndex, aElements); } void InsertElementsAt(uint32_t aIndex, T* const* aElements, uint32_t aCount) { nsCOMArray_base::InsertElementsAt(aIndex, reinterpret_cast(aElements), aCount); } // replaces an existing element. Warning: if the array grows, // the newly created entries will all be null bool ReplaceObjectAt(T* aObject, int32_t aIndex) { return nsCOMArray_base::ReplaceObjectAt(aObject, aIndex); } // nsTArray-compatible version void ReplaceElementAt(uint32_t aIndex, T* aElement) { nsCOMArray_base::ReplaceElementAt(aIndex, aElement); } // Enumerator callback function. Return false to stop // Here's a more readable form: // bool enumerate(T* aElement, void* aData) typedef bool (* nsCOMArrayEnumFunc) (T* aElement, void *aData); // enumerate through the array with a callback. bool EnumerateForwards(nsCOMArrayEnumFunc aFunc, void* aData) { return nsCOMArray_base::EnumerateForwards(nsBaseArrayEnumFunc(aFunc), aData); } bool EnumerateBackwards(nsCOMArrayEnumFunc aFunc, void* aData) { return nsCOMArray_base::EnumerateBackwards(nsBaseArrayEnumFunc(aFunc), aData); } typedef int (* nsCOMArrayComparatorFunc) (T* aElement1, T* aElement2, void* aData); void Sort(nsCOMArrayComparatorFunc aFunc, void* aData) { nsCOMArray_base::Sort(nsBaseArrayComparatorFunc(aFunc), aData); } // append an object, growing the array as necessary bool AppendObject(T *aObject) { return nsCOMArray_base::AppendObject(aObject); } // nsTArray-compatible version void AppendElement(T* aElement) { nsCOMArray_base::AppendElement(aElement); } // append objects, growing the array as necessary bool AppendObjects(const nsCOMArray& aObjects) { return nsCOMArray_base::AppendObjects(aObjects); } // nsTArray-compatible version void AppendElements(const nsCOMArray& aElements) { return nsCOMArray_base::AppendElements(aElements); } void AppendElements(T* const* aElements, uint32_t aCount) { InsertElementsAt(Length(), aElements, aCount); } // remove the first instance of the given object and shrink the // array as necessary // Warning: if you pass null here, it will remove the first null element bool RemoveObject(T *aObject) { return nsCOMArray_base::RemoveObject(aObject); } // nsTArray-compatible version bool RemoveElement(T* aElement) { return nsCOMArray_base::RemoveObject(aElement); } T** Elements() { return reinterpret_cast(nsCOMArray_base::Elements()); } void SwapElements(nsCOMArray& aOther) { nsCOMArray_base::SwapElements(aOther); } // Each element in an nsCOMArray is actually a T*, so this function is // "IncludingThis" rather than "ExcludingThis" because it needs to measure // the memory taken by the T itself as well as anything it points to. typedef size_t (* nsCOMArraySizeOfElementIncludingThisFunc) (T* aElement, mozilla::MallocSizeOf aMallocSizeOf, void *aData); size_t SizeOfExcludingThis( nsCOMArraySizeOfElementIncludingThisFunc aSizeOfElementIncludingThis, mozilla::MallocSizeOf aMallocSizeOf, void *aData = nullptr) const { return nsCOMArray_base::SizeOfExcludingThis( nsBaseArraySizeOfElementIncludingThisFunc(aSizeOfElementIncludingThis), aMallocSizeOf, aData); } private: // don't implement these! nsCOMArray& operator=(const nsCOMArray& other) MOZ_DELETE; }; template inline void ImplCycleCollectionUnlink(nsCOMArray& aField) { aField.Clear(); } template inline void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback, nsCOMArray& aField, const char* aName, uint32_t aFlags = 0) { aFlags |= CycleCollectionEdgeNameArrayFlag; size_t length = aField.Count(); for (size_t i = 0; i < length; ++i) { CycleCollectionNoteChild(aCallback, aField[i], aName, aFlags); } } #endif