/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; var Ci = Components.interfaces; var Cc = Components.classes; var Cu = Components.utils; var Cr = Components.results; // On B2G scope object misbehaves and we have to bind globals to `this` // in order to ensure theses variable to be visible in transport.js this.Ci = Ci; this.Cc = Cc; this.Cu = Cu; this.Cr = Cr; this.EXPORTED_SYMBOLS = ["DebuggerTransport", "DebuggerClient", "RootClient", "debuggerSocketConnect", "LongStringClient", "EnvironmentClient", "ObjectClient"]; Cu.import("resource://gre/modules/XPCOMUtils.jsm"); Cu.import("resource://gre/modules/NetUtil.jsm"); Cu.import("resource://gre/modules/Services.jsm"); Cu.import("resource://gre/modules/Timer.jsm"); let promise = Cu.import("resource://gre/modules/commonjs/sdk/core/promise.js").Promise; const { defer, resolve, reject } = promise; XPCOMUtils.defineLazyServiceGetter(this, "socketTransportService", "@mozilla.org/network/socket-transport-service;1", "nsISocketTransportService"); XPCOMUtils.defineLazyModuleGetter(this, "devtools", "resource://gre/modules/devtools/Loader.jsm"); Object.defineProperty(this, "WebConsoleClient", { get: function () { return devtools.require("devtools/toolkit/webconsole/client").WebConsoleClient; }, configurable: true, enumerable: true }); Components.utils.import("resource://gre/modules/devtools/DevToolsUtils.jsm"); this.makeInfallible = DevToolsUtils.makeInfallible; let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log"); function dumpn(str) { if (wantLogging) { dump("DBG-CLIENT: " + str + "\n"); } } let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"] .getService(Ci.mozIJSSubScriptLoader); loader.loadSubScript("resource://gre/modules/devtools/server/transport.js", this); /** * Add simple event notification to a prototype object. Any object that has * some use for event notifications or the observer pattern in general can be * augmented with the necessary facilities by passing its prototype to this * function. * * @param aProto object * The prototype object that will be modified. */ function eventSource(aProto) { /** * Add a listener to the event source for a given event. * * @param aName string * The event to listen for. * @param aListener function * Called when the event is fired. If the same listener * is added more than once, it will be called once per * addListener call. */ aProto.addListener = function (aName, aListener) { if (typeof aListener != "function") { throw TypeError("Listeners must be functions."); } if (!this._listeners) { this._listeners = {}; } this._getListeners(aName).push(aListener); }; /** * Add a listener to the event source for a given event. The * listener will be removed after it is called for the first time. * * @param aName string * The event to listen for. * @param aListener function * Called when the event is fired. */ aProto.addOneTimeListener = function (aName, aListener) { let l = (...args) => { this.removeListener(aName, l); aListener.apply(null, args); }; this.addListener(aName, l); }; /** * Remove a listener from the event source previously added with * addListener(). * * @param aName string * The event name used during addListener to add the listener. * @param aListener function * The callback to remove. If addListener was called multiple * times, all instances will be removed. */ aProto.removeListener = function (aName, aListener) { if (!this._listeners || !this._listeners[aName]) { return; } this._listeners[aName] = this._listeners[aName].filter(function (l) { return l != aListener }); }; /** * Returns the listeners for the specified event name. If none are defined it * initializes an empty list and returns that. * * @param aName string * The event name. */ aProto._getListeners = function (aName) { if (aName in this._listeners) { return this._listeners[aName]; } this._listeners[aName] = []; return this._listeners[aName]; }; /** * Notify listeners of an event. * * @param aName string * The event to fire. * @param arguments * All arguments will be passed along to the listeners, * including the name argument. */ aProto.notify = function () { if (!this._listeners) { return; } let name = arguments[0]; let listeners = this._getListeners(name).slice(0); for each (let listener in listeners) { try { listener.apply(null, arguments); } catch (e) { // Prevent a bad listener from interfering with the others. DevToolsUtils.reportException("notify event '" + name + "'", e); } } } } /** * Set of protocol messages that affect thread state, and the * state the actor is in after each message. */ const ThreadStateTypes = { "paused": "paused", "resumed": "attached", "detached": "detached" }; /** * Set of protocol messages that are sent by the server without a prior request * by the client. */ const UnsolicitedNotifications = { "consoleAPICall": "consoleAPICall", "eventNotification": "eventNotification", "fileActivity": "fileActivity", "lastPrivateContextExited": "lastPrivateContextExited", "logMessage": "logMessage", "networkEvent": "networkEvent", "networkEventUpdate": "networkEventUpdate", "newGlobal": "newGlobal", "newScript": "newScript", "newSource": "newSource", "tabDetached": "tabDetached", "tabListChanged": "tabListChanged", "reflowActivity": "reflowActivity", "addonListChanged": "addonListChanged", "tabNavigated": "tabNavigated", "pageError": "pageError", "documentLoad": "documentLoad", "enteredFrame": "enteredFrame", "exitedFrame": "exitedFrame", "appOpen": "appOpen", "appClose": "appClose", "appInstall": "appInstall", "appUninstall": "appUninstall" }; /** * Set of pause types that are sent by the server and not as an immediate * response to a client request. */ const UnsolicitedPauses = { "resumeLimit": "resumeLimit", "debuggerStatement": "debuggerStatement", "breakpoint": "breakpoint", "DOMEvent": "DOMEvent", "watchpoint": "watchpoint", "exception": "exception" }; /** * Creates a client for the remote debugging protocol server. This client * provides the means to communicate with the server and exchange the messages * required by the protocol in a traditional JavaScript API. */ this.DebuggerClient = function (aTransport) { this._transport = aTransport; this._transport.hooks = this; // Map actor ID to client instance for each actor type. this._threadClients = new Map; this._tabClients = new Map; this._tracerClients = new Map; this._consoleClients = new Map; this._pendingRequests = []; this._activeRequests = new Map; this._eventsEnabled = true; this.compat = new ProtocolCompatibility(this, [ new SourcesShim(), ]); this.traits = {}; this.request = this.request.bind(this); this.localTransport = this._transport.onOutputStreamReady === undefined; /* * As the first thing on the connection, expect a greeting packet from * the connection's root actor. */ this.mainRoot = null; this.expectReply("root", (aPacket) => { this.mainRoot = new RootClient(this, aPacket); this.notify("connected", aPacket.applicationType, aPacket.traits); }); } /** * A