/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set sw=4 ts=4 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ interface nsIURI; interface nsIInterfaceRequestor; interface nsILoadGroup; interface nsIWebSocketListener; interface nsIInputStream; #include "nsISupports.idl" /** * Low-level websocket API: handles network protocol. * * This is primarly intended for use by the higher-level nsIWebSocket.idl. * We are also making it scriptable for now, but this may change once we have * WebSockets for Workers. */ [scriptable, uuid(9ee5874c-ec39-4bc2-b2d7-194a4c98c9d2)] interface nsIWebSocketChannel : nsISupports { /** * The original URI used to construct the protocol connection. This is used * in the case of a redirect or URI "resolution" (e.g. resolving a * resource: URI to a file: URI) so that the original pre-redirect * URI can still be obtained. This is never null. */ readonly attribute nsIURI originalURI; /** * The readonly URI corresponding to the protocol connection after any * redirections are completed. */ readonly attribute nsIURI URI; /** * The notification callbacks for authorization, etc.. */ attribute nsIInterfaceRequestor notificationCallbacks; /** * Transport-level security information (if any) */ readonly attribute nsISupports securityInfo; /** * The load group of the websockets code. */ attribute nsILoadGroup loadGroup; /** * Sec-Websocket-Protocol value */ attribute ACString protocol; /** * Sec-Websocket-Extensions response header value */ readonly attribute ACString extensions; /** * Asynchronously open the websocket connection. Received messages are fed * to the socket listener as they arrive. The socket listener's methods * are called on the thread that calls asyncOpen and are not called until * after asyncOpen returns. If asyncOpen returns successfully, the * protocol implementation promises to call at least onStop on the listener. * * NOTE: Implementations should throw NS_ERROR_ALREADY_OPENED if the * websocket connection is reopened. * * @param aURI the uri of the websocket protocol - may be redirected * @param aOrigin the uri of the originating resource * @param aListener the nsIWebSocketListener implementation * @param aContext an opaque parameter forwarded to aListener's methods */ void asyncOpen(in nsIURI aURI, in ACString aOrigin, in nsIWebSocketListener aListener, in nsISupports aContext); /* * Close the websocket connection for writing - no more calls to sendMsg * or sendBinaryMsg should be made after calling this. The listener object * may receive more messages if a server close has not yet been received. * * @param aCode the websocket closing handshake close code. Set to 0 if * you are not providing a code. * @param aReason the websocket closing handshake close reason */ void close(in unsigned short aCode, in AUTF8String aReason); // section 7.4.1 defines these close codes const unsigned short CLOSE_NORMAL = 1000; const unsigned short CLOSE_GOING_AWAY = 1001; const unsigned short CLOSE_PROTOCOL_ERROR = 1002; const unsigned short CLOSE_UNSUPPORTED_DATATYPE = 1003; // code 1004 is reserved const unsigned short CLOSE_NO_STATUS = 1005; const unsigned short CLOSE_ABNORMAL = 1006; const unsigned short CLOSE_INVALID_PAYLOAD = 1007; const unsigned short CLOSE_POLICY_VIOLATION = 1008; const unsigned short CLOSE_TOO_LARGE = 1009; const unsigned short CLOSE_EXTENSION_MISSING = 1010; // Initially used just for server-side internal errors: adopted later for // client-side errors too (not clear if will make into spec: see // http://www.ietf.org/mail-archive/web/hybi/current/msg09372.html const unsigned short CLOSE_INTERNAL_ERROR = 1011; // MUST NOT be set as a status code in Close control frame by an endpoint: // To be used if TLS handshake failed (ex: server certificate unverifiable) const unsigned short CLOSE_TLS_FAILED = 1015; /** * Use to send text message down the connection to WebSocket peer. * * @param aMsg the utf8 string to send */ void sendMsg(in AUTF8String aMsg); /** * Use to send binary message down the connection to WebSocket peer. * * @param aMsg the data to send */ void sendBinaryMsg(in ACString aMsg); /** * Use to send a binary stream (Blob) to Websocket peer. * * @param aStream The input stream to be sent. */ void sendBinaryStream(in nsIInputStream aStream, in unsigned long length); /** * This value determines how often (in seconds) websocket keepalive * pings are sent. If set to 0 (the default), no pings are ever sent. * * This value can currently only be set before asyncOpen is called, else * NS_ERROR_IN_PROGRESS is thrown. * * Be careful using this setting: ping traffic can consume lots of power and * bandwidth over time. */ attribute unsigned long pingInterval; /** * This value determines how long (in seconds) the websocket waits for * the server to reply to a ping that has been sent before considering the * connection broken. * * This value can currently only be set before asyncOpen is called, else * NS_ERROR_IN_PROGRESS is thrown. */ attribute unsigned long pingTimeout; };