/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* class to notify frames of background image loads */ #include "nsImageLoader.h" #include "imgILoader.h" #include "nsIURI.h" #include "nsILoadGroup.h" #include "nsNetUtil.h" #include "nsPresContext.h" #include "nsIPresShell.h" #include "nsIFrame.h" #include "nsIContent.h" #include "nsIDocument.h" #include "imgIContainer.h" #include "nsStyleContext.h" #include "nsGkAtoms.h" // Paint forcing #include "prenv.h" NS_IMPL_ISUPPORTS2(nsImageLoader, imgIDecoderObserver, imgIContainerObserver) nsImageLoader::nsImageLoader() : mFrame(nsnull), mPresContext(nsnull) { } nsImageLoader::~nsImageLoader() { mFrame = nsnull; mPresContext = nsnull; if (mRequest) { mRequest->Cancel(NS_ERROR_FAILURE); } } void nsImageLoader::Init(nsIFrame *aFrame, nsPresContext *aPresContext) { mFrame = aFrame; mPresContext = aPresContext; } void nsImageLoader::Destroy() { mFrame = nsnull; mPresContext = nsnull; if (mRequest) { mRequest->Cancel(NS_ERROR_FAILURE); } mRequest = nsnull; } nsresult nsImageLoader::Load(imgIRequest *aImage) { if (!mFrame) return NS_ERROR_NOT_INITIALIZED; if (!aImage) return NS_ERROR_FAILURE; if (mRequest) { nsCOMPtr oldURI; mRequest->GetURI(getter_AddRefs(oldURI)); nsCOMPtr newURI; aImage->GetURI(getter_AddRefs(newURI)); PRBool eq = PR_FALSE; nsresult rv = newURI->Equals(oldURI, &eq); if (NS_SUCCEEDED(rv) && eq) { return NS_OK; } // Now cancel the old request so it won't hold a stale ref to us. mRequest->Cancel(NS_ERROR_FAILURE); mRequest = nsnull; } // Make sure to clone into a temporary, then set mRequest, since // cloning may notify and we don't want to trigger paints from this // code. nsCOMPtr newRequest; nsresult rv = aImage->Clone(this, getter_AddRefs(newRequest)); mRequest.swap(newRequest); return rv; } NS_IMETHODIMP nsImageLoader::OnStartContainer(imgIRequest *aRequest, imgIContainer *aImage) { if (aImage) { /* Get requested animation policy from the pres context: * normal = 0 * one frame = 1 * one loop = 2 */ aImage->SetAnimationMode(mPresContext->ImageAnimationMode()); // Ensure the animation (if any) is started. aImage->StartAnimation(); } return NS_OK; } NS_IMETHODIMP nsImageLoader::OnStopFrame(imgIRequest *aRequest, gfxIImageFrame *aFrame) { if (!mFrame) return NS_ERROR_FAILURE; #ifdef NS_DEBUG // Make sure the image request status's STATUS_FRAME_COMPLETE flag has been set to ensure // the image will be painted when invalidated if (aRequest) { PRUint32 status = imgIRequest::STATUS_ERROR; nsresult rv = aRequest->GetImageStatus(&status); if (NS_SUCCEEDED(rv)) { NS_ASSERTION((status & imgIRequest::STATUS_FRAME_COMPLETE), "imgIRequest::STATUS_FRAME_COMPLETE not set"); } } #endif if (!mRequest) { // We're in the middle of a paint anyway return NS_OK; } // Draw the background image RedrawDirtyFrame(nsnull); return NS_OK; } NS_IMETHODIMP nsImageLoader::FrameChanged(imgIContainer *aContainer, gfxIImageFrame *newframe, nsRect * dirtyRect) { if (!mFrame) return NS_ERROR_FAILURE; if (!mRequest) { // We're in the middle of a paint anyway return NS_OK; } nsRect r(*dirtyRect); r.x = nsPresContext::CSSPixelsToAppUnits(r.x); r.y = nsPresContext::CSSPixelsToAppUnits(r.y); r.width = nsPresContext::CSSPixelsToAppUnits(r.width); r.height = nsPresContext::CSSPixelsToAppUnits(r.height); RedrawDirtyFrame(&r); return NS_OK; } void nsImageLoader::RedrawDirtyFrame(const nsRect* aDamageRect) { // NOTE: It is not sufficient to invalidate only the size of the image: // the image may be tiled! // The best option is to call into the frame, however lacking this // we have to at least invalidate the frame's bounds, hence // as long as we have a frame we'll use its size. // // Invalidate the entire frame // XXX We really only need to invalidate the client area of the frame... nsRect bounds(nsPoint(0, 0), mFrame->GetSize()); if (mFrame->GetType() == nsGkAtoms::canvasFrame) { // The canvas's background covers the whole viewport. bounds = mFrame->GetOverflowRect(); } // XXX this should be ok, but there is some crappy ass bug causing it not to work // XXX seems related to the "body fixup rule" dealing with the canvas and body frames... #if 0 // Invalidate the entire frame only if the frame has a tiled background // image, otherwise just invalidate the intersection of the frame's bounds // with the damaged rect. nsStyleContext* styleContext; mFrame->GetStyleContext(&styleContext); const nsStyleBackground* bg = styleContext->GetStyleBackground(); if ((bg->mBackgroundFlags & NS_STYLE_BG_IMAGE_NONE) || (bg->mBackgroundRepeat == NS_STYLE_BG_REPEAT_OFF)) { // The frame does not have a background image so we are free // to invalidate only the intersection of the damage rect and // the frame's bounds. if (aDamageRect) { bounds.IntersectRect(*aDamageRect, bounds); } } #endif mFrame->Invalidate(bounds, PR_FALSE); }