/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef _MOZILLA_GFX_FILTERNODESOFTWARE_H_ #define _MOZILLA_GFX_FILTERNODESOFTWARE_H_ #include "Filters.h" #include namespace mozilla { namespace gfx { class DataSourceSurface; class DrawTarget; struct DrawOptions; class FilterNodeSoftware; /** * Can be attached to FilterNodeSoftware instances using * AddInvalidationListener. FilterInvalidated is called whenever the output of * the observed filter may have changed; that is, whenever cached GetOutput() * results (and results derived from them) need to discarded. */ class FilterInvalidationListener { public: virtual void FilterInvalidated(FilterNodeSoftware* aFilter) = 0; }; /** * This is the base class for the software (i.e. pure CPU, non-accelerated) * FilterNode implementation. The software implementation is backend-agnostic, * so it can be used as a fallback for all DrawTarget implementations. */ class FilterNodeSoftware : public FilterNode, public FilterInvalidationListener { public: virtual ~FilterNodeSoftware(); // Factory method, intended to be called from DrawTarget*::CreateFilter. static TemporaryRef Create(FilterType aType); // Draw the filter, intended to be called by DrawTarget*::DrawFilter. void Draw(DrawTarget* aDrawTarget, const Rect &aSourceRect, const Point &aDestPoint, const DrawOptions &aOptions); virtual FilterBackend GetBackendType() MOZ_OVERRIDE { return FILTER_BACKEND_SOFTWARE; } virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface) MOZ_OVERRIDE; virtual void SetInput(uint32_t aIndex, FilterNode *aFilter) MOZ_OVERRIDE; virtual const char* GetName() { return "Unknown"; } virtual void AddInvalidationListener(FilterInvalidationListener* aListener); virtual void RemoveInvalidationListener(FilterInvalidationListener* aListener); // FilterInvalidationListener implementation virtual void FilterInvalidated(FilterNodeSoftware* aFilter); protected: // The following methods are intended to be overriden by subclasses. /** * Translates a *FilterInputs enum value into an index for the * mInputFilters / mInputSurfaces arrays. Returns -1 for invalid inputs. * If somebody calls SetInput(enumValue, input) with an enumValue for which * InputIndex(enumValue) is -1, we abort. */ virtual int32_t InputIndex(uint32_t aInputEnumIndex) { return -1; } /** * Every filter node has an output rect, which can also be infinite. The * output rect can depend on the values of any set attributes and on the * output rects of any input filters or surfaces. * This method returns the intersection of the filter's output rect with * aInRect. Filters with unconstrained output always return aInRect. */ virtual IntRect GetOutputRectInRect(const IntRect& aInRect) = 0; /** * Return a surface with the rendered output which is of size aRect.Size(). * aRect is required to be a subrect of this filter's output rect; in other * words, aRect == GetOutputRectInRect(aRect) must always be true. * May return nullptr in error conditions or for an empty aRect. * Implementations are not required to allocate a new surface and may even * pass through input surfaces unchanged. * Callers need to treat the returned surface as immutable. */ virtual TemporaryRef Render(const IntRect& aRect) = 0; /** * Call RequestRect (see below) on any input filters with the desired input * rect, so that the input filter knows what to cache the next time it * renders. */ virtual void RequestFromInputsForRect(const IntRect &aRect) {} /** * This method provides a caching default implementation but can be overriden * by subclasses that don't want to cache their output. Those classes should * call Render(aRect) directly from here. */ virtual TemporaryRef GetOutput(const IntRect &aRect); // The following methods are non-virtual helper methods. /** * Format hints for GetInputDataSourceSurface. Some callers of * GetInputDataSourceSurface can handle both B8G8R8A8 and A8 surfaces, these * should pass CAN_HANDLE_A8 in order to avoid unnecessary conversions. * Callers that can only handle B8G8R8A8 surfaces pass NEED_COLOR_CHANNELS. */ enum FormatHint { CAN_HANDLE_A8, NEED_COLOR_CHANNELS }; /** * Returns SurfaceFormat::B8G8R8A8 or SurfaceFormat::A8, depending on the current surface * format and the format hint. */ SurfaceFormat DesiredFormat(SurfaceFormat aCurrentFormat, FormatHint aFormatHint); /** * Intended to be called by FilterNodeSoftware::Render implementations. * Returns a surface of size aRect.Size() or nullptr in error conditions. The * returned surface contains the output of the specified input filter or * input surface in aRect. If aRect extends beyond the input filter's output * rect (or the input surface's