/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is IBM Corporation. * Portions created by the Initial Developer are Copyright (C) 2004 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __NS_SVGMARKERFRAME_H__ #define __NS_SVGMARKERFRAME_H__ #include "gfxMatrix.h" #include "gfxRect.h" #include "nsFrame.h" #include "nsLiteralString.h" #include "nsQueryFrame.h" #include "nsSVGContainerFrame.h" #include "nsSVGUtils.h" class nsIAtom; class nsIContent; class nsIFrame; class nsIPresShell; class nsRenderingContext; class nsStyleContext; class nsSVGPathGeometryFrame; class nsSVGSVGElement; struct nsSVGMark; typedef nsSVGContainerFrame nsSVGMarkerFrameBase; class nsSVGMarkerFrame : public nsSVGMarkerFrameBase { friend nsIFrame* NS_NewSVGMarkerFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); protected: nsSVGMarkerFrame(nsStyleContext* aContext) : nsSVGMarkerFrameBase(aContext) , mMarkedFrame(nsnull) , mInUse(false) , mInUse2(false) { AddStateBits(NS_STATE_SVG_NONDISPLAY_CHILD); } public: NS_DECL_FRAMEARENA_HELPERS // nsIFrame interface: #ifdef DEBUG NS_IMETHOD Init(nsIContent* aContent, nsIFrame* aParent, nsIFrame* aPrevInFlow); #endif NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID, nsIAtom* aAttribute, PRInt32 aModType); /** * Get the "type" of the frame * * @see nsGkAtoms::svgMarkerFrame */ virtual nsIAtom* GetType() const; #ifdef DEBUG NS_IMETHOD GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("SVGMarker"), aResult); } #endif // nsSVGMarkerFrame methods: nsresult PaintMark(nsRenderingContext *aContext, nsSVGPathGeometryFrame *aMarkedFrame, nsSVGMark *aMark, float aStrokeWidth); SVGBBox GetMarkBBoxContribution(const gfxMatrix &aToBBoxUserspace, PRUint32 aFlags, nsSVGPathGeometryFrame *aMarkedFrame, const nsSVGMark *aMark, float aStrokeWidth); private: // stuff needed for callback nsSVGPathGeometryFrame *mMarkedFrame; float mStrokeWidth, mX, mY, mAutoAngle; // nsSVGContainerFrame methods: virtual gfxMatrix GetCanvasTM(); // A helper class to allow us to paint markers safely. The helper // automatically sets and clears the mInUse flag on the marker frame (to // prevent nasty reference loops) as well as the reference to the marked // frame and its coordinate context. It's easy to mess this up // and break things, so this helper makes the code far more robust. class AutoMarkerReferencer { public: AutoMarkerReferencer(nsSVGMarkerFrame *aFrame, nsSVGPathGeometryFrame *aMarkedFrame); ~AutoMarkerReferencer(); private: nsSVGMarkerFrame *mFrame; }; // nsSVGMarkerFrame methods: void SetParentCoordCtxProvider(nsSVGSVGElement *aContext); // recursion prevention flag bool mInUse; // second recursion prevention flag, for GetCanvasTM() bool mInUse2; }; #endif