/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is canvas 3D. * * The Initial Developer of the Original Code is * Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsISupports.idl" #include "nsIVariant.idl" interface nsIDOMElement; interface nsIDOMHTMLCanvasElement; interface nsIPropertyBag; // XXX should we comment out these typedefs in the C++ header? typedef unsigned long WebGLenum; typedef boolean WebGLboolean; typedef unsigned long WebGLbitfield; typedef long WebGLint; typedef long WebGLsizei; typedef long WebGLsizeiptr; typedef unsigned long WebGLuint; typedef float WebGLfloat; typedef float WebGLclampf; %{C++ // for jsval #include "jsapi.h" namespace mozilla { namespace dom { class Element; } // namespace dom } // namespace mozilla /* Avoid conflict with WinAPI */ #undef NO_ERROR %} [ptr] native WebGLJSObjectPtr (JSObject); [ptr] native Element (mozilla::dom::Element); // // OpenGL object wrappers // [scriptable, builtinclass, uuid(0df9f4ed-f5ff-4e51-a6ff-2bd9785a7639)] interface nsIWebGLTexture : nsISupports { [noscript] attribute WebGLuint name; }; [scriptable, builtinclass, uuid(9eca9c32-8305-11de-b89b-000c29206271)] interface nsIWebGLBuffer : nsISupports { [noscript] attribute WebGLuint name; }; [scriptable, builtinclass, uuid(a6a19e74-8305-11de-9ce9-000c29206271)] interface nsIWebGLProgram : nsISupports { [noscript] attribute WebGLuint name; }; [scriptable, builtinclass, uuid(ac7440a4-8305-11de-807b-000c29206271)] interface nsIWebGLShader : nsISupports { [noscript] attribute WebGLuint name; }; [scriptable, builtinclass, uuid(beea4b38-3094-4e8d-b6e6-8b21d07e8994)] interface nsIWebGLShaderArray : nsISupports { readonly attribute unsigned long length; nsIWebGLShader item(in unsigned long index); }; [scriptable, builtinclass, uuid(bce8be60-8305-11de-9f3c-000c29206271)] interface nsIWebGLFramebuffer : nsISupports { [noscript] attribute WebGLuint name; }; [scriptable, builtinclass, uuid(c82eacd0-8305-11de-9de9-000c29206271)] interface nsIWebGLRenderbuffer : nsISupports { [noscript] attribute WebGLuint name; }; [scriptable, builtinclass, uuid(a85d4fd0-5b9f-4cb8-aeee-5a2c5c5bad76)] interface nsIWebGLActiveInfo : nsISupports { readonly attribute WebGLint size; readonly attribute WebGLenum type; readonly attribute DOMString name; }; [scriptable, builtinclass, uuid(76265e93-2e8f-40ca-b25b-eea5995e9641)] interface nsIWebGLShaderPrecisionFormat : nsISupports { readonly attribute WebGLint rangeMin; readonly attribute WebGLint rangeMax; readonly attribute WebGLint precision; }; [scriptable, builtinclass, uuid(d38b0467-623e-4c82-9140-5f14a3bd1bad)] interface nsIWebGLUniformLocation : nsISupports { [noscript] attribute WebGLint location; }; /* Base class for all WebGL extensions, and for those without * any additional tokens/methods. */ [scriptable, builtinclass, uuid(70814f32-a5c5-4b95-83d5-ac653bac3316)] interface nsIWebGLExtension : nsISupports { }; /* Classes that extend on nsIWebGLExtension and provide * extra tokens, functions, etc. */ [scriptable, builtinclass, uuid(3de3dfd9-864a-4e4c-989b-2977eaa80b7b)] interface nsIWebGLExtensionStandardDerivatives : nsIWebGLExtension { // // CONSTANTS // /* Fragment shader hint */ const WebGLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B; }; [scriptable, uuid(b0afc2eb-0895-4509-98de-5c383d160694)] interface nsIWebGLExtensionLoseContext : nsIWebGLExtension { void loseContext(); void restoreContext(); }; [scriptable, uuid(73bfb64d-94bd-4a7a-9eab-6b6d32e57aa0)] interface nsIWebGLExtensionTextureFilterAnisotropic : nsIWebGLExtension { const WebGLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; const WebGLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; }; [scriptable, builtinclass, uuid(aae55fc4-b650-4178-920a-c985b720d9bb)] interface nsIDOMWebGLRenderingContext : nsISupports { // // CONSTANTS // /* ClearBufferMask */ const unsigned long DEPTH_BUFFER_BIT = 0x00000100; const unsigned long STENCIL_BUFFER_BIT = 0x00000400; const unsigned long COLOR_BUFFER_BIT = 0x00004000; /* BeginMode */ const unsigned long POINTS = 0x0000; const unsigned long LINES = 0x0001; const unsigned long LINE_LOOP = 0x0002; const unsigned long LINE_STRIP = 0x0003; const unsigned long TRIANGLES = 0x0004; const unsigned long TRIANGLE_STRIP = 0x0005; const unsigned long TRIANGLE_FAN = 0x0006; /* BlendingFactorDest */ const unsigned long ZERO = 0; const unsigned long ONE = 1; const unsigned long SRC_COLOR = 0x0300; const unsigned long ONE_MINUS_SRC_COLOR = 0x0301; const unsigned long SRC_ALPHA = 0x0302; const unsigned long ONE_MINUS_SRC_ALPHA = 0x0303; const unsigned long DST_ALPHA = 0x0304; const unsigned long ONE_MINUS_DST_ALPHA = 0x0305; /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ const unsigned long DST_COLOR = 0x0306; const unsigned long ONE_MINUS_DST_COLOR = 0x0307; const unsigned long SRC_ALPHA_SATURATE = 0x0308; /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* BlendEquationSeparate */ const unsigned long FUNC_ADD = 0x8006; const unsigned long BLEND_EQUATION = 0x8009; const unsigned long BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ const unsigned long BLEND_EQUATION_ALPHA = 0x883D; /* BlendSubtract */ const unsigned long FUNC_SUBTRACT = 0x800A; const unsigned long FUNC_REVERSE_SUBTRACT = 0x800B; /* Separate Blend Functions */ const unsigned long BLEND_DST_RGB = 0x80C8; const unsigned long BLEND_SRC_RGB = 0x80C9; const unsigned long BLEND_DST_ALPHA = 0x80CA; const unsigned long BLEND_SRC_ALPHA = 0x80CB; const unsigned long CONSTANT_COLOR = 0x8001; const unsigned long ONE_MINUS_CONSTANT_COLOR = 0x8002; const unsigned long CONSTANT_ALPHA = 0x8003; const unsigned long ONE_MINUS_CONSTANT_ALPHA = 0x8004; const unsigned long BLEND_COLOR = 0x8005; /* Buffer Objects */ const unsigned long ARRAY_BUFFER = 0x8892; const unsigned long ELEMENT_ARRAY_BUFFER = 0x8893; const unsigned long ARRAY_BUFFER_BINDING = 0x8894; const unsigned long ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; const unsigned long STREAM_DRAW = 0x88E0; const unsigned long STATIC_DRAW = 0x88E4; const unsigned long DYNAMIC_DRAW = 0x88E8; const unsigned long BUFFER_SIZE = 0x8764; const unsigned long BUFFER_USAGE = 0x8765; const unsigned long CURRENT_VERTEX_ATTRIB = 0x8626; /* CullFaceMode */ const unsigned long FRONT = 0x0404; const unsigned long BACK = 0x0405; const unsigned long FRONT_AND_BACK = 0x0408; /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* EnableCap */ const unsigned long TEXTURE_2D = 0x0DE1; const unsigned long CULL_FACE = 0x0B44; const unsigned long BLEND = 0x0BE2; const unsigned long DITHER = 0x0BD0; const unsigned long STENCIL_TEST = 0x0B90; const unsigned long DEPTH_TEST = 0x0B71; const unsigned long SCISSOR_TEST = 0x0C11; const unsigned long POLYGON_OFFSET_FILL = 0x8037; const unsigned long SAMPLE_ALPHA_TO_COVERAGE = 0x809E; const unsigned long SAMPLE_COVERAGE = 0x80A0; /* ErrorCode */ const unsigned long NO_ERROR = 0; const unsigned long INVALID_ENUM = 0x0500; const unsigned long INVALID_VALUE = 0x0501; const unsigned long INVALID_OPERATION = 0x0502; const unsigned long OUT_OF_MEMORY = 0x0505; /* FrontFaceDirection */ const unsigned long CW = 0x0900; const unsigned long CCW = 0x0901; /* GetPName */ const unsigned long LINE_WIDTH = 0x0B21; const unsigned long ALIASED_POINT_SIZE_RANGE = 0x846D; const unsigned long ALIASED_LINE_WIDTH_RANGE = 0x846E; const unsigned long CULL_FACE_MODE = 0x0B45; const unsigned long FRONT_FACE = 0x0B46; const unsigned long DEPTH_RANGE = 0x0B70; const unsigned long DEPTH_WRITEMASK = 0x0B72; const unsigned long DEPTH_CLEAR_VALUE = 0x0B73; const unsigned long DEPTH_FUNC = 0x0B74; const unsigned long STENCIL_CLEAR_VALUE = 0x0B91; const unsigned long STENCIL_FUNC = 0x0B92; const unsigned long STENCIL_FAIL = 0x0B94; const unsigned long STENCIL_PASS_DEPTH_FAIL = 0x0B95; const unsigned long STENCIL_PASS_DEPTH_PASS = 0x0B96; const unsigned long STENCIL_REF = 0x0B97; const unsigned long STENCIL_VALUE_MASK = 0x0B93; const unsigned long STENCIL_WRITEMASK = 0x0B98; const unsigned long STENCIL_BACK_FUNC = 0x8800; const