declarative helper for defining methods that send requests to the server. * * @param aPacketSkeleton * The form of the packet to send. Can specify fields to be filled from * the parameters by using the |args| function. * @param telemetry * The unique suffix of the telemetry histogram id. * @param before * The function to call before sending the packet. Is passed the packet, * and the return value is used as the new packet. The |this| context is * the instance of the client object we are defining a method for. * @param after * The function to call after the response is received. It is passed the * response, and the return value is considered the new response that * will be passed to the callback. The |this| context is the instance of * the client object we are defining a method for. */ DebuggerClient.requester = function (aPacketSkeleton, { telemetry, before, after }) { return DevToolsUtils.makeInfallible(function (...args) { let histogram, startTime; if (telemetry) { let transportType = this._transport.onOutputStreamReady === undefined ? "LOCAL_" : "REMOTE_"; let histogramId = "DEVTOOLS_DEBUGGER_RDP_" + transportType + telemetry + "_MS"; histogram = Services.telemetry.getHistogramById(histogramId); startTime = +new Date; } let outgoingPacket = { to: aPacketSkeleton.to || this.actor }; let maxPosition = -1; for (let k of Object.keys(aPacketSkeleton)) { if (aPacketSkeleton[k] instanceof DebuggerClient.Argument) { let { position } = aPacketSkeleton[k]; outgoingPacket[k] = aPacketSkeleton[k].getArgument(args); maxPosition = Math.max(position, maxPosition); } else { outgoingPacket[k] = aPacketSkeleton[k]; } } if (before) { outgoingPacket = before.call(this, outgoingPacket); } this.request(outgoingPacket, DevToolsUtils.makeInfallible(function (aResponse) { if (after) { let { from } = aResponse; aResponse = after.call(this, aResponse); if (!aResponse.from) { aResponse.from = from; } } // The callback is always the last parameter. let thisCallback = args[maxPosition + 1]; if (thisCallback) { thisCallback(aResponse); } if (histogram) { histogram.add(+new Date - startTime); } }.bind(this), "DebuggerClient.requester request callback")); }, "DebuggerClient.requester"); }; function args(aPos) { return new DebuggerClient.Argument(aPos); } DebuggerClient.Argument = function (aPosition) { this.position = aPosition; }; DebuggerClient.Argument.prototype.getArgument = function (aParams) { if (!(this.position in aParams)) { throw new Error("Bad index into params: " + this.position); } return aParams[this.position]; }; DebuggerClient.prototype = { /** * Connect to the server and start exchanging protocol messages. * * @param aOnConnected function * If specified, will be called when the greeting packet is * received from the debugging server. */ connect: function (aOnConnected) { this.addOneTimeListener("connected", (aName, aApplicationType, aTraits) => { this.traits = aTraits; if (aOnConnected) { aOnConnected(aApplicationType, aTraits); } }); this._transport.ready(); }, /** * Shut down communication with the debugging server. * * @param aOnClosed function * If specified, will be called when the debugging connection * has been closed. */ close: function (aOnClosed) { // Disable detach event notifications, because event handlers will be in a // cleared scope by the time they run. this._eventsEnabled = false; if (aOnClosed) { this.addOneTimeListener('closed', function (aEvent) { aOnClosed(); }); } const detachClients = (clientMap, next) => { const clients = clientMap.values(); const total = clientMap.size; let numFinished = 0; if (total == 0) { next(); return; } for (let client of clients) { let method = client instanceof WebConsoleClient ? "close" : "detach"; client[method](() => { if (++numFinished === total) { clientMap.clear(); next(); } }); } }; detachClients(this._consoleClients, () => { detachClients(this._threadClients, () => { detachClients(this._tabClients, () => { this._transport.close(); this._transport = null; }); }); }); }, /* * This function exists only to preserve DebuggerClient's interface; * new code should say 'client.mainRoot.listTabs()'. */ listTabs: function (aOnResponse) { return this.mainRoot.listTabs(aOnResponse); }, /* * This function exists only to preserve DebuggerClient's interface; * new code should say 'client.mainRoot.listAddons()'. */ listAddons: function (aOnResponse) { return this.mainRoot.listAddons(aOnResponse); }, /** * Attach to a tab actor. * * @param string aTabActor * The actor ID for the tab to attach. * @param function aOnResponse * Called with the response packet and a TabClient * (which will be undefined on error). */ attachTab: function (aTabActor, aOnResponse) { if (this._tabClients.has(aTabActor)) { let cachedTab = this._tabClients.get(aTabActor); let cachedResponse = { cacheEnabled: cachedTab.cacheEnabled, javascriptEnabled: cachedTab.javascriptEnabled }; setTimeout(() => aOnResponse(cachedResponse, cachedTab), 0); return; } let packet = { to: aTabActor, type: "attach" }; this.request(packet, (aResponse) => { let tabClient; if (!aResponse.error) { tabClient = new TabClient(this, aResponse); this._tabClients.set(aTabActor, tabClient); } aOnResponse(aResponse, tabClient); }); }, /** * Attach to a Web Console actor. * * @param string aConsoleActor * The ID for the console actor to attach to. * @param array aListeners * The console listeners you want to start. * @param function aOnResponse * Called with the response packet and a WebConsoleClient * instance (which will be undefined on error). */ attachConsole: function (aConsoleActor, aListeners, aOnResponse) { let packet = { to: aConsoleActor, type: "startListeners", listeners: aListeners, }; this.request(packet, (aResponse) => { let consoleClient; if (!aResponse.error) { if (this._consoleClients.has(aConsoleActor)) { consoleClient = this._consoleClients.get(aConsoleActor); } else { consoleClient = new WebConsoleClient(this, aConsoleActor); this._consoleClients.set(aConsoleActor, consoleClient); } } aOnResponse(aResponse, consoleClient); }); }, /** * Attach to a global-scoped thread actor for chrome debugging. * * @param string aThreadActor * The actor ID for the thread to attach. * @param function aOnResponse * Called with the response packet and a ThreadClient * (which will be undefined on error). * @param object aOptions * Configuration options. * - useSourceMaps: whether to use source maps or not. */ attachThread: function (aThreadActor, aOnResponse, aOptions={}) { if (this._threadClients.has(aThreadActor)) { setTimeout(() => aOnResponse({}, this._threadClients.get(aThreadActor)), 0); return; } let packet = { to: aThreadActor, type: "attach", options: aOptions }; this.request(packet, (aResponse) => { if (!aResponse.error) { var threadClient = new ThreadClient(this, aThreadActor); this._threadClients.set(aThreadActor, threadClient); } aOnResponse(aResponse, threadClient); }); }, /** * Attach to a trace actor. * * @param string aTraceActor * The