/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_PATHCG_H_ #define MOZILLA_GFX_PATHCG_H_ #include #include "2D.h" namespace mozilla { namespace gfx { class PathCG; class PathBuilderCG : public PathBuilder { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathBuilderCG) // absorbs a reference of aPath PathBuilderCG(CGMutablePathRef aPath, FillRule aFillRule) : mFillRule(aFillRule) { mCGPath = aPath; } PathBuilderCG(FillRule aFillRule) : mFillRule(aFillRule) { mCGPath = CGPathCreateMutable(); } virtual ~PathBuilderCG(); virtual void MoveTo(const Point &aPoint); virtual void LineTo(const Point &aPoint); virtual void BezierTo(const Point &aCP1, const Point &aCP2, const Point &aCP3); virtual void QuadraticBezierTo(const Point &aCP1, const Point &aCP2); virtual void Close(); virtual void Arc(const Point &aOrigin, Float aRadius, Float aStartAngle, Float aEndAngle, bool aAntiClockwise = false); virtual Point CurrentPoint() const; virtual TemporaryRef Finish(); private: friend class PathCG; friend class ScaledFontMac; void EnsureActive(const Point &aPoint); CGMutablePathRef mCGPath; Point mCurrentPoint; Point mBeginPoint; FillRule mFillRule; }; class PathCG : public Path { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathCG) PathCG(CGMutablePathRef aPath, FillRule aFillRule) : mPath(aPath) , mFillRule(aFillRule) { CGPathRetain(mPath); } virtual ~PathCG() { CGPathRelease(mPath); } // Paths will always return BackendType::COREGRAPHICS, but note that they // are compatible with BackendType::COREGRAPHICS_ACCELERATED backend. virtual BackendType GetBackendType() const { return BackendType::COREGRAPHICS; } virtual TemporaryRef CopyToBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const; virtual TemporaryRef TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule = FillRule::FILL_WINDING) const; virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const; virtual bool StrokeContainsPoint(const StrokeOptions &aStrokeOptions, const Point &aPoint, const Matrix &aTransform) const; virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const; virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions, const Matrix &aTransform = Matrix()) const; virtual void StreamToSink(PathSink *aSink) const; virtual FillRule GetFillRule() const { return mFillRule; } CGMutablePathRef GetPath() const { return mPath; } private: friend class DrawTargetCG; CGMutablePathRef mPath; Point mEndPoint; FillRule mFillRule; }; } } #endif