unsigned long STENCIL_BACK_FAIL = 0x8801; const unsigned long STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; const unsigned long STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; const unsigned long STENCIL_BACK_REF = 0x8CA3; const unsigned long STENCIL_BACK_VALUE_MASK = 0x8CA4; const unsigned long STENCIL_BACK_WRITEMASK = 0x8CA5; // This is defined using a scriptable helper in nsDOMClassInfo.h, // because otherwise the case conflicts with the viewport() // method. WebIDL is case-sensitive, but our current IDL parser // is not. Once this is fixed, the WebGL context can go back to // using nsDOMGenericSH instead of nsWebGLViewportHandlerSH. // It is not visible to non-JS languages, but the constant value // can just be used. //const unsigned long VIEWPORT = 0x0BA2; const unsigned long SCISSOR_BOX = 0x0C10; /* GL_SCISSOR_TEST */ const unsigned long COLOR_CLEAR_VALUE = 0x0C22; const unsigned long COLOR_WRITEMASK = 0x0C23; const unsigned long UNPACK_ALIGNMENT = 0x0CF5; const unsigned long PACK_ALIGNMENT = 0x0D05; const unsigned long MAX_TEXTURE_SIZE = 0x0D33; const unsigned long MAX_VIEWPORT_DIMS = 0x0D3A; const unsigned long SUBPIXEL_BITS = 0x0D50; const unsigned long RED_BITS = 0x0D52; const unsigned long GREEN_BITS = 0x0D53; const unsigned long BLUE_BITS = 0x0D54; const unsigned long ALPHA_BITS = 0x0D55; const unsigned long DEPTH_BITS = 0x0D56; const unsigned long STENCIL_BITS = 0x0D57; const unsigned long POLYGON_OFFSET_UNITS = 0x2A00; /* GL_POLYGON_OFFSET_FILL */ const unsigned long POLYGON_OFFSET_FACTOR = 0x8038; const unsigned long TEXTURE_BINDING_2D = 0x8069; const unsigned long SAMPLE_BUFFERS = 0x80A8; const unsigned long SAMPLES = 0x80A9; const unsigned long SAMPLE_COVERAGE_VALUE = 0x80AA; const unsigned long SAMPLE_COVERAGE_INVERT = 0x80AB; /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ const unsigned long NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; const unsigned long COMPRESSED_TEXTURE_FORMATS = 0x86A3; /* HintMode */ const unsigned long DONT_CARE = 0x1100; const unsigned long FASTEST = 0x1101; const unsigned long NICEST = 0x1102; /* HintTarget */ const unsigned long GENERATE_MIPMAP_HINT = 0x8192; /* DataType */ const unsigned long BYTE = 0x1400; const unsigned long UNSIGNED_BYTE = 0x1401; const unsigned long SHORT = 0x1402; const unsigned long UNSIGNED_SHORT = 0x1403; const unsigned long INT = 0x1404; const unsigned long UNSIGNED_INT = 0x1405; const unsigned long FLOAT = 0x1406; /* PixelFormat */ const unsigned long DEPTH_COMPONENT = 0x1902; const unsigned long ALPHA = 0x1906; const unsigned long RGB = 0x1907; const unsigned long RGBA = 0x1908; const unsigned long LUMINANCE = 0x1909; const unsigned long LUMINANCE_ALPHA = 0x190A; /* PixelType */ /* GL_UNSIGNED_BYTE */ const unsigned long UNSIGNED_SHORT_4_4_4_4 = 0x8033; const unsigned long UNSIGNED_SHORT_5_5_5_1 = 0x8034; const unsigned long UNSIGNED_SHORT_5_6_5 = 0x8363; /* Shaders */ const unsigned long FRAGMENT_SHADER = 0x8B30; const unsigned long VERTEX_SHADER = 0x8B31; const unsigned long MAX_VERTEX_ATTRIBS = 0x8869; const unsigned long MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; const unsigned long MAX_VARYING_VECTORS = 0x8DFC; const unsigned long MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; const unsigned long MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; const unsigned long MAX_TEXTURE_IMAGE_UNITS = 0x8872; const unsigned long MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; const unsigned long SHADER_TYPE = 0x8B4F; const unsigned long DELETE_STATUS = 0x8B80; const unsigned long LINK_STATUS = 0x8B82; const unsigned long VALIDATE_STATUS = 0x8B83; const unsigned long ATTACHED_SHADERS = 0x8B85; const unsigned long ACTIVE_UNIFORMS = 0x8B86; const unsigned long ACTIVE_ATTRIBUTES = 0x8B89; const unsigned long SHADING_LANGUAGE_VERSION = 0x8B8C; const unsigned long CURRENT_PROGRAM = 0x8B8D; /* StencilFunction */ const unsigned long NEVER = 0x0200; const unsigned long LESS = 0x0201; const unsigned long EQUAL = 