/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ /* vim: set ts=2 sw=2 et tw=79: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ /** * A header for declaring various things that binding implementation headers * might need. The idea is to make binding implementation headers safe to * include anywhere without running into include hell like we do with * BindingUtils.h */ #ifndef mozilla_dom_BindingDeclarations_h__ #define mozilla_dom_BindingDeclarations_h__ #include "nsStringGlue.h" #include "js/Value.h" #include "js/RootingAPI.h" #include "mozilla/Maybe.h" #include "nsCOMPtr.h" #include "nsDOMString.h" #include "nsStringBuffer.h" #include "nsTArray.h" #include "nsAutoPtr.h" // for nsRefPtr member variables #include "mozilla/dom/OwningNonNull.h" class nsWrapperCache; // nsGlobalWindow implements nsWrapperCache, but doesn't always use it. Don't // try to use it without fixing that first. class nsGlobalWindow; namespace mozilla { namespace dom { // Struct that serves as a base class for all dictionaries. Particularly useful // so we can use IsBaseOf to detect dictionary template arguments. struct DictionaryBase { }; // Struct that serves as a base class for all typed arrays and array buffers and // array buffer views. Particularly useful so we can use IsBaseOf to detect // typed array/buffer/view template arguments. struct AllTypedArraysBase { }; struct MainThreadDictionaryBase : public DictionaryBase { protected: bool ParseJSON(JSContext *aCx, const nsAString& aJSON, JS::MutableHandle aVal); }; struct EnumEntry { const char* value; size_t length; }; class MOZ_STACK_CLASS GlobalObject { public: GlobalObject(JSContext* aCx, JSObject* aObject); JSObject* Get() const { return mGlobalJSObject; } nsISupports* GetAsSupports() const; // The context that this returns is not guaranteed to be in the compartment of // the object returned from Get(), in fact it's generally in the caller's // compartment. JSContext* GetContext() const { return mCx; } bool Failed() const { return !Get(); } protected: JS::RootedObject mGlobalJSObject; JSContext* mCx; mutable nsISupports* mGlobalObject; mutable nsCOMPtr mGlobalObjectRef; }; /** * A class for representing string return values. This can be either passed to * callees that have an nsString or nsAString out param or passed to a callee * that actually knows about this class and can work with it. Such a callee may * call SetStringBuffer on this object, but only if it plans to keep holding a * strong ref to the stringbuffer! * * The proper way to store a value in this class is to either to do nothing * (which leaves this as an empty string), to call SetStringBuffer with a * non-null stringbuffer, to call SetNull(), or to call AsAString() and set the * value in the resulting nsString. These options are mutually exclusive! * Don't do more than one of them. * * The proper way to extract a value is to check IsNull(). If not null, then * check HasStringBuffer(). If that's true, check for a zero length, and if the * length is nonzero call StringBuffer(). If the length is zero this is the * empty string. If HasStringBuffer() returns false, call AsAString() and get * the value from that. */ class MOZ_STACK_CLASS DOMString { public: DOMString() : mStringBuffer(nullptr) , mLength(0) , mIsNull(false) {} ~DOMString() { MOZ_ASSERT(mString.empty() || !mStringBuffer, "Shouldn't have both present!"); } operator nsString&() { return AsAString(); } nsString& AsAString() { MOZ_ASSERT(!mStringBuffer, "We already have a stringbuffer?"); MOZ_ASSERT(!mIsNull, "We're already set as null"); if (mString.empty()) { mString.construct(); } return mString.ref(); } bool HasStringBuffer() const { MOZ_ASSERT(mString.empty() || !mStringBuffer, "Shouldn't have both present!"); MOZ_ASSERT(!mIsNull, "Caller should have checked IsNull() first"); return mString.empty(); } // Get the stringbuffer. This can only be called if HasStringBuffer() // returned true and StringBufferLength() is nonzero. If that's true, it will // never return null. nsStringBuffer* StringBuffer() const { MOZ_ASSERT(!mIsNull, "Caller should have checked IsNull() first"); MOZ_ASSERT(HasStringBuffer(), "Don't ask for the