actor ID for the tracer to attach. * @param function aOnResponse * Called with the response packet and a TraceClient * (which will be undefined on error). */ attachTracer: function (aTraceActor, aOnResponse) { if (this._tracerClients.has(aTraceActor)) { setTimeout(() => aOnResponse({}, this._tracerClients.get(aTraceActor)), 0); return; } let packet = { to: aTraceActor, type: "attach" }; this.request(packet, (aResponse) => { if (!aResponse.error) { var traceClient = new TraceClient(this, aTraceActor); this._tracerClients.set(aTraceActor, traceClient); } aOnResponse(aResponse, traceClient); }); }, /** * Release an object actor. * * @param string aActor * The actor ID to send the request to. * @param aOnResponse function * If specified, will be called with the response packet when * debugging server responds. */ release: DebuggerClient.requester({ to: args(0), type: "release" }, { telemetry: "RELEASE" }), /** * Send a request to the debugging server. * * @param aRequest object * A JSON packet to send to the debugging server. * @param aOnResponse function * If specified, will be called with the response packet when * debugging server responds. */ request: function (aRequest, aOnResponse) { if (!this.mainRoot) { throw Error("Have not yet received a hello packet from the server."); } if (!aRequest.to) { let type = aRequest.type || ""; throw Error("'" + type + "' request packet has no destination."); } this._pendingRequests.push({ to: aRequest.to, request: aRequest, onResponse: aOnResponse }); this._sendRequests(); }, /** * Send pending requests to any actors that don't already have an * active request. */ _sendRequests: function () { this._pendingRequests = this._pendingRequests.filter((request) => { if (this._activeRequests.has(request.to)) { return true; } this.expectReply(request.to, request.onResponse); this._transport.send(request.request); return false; }); }, /** * Arrange to hand the next reply from |aActor| to |aHandler|. * * DebuggerClient.prototype.request usually takes care of establishing * the handler for a given request, but in rare cases (well, greetings * from new root actors, is the only case at the moment) we must be * prepared for a "reply" that doesn't correspond to any request we sent. */ expectReply: function (aActor, aHandler) { if (this._activeRequests.has(aActor)) { throw Error("clashing handlers for next reply from " + uneval(aActor)); } this._activeRequests.set(aActor, aHandler); }, // Transport hooks. /** * Called by DebuggerTransport to dispatch incoming packets as appropriate. * * @param aPacket object * The incoming packet. * @param aIgnoreCompatibility boolean * Set true to not pass the packet through the compatibility layer. */ onPacket: function (aPacket, aIgnoreCompatibility=false) { let packet = aIgnoreCompatibility ? aPacket : this.compat.onPacket(aPacket); resolve(packet).then(aPacket => { if (!aPacket.from) { DevToolsUtils.reportException( "onPacket", new Error("Server did not specify an actor, dropping packet: " + JSON.stringify(aPacket))); return; } // If we have a registered Front for this actor, let it handle the packet // and skip all the rest of this unpleasantness. let front = this.getActor(aPacket.from); if (front) { front.onPacket(aPacket); return; } let onResponse; // See if we have a handler function waiting for a reply from this // actor. (Don't count unsolicited notifications or pauses as // replies.) if (this._activeRequests.has(aPacket.from) && !(aPacket.type in UnsolicitedNotifications) && !(aPacket.type == ThreadStateTypes.paused && aPacket.why.type in UnsolicitedPauses)) { onResponse = this._activeRequests.get(aPacket.from); this._activeRequests.delete(aPacket.from); } // Packets that indicate thread state changes get special treatment. if (aPacket.type in ThreadStateTypes && this._threadClients.has(aPacket.from)) { this._threadClients.get(aPacket.from)._onThreadState(aPacket); } // On navigation the server resumes, so the client must resume as well. // We achieve that by generating a fake resumption packet that triggers // the client's thread state change listeners. if (aPacket.type == UnsolicitedNotifications.tabNavigated && this._tabClients.has(aPacket.from) && this._tabClients.get(aPacket.from).thread) { let thread = this._tabClients.get(aPacket.from).thread; let resumption = { from: thread._actor, type: "resumed" }; thread._onThreadState(resumption); } // Only try to notify listeners on events, not responses to requests // that lack a packet type. if (aPacket.type) { this.notify(aPacket.type, aPacket); } if (onResponse) { onResponse(aPacket); } this._sendRequests(); }, ex => DevToolsUtils.reportException("onPacket handler", ex)); }, /** * Called by DebuggerTransport when the underlying stream is closed. * * @param aStatus nsresult * The status code that corresponds to the reason for closing * the stream. */ onClosed: function (aStatus) { this.notify("closed"); }, /** * Actor lifetime management, echos the server's actor pools. */ __pools: null, get _pools() { if (this.__pools) { return this.__pools; } this.__pools = new Set(); return this.__pools; }, addActorPool: function (pool) { this._pools.add(pool); }, removeActorPool: function (pool) { this._pools.delete(pool); }, getActor: function (actorID) { let pool = this.poolFor(actorID); return pool ? pool.get(actorID) : null; }, poolFor: function (actorID) { for (let pool of this._pools) { if (pool.has(actorID)) return pool; } return null; } } eventSource(DebuggerClient.prototype); // Constants returned by `FeatureCompatibilityShim.onPacketTest`. const SUPPORTED = 1; const NOT_SUPPORTED = 2; const SKIP = 3; /** * This object provides an abstraction layer over all of our backwards * compatibility, feature detection, and shimming with regards to the remote * debugging prototcol. * * @param aFeatures Array * An array of FeatureCompatibilityShim objects */ function ProtocolCompatibility(aClient, aFeatures) { this._client = aClient; this._featuresWithUnknownSupport = new Set(aFeatures); this._featuresWithoutSupport = new Set(); this._featureDeferreds = Object.create(null) for (let f of aFeatures) { this._featureDeferreds[f.name] = defer(); } } ProtocolCompatibility.prototype = { /** * Returns a promise that resolves to true if the RDP supports the feature, * and is rejected otherwise. * * @param aFeatureName String * The name of the feature we are testing. */ supportsFeature: function (aFeatureName) { return this._featureDeferreds[aFeatureName].promise; }, /** * Force a feature to be considered unsupported. * * @param aFeatureName String * The name of the feature we are testing. */ rejectFeature: function (aFeatureName) { this._featureDeferreds[aFeatureName].reject(false); }, /** * Called for each packet received over the RDP from the server. Tests for * protocol features and shims packets to support needed features. * * @param aPacket Object * Packet received over the RDP from the server. */ onPacket: function (aPacket) { this._detectFeatures(aPacket); return this._shimPacket(aPacket); }, /** * For each of the features we don't know whether the server supports or not, * attempt to detect support based on the packet we just received. */ _detectFeatures: function (aPacket) { for (let feature of this._featuresWithUnknownSupport) { try { switch (feature.onPacketTest(aPacket)) { case SKIP: break; case SUPPORTED: this._featuresWithUnknownSupport.delete(feature); this._featureDeferreds[feature.name].resolve(true); break; case NOT_SUPPORTED: this._featuresWithUnknownSupport.delete(feature); this._featuresWithoutSupport.add(feature); this.rejectFeature(feature.name); break; default: DevToolsUtils.reportException( "PC__detectFeatures", new Error("Bad return value from `onPacketTest` for feature '" + feature.name + "'")); } } catch (ex) { DevToolsUtils.reportException("PC__detectFeatures", ex); } } }, /** * Go through each of the features that we know are unsupported by the current * server and attempt to shim support. */ _shimPacket: function (aPacket) { let extraPackets = []; let loop = function (aFeatures, aPacket) { if (aFeatures.length === 0) { for (let packet of extraPackets) { this._client.onPacket(packet, true); } return aPacket; } else { let replacePacket = function (aNewPacket) { return aNewPacket; }; let extraPacket = function (aExtraPacket) { extraPackets.push(aExtraPacket); return aPacket; }; let keepPacket = function () { return aPacket; }; let newPacket = aFeatures[0].translatePacket(aPacket, replacePacket, extraPacket, keepPacket); return resolve(newPacket).then(loop.bind(null, aFeatures.slice(1))); } }.bind(this); return loop([f for (f of this._featuresWithoutSupport)], aPacket); } }; /** * Interface defining what methods a feature compatibility shim should have. */ const FeatureCompatibilityShim = { // The name of the feature name: null, /** * Takes a packet and returns boolean (or promise of boolean) indicating * whether the server supports the RDP feature we are possibly shimming. */ onPacketTest: function (aPacket) { throw new Error("Not yet implemented"); }, /** * Takes a packet actually sent from the server and decides whether to replace * it with a new packet, create an extra packet, or keep it. */ translatePacket: function (aPacket, aReplacePacket, aExtraPacket, aKeepPacket) { throw new Error("Not yet implemented"); } }; /** * A shim to support the "sources" and "newSource" packets for older servers * which don't support them. */ function SourcesShim() { this._sourcesSeen = new Set(); } SourcesShim.prototype = Object.create(FeatureCompatibilityShim); let SSProto = SourcesShim.prototype; SSProto.name = "sources"; SSProto.onPacketTest = function (aPacket) { if (aPacket.traits) { return aPacket.traits.sources ? SUPPORTED : NOT_SUPPORTED; } return SKIP; }; SSProto.translatePacket = function (aPacket, aReplacePacket, aExtraPacket, aKeepPacket) { if (aPacket.type !== "newScript" || this._sourcesSeen.has(aPacket.url)) { return aKeepPacket(); } this._sourcesSeen.add(aPacket.url); return aExtraPacket({ from: aPacket.from, type: "newSource", source: aPacket.source }); }; /** * Creates a tab client for the remote debugging protocol server. This client * is a front to the tab actor created in the server side, hiding the protocol * details in a traditional JavaScript API. * * @param aClient DebuggerClient * The debugger client parent. * @param aForm object * The protocol form for this tab. */ function TabClient(aClient, aForm) { this.client = aClient; this._actor = aForm.from; this._threadActor = aForm.threadActor; this.javascriptEnabled = aForm.javascriptEnabled; this.cacheEnabled = aForm.cacheEnabled; this.thread = null; this.request = this.client.request; } TabClient.prototype = { get actor() { return this._actor }, get _transport() { return this.client._transport; }, /** * Attach to a thread actor. * * @param object aOptions * Configuration options. * - useSourceMaps: whether to use source maps or not. * @param function aOnResponse * Called with the response packet and a ThreadClient * (which will be undefined on error). */ attachThread: function(aOptions={}, aOnResponse) { if (this.thread) { setTimeout(() => aOnResponse({}, this.thread), 0); return; } let packet = { to: this._threadActor, type: "attach", options: aOptions }; this.request(packet, (aResponse) => { if (!aResponse.error) { this.thread = new ThreadClient(this, this._threadActor); this.client._threadClients.set(this._threadActor, this.thread); } aOnResponse(aResponse, this.thread); }); }, /** * Detach the client from the tab actor. * * @param function aOnResponse * Called with the response packet. */ detach: DebuggerClient.requester({ type: "detach" }, { before: function (aPacket) { if (this.thread) { this.thread.detach(); } return aPacket; }, after: function (aResponse) { this.client._tabClients.delete(this.actor); return aResponse; }, telemetry: "TABDETACH" }), /** * Reload the page in this tab. */ reload: DebuggerClient.requester({ type: "reload" }, { telemetry: "RELOAD" }), /** * Navigate to another URL. * * @param string url * The URL to navigate to. */ navigateTo: DebuggerClient.requester({ type: "navigateTo", url: args(0) }, { telemetry: "NAVIGATETO" }), /** * Reconfigure the tab actor. * * @param object aOptions * A dictionary object of the new options to use in the tab actor. * @param function aOnResponse * Called with the response packet. */ reconfigure: DebuggerClient.requester({ type: "reconfigure", options: args(0) }, { telemetry: "RECONFIGURETAB" }), }; eventSource(TabClient.prototype); /** * A RootClient object represents a root actor on the server. Each * DebuggerClient keeps a RootClient instance representing the root actor * for the initial connection; DebuggerClient's 'listTabs' and * 'listChildProcesses' methods forward to that root actor. * * @param aClient object * The client connection to which this actor belongs. * @param aGreeting string * The greeting packet from the root actor we're to represent. * * Properties of a RootClient instance: * * @property actor string * The name of this child's root actor. * @property applicationType string * The application type, as given in the root actor's greeting packet. * @property traits object * The traits object, as given in the root actor's greeting packet. */ function RootClient(aClient, aGreeting) { this._client = aClient; this.actor = aGreeting.from; this.applicationType = aGreeting.applicationType; this.traits = aGreeting.traits; } RootClient.prototype = { constructor: RootClient, /** * List the open tabs. * * @param function aOnResponse * Called with the response packet. */ listTabs: DebuggerClient.requester({ type: "listTabs" }, { telemetry: "LISTTABS" }), /** * List the installed addons. * * @param function aOnResponse * Called with the response packet. */ listAddons: DebuggerClient.requester({ type: "listAddons" }, { telemetry: "LISTADDONS" }), /* * Methods constructed by DebuggerClient.requester