0x0202; const unsigned long LEQUAL = 0x0203; const unsigned long GREATER = 0x0204; const unsigned long NOTEQUAL = 0x0205; const unsigned long GEQUAL = 0x0206; const unsigned long ALWAYS = 0x0207; /* StencilOp */ /* GL_ZERO */ const unsigned long KEEP = 0x1E00; const unsigned long REPLACE = 0x1E01; const unsigned long INCR = 0x1E02; const unsigned long DECR = 0x1E03; const unsigned long INVERT = 0x150A; const unsigned long INCR_WRAP = 0x8507; const unsigned long DECR_WRAP = 0x8508; /* StringName */ const unsigned long VENDOR = 0x1F00; const unsigned long RENDERER = 0x1F01; const unsigned long VERSION = 0x1F02; const unsigned long EXTENSIONS = 0x1F03; /* TextureMagFilter */ const unsigned long NEAREST = 0x2600; const unsigned long LINEAR = 0x2601; /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ const unsigned long NEAREST_MIPMAP_NEAREST = 0x2700; const unsigned long LINEAR_MIPMAP_NEAREST = 0x2701; const unsigned long NEAREST_MIPMAP_LINEAR = 0x2702; const unsigned long LINEAR_MIPMAP_LINEAR = 0x2703; /* TextureParameterName */ const unsigned long TEXTURE_MAG_FILTER = 0x2800; const unsigned long TEXTURE_MIN_FILTER = 0x2801; const unsigned long TEXTURE_WRAP_S = 0x2802; const unsigned long TEXTURE_WRAP_T = 0x2803; /* TextureTarget */ /* GL_TEXTURE_2D */ const unsigned long TEXTURE = 0x1702; const unsigned long TEXTURE_CUBE_MAP = 0x8513; const unsigned long TEXTURE_BINDING_CUBE_MAP = 0x8514; const unsigned long TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; const unsigned long TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; const unsigned long TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; const unsigned long MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; /* TextureUnit */ const unsigned long TEXTURE0 = 0x84C0; const unsigned long TEXTURE1 = 0x84C1; const unsigned long TEXTURE2 = 0x84C2; const unsigned long TEXTURE3 = 0x84C3; const unsigned long TEXTURE4 = 0x84C4; const unsigned long TEXTURE5 = 0x84C5; const unsigned long TEXTURE6 = 0x84C6; const unsigned long TEXTURE7 = 0x84C7; const unsigned long TEXTURE8 = 0x84C8; const unsigned long TEXTURE9 = 0x84C9; const unsigned long TEXTURE10 = 0x84CA; const unsigned long TEXTURE11 = 0x84CB; const unsigned long TEXTURE12 = 0x84CC; const unsigned long TEXTURE13 = 0x84CD; const unsigned long TEXTURE14 = 0x84CE; const unsigned long TEXTURE15 = 0x84CF; const unsigned long TEXTURE16 = 0x84D0; const unsigned long TEXTURE17 = 0x84D1; const unsigned long TEXTURE18 = 0x84D2; const unsigned long TEXTURE19 = 0x84D3; const unsigned long TEXTURE20 = 0x84D4; const unsigned long TEXTURE21 = 0x84D5; const unsigned long TEXTURE22 = 0x84D6; const unsigned long TEXTURE23 = 0x84D7; const unsigned long TEXTURE24 = 0x84D8; const unsigned long TEXTURE25 = 0x84D9; const unsigned long TEXTURE26 = 0x84DA; const unsigned long TEXTURE27 = 0x84DB; const unsigned long TEXTURE28 = 0x84DC; const unsigned long TEXTURE29 = 0x84DD; const unsigned long TEXTURE30 = 0x84DE; const unsigned long TEXTURE31 = 0x84DF; const unsigned long ACTIVE_TEXTURE = 0x84E0; /* TextureWrapMode */ const unsigned long REPEAT = 0x2901; const unsigned long CLAMP_TO_EDGE = 0x812F; const unsigned long MIRRORED_REPEAT = 0x8370; /* Uniform Types */ const unsigned long FLOAT_VEC2 = 0x8B50; const unsigned long FLOAT_VEC3 = 0x8B51; const unsigned long FLOAT_VEC4 = 0x8B52; const unsigned long INT_VEC2 = 0x8B53; const unsigned long INT_VEC3 = 0x8B54; const unsigned long INT_VEC4 = 0x8B55; const unsigned long BOOL = 0x8B56; const unsigned long BOOL_VEC2 = 0x8B57; const unsigned long BOOL_VEC3 = 0x8B58; const unsigned long BOOL_VEC4 = 0x8B59; const unsigned long FLOAT_MAT2 = 0x8B5A; const unsigned long FLOAT_MAT3 = 0x8B5B; const unsigned long FLOAT_MAT4 = 0x8B5C; const unsigned long SAMPLER_2D = 0x8B5E; const unsigned long SAMPLER_CUBE = 0x8B60; /* Vertex Arrays */ const unsigned long VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; const unsigned long VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; const unsigned long VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; const unsigned long VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; const unsigned long VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; const unsigned long VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; const unsigned long VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; /* Shader Source */ const unsigned long COMPILE_STATUS = 0x8B81; const unsigned long SHADER_COMPILER = 0x8DFA; /* Shader Precision-Specified Types */ const unsigned long LOW_FLOAT = 0x8DF0; const unsigned long MEDIUM_FLOAT = 0x8DF1; const unsigned long HIGH_FLOAT = 0x8DF2; const unsigned long LOW_INT = 0x8DF3; const unsigned long MEDIUM_INT = 0x8DF4; const unsigned long HIGH_INT = 0x8DF5; /* Framebuffer Object. */ const unsigned long FRAMEBUFFER = 0x8D40; const unsigned long RENDERBUFFER = 0x8D41; const unsigned long RGBA4 = 0x8056; const unsigned long RGB5_A1 = 0x8057; const unsigned long RGB565 = 0x8D62; const unsigned long DEPTH_COMPONENT16 = 0x81A5; const unsigned long STENCIL_INDEX = 0x1901; const unsigned long STENCIL_INDEX8 = 0x8D48; const unsigned long DEPTH_STENCIL = 0x84F9; const unsigned long RENDERBUFFER_WIDTH = 0x8D42; const unsigned long RENDERBUFFER_HEIGHT = 0x8D43; const unsigned long RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; const unsigned long RENDERBUFFER_RED_SIZE = 0x8D50; const unsigned long RENDERBUFFER_GREEN_SIZE = 0x8D51; const unsigned long RENDERBUFFER_BLUE_SIZE = 0x8D52; const unsigned long RENDERBUFFER_ALPHA_SIZE = 0x8D53; const unsigned long RENDERBUFFER_DEPTH_SIZE = 0x8D54; const unsigned long RENDERBUFFER_STENCIL_SIZE = 0x8D55; const unsigned long FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; const unsigned long FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; const unsigned long FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; const unsigned long FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; const unsigned long COLOR_ATTACHMENT0 = 0x8CE0; const unsigned long DEPTH_ATTACHMENT = 0x8D00; const unsigned long STENCIL_ATTACHMENT = 0x8D20; const unsigned long DEPTH_STENCIL_ATTACHMENT = 0x821A; const unsigned long NONE = 0; const unsigned long FRAMEBUFFER_COMPLETE = 0x8CD5; const unsigned long FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; const unsigned long FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; const unsigned long FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; const unsigned long FRAMEBUFFER_UNSUPPORTED = 0x8CDD; const unsigned long FRAMEBUFFER_BINDING = 0x8CA6; const unsigned long RENDERBUFFER_BINDING = 0x8CA7; const unsigned long MAX_RENDERBUFFER_SIZE = 0x84E8; const unsigned long INVALID_FRAMEBUFFER_OPERATION = 0x0506; const unsigned long UNPACK_FLIP_Y_WEBGL = 0x9240; const unsigned long UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; const unsigned long CONTEXT_LOST_WEBGL = 0x9242; const unsigned long UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; const unsigned long BROWSER_DEFAULT_WEBGL = 0x9244; // // ATTRIBUTES // readonly attribute nsIDOMHTMLCanvasElement canvas; // // METHODS // jsval getContextAttributes(); void activeTexture(in WebGLenum texture); void attachShader([optional] in nsIWebGLProgram program, [optional] in nsIWebGLShader shader); void bindAttribLocation(in nsIWebGLProgram program, in WebGLuint index, in DOMString name); void bindBuffer(in WebGLenum target, in nsIWebGLBuffer buffer); void bindFramebuffer(in WebGLenum target, in nsIWebGLFramebuffer framebuffer); void bindRenderbuffer(in WebGLenum target, in nsIWebGLRenderbuffer renderbuffer); void bindTexture(in WebGLenum target, in nsIWebGLTexture texture); void blendColor(in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); void blendEquation(in WebGLenum mode); void blendEquationSeparate(in WebGLenum modeRGB, in WebGLenum modeAlpha); void blendFunc(in WebGLenum sfactor, in WebGLenum dfactor); void blendFuncSeparate(in WebGLenum srcRGB, in WebGLenum dstRGB, in WebGLenum srcAlpha, in WebGLenum