/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Code to notify things that animate before a refresh, at an appropriate * refresh rate. (Perhaps temporary, until replaced by compositor.) * * Chrome and each tab have their own RefreshDriver, which in turn * hooks into one of a few global timer based on RefreshDriverTimer, * defined below. There are two main global timers -- one for active * animations, and one for inactive ones. These are implemented as * subclasses of RefreshDriverTimer; see below for a description of * their implementations. In the future, additional timer types may * implement things like blocking on vsync. */ #ifdef XP_WIN #include // mmsystem isn't part of WIN32_LEAN_AND_MEAN, so we have // to manually include it #include #include "WinUtils.h" #endif #include "mozilla/ArrayUtils.h" #include "mozilla/AutoRestore.h" #include "nsRefreshDriver.h" #include "nsITimer.h" #include "nsLayoutUtils.h" #include "nsPresContext.h" #include "nsComponentManagerUtils.h" #include "prlog.h" #include "nsAutoPtr.h" #include "nsIDocument.h" #include "jsapi.h" #include "nsContentUtils.h" #include "mozilla/Preferences.h" #include "nsViewManager.h" #include "GeckoProfiler.h" #include "nsNPAPIPluginInstance.h" #include "nsPerformance.h" #include "mozilla/dom/WindowBinding.h" #include "RestyleManager.h" #include "Layers.h" #include "imgIContainer.h" #include "nsIFrameRequestCallback.h" #include "mozilla/dom/ScriptSettings.h" using namespace mozilla; using namespace mozilla::widget; #ifdef PR_LOGGING static PRLogModuleInfo *gLog = nullptr; #define LOG(...) PR_LOG(gLog, PR_LOG_NOTICE, (__VA_ARGS__)) #else #define LOG(...) do { } while(0) #endif #define DEFAULT_FRAME_RATE 60 #define DEFAULT_THROTTLED_FRAME_RATE 1 // after 10 minutes, stop firing off inactive timers #define DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS 600 namespace mozilla { /* * The base class for all global refresh driver timers. It takes care * of managing the list of refresh drivers attached to them and * provides interfaces for querying/setting the rate and actually * running a timer 'Tick'. Subclasses must implement StartTimer(), * StopTimer(), and ScheduleNextTick() -- the first two just * start/stop whatever timer mechanism is in use, and ScheduleNextTick * is called at the start of the Tick() implementation to set a time * for the next tick. */ class RefreshDriverTimer { public: /* * aRate -- the delay, in milliseconds, requested between timer firings */ RefreshDriverTimer(double aRate) { SetRate(aRate); } virtual ~RefreshDriverTimer() { NS_ASSERTION(mRefreshDrivers.Length() == 0, "Should have removed all refresh drivers from here by now!"); } virtual void AddRefreshDriver(nsRefreshDriver* aDriver) { LOG("[%p] AddRefreshDriver %p", this, aDriver); NS_ASSERTION(!mRefreshDrivers.Contains(aDriver), "AddRefreshDriver for a refresh driver that's already in the list!"); mRefreshDrivers.AppendElement(aDriver); if (mRefreshDrivers.Length() == 1) { StartTimer(); } } virtual void RemoveRefreshDriver(nsRefreshDriver* aDriver) { LOG("[%p] RemoveRefreshDriver %p", this, aDriver); NS_ASSERTION(mRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver for a refresh driver that's not in the list!"); mRefreshDrivers.RemoveElement(aDriver); if (mRefreshDrivers.Length() == 0) { StopTimer(); } } double GetRate() const { return mRateMilliseconds; } // will take effect at next timer tick virtual void SetRate(double aNewRate) { mRateMilliseconds = aNewRate; mRateDuration = TimeDuration::FromMilliseconds(mRateMilliseconds); } TimeStamp MostRecentRefresh() const { return mLastFireTime; } int64_t MostRecentRefreshEpochTime() const { return mLastFireEpoch; } protected: virtual void StartTimer() = 0; virtual void StopTimer() = 0; virtual void ScheduleNextTick(TimeStamp aNowTime) = 0; /* * Actually runs a tick, poking all the attached RefreshDrivers. * Grabs the "now" time via JS_Now and TimeStamp::Now(). */ void Tick() { int64_t jsnow = JS_Now(); TimeStamp now = TimeStamp::Now(); ScheduleNextTick(now); mLastFireEpoch = jsnow; mLastFireTime = now; LOG("[%p] ticking drivers...", this); nsTArray > drivers(mRefreshDrivers); for (size_t i = 0; i < drivers.Length(); ++i) { // don't poke this driver if it's in test mode if (drivers[i]->IsTestControllingRefreshesEnabled()) { continue; } TickDriver(drivers[i], jsnow, now); } LOG("[%p] done.", this); } static void TickDriver(nsRefreshDriver* driver, int64_t jsnow, TimeStamp now) { LOG(">> TickDriver: %p (jsnow: %lld)", driver, jsnow); driver->Tick(jsnow, now); } double mRateMilliseconds; TimeDuration mRateDuration; int64_t mLastFireEpoch; TimeStamp mLastFireTime; TimeStamp mTargetTime; nsTArray > mRefreshDrivers; // useful callback for nsITimer-based derived classes, here // bacause of c++ protected shenanigans static void TimerTick(nsITimer* aTimer, void* aClosure) { RefreshDriverTimer *timer = static_cast(aClosure); timer->Tick(); } }; /* * A RefreshDriverTimer that uses a nsITimer as the underlying timer. Note that * this is a ONE_SHOT timer, not a repeating one! Subclasses are expected to * implement ScheduleNextTick and intelligently calculate the next time to tick, * and to reset mTimer. Using a repeating nsITimer gets us into a lot of pain * with its attempt at intelligent slack removal and such, so we don't do it. */ class SimpleTimerBasedRefreshDriverTimer : public RefreshDriverTimer { public: SimpleTimerBasedRefreshDriverTimer(double aRate) : RefreshDriverTimer(aRate) { mTimer = do_CreateInstance(NS_TIMER_CONTRACTID); } virtual ~SimpleTimerBasedRefreshDriverTimer() { StopTimer(); } protected: virtual void StartTimer() { // pretend we just fired, and we schedule the next tick normally mLastFireEpoch = JS_Now(); mLastFireTime = TimeStamp::Now(); mTargetTime = mLastFireTime + mRateDuration; uint32_t delay = static_cast(mRateMilliseconds); mTimer->InitWithFuncCallback(TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT); } virtual void StopTimer() { mTimer->Cancel(); } nsRefPtr mTimer; }; /* * PreciseRefreshDriverTimer schedules ticks based on the current time * and when the next tick -should- be sent if we were hitting our * rate. It always schedules ticks on multiples of aRate -- meaning that * if some execution takes longer than an alloted slot, the next tick * will be delayed instead of triggering instantly. This might not be * desired -- there's an #if 0'd block below that we could put behind * a pref to control this behaviour. */ class PreciseRefreshDriverTimer : public SimpleTimerBasedRefreshDriverTimer { public: PreciseRefreshDriverTimer(double aRate) : SimpleTimerBasedRefreshDriverTimer(aRate) { } protected: virtual void ScheduleNextTick(TimeStamp aNowTime) { // The number of (whole) elapsed intervals between the last target // time and the actual time. We want to truncate the double down // to an int number of intervals. int numElapsedIntervals = static_cast((aNowTime - mTargetTime) / mRateDuration); if (numElapsedIntervals < 0) { // It's possible that numElapsedIntervals is negative (e.g. timer compensation // may result in (aNowTime - mTargetTime) < -1.0/mRateDuration, which will result in // negative numElapsedIntervals), so make sure we don't target the same timestamp. numElapsedIntervals = 0; } // the last "tick" that may or may not have been actually sent was // at this time. For example, if the rate is 15ms, the target // time is 200ms, and it's now 225ms, the last effective tick // would have been at 215ms. The next one should then be // scheduled for 5 ms from now. // // We then add another mRateDuration to find the next tick target. TimeStamp newTarget = mTargetTime + mRateDuration * (numElapsedIntervals + 1); // the amount of (integer) ms until the next time we should tick uint32_t delay = static_cast((newTarget - aNowTime).ToMilliseconds()); // Without this block, we'll always schedule on interval ticks; // with it, we'll schedule immediately if we missed our tick target // last time. #if 0 if (numElapsedIntervals > 0) { // we're late, so reset newTarget = aNowTime; delay = 0; } #endif // log info & lateness LOG("[%p] precise timer last tick late by %f ms, next tick in %d ms", this, (aNowTime - mTargetTime).ToMilliseconds(), delay); // then schedule the timer LOG("[%p] scheduling callback for %d ms (2)", this, delay); mTimer->InitWithFuncCallback(TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT); mTargetTime = newTarget; } }; #ifdef XP_WIN /* * Uses vsync timing on windows with DWM. Falls back dynamically to fixed rate if required. */ class PreciseRefreshDriverTimerWindowsDwmVsync : public PreciseRefreshDriverTimer { public: // Checks if the vsync API is accessible. static bool IsSupported() { return WinUtils::dwmGetCompositionTimingInfoPtr != nullptr; } PreciseRefreshDriverTimerWindowsDwmVsync(double aRate, bool aPreferHwTiming = false) : PreciseRefreshDriverTimer(aRate) , mPreferHwTiming(aPreferHwTiming) { } protected: // Indicates we should try to adjust to the HW's timing (get rate from the OS or use vsync) // This is typically true if the default refresh-rate value was not modified by the user. bool mPreferHwTiming; nsresult GetVBlankInfo(mozilla::TimeStamp &aLastVBlank, mozilla::TimeDuration &aInterval) { MOZ_ASSERT(WinUtils::dwmGetCompositionTimingInfoPtr, "DwmGetCompositionTimingInfoPtr is unavailable (windows vsync)"); DWM_TIMING_INFO timingInfo; timingInfo.cbSize = sizeof(DWM_TIMING_INFO); HRESULT hr = WinUtils::dwmGetCompositionTimingInfoPtr(0, &timingInfo); // For the desktop window instead of a specific one. if (FAILED(hr)) { // This happens first time this is called. return NS_ERROR_NOT_INITIALIZED; } LARGE_INTEGER time, freq; ::QueryPerformanceCounter(&time); ::QueryPerformanceFrequency(&freq); aLastVBlank = TimeStamp::Now(); double secondsPassed = double(time.QuadPart - timingInfo.qpcVBlank) / double(freq.QuadPart); aLastVBlank -= TimeDuration::FromSeconds(secondsPassed); aInterval = TimeDuration::FromSeconds(double(timingInfo.qpcRefreshPeriod) / double(freq.QuadPart)); return NS_OK; } virtual void ScheduleNextTick(TimeStamp aNowTime) { static const TimeDuration kMinSaneInterval = TimeDuration::FromMilliseconds(3); // 330Hz static const TimeDuration kMaxSaneInterval = TimeDuration::FromMilliseconds(44); // 23Hz static const TimeDuration kNegativeMaxSaneInterval = TimeDuration::FromMilliseconds(-44); // Saves conversions for abs interval TimeStamp lastVblank; TimeDuration vblankInterval; if (!mPreferHwTiming || NS_OK != GetVBlankInfo(lastVblank, vblankInterval) || vblankInterval > kMaxSaneInterval || vblankInterval < kMinSaneInterval || (aNowTime - lastVblank) > kMaxSaneInterval || (aNowTime - lastVblank) < kNegativeMaxSaneInterval) { // Use the default timing without vsync PreciseRefreshDriverTimer::ScheduleNextTick(aNowTime); return; } TimeStamp newTarget = lastVblank + vblankInterval; // Base target // However, timer callback might return early (or late, but that wouldn't bother us), and vblankInterval // appears to be slightly (~1%) different on each call (probably the OS measuring recent actual interval[s]) // and since we don't want to re-target the same vsync, we keep advancing in vblank intervals until we find the // next safe target (next vsync, but not within 10% interval of previous target). // This is typically 0 or 1 iteration: // If we're too early, next vsync would be the one we've already targeted (1 iteration). // If the timer returned late, no iteration will be required. const double kSameVsyncThreshold = 0.1; while (newTarget <= mTargetTime + vblankInterval.MultDouble(kSameVsyncThreshold)) { newTarget += vblankInterval; } // To make sure we always hit the same "side" of the signal: // round the delay up (by adding 1, since we later floor) and add a little (10% by default). // Note that newTarget doesn't change (and is the next vblank) as a reference when we're back. static const double kDefaultPhaseShiftPercent = 10; static const double phaseShiftFactor = 0.01 * (Preferences::GetInt("layout.frame_rate.vsync.phasePercentage", kDefaultPhaseShiftPercent) % 100); double phaseDelay = 1.0 + vblankInterval.ToMilliseconds() * phaseShiftFactor; // ms until the next time we should tick double delayMs = (newTarget - aNowTime).ToMilliseconds() + phaseDelay; // Make sure the delay is never negative. uint32_t delay = static_cast(delayMs < 0 ? 0 : delayMs); // log info & lateness LOG("[%p] precise dwm-vsync timer last tick late by %f ms, next tick in %d ms", this, (aNowTime - mTargetTime).ToMilliseconds(), delay); // then schedule the timer LOG("[%p] scheduling callback for %d ms (2)", this, delay); mTimer->InitWithFuncCallback(TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT); mTargetTime = newTarget; } }; #endif /* * A RefreshDriverTimer for inactive documents. When a new refresh driver is * added, the rate is reset to the base (normally 1s/1fps). Every time * it ticks, a single refresh driver is poked. Once they have all been poked, * the duration between ticks doubles, up to mDisableAfterMilliseconds. At that point, * the timer is quiet and doesn't tick (until something is added to it again). * * When a timer is removed, there is a possibility of another timer * being skipped for one cycle. We could avoid this by adjusting * mNextDriverIndex in RemoveRefreshDriver, but there's little need to * add that complexity. All we want is for inactive drivers to tick * at some point, but we don't care too much about how often. */ class InactiveRefreshDriverTimer : public RefreshDriverTimer { public: InactiveRefreshDriverTimer(double aRate) : RefreshDriverTimer(aRate), mNextTickDuration(aRate), mDisableAfterMilliseconds(-1.0), mNextDriverIndex(0) { mTimer = do_CreateInstance(NS_TIMER_CONTRACTID); } InactiveRefreshDriverTimer(double aRate, double aDisableAfterMilliseconds) : RefreshDriverTimer(aRate), mNextTickDuration(aRate), mDisableAfterMilliseconds(aDisableAfterMilliseconds), mNextDriverIndex(0) { mTimer = do_CreateInstance(NS_TIMER_CONTRACTID); } virtual void AddRefreshDriver(nsRefreshDriver* aDriver) { RefreshDriverTimer::AddRefreshDriver(aDriver); LOG("[%p] inactive timer got new refresh driver %p, resetting rate", this, aDriver); // reset the timer, and start with the newly added one next time. mNextTickDuration = mRateMilliseconds; // we don't really have to start with the newly added one, but we may as well // not tick the old ones at the fastest rate any more than we need to. mNextDriverIndex = mRefreshDrivers.Length() - 1; StopTimer(); StartTimer(); } protected: virtual void StartTimer() { mLastFireEpoch = JS_Now(); mLastFireTime = TimeStamp::Now(); mTargetTime = mLastFireTime + mRateDuration; uint32_t delay = static_cast(mRateMilliseconds); mTimer->InitWithFuncCallback(TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT); } virtual void StopTimer() { mTimer->Cancel(); } virtual void ScheduleNextTick(TimeStamp aNowTime) { if (mDisableAfterMilliseconds > 0.0 && mNextTickDuration > mDisableAfterMilliseconds) { // We hit the time after which we should disable // inactive window refreshes; don't schedule anything // until we get kicked by an AddRefreshDriver call. return; } // double the next tick time if we've already gone through all of them once if (mNextDriverIndex >= mRefreshDrivers.Length()) { mNextTickDuration *= 2.0; mNextDriverIndex = 0; } // this doesn't need to be precise; do a simple schedule uint32_t delay = static_cast(mNextTickDuration); mTimer->InitWithFuncCallback(TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT); LOG("[%p] inactive timer next tick in %f ms [index %d/%d]", this, mNextTickDuration, mNextDriverIndex, mRefreshDrivers.Length()); } /* Runs just one driver's tick. */ void TickOne() { int64_t jsnow = JS_Now(); TimeStamp now = TimeStamp::Now(); ScheduleNextTick(now); mLastFireEpoch = jsnow; mLastFireTime = now; nsTArray > drivers(mRefreshDrivers); if (mNextDriverIndex < drivers.Length() && !drivers[mNextDriverIndex]->IsTestControllingRefreshesEnabled()) { TickDriver(drivers[mNextDriverIndex], jsnow, now); } mNextDriverIndex++; } static void TimerTickOne(nsITimer* aTimer, void* aClosure) { InactiveRefreshDriverTimer *timer = static_cast(aClosure); timer->TickOne(); } nsRefPtr mTimer; double mNextTickDuration; double mDisableAfterMilliseconds; uint32_t mNextDriverIndex; }; } // namespace mozilla static uint32_t GetFirstFrameDelay(imgIRequest* req) { nsCOMPtr container; if (NS_FAILED(req->GetImage(getter_AddRefs(container))) || !container) { return 0; } // If this image isn't animated, there isn't a first frame delay. int32_t delay = container->GetFirstFrameDelay(); if (delay < 0) return 0; return static_cast(delay); } static PreciseRefreshDriverTimer *sRegularRateTimer = nullptr; static InactiveRefreshDriverTimer *sThrottledRateTimer = nullptr; #ifdef XP_WIN static int32_t sHighPrecisionTimerRequests = 0; // a bare pointer to avoid introducing a static constructor static nsITimer *sDisableHighPrecisionTimersTimer = nullptr; #endif /* static */ void nsRefreshDriver::InitializeStatics() { #ifdef PR_LOGGING if (!gLog) { gLog = PR_NewLogModule("nsRefreshDriver"); } #endif } /* static */ void nsRefreshDriver::Shutdown() { // clean up our timers delete sRegularRateTimer; delete sThrottledRateTimer; sRegularRateTimer = nullptr; sThrottledRateTimer = nullptr; #ifdef XP_WIN if (sDisableHighPrecisionTimersTimer) { sDisableHighPrecisionTimersTimer->Cancel(); NS_RELEASE(sDisableHighPrecisionTimersTimer); timeEndPeriod(1); } else if (sHighPrecisionTimerRequests) { timeEndPeriod(1); } #endif } /* static */ int32_t nsRefreshDriver::DefaultInterval() { return NSToIntRound(1000.0 / DEFAULT_FRAME_RATE); } // Compute the interval to use for the refresh driver timer, in milliseconds. // outIsDefault indicates that rate was not explicitly set by the user // so we might choose other, more appropriate rates (e.g. vsync, etc) // layout.frame_rate=0 indicates "ASAP mode". // In ASAP mode rendering is iterated as fast as possible (typically for stress testing). // A target rate of 10k is used internally instead of special-handling 0. // Backends which block on swap/present/etc should try to not block // when layout.frame_rate=0 - to comply with "ASAP" as much as possible. double nsRefreshDriver::GetRegularTimerInterval(bool *outIsDefault) const { int32_t rate = Preferences::GetInt("layout.frame_rate", -1); if (rate < 0) { rate = DEFAULT_FRAME_RATE; if (outIsDefault) { *outIsDefault = true; } } else { if (outIsDefault) { *outIsDefault = false; } } if (rate == 0) { rate = 10000; } return 1000.0 / rate; } double nsRefreshDriver::GetThrottledTimerInterval() const { int32_t rate = Preferences::GetInt("layout.throttled_frame_rate", -1); if (rate <= 0) { rate = DEFAULT_THROTTLED_FRAME_RATE; } return 1000.0 / rate; } double nsRefreshDriver::GetRefreshTimerInterval() const { return mThrottled ? GetThrottledTimerInterval() : GetRegularTimerInterval(); } RefreshDriverTimer* nsRefreshDriver::ChooseTimer() const { if (mThrottled) { if (!sThrottledRateTimer) sThrottledRateTimer = new InactiveRefreshDriverTimer(GetThrottledTimerInterval(), DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS * 1000.0); return sThrottledRateTimer; } if (!sRegularRateTimer) { bool isDefault = true; double rate = GetRegularTimerInterval(&isDefault); #ifdef XP_WIN if (PreciseRefreshDriverTimerWindowsDwmVsync::IsSupported()) { sRegularRateTimer = new PreciseRefreshDriverTimerWindowsDwmVsync(rate, isDefault); } #endif