require these forwards * on their 'this'. */ get _transport() { return this._client._transport; }, get request() { return this._client.request; } }; /** * Creates a thread client for the remote debugging protocol server. This client * is a front to the thread actor created in the server side, hiding the * protocol details in a traditional JavaScript API. * * @param aClient DebuggerClient|TabClient * The parent of the thread (tab for tab-scoped debuggers, DebuggerClient * for chrome debuggers). * @param aActor string * The actor ID for this thread. */ function ThreadClient(aClient, aActor) { this._parent = aClient; this.client = aClient instanceof DebuggerClient ? aClient : aClient.client; this._actor = aActor; this._frameCache = []; this._scriptCache = {}; this._pauseGrips = {}; this._threadGrips = {}; this.request = this.client.request; } ThreadClient.prototype = { _state: "paused", get state() { return this._state; }, get paused() { return this._state === "paused"; }, _pauseOnExceptions: false, _ignoreCaughtExceptions: false, _pauseOnDOMEvents: null, _actor: null, get actor() { return this._actor; }, get compat() { return this.client.compat; }, get _transport() { return this.client._transport; }, _assertPaused: function (aCommand) { if (!this.paused) { throw Error(aCommand + " command sent while not paused. Currently " + this._state); } }, /** * Resume a paused thread. If the optional aLimit parameter is present, then * the thread will also pause when that limit is reached. * * @param [optional] object aLimit * An object with a type property set to the appropriate limit (next, * step, or finish) per the remote debugging protocol specification. * Use null to specify no limit. * @param function aOnResponse * Called with the response packet. */ _doResume: DebuggerClient.requester({ type: "resume", resumeLimit: args(0) }, { before: function (aPacket) { this._assertPaused("resume"); // Put the client in a tentative "resuming" state so we can prevent // further requests that should only be sent in the paused state. this._state = "resuming"; if (this._pauseOnExceptions) { aPacket.pauseOnExceptions = this._pauseOnExceptions; } if (this._ignoreCaughtExceptions) { aPacket.ignoreCaughtExceptions = this._ignoreCaughtExceptions; } if (this._pauseOnDOMEvents) { aPacket.pauseOnDOMEvents = this._pauseOnDOMEvents; } return aPacket; }, after: function (aResponse) { if (aResponse.error) { // There was an error resuming, back to paused state. this._state = "paused"; } return aResponse; }, telemetry: "RESUME" }), /** * Reconfigure the thread actor. * * @param object aOptions * A dictionary object of the new options to use in the thread actor. * @param function aOnResponse * Called with the response packet. */ reconfigure: DebuggerClient.requester({ type: "reconfigure", options: args(0) }, { telemetry: "RECONFIGURETHREAD" }), /** * Resume a paused thread. */ resume: function (aOnResponse) { this._doResume(null, aOnResponse); }, /** * Step over a function call. * * @param function aOnResponse * Called with the response packet. */ stepOver: function (aOnResponse) { this._doResume({ type: "next" }, aOnResponse); }, /** * Step into a function call. * * @param function aOnResponse * Called with the response packet. */ stepIn: function (aOnResponse) { this._doResume({ type: "step" }, aOnResponse); }, /** * Step out of a function call. * * @param function aOnResponse * Called with the response packet. */ stepOut: function (aOnResponse) { this._doResume({ type: "finish" }, aOnResponse); }, /** * Interrupt a running thread. * * @param function aOnResponse * Called with the response packet. */ interrupt: DebuggerClient.requester({ type: "interrupt" }, { telemetry: "INTERRUPT" }), /** * Enable or disable pausing when an exception is thrown. * * @param boolean aFlag * Enables pausing if true, disables otherwise. * @param function aOnResponse * Called with the response packet. */ pauseOnExceptions: function (aPauseOnExceptions, aIgnoreCaughtExceptions, aOnResponse) { this._pauseOnExceptions = aPauseOnExceptions; this._ignoreCaughtExceptions = aIgnoreCaughtExceptions; // If the debuggee is paused, we have to send the flag via a reconfigure // request. if (this.paused) { this.reconfigure({ pauseOnExceptions: aPauseOnExceptions, ignoreCaughtExceptions: aIgnoreCaughtExceptions }, aOnResponse); return; } // Otherwise send the flag using a standard resume request. this.interrupt(aResponse => { if (aResponse.error) { // Can't continue if pausing failed. aOnResponse(aResponse); return; } this.resume(aOnResponse); }); }, /** * Enable pausing when the specified DOM events are triggered. Disabling * pausing on an event can be realized by calling this method with the updated * array of events that doesn't contain it. * * @param array|string events * An array of strings, representing the DOM event types to pause on, * or "*" to pause on all DOM events. Pass an empty array to * completely disable pausing on DOM events. * @param function onResponse * Called with the response packet in a future turn of the event loop. */ pauseOnDOMEvents: function (events, onResponse) { this._pauseOnDOMEvents = events; // If the debuggee is paused, the value of the array will be communicated in // the next resumption. Otherwise we have to force a pause in order to send // the array. if (this.paused) { setTimeout(() => onResponse({}), 0); return; } this.interrupt(response => { // Can't continue if pausing failed. if (response.error) { onResponse(response); return; } this.resume(onResponse); }); }, /** * Send a clientEvaluate packet to the debuggee. Response * will be a resume packet. * * @param string aFrame * The actor ID of the frame where the evaluation should take place. * @param string aExpression * The expression that will be evaluated in the scope of the frame * above. * @param function aOnResponse * Called with the response packet. */ eval: DebuggerClient.requester({ type: "clientEvaluate", frame: args(0), expression: args(1) }, { before: function (aPacket) { this._assertPaused("eval"); // Put the client in a tentative "resuming" state so we can prevent // further requests that should only be sent in the paused state. this._state = "resuming"; return aPacket; }, after: function (aResponse) { if (aResponse.error) { // There was an error resuming, back to paused state. self._state = "paused"; } return aResponse; }, telemetry: "CLIENTEVALUATE" }), /** * Detach from the thread actor. * * @param function aOnResponse * Called with the response packet. */ detach: DebuggerClient.requester({ type: "detach" }, { after: function (aResponse) { this.client._threadClients.delete(this.actor); this._parent.thread = null; return aResponse; }, telemetry: "THREADDETACH" }), /** * Request to set a breakpoint in the specified location. * * @param object aLocation * The source location object where the breakpoint will be set. * @param function aOnResponse * Called with the thread's