dstAlpha); // Modified: void glBufferData(WebGLenum target, long size, const void* data, WebGLenum usage); [implicit_jscontext] void bufferData(in long target, in jsval data, in long usage); void bufferSubData(in long target, in long offset, in jsval data); WebGLenum checkFramebufferStatus(in WebGLenum target); void clear(in WebGLbitfield mask); void clearColor(in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); void clearDepth(in WebGLclampf depth); void clearStencil(in WebGLint s); void colorMask(in WebGLboolean red, in WebGLboolean green, in WebGLboolean blue, in WebGLboolean alpha); void compileShader([optional] in nsIWebGLShader shader); void compressedTexImage2D(in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in jsval pixels); void compressedTexSubImage2D(in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in jsval pixels); void copyTexImage2D(in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLint border); void copyTexSubImage2D(in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); nsIWebGLBuffer createBuffer(); nsIWebGLProgram createProgram(); nsIWebGLFramebuffer createFramebuffer(); nsIWebGLRenderbuffer createRenderbuffer(); nsIWebGLShader createShader(in WebGLenum type); nsIWebGLTexture createTexture(); void cullFace(in WebGLenum mode); void deleteBuffer(in nsIWebGLBuffer buffer); void deleteProgram(in nsIWebGLProgram program); void deleteFramebuffer(in nsIWebGLFramebuffer framebuffer); void deleteRenderbuffer(in nsIWebGLRenderbuffer renderbuffer); void deleteShader(in nsIWebGLShader shader); void deleteTexture(in nsIWebGLTexture texture); void depthFunc(in WebGLenum func); void depthMask(in WebGLboolean flag); void depthRange(in WebGLclampf zNear, in WebGLclampf zFar); void detachShader(in nsIWebGLProgram program, in nsIWebGLShader shader); void disable(in WebGLenum cap); void disableVertexAttribArray(in WebGLuint index); void drawArrays(in WebGLenum mode, in WebGLint first, in WebGLsizei count); // Modified: void glDrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, const void* indices); void drawElements(in WebGLenum mode, in WebGLsizei count, in WebGLenum type, in WebGLint offset); void enable(in WebGLenum cap); void enableVertexAttribArray(in WebGLuint index); void finish(); void flush(); void framebufferRenderbuffer(in WebGLenum target, in WebGLenum attachment, in WebGLenum renderbuffertarget, in nsIWebGLRenderbuffer renderbuffer); void framebufferTexture2D(in WebGLenum target, in WebGLenum attachment, in WebGLenum textarget, in nsIWebGLTexture texture, in WebGLint level); void frontFace(in WebGLenum mode); void generateMipmap(in WebGLenum target); nsIWebGLActiveInfo getActiveAttrib(in nsIWebGLProgram program, in PRUint32 index); nsIWebGLActiveInfo getActiveUniform(in nsIWebGLProgram program, in PRUint32 index); nsIVariant getAttachedShaders(in nsIWebGLProgram program); WebGLint getAttribLocation(in nsIWebGLProgram program, in DOMString name); nsIVariant getParameter(in WebGLenum pname); // Modified: void glGetBufferParameteriv(WebGLenum target, WebGLenum pname, WebGLint* params); nsIVariant getBufferParameter(in WebGLenum target, in WebGLenum pname); WebGLenum getError(); // Modified: void glGetFramebufferAttachmentParameteriv(WebGLenum target, WebGLenum attachment, WebGLenum pname, WebGLint* params); nsIVariant getFramebufferAttachmentParameter(in WebGLenum target, in WebGLenum attachment, in WebGLenum pname); // Modified: void glGetProgramiv(nsIWebGLProgram program, WebGLenum pname, WebGLint* params); nsIVariant getProgramParameter(in nsIWebGLProgram program, in WebGLenum pname); // Modified: void glGetProgramInfoLog(WebGLuint program, WebGLsizei bufsize, WebGLsizei* length, char* infolog); DOMString getProgramInfoLog(in nsIWebGLProgram program); // Modified: void glGetRenderbufferParameteriv(WebGLenum target, WebGLenum pname, WebGLint* params); //nsIWebGLIntArray getRenderbufferParameteriv(in WebGLenum target, in WebGLenum pname); nsIVariant getRenderbufferParameter(in WebGLenum target, in WebGLenum