stringbuffer if we don't have it"); MOZ_ASSERT(StringBufferLength() != 0, "Why are you asking for this?"); MOZ_ASSERT(mStringBuffer, "If our length is nonzero, we better have a stringbuffer."); return mStringBuffer; } // Get the length of the stringbuffer. Can only be called if // HasStringBuffer(). uint32_t StringBufferLength() const { MOZ_ASSERT(HasStringBuffer(), "Don't call this if there is no stringbuffer"); return mLength; } void SetStringBuffer(nsStringBuffer* aStringBuffer, uint32_t aLength) { MOZ_ASSERT(mString.empty(), "We already have a string?"); MOZ_ASSERT(!mIsNull, "We're already set as null"); MOZ_ASSERT(!mStringBuffer, "Setting stringbuffer twice?"); MOZ_ASSERT(aStringBuffer, "Why are we getting null?"); mStringBuffer = aStringBuffer; mLength = aLength; } void SetNull() { MOZ_ASSERT(!mStringBuffer, "Should have no stringbuffer if null"); MOZ_ASSERT(mString.empty(), "Should have no string if null"); mIsNull = true; } bool IsNull() const { MOZ_ASSERT(!mStringBuffer || mString.empty(), "How could we have a stringbuffer and a nonempty string?"); return mIsNull || (!mString.empty() && mString.ref().IsVoid()); } void ToString(nsAString& aString) { if (IsNull()) { SetDOMStringToNull(aString); } else if (HasStringBuffer()) { if (StringBufferLength() == 0) { aString.Truncate(); } else { StringBuffer()->ToString(StringBufferLength(), aString); } } else { aString = AsAString(); } } private: // We need to be able to act like a string as needed Maybe mString; // For callees that know we exist, we can be a stringbuffer/length/null-flag // triple. nsStringBuffer* mStringBuffer; uint32_t mLength; bool mIsNull; }; // Class for representing optional arguments. template class Optional_base { public: Optional_base() {} explicit Optional_base(const T& aValue) { mImpl.construct(aValue); } template explicit Optional_base(const T1& aValue1, const T2& aValue2) { mImpl.construct(aValue1, aValue2); } bool WasPassed() const { return !mImpl.empty(); } void Construct() { mImpl.construct(); } template void Construct(const T1 &t1) { mImpl.construct(t1); } template void Construct(const T1 &t1, const T2 &t2) { mImpl.construct(t1, t2); } void Reset() { if (WasPassed()) { mImpl.destroy(); } } const T& Value() const { return mImpl.ref(); } // Return InternalType here so we can work with it usefully. InternalType& Value() { return mImpl.ref(); } // And an explicit way to get the InternalType even if we're const. const InternalType& InternalValue() const { return mImpl.ref(); } // If we ever decide to add conversion operators for optional arrays // like the ones Nullable has, we'll need to ensure that Maybe<> has // the boolean before the actual data. private: // Forbid copy-construction and assignment Optional_base(const Optional_base& other) MOZ_DELETE; const Optional_base &operator=(const Optional_base &other) MOZ_DELETE; protected: Maybe mImpl; }; template class Optional : public Optional_base { public: Optional() : Optional_base() {} explicit Optional(const T& aValue) : Optional_base(aValue) {} }; template class Optional > : public Optional_base, JS::Rooted > { public: Optional() : Optional_base, JS::Rooted >() {} Optional(JSContext* cx) : Optional_base, JS::Rooted >() { this->Construct(cx); } Optional(JSContext* cx, const T& aValue) : Optional_base, JS::Rooted >(cx, aValue) {} // Override the const Value() to return the right thing so we're not // returning references to temporaries. JS::Handle Value() const { return this->mImpl.ref(); } // And we have to override the non-const one too, since we're // shadowing the one on the superclass. JS::Rooted& Value() { return this->mImpl.ref(); } }; // A specialization of Optional for JSObject* to make sure that when someone // calls Construct() on it we will pre-initialized the JSObject* to nullptr so // it can be traced safely. template<> class Optional : public Optional_base { public: Optional() : Optional_base() {} explicit Optional(JSObject* aValue) : Optional_base(aValue) {} // Don't allow us to have an uninitialized JSObject* void Construct() { // The Android compiler sucks and thinks we're trying to construct // a JSObject* from an int if we don't cast