response. */ setBreakpoint: function (aLocation, aOnResponse) { // A helper function that sets the breakpoint. let doSetBreakpoint = function (aCallback) { let packet = { to: this._actor, type: "setBreakpoint", location: aLocation }; this.client.request(packet, function (aResponse) { // Ignoring errors, since the user may be setting a breakpoint in a // dead script that will reappear on a page reload. if (aOnResponse) { let bpClient = new BreakpointClient(this.client, aResponse.actor, aLocation); if (aCallback) { aCallback(aOnResponse(aResponse, bpClient)); } else { aOnResponse(aResponse, bpClient); } } }.bind(this)); }.bind(this); // If the debuggee is paused, just set the breakpoint. if (this.paused) { doSetBreakpoint(); return; } // Otherwise, force a pause in order to set the breakpoint. this.interrupt(function (aResponse) { if (aResponse.error) { // Can't set the breakpoint if pausing failed. aOnResponse(aResponse); return; } doSetBreakpoint(this.resume.bind(this)); }.bind(this)); }, /** * Release multiple thread-lifetime object actors. If any pause-lifetime * actors are included in the request, a |notReleasable| error will return, * but all the thread-lifetime ones will have been released. * * @param array actors * An array with actor IDs to release. */ releaseMany: DebuggerClient.requester({ type: "releaseMany", actors: args(0), }, { telemetry: "RELEASEMANY" }), /** * Promote multiple pause-lifetime object actors to thread-lifetime ones. * * @param array actors * An array with actor IDs to promote. */ threadGrips: DebuggerClient.requester({ type: "threadGrips", actors: args(0) }, { telemetry: "THREADGRIPS" }), /** * Return the event listeners defined on the page. * * @param aOnResponse Function * Called with the thread's response. */ eventListeners: DebuggerClient.requester({ type: "eventListeners" }, { telemetry: "EVENTLISTENERS" }), /** * Request the loaded sources for the current thread. * * @param aOnResponse Function * Called with the thread's response. */ getSources: function (aOnResponse) { // This is how we should get sources if the server supports "sources" // requests. let getSources = DebuggerClient.requester({ type: "sources" }, { telemetry: "SOURCES" }); // This is how we should deduct what sources exist from the existing scripts // when the server does not support "sources" requests. let getSourcesBackwardsCompat = DebuggerClient.requester({ type: "scripts" }, { after: function (aResponse) { if (aResponse.error) { return aResponse; } let sourceActorsByURL = aResponse.scripts .reduce(function (aSourceActorsByURL, aScript) { aSourceActorsByURL[aScript.url] = aScript.source; return aSourceActorsByURL; }, {}); return { sources: [ { url: url, actor: sourceActorsByURL[url] } for (url of Object.keys(sourceActorsByURL)) ] } }, telemetry: "SOURCES" }); // On the first time `getSources` is called, patch the thread client with // the best method for the server's capabilities. let threadClient = this; this.compat.supportsFeature("sources").then(function () { threadClient.getSources = getSources; }, function () { threadClient.getSources = getSourcesBackwardsCompat; }).then(function () { threadClient.getSources(aOnResponse); }); }, _doInterrupted: function (aAction, aError) { if (this.paused) { aAction(); return; } this.interrupt(function (aResponse) { if (aResponse) { aError(aResponse); return; } aAction(); this.resume(); }.bind(this)); }, /** * Clear the thread's source script cache. A scriptscleared event * will be sent. */ _clearScripts: function () { if (Object.keys(this._scriptCache).length > 0) { this._scriptCache = {} this.notify("scriptscleared"); } }, /** * Request frames from the callstack for the current thread. * * @param aStart integer * The number of the youngest stack frame to return (the youngest * frame is 0). * @param aCount integer * The maximum number of frames to return, or null to return all * frames. * @param aOnResponse function * Called with the thread's response. */ getFrames: DebuggerClient.requester({ type: "frames", start: args(0), count: args(1) }, { telemetry: "FRAMES" }), /** * An array of cached frames. Clients can observe the framesadded and * framescleared event to keep up to date on changes to this cache, * and can fill it using the fillFrames method. */ get cachedFrames() { return this._frameCache; }, /** * true if there are more stack frames available on the server. */ get moreFrames() { return this.paused && (!this._frameCache || this._frameCache.length == 0 || !this._frameCache[this._frameCache.length - 1].oldest); }, /** * Ensure that at least aTotal stack frames have been loaded in the * ThreadClient's stack frame cache. A framesadded event will be * sent when the stack frame cache is updated. * * @param aTotal number * The minimum number of stack frames to be included. * @param aCallback function * Optional callback function called when frames have been loaded * @returns true if a framesadded notification should be expected. */ fillFrames: function (aTotal, aCallback=noop) { this._assertPaused("fillFrames"); if (this._frameCache.length >= aTotal) { return false; } let numFrames = this._frameCache.length; this.getFrames(numFrames, aTotal - numFrames, (aResponse) => { if (aResponse.error) { aCallback(aResponse); return; } for each (let frame in aResponse.frames) { this._frameCache[frame.depth] = frame; } // If we got as many frames as we asked for, there might be more // frames available. this.notify("framesadded"); aCallback(aResponse); }); return true; }, /** * Clear the thread's stack frame cache. A framescleared event * will be sent. */ _clearFrames: function () { if (this._frameCache.length > 0) { this._frameCache = []; this.notify("framescleared"); } }, /** * Return a ObjectClient object for the given object grip. * * @param aGrip object * A pause-lifetime object grip returned by the protocol. */ pauseGrip: function (aGrip) { if (aGrip.actor in this._pauseGrips) { return this._pauseGrips[aGrip.actor]; } let client = new ObjectClient(this.client, aGrip); this._pauseGrips[aGrip.actor] = client; return client; }, /** * Get or create a long string client, checking the grip client cache if it * already exists. * * @param aGrip Object * The long string grip returned by the protocol. * @param aGripCacheName String * The property name of the grip client cache to check for existing * clients in. */ _longString: function (aGrip, aGripCacheName) { if (aGrip.actor in this[aGripCacheName]) { return this[aGripCacheName][aGrip.actor]; } let client = new LongStringClient(this.client, aGrip); this[aGripCacheName][aGrip.actor] = client; return client; }, /** * Return an instance of LongStringClient for the given long string grip that * is scoped to the current pause. * * @param aGrip Object * The long string grip returned by the protocol. */ pauseLongString: function (aGrip) { return this._longString(aGrip, "_pauseGrips"); }, /** * Return an instance of LongStringClient for the given