pname); nsIVariant getShaderParameter(in nsIWebGLShader shader, in WebGLenum pname); // Modified: void glGetShaderInfoLog(WebGLuint shader, WebGLsizei bufsize, WebGLsizei* length, char* infolog); DOMString getShaderInfoLog(in nsIWebGLShader shader); nsIWebGLShaderPrecisionFormat getShaderPrecisionFormat(in WebGLenum shadertype, in WebGLenum precisiontype); DOMString getShaderSource(in nsIWebGLShader shader); nsIVariant getTexParameter(in WebGLenum target, in WebGLenum pname); nsIVariant getUniform(in nsIWebGLProgram program, in nsIWebGLUniformLocation location); nsIWebGLUniformLocation getUniformLocation (in nsIWebGLProgram program, in DOMString name); nsIVariant getVertexAttrib(in WebGLuint index, in WebGLenum pname); // TBD // void glGetVertexAttribPointerv(WebGLuint index, WebGLenum pname, void** pointer); WebGLuint getVertexAttribOffset(in WebGLuint index, in WebGLenum pname); void hint(in WebGLenum target, in WebGLenum mode); WebGLboolean isBuffer(in nsIWebGLBuffer buffer); WebGLboolean isFramebuffer(in nsIWebGLFramebuffer framebuffer); WebGLboolean isProgram(in nsIWebGLProgram program); WebGLboolean isRenderbuffer(in nsIWebGLRenderbuffer renderbuffer); WebGLboolean isShader(in nsIWebGLShader shader); WebGLboolean isTexture(in nsIWebGLTexture texture); WebGLboolean isEnabled(in WebGLenum cap); void lineWidth(in WebGLfloat width); void linkProgram([optional] in nsIWebGLProgram program); void pixelStorei(in WebGLenum pname, in WebGLint param); void polygonOffset(in WebGLfloat factor, in WebGLfloat units); void readPixels(in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in jsval pixels); //void glReleaseShaderCompiler(); void renderbufferStorage(in WebGLenum target, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height); void sampleCoverage(in WebGLclampf value, in WebGLboolean invert); void scissor(in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); // Modified: void glShaderSource(WebGLuint shader, WebGLsizei count, const char** string, const WebGLint* length); void shaderSource([optional] in nsIWebGLShader shader, [optional] in DOMString source); void stencilFunc(in WebGLenum func, in WebGLint ref, in WebGLuint mask); void stencilFuncSeparate(in WebGLenum face, in WebGLenum func, in WebGLint ref, in WebGLuint mask); void stencilMask(in WebGLuint mask); void stencilMaskSeparate(in WebGLenum face, in WebGLuint mask); void stencilOp(in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); void stencilOpSeparate(in WebGLenum face, in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); void texImage2D([optional] in long dummy); [noscript] void texImage2D_array(in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); [noscript] void texImage2D_imageData(in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); // HTMLImageElement, HTMLCanvasElement, HTMLVideoElement [noscript] void texImage2D_dom(in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLenum format, in WebGLenum type, in Element element); void texSubImage2D([optional] in long dummy); [noscript] void texSubImage2D_array(in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); [noscript] void texSubImage2D_imageData(in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); // HTMLImageElement, HTMLCanvasElement, HTMLVideoElement [noscript] void texSubImage2D_dom(in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLenum format, in WebGLenum type, in Element element); // Modified: This replaces glTexParameterf, glTexParameterfv, glTexParameteri and glTexParameteriv void texParameterf(in WebGLenum target, in WebGLenum pname, in WebGLfloat param); void texParameteri(in WebGLenum target, in WebGLenum pname, in WebGLint param); //void glTexParameter(in WebGLenum target, in WebGLenum pname, in nsIWebGLArray params); // Modified: All the glUniform*v forms below are modified by replacing 'count' and 'v' with a nsIWebGLArray void uniform1f (in nsIWebGLUniformLocation location, in WebGLfloat x); void uniform1i (in nsIWebGLUniformLocation location, in WebGLint x); void