if (!sRegularRateTimer) { sRegularRateTimer = new PreciseRefreshDriverTimer(rate); } } return sRegularRateTimer; } nsRefreshDriver::nsRefreshDriver(nsPresContext* aPresContext) : mActiveTimer(nullptr), mPresContext(aPresContext), mFreezeCount(0), mThrottled(false), mTestControllingRefreshes(false), mViewManagerFlushIsPending(false), mRequestedHighPrecision(false), mInRefresh(false) { mMostRecentRefreshEpochTime = JS_Now(); mMostRecentRefresh = TimeStamp::Now(); } nsRefreshDriver::~nsRefreshDriver() { NS_ABORT_IF_FALSE(ObserverCount() == 0, "observers should have unregistered"); NS_ABORT_IF_FALSE(!mActiveTimer, "timer should be gone"); for (uint32_t i = 0; i < mPresShellsToInvalidateIfHidden.Length(); i++) { mPresShellsToInvalidateIfHidden[i]->InvalidatePresShellIfHidden(); } mPresShellsToInvalidateIfHidden.Clear(); } // Method for testing. See nsIDOMWindowUtils.advanceTimeAndRefresh // for description. void nsRefreshDriver::AdvanceTimeAndRefresh(int64_t aMilliseconds) { // ensure that we're removed from our driver StopTimer(); if (!mTestControllingRefreshes) { mMostRecentRefreshEpochTime = JS_Now(); mMostRecentRefresh = TimeStamp::Now(); mTestControllingRefreshes = true; } mMostRecentRefreshEpochTime += aMilliseconds * 1000; mMostRecentRefresh += TimeDuration::FromMilliseconds((double) aMilliseconds); mozilla::dom::AutoNoJSAPI nojsapi; DoTick(); } void nsRefreshDriver::RestoreNormalRefresh() { mTestControllingRefreshes = false; EnsureTimerStarted(false); } TimeStamp nsRefreshDriver::MostRecentRefresh() const { const_cast(this)->EnsureTimerStarted(false); return mMostRecentRefresh; } int64_t nsRefreshDriver::MostRecentRefreshEpochTime() const { const_cast(this)->EnsureTimerStarted(false); return mMostRecentRefreshEpochTime; } bool nsRefreshDriver::AddRefreshObserver(nsARefreshObserver* aObserver, mozFlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); bool success = array.AppendElement(aObserver) != nullptr; EnsureTimerStarted(false); return success; } bool nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver* aObserver, mozFlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); return array.RemoveElement(aObserver); } void nsRefreshDriver::AddPostRefreshObserver(nsAPostRefreshObserver* aObserver) { mPostRefreshObservers.AppendElement(aObserver); } void nsRefreshDriver::RemovePostRefreshObserver(nsAPostRefreshObserver* aObserver) { mPostRefreshObservers.RemoveElement(aObserver); } bool nsRefreshDriver::AddImageRequest(imgIRequest* aRequest) { uint32_t delay = GetFirstFrameDelay(aRequest); if (delay == 0) { if (!mRequests.PutEntry(aRequest)) { return false; } } else { ImageStartData* start = mStartTable.Get(delay); if (!start) { start = new ImageStartData(); mStartTable.Put(delay, start); } start->mEntries.PutEntry(aRequest); } EnsureTimerStarted(false); return true; } void nsRefreshDriver::RemoveImageRequest(imgIRequest* aRequest) { // Try to remove from both places, just in case, because we can't tell // whether RemoveEntry() succeeds. mRequests.RemoveEntry(aRequest); uint32_t delay = GetFirstFrameDelay(aRequest); if (delay != 0) { ImageStartData* start = mStartTable.Get(delay); if (start) { start->mEntries.RemoveEntry(aRequest); } } } void nsRefreshDriver::EnsureTimerStarted(bool aAdjustingTimer) { if (mTestControllingRefreshes) return; // will it already fire, and no other changes needed? if (mActiveTimer && !aAdjustingTimer) return; if (IsFrozen() || !mPresContext) { // If we don't want to start it now, or we've been disconnected. StopTimer(); return; } // We got here because we're either adjusting the time *or* we're // starting it for the first time. Add to the right timer, // prehaps removing it from a previously-set one. RefreshDriverTimer *newTimer = ChooseTimer(); if (newTimer != mActiveTimer) { if (mActiveTimer) mActiveTimer->RemoveRefreshDriver(this); mActiveTimer = newTimer; mActiveTimer->AddRefreshDriver(this); } mMostRecentRefresh = mActiveTimer->MostRecentRefresh(); mMostRecentRefreshEpochTime = mActiveTimer->MostRecentRefreshEpochTime(); } void nsRefreshDriver::StopTimer() { if (!mActiveTimer) return; mActiveTimer->RemoveRefreshDriver(this); mActiveTimer = nullptr; if (mRequestedHighPrecision) { SetHighPrecisionTimersEnabled(false); } } #ifdef XP_WIN static void DisableHighPrecisionTimersCallback(nsITimer *aTimer, void *aClosure) { timeEndPeriod(1); NS_RELEASE(sDisableHighPrecisionTimersTimer); } #endif void nsRefreshDriver::ConfigureHighPrecision() { bool haveFrameRequestCallbacks = mFrameRequestCallbackDocs.Length() > 0; // if the only change that's needed is that we need high precision, // then just set that if (!mThrottled && !mRequestedHighPrecision && haveFrameRequestCallbacks) { SetHighPrecisionTimersEnabled(true); } else if (mRequestedHighPrecision && !haveFrameRequestCallbacks) { SetHighPrecisionTimersEnabled(false); } } void