dimensions), the remaining area is filled * according to aEdgeMode: The default, EDGE_MODE_NONE, simply pads with * transparent black. * If non-null, the returned surface is guaranteed to be of SurfaceFormat::A8 or * SurfaceFormat::B8G8R8A8. If aFormatHint is NEED_COLOR_CHANNELS, the returned * surface is guaranteed to be of SurfaceFormat::B8G8R8A8 always. * Each pixel row of the returned surface is guaranteed to be 16-byte aligned. */ TemporaryRef GetInputDataSourceSurface(uint32_t aInputEnumIndex, const IntRect& aRect, FormatHint aFormatHint = CAN_HANDLE_A8, ConvolveMatrixEdgeMode aEdgeMode = EDGE_MODE_NONE, const IntRect *aTransparencyPaddedSourceRect = nullptr); /** * Returns the intersection of the input filter's or surface's output rect * with aInRect. */ IntRect GetInputRectInRect(uint32_t aInputEnumIndex, const IntRect& aInRect); /** * Calls RequestRect on the specified input, if it's a filter. */ void RequestInputRect(uint32_t aInputEnumIndex, const IntRect& aRect); /** * Returns the number of set input filters or surfaces. Needed for filters * which can have an arbitrary number of inputs. */ size_t NumberOfSetInputs(); /** * Discard the cached surface that was stored in the GetOutput default * implementation. Needs to be called whenever attributes or inputs are set * that might change the result of a Render() call. */ void Invalidate(); /** * Called in order to let this filter know what to cache during the next * GetOutput call. Expected to call RequestRect on this filter's input * filters. */ void RequestRect(const IntRect &aRect); /** * Set input filter and clear input surface for this input index, or set * input surface and clear input filter. One of aSurface and aFilter should * be null. */ void SetInput(uint32_t aIndex, SourceSurface *aSurface, FilterNodeSoftware *aFilter); protected: /** * mInputSurfaces / mInputFilters: For each input index, either a surface or * a filter is set, and the other is null. */ std::vector > mInputSurfaces; std::vector > mInputFilters; /** * Weak pointers to our invalidation listeners, i.e. to those filters who * have this filter as an input. Invalidation listeners are required to * unsubscribe themselves from us when they let go of their reference to us. * This ensures that the pointers in this array are never stale. */ std::vector mInvalidationListeners; /** * Stores the rect which we want to render and cache on the next call to * GetOutput. */ IntRect mRequestedRect; /** * Stores our cached output. */ IntRect mCachedRect; RefPtr mCachedOutput; }; // Subclasses for specific filters. class FilterNodeTransformSoftware : public FilterNodeSoftware { public: FilterNodeTransformSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "Transform"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, uint32_t aGraphicsFilter) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, const Matrix &aMatrix) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; IntRect SourceRectForOutputRect(const IntRect &aRect); private: Matrix mMatrix; Filter mFilter; }; class FilterNodeBlendSoftware : public FilterNodeSoftware { public: FilterNodeBlendSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "Blend"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, uint32_t aBlendMode) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: BlendMode mBlendMode; }; class FilterNodeMorphologySoftware : public FilterNodeSoftware { public: FilterNodeMorphologySoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "Morphology"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const IntSize &aRadii) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, uint32_t aOperator) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: IntSize mRadii; MorphologyOperator mOperator; }; class FilterNodeColorMatrixSoftware : public FilterNodeSoftware { public: virtual const char* GetName() MOZ_OVERRIDE { return "ColorMatrix"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &aMatrix) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, uint32_t aAlphaMode) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: Matrix5x4 mMatrix; AlphaMode mAlphaMode; }; class FilterNodeFloodSoftware : public FilterNodeSoftware { public: virtual const char* GetName() MOZ_OVERRIDE { return "Flood"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const Color &aColor) MOZ_OVERRIDE; protected: virtual TemporaryRef GetOutput(const IntRect &aRect) MOZ_OVERRIDE; virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; private: Color mColor; }; class FilterNodeTileSoftware : public FilterNodeSoftware { public: virtual const char* GetName() MOZ_OVERRIDE { return "Tile"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const IntRect &aSourceRect) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: IntRect mSourceRect; }; /** * Baseclass for the four different component transfer filters. */ class FilterNodeComponentTransferSoftware : public FilterNodeSoftware { public: FilterNodeComponentTransferSoftware(); using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, bool aDisable) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; virtual void GenerateLookupTable(ptrdiff_t aComponent, uint8_t aTables[4][256], bool aDisabled); virtual void FillLookupTable(ptrdiff_t aComponent, uint8_t aTable[256]) = 0; bool mDisableR; bool mDisableG; bool mDisableB; bool mDisableA; }; class FilterNodeTableTransferSoftware : public FilterNodeComponentTransferSoftware { public: virtual const char* GetName() MOZ_OVERRIDE { return "TableTransfer"; } using FilterNodeComponentTransferSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const Float* aFloat, uint32_t aSize) MOZ_OVERRIDE; protected: virtual void FillLookupTable(ptrdiff_t aComponent, uint8_t aTable[256]) MOZ_OVERRIDE; private: void FillLookupTableImpl(std::vector& aTableValues, uint8_t aTable[256]); std::vector mTableR; std::vector mTableG; std::vector mTableB; std::vector mTableA; }; class FilterNodeDiscreteTransferSoftware : public FilterNodeComponentTransferSoftware { public: virtual const char* GetName() MOZ_OVERRIDE { return "DiscreteTransfer"; } using FilterNodeComponentTransferSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const Float* aFloat, uint32_t aSize) MOZ_OVERRIDE; protected: virtual void FillLookupTable(ptrdiff_t aComponent, uint8_t aTable[256]) MOZ_OVERRIDE; private: void FillLookupTableImpl(std::vector& aTableValues, uint8_t aTable[256]); std::vector mTableR; std::vector mTableG; std::vector mTableB; std::vector mTableA; }; class FilterNodeLinearTransferSoftware : public FilterNodeComponentTransferSoftware { public: FilterNodeLinearTransferSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "LinearTransfer"; } using FilterNodeComponentTransferSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, Float aValue) MOZ_OVERRIDE; protected: virtual void FillLookupTable(ptrdiff_t aComponent, uint8_t aTable[256]) MOZ_OVERRIDE; private: void FillLookupTableImpl(Float aSlope, Float aIntercept, uint8_t aTable[256]); Float mSlopeR; Float mSlopeG; Float mSlopeB; Float mSlopeA; Float mInterceptR; Float mInterceptG; Float mInterceptB; Float mInterceptA; }; class FilterNodeGammaTransferSoftware : public FilterNodeComponentTransferSoftware { public: FilterNodeGammaTransferSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "GammaTransfer"; } using FilterNodeComponentTransferSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, Float aValue) MOZ_OVERRIDE; protected: virtual void FillLookupTable(ptrdiff_t aComponent, uint8_t aTable[256]) MOZ_OVERRIDE; private: void FillLookupTableImpl(Float aAmplitude, Float aExponent, Float aOffset, uint8_t aTable[256]); Float mAmplitudeR; Float mAmplitudeG; Float mAmplitudeB; Float mAmplitudeA; Float mExponentR; Float mExponentG; Float mExponentB; Float mExponentA; Float mOffsetR; Float mOffsetG; Float mOffsetB; Float mOffsetA; }; class FilterNodeConvolveMatrixSoftware : public FilterNodeSoftware { public: FilterNodeConvolveMatrixSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "ConvolveMatrix"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const IntSize &aKernelSize) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, const Float* aMatrix, uint32_t aSize) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, Float aValue) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, const Size &aKernelUnitLength) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, const IntRect &aSourceRect) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, const IntPoint &aTarget) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, uint32_t aEdgeMode) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, bool aPreserveAlpha) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: template TemporaryRef DoRender(const IntRect& aRect, CoordType aKernelUnitLengthX, CoordType aKernelUnitLengthY); IntRect InflatedSourceRect(const IntRect &aDestRect); IntRect InflatedDestRect(const IntRect &aSourceRect); IntSize mKernelSize; std::vector mKernelMatrix; Float mDivisor; Float mBias; IntPoint mTarget; IntRect mSourceRect; ConvolveMatrixEdgeMode mEdgeMode; Size mKernelUnitLength; bool mPreserveAlpha; }; class FilterNodeDisplacementMapSoftware : public FilterNodeSoftware { public: FilterNodeDisplacementMapSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "DisplacementMap"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, Float aScale) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, uint32_t aValue) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: IntRect InflatedSourceOrDestRect(const IntRect &aDestOrSourceRect); Float mScale; ColorChannel mChannelX; ColorChannel mChannelY; }; class FilterNodeTurbulenceSoftware : public FilterNodeSoftware { public: FilterNodeTurbulenceSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "Turbulence"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const Size &aSize) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, const IntRect &aRenderRect) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, bool aStitchable) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, uint32_t aValue) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; private: IntRect mRenderRect; Size mBaseFrequency; uint32_t mNumOctaves; uint32_t mSeed; bool mStitchable; TurbulenceType mType; }; class FilterNodeArithmeticCombineSoftware : public FilterNodeSoftware { public: FilterNodeArithmeticCombineSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "ArithmeticCombine"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const Float* aFloat, uint32_t aSize) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: Float mK1; Float mK2; Float mK3; Float mK4; }; class FilterNodeCompositeSoftware : public FilterNodeSoftware { public: FilterNodeCompositeSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "Composite"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, uint32_t aOperator) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: CompositeOperator mOperator; }; // Base class for FilterNodeGaussianBlurSoftware and // FilterNodeDirectionalBlurSoftware. class FilterNodeBlurXYSoftware : public FilterNodeSoftware { protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; IntRect InflatedSourceOrDestRect(const IntRect &aDestRect); virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; // Implemented by subclasses. virtual Size StdDeviationXY() = 0; }; class FilterNodeGaussianBlurSoftware : public FilterNodeBlurXYSoftware { public: FilterNodeGaussianBlurSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "GaussianBlur"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, Float aStdDeviation) MOZ_OVERRIDE; protected: virtual Size StdDeviationXY() MOZ_OVERRIDE; private: Float mStdDeviation; }; class FilterNodeDirectionalBlurSoftware : public FilterNodeBlurXYSoftware { public: FilterNodeDirectionalBlurSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "DirectionalBlur"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, Float aStdDeviation) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, uint32_t aBlurDirection) MOZ_OVERRIDE; protected: virtual Size StdDeviationXY() MOZ_OVERRIDE; private: Float mStdDeviation; BlurDirection mBlurDirection; }; class FilterNodeCropSoftware : public FilterNodeSoftware { public: virtual const char* GetName() MOZ_OVERRIDE { return "Crop"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, const Rect &aSourceRect) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: IntRect mCropRect; }; class FilterNodePremultiplySoftware : public FilterNodeSoftware { public: virtual const char* GetName() MOZ_OVERRIDE { return "Premultiply"; } protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; }; class FilterNodeUnpremultiplySoftware : public FilterNodeSoftware { public: virtual const char* GetName() MOZ_OVERRIDE { return "Unpremultiply"; } protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; }; template class FilterNodeLightingSoftware : public FilterNodeSoftware { public: FilterNodeLightingSoftware(); virtual const char* GetName() MOZ_OVERRIDE { return "Lighting"; } using FilterNodeSoftware::SetAttribute; virtual void SetAttribute(uint32_t aIndex, Float) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, const Size &) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, const Point3D &) MOZ_OVERRIDE; virtual void SetAttribute(uint32_t aIndex, const Color &) MOZ_OVERRIDE; protected: virtual TemporaryRef Render(const IntRect& aRect) MOZ_OVERRIDE; virtual IntRect GetOutputRectInRect(const IntRect& aRect) MOZ_OVERRIDE; virtual int32_t InputIndex(uint32_t aInputEnumIndex) MOZ_OVERRIDE; virtual void RequestFromInputsForRect(const IntRect &aRect) MOZ_OVERRIDE; private: template TemporaryRef DoRender(const IntRect& aRect, CoordType aKernelUnitLengthX, CoordType aKernelUnitLengthY); LightType mLight; LightingType mLighting; Float mSurfaceScale; Size mKernelUnitLength; Color mColor; }; } } #endif // _MOZILLA_GFX_FILTERNODESOFTWARE_H_