/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AudioContext_h_ #define AudioContext_h_ #include "mozilla/dom/AudioChannelBinding.h" #include "MediaBufferDecoder.h" #include "mozilla/Attributes.h" #include "mozilla/DOMEventTargetHelper.h" #include "mozilla/MemoryReporting.h" #include "mozilla/dom/TypedArray.h" #include "nsAutoPtr.h" #include "nsCOMPtr.h" #include "nsCycleCollectionParticipant.h" #include "nsHashKeys.h" #include "nsTHashtable.h" #include "js/TypeDecls.h" #include "nsIMemoryReporter.h" // X11 has a #define for CurrentTime. Unbelievable :-(. // See dom/media/DOMMediaStream.h for more fun! #ifdef CurrentTime #undef CurrentTime #endif class nsPIDOMWindow; namespace mozilla { class DOMMediaStream; class ErrorResult; class MediaStream; class MediaStreamGraph; namespace dom { class AnalyserNode; class AudioBuffer; class AudioBufferSourceNode; class AudioDestinationNode; class AudioListener; class AudioNode; class BiquadFilterNode; class ChannelMergerNode; class ChannelSplitterNode; class ConvolverNode; class DelayNode; class DynamicsCompressorNode; class GainNode; class HTMLMediaElement; class MediaElementAudioSourceNode; class GlobalObject; class MediaStreamAudioDestinationNode; class MediaStreamAudioSourceNode; class OscillatorNode; class PannerNode; class ScriptProcessorNode; class StereoPannerNode; class WaveShaperNode; class PeriodicWave; class Promise; class AudioContext MOZ_FINAL : public DOMEventTargetHelper, public nsIMemoryReporter { AudioContext(nsPIDOMWindow* aParentWindow, bool aIsOffline, AudioChannel aChannel, uint32_t aNumberOfChannels = 0, uint32_t aLength = 0, float aSampleRate = 0.0f); ~AudioContext(); public: NS_DECL_ISUPPORTS_INHERITED NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioContext, DOMEventTargetHelper) MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf) nsPIDOMWindow* GetParentObject() const { return GetOwner(); } void Shutdown(); // idempotent void Suspend(); void Resume(); virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE; using DOMEventTargetHelper::DispatchTrustedEvent; // Constructor for regular AudioContext static already_AddRefed Constructor(const GlobalObject& aGlobal, ErrorResult& aRv); // Constructor for regular AudioContext. A default audio channel is needed. static already_AddRefed Constructor(const GlobalObject& aGlobal, AudioChannel aChannel, ErrorResult& aRv); // Constructor for offline AudioContext static already_AddRefed Constructor(const GlobalObject& aGlobal, uint32_t aNumberOfChannels, uint32_t aLength, float aSampleRate, ErrorResult& aRv); // AudioContext methods AudioDestinationNode* Destination() const { return mDestination; } float SampleRate() const { return mSampleRate; } double CurrentTime() const; AudioListener* Listener(); already_AddRefed CreateBufferSource(); already_AddRefed CreateBuffer(JSContext* aJSContext, uint32_t aNumberOfChannels, uint32_t aLength, float aSampleRate, ErrorResult& aRv); already_AddRefed CreateMediaStreamDestination(ErrorResult& aRv); already_AddRefed CreateScriptProcessor(uint32_t aBufferSize, uint32_t aNumberOfInputChannels, uint32_t aNumberOfOutputChannels, ErrorResult& aRv); already_AddRefed CreateStereoPanner(); already_AddRefed CreateAnalyser(); already_AddRefed CreateGain(); already_AddRefed CreateWaveShaper(); already_AddRefed CreateMediaElementSource(HTMLMediaElement& aMediaElement, ErrorResult& aRv); already_AddRefed CreateMediaStreamSource(DOMMediaStream& aMediaStream, ErrorResult& aRv); already_AddRefed CreateDelay(double aMaxDelayTime, ErrorResult& aRv); already_AddRefed CreatePanner(); already_AddRefed CreateConvolver(); already_AddRefed CreateChannelSplitter(uint32_t aNumberOfOutputs, ErrorResult& aRv); already_AddRefed CreateChannelMerger(uint32_t aNumberOfInputs, ErrorResult& aRv); already_AddRefed CreateDynamicsCompressor(); already_AddRefed CreateBiquadFilter(); already_AddRefed CreateOscillator(); already_AddRefed CreatePeriodicWave(const Float32Array& aRealData, const Float32Array& aImagData, ErrorResult& aRv); already_AddRefed DecodeAudioData(const ArrayBuffer& aBuffer, const Optional >& aSuccessCallback, const Optional >& aFailureCallback, ErrorResult& aRv); // OfflineAudioContext methods already_AddRefed StartRendering(ErrorResult& aRv); IMPL_EVENT_HANDLER(complete) bool IsOffline() const { return mIsOffline; } MediaStreamGraph* Graph() const; MediaStream* DestinationStream() const; // Nodes register here if they will produce sound even if they have silent // or no input connections. The AudioContext will keep registered nodes // alive until the context is collected. This takes care of "playing" // references and "tail-time" references. void RegisterActiveNode(AudioNode* aNode); // Nodes unregister when they have finished producing sound for the // foreseeable future. // Do NOT call UnregisterActiveNode from an AudioNode destructor. // If the destructor is called, then the Node has already been unregistered. // The destructor may be called during hashtable enumeration, during which // unregistering would not be safe. void UnregisterActiveNode(AudioNode* aNode); void UnregisterAudioBufferSourceNode(AudioBufferSourceNode* aNode); void UnregisterPannerNode(PannerNode* aNode); void UpdatePannerSource(); uint32_t MaxChannelCount() const; void Mute() const; void Unmute() const; JSObject* GetGlobalJSObject() const; AudioChannel MozAudioChannelType() const; AudioChannel TestAudioChannelInAudioNodeStream(); void UpdateNodeCount(int32_t aDelta); double DOMTimeToStreamTime(double aTime) const { return aTime - ExtraCurrentTime(); } double StreamTimeToDOMTime(double aTime) const { return aTime + ExtraCurrentTime(); } IMPL_EVENT_HANDLER(mozinterruptbegin) IMPL_EVENT_HANDLER(mozinterruptend) private: /** * Returns the amount of extra time added to the current time of the * AudioDestinationNode's MediaStream to get this AudioContext's currentTime. * Must be subtracted from all DOM API parameter times that are on the same * timeline as AudioContext's currentTime to get times we can pass to the * MediaStreamGraph. */ double ExtraCurrentTime() const; void RemoveFromDecodeQueue(WebAudioDecodeJob* aDecodeJob); void ShutdownDecoder(); size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData, bool aAnonymize) MOZ_OVERRIDE; friend struct ::mozilla::WebAudioDecodeJob; private: // Note that it's important for mSampleRate to be initialized before // mDestination, as mDestination's constructor needs to access it! const float mSampleRate; nsRefPtr mDestination; nsRefPtr mListener; nsTArray > mDecodeJobs; // See RegisterActiveNode. These will keep the AudioContext alive while it // is rendering and the window remains alive. nsTHashtable > mActiveNodes; // Hashsets containing all the PannerNodes, to compute the doppler shift. // These are weak pointers. nsTHashtable > mPannerNodes; // Number of channels passed in the OfflineAudioContext ctor. uint32_t mNumberOfChannels; // Number of nodes that currently exist for this AudioContext int32_t mNodeCount; bool mIsOffline; bool mIsStarted; bool mIsShutDown; }; } } #endif