nsRefreshDriver::SetHighPrecisionTimersEnabled(bool aEnable) { LOG("[%p] SetHighPrecisionTimersEnabled (%s)", this, aEnable ? "true" : "false"); if (aEnable) { NS_ASSERTION(!mRequestedHighPrecision, "SetHighPrecisionTimersEnabled(true) called when already requested!"); #ifdef XP_WIN if (++sHighPrecisionTimerRequests == 1) { // If we had a timer scheduled to disable it, that means that it's already // enabled; just cancel the timer. Otherwise, really enable it. if (sDisableHighPrecisionTimersTimer) { sDisableHighPrecisionTimersTimer->Cancel(); NS_RELEASE(sDisableHighPrecisionTimersTimer); } else { timeBeginPeriod(1); } } #endif mRequestedHighPrecision = true; } else { NS_ASSERTION(mRequestedHighPrecision, "SetHighPrecisionTimersEnabled(false) called when not requested!"); #ifdef XP_WIN if (--sHighPrecisionTimerRequests == 0) { // Don't jerk us around between high precision and low precision // timers; instead, only allow leaving high precision timers // after 90 seconds. This is arbitrary, but hopefully good // enough. NS_ASSERTION(!sDisableHighPrecisionTimersTimer, "We shouldn't have an outstanding disable-high-precision timer !"); nsCOMPtr timer = do_CreateInstance(NS_TIMER_CONTRACTID); if (timer) { timer.forget(&sDisableHighPrecisionTimersTimer); sDisableHighPrecisionTimersTimer->InitWithFuncCallback(DisableHighPrecisionTimersCallback, nullptr, 90 * 1000, nsITimer::TYPE_ONE_SHOT); } else { // might happen if we're shutting down XPCOM; just drop the time period down // immediately timeEndPeriod(1); } } #endif mRequestedHighPrecision = false; } } uint32_t nsRefreshDriver::ObserverCount() const { uint32_t sum = 0; for (uint32_t i = 0; i < ArrayLength(mObservers); ++i) { sum += mObservers[i].Length(); } // Even while throttled, we need to process layout and style changes. Style // changes can trigger transitions which fire events when they complete, and // layout changes can affect media queries on child documents, triggering // style changes, etc. sum += mStyleFlushObservers.Length(); sum += mLayoutFlushObservers.Length(); sum += mFrameRequestCallbackDocs.Length(); sum += mViewManagerFlushIsPending; return sum; } /* static */ PLDHashOperator nsRefreshDriver::StartTableRequestCounter(const uint32_t& aKey, ImageStartData* aEntry, void* aUserArg) { uint32_t *count = static_cast(aUserArg); *count += aEntry->mEntries.Count(); return PL_DHASH_NEXT; } uint32_t nsRefreshDriver::ImageRequestCount() const { uint32_t count = 0; mStartTable.EnumerateRead(nsRefreshDriver::StartTableRequestCounter, &count); return count + mRequests.Count(); } nsRefreshDriver::ObserverArray& nsRefreshDriver::ArrayFor(mozFlushType aFlushType) { switch (aFlushType) { case Flush_Style: return mObservers[0]; case Flush_Layout: return mObservers[1]; case Flush_Display: return mObservers[2]; default: NS_ABORT_IF_FALSE(false, "bad flush type"); return *static_cast(nullptr); } } /* * nsISupports implementation */ NS_IMPL_ISUPPORTS1(nsRefreshDriver, nsISupports) /* * nsITimerCallback implementation */ void nsRefreshDriver::DoTick() { NS_PRECONDITION(!IsFrozen(), "Why are we notified while frozen?"); NS_PRECONDITION(mPresContext, "Why are we notified after disconnection?"); NS_PRECONDITION(!nsContentUtils::GetCurrentJSContext(), "Shouldn't have a JSContext on the stack"); if (mTestControllingRefreshes) { Tick(mMostRecentRefreshEpochTime, mMostRecentRefresh); } else { Tick(JS_Now(), TimeStamp::Now()); } } struct DocumentFrameCallbacks { DocumentFrameCallbacks(nsIDocument* aDocument) : mDocument(aDocument) {} nsCOMPtr mDocument; nsIDocument::FrameRequestCallbackList mCallbacks; }; void nsRefreshDriver::Tick(int64_t aNowEpoch, TimeStamp aNowTime) { NS_PRECONDITION(!nsContentUtils::GetCurrentJSContext(), "Shouldn't have a JSContext on the stack"); if (nsNPAPIPluginInstance::InPluginCallUnsafeForReentry()) { NS_ERROR("Refresh driver should not run during plugin call!"); // Try to survive this by just ignoring the refresh tick. return; } PROFILER_LABEL("nsRefreshDriver", "Tick"); // We're either frozen or we were disconnected (likely in the middle // of a tick iteration). Just do nothing here, since our // prescontext went away. if (IsFrozen() || !mPresContext) { return; } TimeStamp previousRefresh = mMostRecentRefresh; mMostRecentRefresh = aNowTime; mMostRecentRefreshEpochTime = aNowEpoch; nsCOMPtr presShell = mPresContext->GetPresShell(); if (!presShell || (ObserverCount() == 0 && ImageRequestCount() == 0)) { // Things are being destroyed, or we no longer have any observers. // We don't want to stop the timer when observers are initially // removed, because sometimes observers can be added and removed // often depending on what other things are going on and in that // situation we don't want to thrash our timer. So instead we // wait until we get a Notify() call when we have no