/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at: * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Code. * * The Initial Developer of the Original Code is * The Mozilla Foundation * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Josh Matthews (initial developer) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef mozilla_net_ChannelEventQueue_h #define mozilla_net_ChannelEventQueue_h namespace mozilla { namespace net { class ChannelEvent { public: ChannelEvent() { MOZ_COUNT_CTOR(ChannelEvent); } virtual ~ChannelEvent() { MOZ_COUNT_DTOR(ChannelEvent); } virtual void Run() = 0; }; // Workaround for Necko re-entrancy dangers. We buffer IPDL messages in a // queue if still dispatching previous one(s) to listeners/observers. // Otherwise synchronous XMLHttpRequests and/or other code that spins the // event loop (ex: IPDL rpc) could cause listener->OnDataAvailable (for // instance) to be called before mListener->OnStartRequest has completed. template class AutoEventEnqueuerBase; template class ChannelEventQueue { public: ChannelEventQueue(T* self) : mQueuePhase(PHASE_UNQUEUED) , mSelf(self) {} ~ChannelEventQueue() {} protected: void BeginEventQueueing(); void EndEventQueueing(); void EnqueueEvent(ChannelEvent* callback); bool ShouldEnqueue(); void FlushEventQueue(); nsTArray > mEventQueue; enum { PHASE_UNQUEUED, PHASE_QUEUEING, PHASE_FINISHED_QUEUEING, PHASE_FLUSHING } mQueuePhase; typedef AutoEventEnqueuerBase AutoEventEnqueuer; private: T* mSelf; friend class AutoEventEnqueuerBase; }; template inline void ChannelEventQueue::BeginEventQueueing() { if (mQueuePhase != PHASE_UNQUEUED) return; // Store incoming IPDL messages for later. mQueuePhase = PHASE_QUEUEING; } template inline void ChannelEventQueue::EndEventQueueing() { if (mQueuePhase != PHASE_QUEUEING) return; mQueuePhase = PHASE_FINISHED_QUEUEING; } template inline bool ChannelEventQueue::ShouldEnqueue() { return mQueuePhase != PHASE_UNQUEUED || mSelf->IsSuspended(); } template inline void ChannelEventQueue::EnqueueEvent(ChannelEvent* callback) { mEventQueue.AppendElement(callback); } template void ChannelEventQueue::FlushEventQueue() { NS_ABORT_IF_FALSE(mQueuePhase != PHASE_UNQUEUED, "Queue flushing should not occur if PHASE_UNQUEUED"); // Queue already being flushed if (mQueuePhase != PHASE_FINISHED_QUEUEING || mSelf->IsSuspended()) return; nsRefPtr kungFuDeathGrip(mSelf); if (mEventQueue.Length() > 0) { // It is possible for new callbacks to be enqueued as we are // flushing the queue, so the queue must not be cleared until // all callbacks have run. mQueuePhase = PHASE_FLUSHING; PRUint32 i; for (i = 0; i < mEventQueue.Length(); i++) { mEventQueue[i]->Run(); if (mSelf->IsSuspended()) break; } // We will always want to remove at least one finished callback. if (i < mEventQueue.Length()) i++; mEventQueue.RemoveElementsAt(0, i); } if (mSelf->IsSuspended()) mQueuePhase = PHASE_QUEUEING; else mQueuePhase = PHASE_UNQUEUED; } // Ensures any incoming IPDL msgs are queued during its lifetime, and flushes // the queue when it goes out of scope. template class AutoEventEnqueuerBase { public: AutoEventEnqueuerBase(ChannelEventQueue* queue) : mEventQueue(queue) { mEventQueue->BeginEventQueueing(); } ~AutoEventEnqueuerBase() { mEventQueue->EndEventQueueing(); mEventQueue->FlushEventQueue(); } private: ChannelEventQueue *mEventQueue; }; } } #endif