long string grip that * is scoped to the thread lifetime. * * @param aGrip Object * The long string grip returned by the protocol. */ threadLongString: function (aGrip) { return this._longString(aGrip, "_threadGrips"); }, /** * Clear and invalidate all the grip clients from the given cache. * * @param aGripCacheName * The property name of the grip cache we want to clear. */ _clearObjectClients: function (aGripCacheName) { for each (let grip in this[aGripCacheName]) { grip.valid = false; } this[aGripCacheName] = {}; }, /** * Invalidate pause-lifetime grip clients and clear the list of current grip * clients. */ _clearPauseGrips: function () { this._clearObjectClients("_pauseGrips"); }, /** * Invalidate thread-lifetime grip clients and clear the list of current grip * clients. */ _clearThreadGrips: function () { this._clearObjectClients("_threadGrips"); }, /** * Handle thread state change by doing necessary cleanup and notifying all * registered listeners. */ _onThreadState: function (aPacket) { this._state = ThreadStateTypes[aPacket.type]; this._clearFrames(); this._clearPauseGrips(); aPacket.type === ThreadStateTypes.detached && this._clearThreadGrips(); this.client._eventsEnabled && this.notify(aPacket.type, aPacket); }, /** * Return an EnvironmentClient instance for the given environment actor form. */ environment: function (aForm) { return new EnvironmentClient(this.client, aForm); }, /** * Return an instance of SourceClient for the given source actor form. */ source: function (aForm) { if (aForm.actor in this._threadGrips) { return this._threadGrips[aForm.actor]; } return this._threadGrips[aForm.actor] = new SourceClient(this, aForm); }, /** * Request the prototype and own properties of mutlipleObjects. * * @param aOnResponse function * Called with the request's response. * @param actors [string] * List of actor ID of the queried objects. */ getPrototypesAndProperties: DebuggerClient.requester({ type: "prototypesAndProperties", actors: args(0) }, { telemetry: "PROTOTYPESANDPROPERTIES" }) }; eventSource(ThreadClient.prototype); /** * Creates a tracing profiler client for the remote debugging protocol * server. This client is a front to the trace actor created on the * server side, hiding the protocol details in a traditional * JavaScript API. * * @param aClient DebuggerClient * The debugger client parent. * @param aActor string * The actor ID for this thread. */ function TraceClient(aClient, aActor) { this._client = aClient; this._actor = aActor; this._activeTraces = new Set(); this._waitingPackets = new Map(); this._expectedPacket = 0; this.request = this._client.request; } TraceClient.prototype = { get actor() { return this._actor; }, get tracing() { return this._activeTraces.size > 0; }, get _transport() { return this._client._transport; }, /** * Detach from the trace actor. */ detach: DebuggerClient.requester({ type: "detach" }, { after: function (aResponse) { this._client._tracerClients.delete(this.actor); return aResponse; }, telemetry: "TRACERDETACH" }), /** * Start a new trace. * * @param aTrace [string] * An array of trace types to be recorded by the new trace. * * @param aName string * The name of the new trace. * * @param aOnResponse function * Called with the request's response. */ startTrace: DebuggerClient.requester({ type: "startTrace", name: args(1), trace: args(0) }, { after: function (aResponse) { if (aResponse.error) { return aResponse; } if (!this.tracing) { this._waitingPackets.clear(); this._expectedPacket = 0; } this._activeTraces.add(aResponse.name); return aResponse; }, telemetry: "STARTTRACE" }), /** * End a trace. If a name is provided, stop the named * trace. Otherwise, stop the most recently started trace. * * @param aName string * The name of the trace to stop. * * @param aOnResponse function * Called with the request's response. */ stopTrace: DebuggerClient.requester({ type: "stopTrace", name: args(0) }, { after: function (aResponse) { if (aResponse.error) { return aResponse; } this._activeTraces.delete(aResponse.name); return aResponse; }, telemetry: "STOPTRACE" }) }; /** * Grip clients are used to retrieve information about the relevant object. * * @param aClient DebuggerClient * The debugger client parent. * @param aGrip object * A pause-lifetime object grip returned by the protocol. */ function ObjectClient(aClient, aGrip) { this._grip = aGrip; this._client = aClient; this.request = this._client.request; } ObjectClient.prototype = { get actor() { return this._grip.actor }, get _transport() { return this._client._transport; }, valid: true, get isFrozen() this._grip.frozen, get isSealed() this._grip.sealed, get isExtensible() this._grip.extensible, getDefinitionSite: DebuggerClient.requester({ type: "definitionSite" }, { before: function (aPacket) { if (this._grip.class != "Function") { throw new Error("getDefinitionSite is only valid for function grips."); } return aPacket; } }), /** * Request the names of a function's formal parameters. * * @param aOnResponse function * Called with an object of the form: * { parameterNames:[, ...] } * where each is the name of a parameter. */ getParameterNames: DebuggerClient.requester({ type: "parameterNames" }, { before: function (aPacket) { if (this._grip["class"] !== "Function") { throw new Error("getParameterNames is only valid for function grips."); } return aPacket; }, telemetry: "PARAMETERNAMES" }), /** * Request the names of the properties defined on the object and not its * prototype. * * @param aOnResponse function Called with the request's response. */ getOwnPropertyNames: DebuggerClient.requester({ type: "ownPropertyNames" }, { telemetry: "OWNPROPERTYNAMES" }), /** * Request the prototype and own properties of the object. * * @param aOnResponse function Called with the request's response. */ getPrototypeAndProperties: DebuggerClient.requester({ type: "prototypeAndProperties" }, { telemetry: "PROTOTYPEANDPROPERTIES" }), /** * Request the property descriptor of the object's specified property. * * @param aName string The name of the requested property. * @param aOnResponse function Called with the request's response. */ getProperty: DebuggerClient.requester({ type: "property", name: args(0) }, { telemetry: "PROPERTY" }), /** * Request the prototype of the object. * * @param aOnResponse function Called with the request's response. */ getPrototype: DebuggerClient.requester({ type: "prototype" }, { telemetry: "PROTOTYPE" }), /** * Request the display string of the object. * * @param aOnResponse function Called with the request's response. */ getDisplayString: DebuggerClient.requester({ type: "displayString" }, { telemetry: "DISPLAYSTRING" }), /** * Request the scope of the object. * * @param aOnResponse function Called with the request's response. */ getScope: DebuggerClient.requester({ type: "scope" }, { before: function (aPacket) { if (this._grip.class !