/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Mozilla Foundation * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Dave Camp * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ "use strict"; /** * Toolkit glue for the remote debugging protocol, loaded into the * debugging global. */ const Ci = Components.interfaces; const Cc = Components.classes; const CC = Components.Constructor; const Cu = Components.utils; function dumpn(str) { dump("DBG-SERVER: " + str + "\n"); } function dbg_assert(cond, e) { if (!cond) { return e; } } loadSubScript.call(this, "chrome://global/content/devtools/dbg-transport.js"); // XPCOM constructors const ServerSocket = CC("@mozilla.org/network/server-socket;1", "nsIServerSocket", "init"); /*** * Public API */ var DebuggerServer = { _listener: null, _transportInitialized: false, xpcInspector: null, /** * Initialize the debugger server. */ init: function DH_init() { if (this.initialized) { return; } Cu.import("resource://gre/modules/jsdebugger.jsm"); this.xpcInspector = Cc["@mozilla.org/jsinspector;1"].getService(Ci.nsIJSInspector); this.initTransport(); this.addActors("chrome://global/content/devtools/dbg-script-actors.js"); }, /** * Initialize the debugger server's transport variables. This can be * in place of init() for cases where the jsdebugger isn't needed. */ initTransport: function DH_initTransport() { if (this._transportInitialized) { return; } this._connections = {}; this._nextConnID = 0; this._transportInitialized = true; }, get initialized() { return !!this.xpcInspector; }, /** * Load a subscript into the debugging global. * * @param aURL string A url that will be loaded as a subscript into the * debugging global. The user must load at least one script * that implements a createRootActor() function to create the * server's root actor. */ addActors: function DH_addActors(aURL) { loadSubScript.call(this, aURL); }, /** * Install Firefox-specific actors. */ addBrowserActors: function DH_addBrowserActors() { this.addActors("chrome://global/content/devtools/dbg-browser-actors.js"); }, /** * Listens on the given port for remote debugger connections. * * @param aPort int * The port to listen on. * @param aLocalOnly bool * If true, server will listen on the loopback device. */ openListener: function DH_openListener(aPort, aLocalOnly) { this._checkInit(); if (this._listener) { throw "Debugging listener already open."; } try { let socket = new ServerSocket(aPort, aLocalOnly, 4); socket.asyncListen(this); this._listener = socket; } catch (e) { dumpn("Could not start debugging listener on port " + aPort + ": " + e); throw Cr.NS_ERROR_NOT_AVAILABLE; } return true; }, /** * Close a previously-opened TCP listener. */ closeListener: function DH_closeListener() { this._checkInit(); if (!this._listener) { return false; } this._listener.close(); this._listener = null; return true; }, /** * Creates a new connection to the local debugger speaking over an * nsIPipe. * * @returns a client-side DebuggerTransport for communicating with * the newly-created connection. */ connectPipe: function DH_connectPipe() { this._checkInit(); let toServer = Cc["@mozilla.org/pipe;1"].createInstance(Ci.nsIPipe); toServer.init(true, true, 0, 0, null); let toClient = Cc["@mozilla.org/pipe;1"].createInstance(Ci.nsIPipe); toClient.init(true, true, 0, 0, null); let serverTransport = new DebuggerTransport(toServer.inputStream, toClient.outputStream); this._onConnection(serverTransport); return new DebuggerTransport(toClient.inputStream, toServer.outputStream); }, // nsIServerSocketListener implementation onSocketAccepted: function DH_onSocketAccepted(aSocket, aTransport) { dumpn("New debugging connection on " + aTransport.host + ":" + aTransport.port); try { let input = aTransport.openInputStream(0, 0, 0); let output = aTransport.openOutputStream(0, 0, 0); let transport = new DebuggerTransport(input, output); DebuggerServer._onConnection(transport); } catch (e) { dumpn("Couldn't initialize connection: " + e + " - " + e.stack); } }, onStopListening: function DH_onStopListening() { }, /** * Raises an exception if the server has not been properly initialized. */ _checkInit: function DH_checkInit() { if (!this._transportInitialized) { throw "DebuggerServer has not been initialized."; } if (!this.createRootActor) { throw "Use DebuggerServer.addActors() to add a root actor implementation."; } }, /** * Create a new debugger connection for the given transport. Called * after connectPipe() or after an incoming socket connection. */ _onConnection: function DH_onConnection(aTransport) { let connID = "conn" + this._nextConnID++ + '.'; let conn = new DebuggerServerConnection(connID, aTransport); this._connections[connID] = conn; // Create a root actor for the connection and send the hello packet. conn.rootActor = this.createRootActor(conn); conn.addActor(conn.rootActor); aTransport.send(conn.rootActor.sayHello()); aTransport.ready(); }, /** * Remove the connection from the debugging server. */ _connectionClosed: function DH_connectionClosed(aConnection) { delete this._connections[aConnection.prefix]; } }; /** * Construct