observers // before stopping the timer. StopTimer(); return; } profiler_tracing("Paint", "RD", TRACING_INTERVAL_START); AutoRestore restoreInRefresh(mInRefresh); mInRefresh = true; /* * The timer holds a reference to |this| while calling |Notify|. * However, implementations of |WillRefresh| are permitted to destroy * the pres context, which will cause our |mPresContext| to become * null. If this happens, we must stop notifying observers. */ for (uint32_t i = 0; i < ArrayLength(mObservers); ++i) { ObserverArray::EndLimitedIterator etor(mObservers[i]); while (etor.HasMore()) { nsRefPtr obs = etor.GetNext(); obs->WillRefresh(aNowTime); if (!mPresContext || !mPresContext->GetPresShell()) { StopTimer(); profiler_tracing("Paint", "RD", TRACING_INTERVAL_END); return; } } if (i == 0) { // Grab all of our frame request callbacks up front. nsTArray frameRequestCallbacks(mFrameRequestCallbackDocs.Length()); for (uint32_t i = 0; i < mFrameRequestCallbackDocs.Length(); ++i) { frameRequestCallbacks.AppendElement(mFrameRequestCallbackDocs[i]); mFrameRequestCallbackDocs[i]-> TakeFrameRequestCallbacks(frameRequestCallbacks.LastElement().mCallbacks); } // OK, now reset mFrameRequestCallbackDocs so they can be // readded as needed. mFrameRequestCallbackDocs.Clear(); profiler_tracing("Paint", "Scripts", TRACING_INTERVAL_START); int64_t eventTime = aNowEpoch / PR_USEC_PER_MSEC; for (uint32_t i = 0; i < frameRequestCallbacks.Length(); ++i) { const DocumentFrameCallbacks& docCallbacks = frameRequestCallbacks[i]; // XXXbz Bug 863140: GetInnerWindow can return the outer // window in some cases. nsPIDOMWindow* innerWindow = docCallbacks.mDocument->GetInnerWindow(); DOMHighResTimeStamp timeStamp = 0; if (innerWindow && innerWindow->IsInnerWindow()) { nsPerformance* perf = innerWindow->GetPerformance(); if (perf) { timeStamp = perf->GetDOMTiming()->TimeStampToDOMHighRes(aNowTime); } // else window is partially torn down already } for (uint32_t j = 0; j < docCallbacks.mCallbacks.Length(); ++j) { const nsIDocument::FrameRequestCallbackHolder& holder = docCallbacks.mCallbacks[j]; nsAutoMicroTask mt; if (holder.HasWebIDLCallback()) { ErrorResult ignored; holder.GetWebIDLCallback()->Call(timeStamp, ignored); } else { holder.GetXPCOMCallback()->Sample(eventTime); } } } profiler_tracing("Paint", "Scripts", TRACING_INTERVAL_END); // This is the Flush_Style case. if (mPresContext && mPresContext->GetPresShell()) { nsAutoTArray observers; observers.AppendElements(mStyleFlushObservers); for (uint32_t j = observers.Length(); j && mPresContext && mPresContext->GetPresShell(); --j) { // Make sure to not process observers which might have been removed // during previous iterations. nsIPresShell* shell = observers[j - 1]; if (!mStyleFlushObservers.Contains(shell)) continue; NS_ADDREF(shell); mStyleFlushObservers.RemoveElement(shell); shell->GetPresContext()->RestyleManager()->mObservingRefreshDriver = false; shell->FlushPendingNotifications(ChangesToFlush(Flush_Style, false)); NS_RELEASE(shell); } } } else if (i == 1) { // This is the Flush_Layout case. if (mPresContext && mPresContext->GetPresShell()) { nsAutoTArray observers; observers.AppendElements(mLayoutFlushObservers); for (uint32_t j = observers.Length(); j && mPresContext && mPresContext->GetPresShell(); --j) { // Make sure to not process observers which might have been removed // during previous iterations. nsIPresShell* shell = observers[j - 1]; if (!mLayoutFlushObservers.Contains(shell)) continue; NS_ADDREF(shell); mLayoutFlushObservers.RemoveElement(shell); shell->mReflowScheduled = false; shell->mSuppressInterruptibleReflows = false; shell->FlushPendingNotifications(ChangesToFlush(Flush_InterruptibleLayout, false)); NS_RELEASE(shell); } } } } /* * Perform notification to imgIRequests subscribed to listen * for refresh events. */ ImageRequestParameters parms = {aNowTime, previousRefresh, &mRequests}; mStartTable.EnumerateRead(nsRefreshDriver::StartTableRefresh, &parms); if (mRequests.Count()) { // RequestRefresh may run scripts, so it's not safe to directly call it // while using a hashtable enumerator to enumerate mRequests in case // script modifies the hashtable. Instead, we build a (local) array of // images to refresh, and then we refresh each image in that array. nsCOMArray imagesToRefresh(mRequests.Count()); mRequests.EnumerateEntries(nsRefreshDriver::ImageRequestEnumerator, &imagesToRefresh); for (uint32_t i = 0; i < imagesToRefresh.Length(); i++) { imagesToRefresh[i]->RequestRefresh(aNowTime); } } for (uint32_t i = 0; i < mPresShellsToInvalidateIfHidden.Length(); i++) { mPresShellsToInvalidateIfHidden[i]->InvalidatePresShellIfHidden(); } mPresShellsToInvalidateIfHidden.Clear(); if (mViewManagerFlushIsPending) { #ifdef MOZ_DUMP_PAINTING if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { printf_stderr("Starting