== "Function") { throw new Error("scope is only valid for function grips."); } return aPacket; }, telemetry: "SCOPE" }) }; /** * A LongStringClient provides a way to access "very long" strings from the * debugger server. * * @param aClient DebuggerClient * The debugger client parent. * @param aGrip Object * A pause-lifetime long string grip returned by the protocol. */ function LongStringClient(aClient, aGrip) { this._grip = aGrip; this._client = aClient; this.request = this._client.request; } LongStringClient.prototype = { get actor() { return this._grip.actor; }, get length() { return this._grip.length; }, get initial() { return this._grip.initial; }, get _transport() { return this._client._transport; }, valid: true, /** * Get the substring of this LongString from aStart to aEnd. * * @param aStart Number * The starting index. * @param aEnd Number * The ending index. * @param aCallback Function * The function called when we receive the substring. */ substring: DebuggerClient.requester({ type: "substring", start: args(0), end: args(1) }, { telemetry: "SUBSTRING" }), }; /** * A SourceClient provides a way to access the source text of a script. * * @param aClient ThreadClient * The thread client parent. * @param aForm Object * The form sent across the remote debugging protocol. */ function SourceClient(aClient, aForm) { this._form = aForm; this._isBlackBoxed = aForm.isBlackBoxed; this._isPrettyPrinted = aForm.isPrettyPrinted; this._activeThread = aClient; this._client = aClient.client; } SourceClient.prototype = { get _transport() this._client._transport, get isBlackBoxed() this._isBlackBoxed, get isPrettyPrinted() this._isPrettyPrinted, get actor() this._form.actor, get request() this._client.request, get url() this._form.url, /** * Black box this SourceClient's source. * * @param aCallback Function * The callback function called when we receive the response from the server. */ blackBox: DebuggerClient.requester({ type: "blackbox" }, { telemetry: "BLACKBOX", after: function (aResponse) { if (!aResponse.error) { this._isBlackBoxed = true; if (this._activeThread) { this._activeThread.notify("blackboxchange", this); } } return aResponse; } }), /** * Un-black box this SourceClient's source. * * @param aCallback Function * The callback function called when we receive the response from the server. */ unblackBox: DebuggerClient.requester({ type: "unblackbox" }, { telemetry: "UNBLACKBOX", after: function (aResponse) { if (!aResponse.error) { this._isBlackBoxed = false; if (this._activeThread) { this._activeThread.notify("blackboxchange", this); } } return aResponse; } }), /** * Get a long string grip for this SourceClient's source. */ source: function (aCallback) { let packet = { to: this._form.actor, type: "source" }; this._client.request(packet, aResponse => { this._onSourceResponse(aResponse, aCallback) }); }, /** * Pretty print this source's text. */ prettyPrint: function (aIndent, aCallback) { const packet = { to: this._form.actor, type: "prettyPrint", indent: aIndent }; this._client.request(packet, aResponse => { if (!aResponse.error) { this._isPrettyPrinted = true; this._activeThread._clearFrames(); this._activeThread.notify("prettyprintchange", this); } this._onSourceResponse(aResponse, aCallback); }); }, /** * Stop pretty printing this source's text. */ disablePrettyPrint: function (aCallback) { const packet = { to: this._form.actor, type: "disablePrettyPrint" }; this._client.request(packet, aResponse => { if (!aResponse.error) { this._isPrettyPrinted = false; this._activeThread._clearFrames(); this._activeThread.notify("prettyprintchange", this); } this._onSourceResponse(aResponse, aCallback); }); }, _onSourceResponse: function (aResponse, aCallback) { if (aResponse.error) { aCallback(aResponse); return; } if (typeof aResponse.source === "string") { aCallback(aResponse); return; } let { contentType, source } = aResponse; let longString = this._activeThread.threadLongString(source); longString.substring(0, longString.length, function (aResponse) { if (aResponse.error) { aCallback(aResponse); return; } aCallback({ source: aResponse.substring, contentType: contentType }); }); } }; /** * Breakpoint clients are used to remove breakpoints that are no longer used. * * @param aClient DebuggerClient * The debugger client parent. * @param aActor string * The actor ID for this breakpoint. * @param aLocation object * The location of the breakpoint. This is an object with two properties: * url and line. */ function BreakpointClient(aClient, aActor, aLocation) { this._client = aClient; this._actor = aActor; this.location = aLocation; this.request = this._client.request; } BreakpointClient.prototype = { _actor: null, get actor() { return this._actor; }, get _transport() { return this._client._transport; }, /** * Remove the breakpoint from the server. */ remove: DebuggerClient.requester({ type: "delete" }, { telemetry: "DELETE" }), }; eventSource(BreakpointClient.prototype); /** * Environment clients are used to manipulate the lexical environment actors. * * @param aClient DebuggerClient * The debugger client parent. * @param aForm Object * The form sent across the remote debugging protocol. */ function EnvironmentClient(aClient, aForm) { this._client = aClient; this._form = aForm; this.request = this._client.request; } EnvironmentClient.prototype = { get actor() this._form.actor, get _transport() { return this._client._transport; }, /** * Fetches the bindings introduced by this lexical environment. */ getBindings: DebuggerClient.requester({ type: "bindings" }, { telemetry: "BINDINGS" }), /** * Changes the value of the identifier whose name is name (a string) to that * represented by value (a grip). */ assign: DebuggerClient.requester({ type: "assign", name: args(0), value: args(1) }, { telemetry: "ASSIGN" }) }; eventSource(EnvironmentClient.prototype); /** * Connects to a debugger server socket and returns a DebuggerTransport. * * @param aHost string * The host name or IP address of the debugger server. * @param aPort number * The port number of the debugger server. */ this.debuggerSocketConnect = function (aHost, aPort) { let s = socketTransportService.createTransport(null, 0, aHost, aPort, null); // By default the CONNECT socket timeout is very long, 65535 seconds, // so that if we race to be in CONNECT state while the server socket is still // initializing, the connection is stuck in connecting state for 18.20 hours! s.setTimeout(Ci.nsISocketTransport.TIMEOUT_CONNECT, 2); // openOutputStream may throw NS_ERROR_NOT_INITIALIZED if we hit some race // where the nsISocketTransport gets shutdown in between its instantiation and // the call to this method. let transport; try { transport = new DebuggerTransport(s.openInputStream(0, 0, 0), s.openOutputStream(0, 0, 0)); } catch(e) { DevToolsUtils.reportException("debuggerSocketConnect", e); throw e; } return transport; } /** * Takes a pair of items and returns them as an array. */ function pair(aItemOne, aItemTwo) { return [aItemOne, aItemTwo]; } function noop() {}