uniform2f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y); void uniform2i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y); void uniform3f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); void uniform3i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z); void uniform4f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); void uniform4i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z, in WebGLint w); void uniform1fv([optional] in long dummy); void uniform1iv([optional] in long dummy); void uniform2fv([optional] in long dummy); void uniform2iv([optional] in long dummy); void uniform3fv([optional] in long dummy); void uniform3iv([optional] in long dummy); void uniform4fv([optional] in long dummy); void uniform4iv([optional] in long dummy); [noscript] void uniform1fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); [noscript] void uniform1iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); [noscript] void uniform2fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); [noscript] void uniform2iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); [noscript] void uniform3fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); [noscript] void uniform3iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); [noscript] void uniform4fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); [noscript] void uniform4iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); // Modified. These are modified by replacing 'count' and 'value' with a WebGLJSObjectPtr void uniformMatrix2fv([optional] in long dummy); void uniformMatrix3fv([optional] in long dummy); void uniformMatrix4fv([optional] in long dummy); [noscript] void uniformMatrix2fv_array (in nsIWebGLUniformLocation location, in WebGLboolean transpose, in WebGLJSObjectPtr value); [noscript] void uniformMatrix3fv_array (in nsIWebGLUniformLocation location, in WebGLboolean transpose, in WebGLJSObjectPtr value); [noscript] void uniformMatrix4fv_array (in nsIWebGLUniformLocation location, in WebGLboolean transpose, in WebGLJSObjectPtr value); // Added API using top entry from the passed nsIWebGLMatrixStack //ZZ void glUniformMatrix(in WebGLint location, in WebGLboolean transpose, in nsIWebGLMatrixStack value); void useProgram(in nsIWebGLProgram program); void validateProgram(in nsIWebGLProgram program); // Modified: All the glVertexAttrib*v forms below are modified by replacing 'values' with a WebGLJSObjectPtr void vertexAttrib1f(in WebGLuint indx, in WebGLfloat x); void vertexAttrib2f(in WebGLuint indx, in WebGLfloat x, in WebGLfloat y); void vertexAttrib3f(in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); void vertexAttrib4f(in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); void vertexAttrib1fv([optional] in long dummy); void vertexAttrib2fv([optional] in long dummy); void vertexAttrib3fv([optional] in long dummy); void vertexAttrib4fv([optional] in long dummy); [noscript] void vertexAttrib1fv_array(in WebGLuint indx, in WebGLJSObjectPtr values); [noscript] void vertexAttrib2fv_array(in WebGLuint indx, in WebGLJSObjectPtr values); [noscript] void vertexAttrib3fv_array(in WebGLuint indx, in WebGLJSObjectPtr values); [noscript] void vertexAttrib4fv_array(in WebGLuint indx, in WebGLJSObjectPtr values); // size is number of elements per attrib; offset, stride are in bytes void vertexAttribPointer(in WebGLuint idx, in WebGLint size, in WebGLenum type, in WebGLboolean normalized, in WebGLsizei stride, in WebGLsizeiptr offset); void viewport(in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); // get an underlying GL parameter, without any WebGL intervention. // Most useful for querying GL_VENDOR/GL_RENDERER for identifying // the underlying renderer to the user. [noscript] DOMString mozGetUnderlyingParamString(in WebGLenum pname); // extensions nsIWebGLExtension getExtension(in DOMString name); nsIVariant getSupportedExtensions(); WebGLboolean isContextLost(); readonly attribute WebGLsizei drawingBufferWidth; readonly attribute WebGLsizei drawingBufferHeight; };