here. :( Optional_base::Construct( static_cast(nullptr)); } template void Construct(const T1& t1) { Optional_base::Construct(t1); } }; // A specialization of Optional for JS::Value to make sure that when someone // calls Construct() on it we will pre-initialized the JS::Value to // JS::UndefinedValue() so it can be traced safely. template<> class Optional : public Optional_base { public: Optional() : Optional_base() {} explicit Optional(JS::Value aValue) : Optional_base(aValue) {} // Don't allow us to have an uninitialized JS::Value void Construct() { Optional_base::Construct(JS::UndefinedValue()); } template void Construct(const T1& t1) { Optional_base::Construct(t1); } }; // A specialization of Optional for NonNull that lets us get a T& from Value() template class NonNull; template class Optional > : public Optional_base > { public: // We want our Value to actually return a non-const reference, even // if we're const. At least for things that are normally pointer // types... T& Value() const { return *this->mImpl.ref().get(); } // And we have to override the non-const one too, since we're // shadowing the one on the superclass. NonNull& Value() { return this->mImpl.ref(); } }; // A specialization of Optional for OwningNonNull that lets us get a // T& from Value() template class Optional > : public Optional_base > { public: // We want our Value to actually return a non-const reference, even // if we're const. At least for things that are normally pointer // types... T& Value() const { return *this->mImpl.ref().get(); } // And we have to override the non-const one too, since we're // shadowing the one on the superclass. OwningNonNull& Value() { return this->mImpl.ref(); } }; // Specialization for strings. // XXXbz we can't pull in FakeDependentString here, because it depends on // internal strings. So we just have to forward-declare it and reimplement its // ToAStringPtr. struct FakeDependentString; template<> class Optional { public: Optional() : mPassed(false) {} bool WasPassed() const { return mPassed; } void operator=(const nsAString* str) { MOZ_ASSERT(str); mStr = str; mPassed = true; } // If this code ever goes away, remove the comment pointing to it in the // FakeDependentString class in BindingUtils.h. void operator=(const FakeDependentString* str) { MOZ_ASSERT(str); mStr = reinterpret_cast(str); mPassed = true; } const nsAString& Value() const { MOZ_ASSERT(WasPassed()); return *mStr; } private: // Forbid copy-construction and assignment Optional(const Optional& other) MOZ_DELETE; const Optional &operator=(const Optional &other) MOZ_DELETE; bool mPassed; const nsAString* mStr; }; template class NonNull { public: NonNull() #ifdef DEBUG : inited(false) #endif {} operator T&() { MOZ_ASSERT(inited); MOZ_ASSERT(ptr, "NonNull was set to null"); return *ptr; } operator const T&() const { MOZ_ASSERT(inited); MOZ_ASSERT(ptr, "NonNull was set to null"); return *ptr; } void operator=(T* t) { ptr = t; MOZ_ASSERT(ptr); #ifdef DEBUG inited = true; #endif } template void operator=(U* t) { ptr = t->ToAStringPtr(); MOZ_ASSERT(ptr); #ifdef DEBUG inited = true; #endif } T** Slot() { #ifdef DEBUG inited = true; #endif return &ptr; } T* Ptr() { MOZ_ASSERT(inited); MOZ_ASSERT(ptr, "NonNull was set to null"); return ptr; } // Make us work with smart-ptr helpers that expect a get() T* get() const { MOZ_ASSERT(inited); MOZ_ASSERT(ptr); return ptr; } protected: T* ptr; #ifdef DEBUG bool inited; #endif }; // Class for representing sequences in arguments. We use a non-auto array // because that allows us to use sequences of sequences and the like. This // needs to be fallible because web content controls the length of the array, // and can easily try to create very large lengths. template class Sequence : public FallibleTArray { public: Sequence() : FallibleTArray() {} }; inline nsWrapperCache* GetWrapperCache(nsWrapperCache* cache) { return cache; } inline nsWrapperCache* GetWrapperCache(nsGlobalWindow* not_allowed); inline nsWrapperCache* GetWrapperCache(void* p) { return NULL; } // Helper template for smart pointers to resolve ambiguity between // GetWrappeCache(void*) and GetWrapperCache(const ParentObject&). template