ProcessPendingUpdates\n"); } #endif mViewManagerFlushIsPending = false; nsRefPtr vm = mPresContext->GetPresShell()->GetViewManager(); vm->ProcessPendingUpdates(); #ifdef MOZ_DUMP_PAINTING if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { printf_stderr("Ending ProcessPendingUpdates\n"); } #endif } for (uint32_t i = 0; i < mPostRefreshObservers.Length(); ++i) { mPostRefreshObservers[i]->DidRefresh(); } profiler_tracing("Paint", "RD", TRACING_INTERVAL_END); NS_ASSERTION(mInRefresh, "Still in refresh"); } /* static */ PLDHashOperator nsRefreshDriver::ImageRequestEnumerator(nsISupportsHashKey* aEntry, void* aUserArg) { nsCOMArray* imagesToRefresh = static_cast*> (aUserArg); imgIRequest* req = static_cast(aEntry->GetKey()); NS_ABORT_IF_FALSE(req, "Unable to retrieve the image request"); nsCOMPtr image; if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { imagesToRefresh->AppendElement(image); } return PL_DHASH_NEXT; } /* static */ PLDHashOperator nsRefreshDriver::BeginRefreshingImages(nsISupportsHashKey* aEntry, void* aUserArg) { ImageRequestParameters* parms = static_cast (aUserArg); imgIRequest* req = static_cast(aEntry->GetKey()); NS_ABORT_IF_FALSE(req, "Unable to retrieve the image request"); parms->mRequests->PutEntry(req); nsCOMPtr image; if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { image->SetAnimationStartTime(parms->mDesired); } return PL_DHASH_REMOVE; } /* static */ PLDHashOperator nsRefreshDriver::StartTableRefresh(const uint32_t& aDelay, ImageStartData* aData, void* aUserArg) { ImageRequestParameters* parms = static_cast (aUserArg); if (!aData->mStartTime.empty()) { TimeStamp& start = aData->mStartTime.ref(); TimeDuration prev = parms->mPrevious - start; TimeDuration curr = parms->mCurrent - start; uint32_t prevMultiple = static_cast(prev.ToMilliseconds()) / aDelay; // We want to trigger images' refresh if we've just crossed over a multiple // of the first image's start time. If so, set the animation start time to // the nearest multiple of the delay and move all the images in this table // to the main requests table. if (prevMultiple != static_cast(curr.ToMilliseconds()) / aDelay) { parms->mDesired = start + TimeDuration::FromMilliseconds(prevMultiple * aDelay); aData->mEntries.EnumerateEntries(nsRefreshDriver::BeginRefreshingImages, parms); } } else { // This is the very first time we've drawn images with this time delay. // Set the animation start time to "now" and move all the images in this // table to the main requests table. parms->mDesired = parms->mCurrent; aData->mEntries.EnumerateEntries(nsRefreshDriver::BeginRefreshingImages, parms); aData->mStartTime.construct(parms->mCurrent); } return PL_DHASH_NEXT; } void nsRefreshDriver::Freeze() { StopTimer(); mFreezeCount++; } void nsRefreshDriver::Thaw() { NS_ASSERTION(mFreezeCount > 0, "Thaw() called on an unfrozen refresh driver"); if (mFreezeCount > 0) { mFreezeCount--; } if (mFreezeCount == 0) { if (ObserverCount() || ImageRequestCount()) { // FIXME: This isn't quite right, since our EnsureTimerStarted call // updates our mMostRecentRefresh, but the DoRefresh call won't run // and notify our observers until we get back to the event loop. // Thus MostRecentRefresh() will lie between now and the DoRefresh. NS_DispatchToCurrentThread(NS_NewRunnableMethod(this, &nsRefreshDriver::DoRefresh)); EnsureTimerStarted(false); } } } void nsRefreshDriver::SetThrottled(bool aThrottled) { if (aThrottled != mThrottled) { mThrottled = aThrottled; if (mActiveTimer) { // We want to switch our timer type here, so just stop and // restart the timer. EnsureTimerStarted(true); } } } void nsRefreshDriver::DoRefresh() { // Don't do a refresh unless we're in a state where we should be refreshing. if (!IsFrozen() && mPresContext && mActiveTimer) { DoTick(); } } #ifdef DEBUG bool nsRefreshDriver::IsRefreshObserver(nsARefreshObserver* aObserver, mozFlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); return array.Contains(aObserver); } #endif void nsRefreshDriver::ScheduleViewManagerFlush() { NS_ASSERTION(mPresContext->IsRoot(), "Should only schedule view manager flush on root prescontexts"); mViewManagerFlushIsPending = true; EnsureTimerStarted(false); } void nsRefreshDriver::ScheduleFrameRequestCallbacks(nsIDocument* aDocument) { NS_ASSERTION(mFrameRequestCallbackDocs.IndexOf(aDocument) == mFrameRequestCallbackDocs.NoIndex, "Don't schedule the same document multiple times"); mFrameRequestCallbackDocs.AppendElement(aDocument); // make sure that the timer is running ConfigureHighPrecision(); EnsureTimerStarted(false); } void nsRefreshDriver::RevokeFrameRequestCallbacks(nsIDocument* aDocument) { mFrameRequestCallbackDocs.RemoveElement(aDocument); ConfigureHighPrecision(); // No need to worry about restarting our timer in slack mode if it's already // running; that will happen automatically when it fires. } #undef LOG