an ActorPool. * * ActorPools are actorID -> actor mapping and storage. These are * used to accumulate and quickly dispose of groups of actors that * share a lifetime. */ function ActorPool(aConnection) { this.conn = aConnection; this._cleanups = {}; this._actors = {}; } ActorPool.prototype = { /** * Add an actor to the actor pool. If the actor doesn't have an ID, * allocate one from the connection. * * @param aActor object * The actor implementation. If the object has a * 'disconnected' property, it will be called when the actor * pool is cleaned up. */ addActor: function AP_addActor(aActor) { aActor.conn = this.conn; if (!aActor.actorID) { aActor.actorID = this.conn.allocID(aActor.actorPrefix || undefined); } if (aActor.registeredPool) { aActor.registeredPool.removeActor(aActor); } aActor.registeredPool = this; this._actors[aActor.actorID] = aActor; if (aActor.disconnect) { this._cleanups[aActor.actorID] = aActor; } }, get: function AP_get(aActorID) { return this._actors[aActorID]; }, has: function AP_has(aActorID) { return aActorID in this._actors; }, /** * Remove an actor from the actor pool. */ removeActor: function AP_remove(aActorID) { delete this._actors[aActorID]; delete this._cleanups[aActorID]; }, /** * Run all cleanups previously registered with addCleanup. */ cleanup: function AP_cleanup() { for each (let actor in this._cleanups) { actor.disconnect(); } this._cleanups = {}; } } /** * Creates a DebuggerServerConnection. * * Represents a connection to this debugging global from a client. * Manages a set of actors and actor pools, allocates actor ids, and * handles incoming requests. * * @param aPrefix string * All actor IDs created by this connection should be prefixed * with aPrefix. * @param aTransport transport * Packet transport for the debugging protocol. */ function DebuggerServerConnection(aPrefix, aTransport) { this._prefix = aPrefix; this._transport = aTransport; this._transport.hooks = this; this._nextID = 1; this._actorPool = new ActorPool(this); this._extraPools = []; } DebuggerServerConnection.prototype = { _prefix: null, get prefix() { return this._prefix }, _transport: null, get transport() { return this._transport }, send: function DSC_send(aPacket) { this.transport.send(aPacket); }, allocID: function DSC_allocID(aPrefix) { return this.prefix + (aPrefix || '') + this._nextID++; }, /** * Add a map of actor IDs to the connection. */ addActorPool: function DSC_addActorPool(aActorPool) { this._extraPools.push(aActorPool); }, /** * Remove a previously-added pool of actors to the connection. */ removeActorPool: function DSC_removeActorPool(aActorPool) { let index = this._extraPools.splice(this._extraPools.lastIndexOf(aActorPool), 1); }, /** * Add an actor to the default actor pool for this connection. */ addActor: function DSC_addActor(aActor) { this._actorPool.addActor(aActor); }, /** * Remove an actor to the default actor pool for this connection. */ removeActor: function DSC_removeActor(aActor) { this._actorPool.removeActor(aActor); }, /** * Add a cleanup to the default actor pool for this connection. */ addCleanup: function DSC_addCleanup(aCleanup) { this._actorPool.addCleanup(aCleanup); }, /** * Look up an actor implementation for an actorID. Will search * all the actor pools registered with the connection. * * @param aActorID string * Actor ID to look up. */ getActor: function DSC_getActor(aActorID) { if (this._actorPool.has(aActorID)) { return this._actorPool.get(aActorID); } for each (let pool in this._extraPools) { if (pool.has(aActorID)) { return pool.get(aActorID); } } if (aActorID === "root") { return this.rootActor; } return null; }, // Transport hooks. /** * Called by DebuggerTransport to dispatch incoming packets as appropriate. * * @param aPacket object * The incoming packet. */ onPacket: function DSC_onPacket(aPacket) { let actor = this.getActor(aPacket.to); if (!actor) { this.transport.send({ from: aPacket.to ? aPacket.to : "root", error: "noSuchActor" }); return; } var ret = null; // Dispatch the request to the actor. if (actor.requestTypes && actor.requestTypes[aPacket.type]) { try { ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket); } catch(e) { dumpn(e); ret = { error: "unknownError", message: "An unknown error has occurred while processing request." }; } } else { ret = { error: "unrecognizedPacketType", message: 'Actor "' + actor.actorID + '" does not recognize the packet type "' + aPacket.type + '"' }; } if (!ret) { // XXX: The actor wasn't ready to reply yet, don't process new // requests until it does. return; } if (!ret.from) { ret.from = aPacket.to; } this.transport.send(ret); }, /** * Called by DebuggerTransport when the underlying stream is closed. * * @param aStatus nsresult * The status code that corresponds to the reason for closing * the stream. */ onClosed: function DSC_onClosed(aStatus) { dumpn("Cleaning up connection."); this._actorPool.cleanup(); this._actorPool = null; this._extraPools.map(function(p) { p.cleanup(); }); this._extraPools = null; DebuggerServer._connectionClosed(this); } };