/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "GLContext.h" #include "mozilla/CheckedInt.h" #include "WebGLBuffer.h" #include "WebGLFramebuffer.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLShader.h" #include "WebGLTexture.h" #include "WebGLVertexArray.h" #include "WebGLVertexAttribData.h" #include "mozilla/Casting.h" namespace mozilla { void WebGLContext::GetVertexAttribFloat(GLuint index, GLfloat* out_result) { if (index) { gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, out_result); } else { out_result[0] = mVertexAttrib0Vector[0]; out_result[1] = mVertexAttrib0Vector[1]; out_result[2] = mVertexAttrib0Vector[2]; out_result[3] = mVertexAttrib0Vector[3]; } } void WebGLContext::GetVertexAttribInt(GLuint index, GLint* out_result) { if (index) { gl->fGetVertexAttribIiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, out_result); } else { out_result[0] = BitwiseCast(mVertexAttrib0Vector[0]); out_result[1] = BitwiseCast(mVertexAttrib0Vector[1]); out_result[2] = BitwiseCast(mVertexAttrib0Vector[2]); out_result[3] = BitwiseCast(mVertexAttrib0Vector[3]); } } void WebGLContext::GetVertexAttribUint(GLuint index, GLuint* out_result) { if (index) { gl->fGetVertexAttribIuiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, out_result); } else { out_result[0] = BitwiseCast(mVertexAttrib0Vector[0]); out_result[1] = BitwiseCast(mVertexAttrib0Vector[1]); out_result[2] = BitwiseCast(mVertexAttrib0Vector[2]); out_result[3] = BitwiseCast(mVertexAttrib0Vector[3]); } } JSObject* WebGLContext::GetVertexAttribFloat32Array(JSContext* cx, GLuint index) { GLfloat attrib[4]; GetVertexAttribFloat(index, &attrib[0]); return dom::Float32Array::Create(cx, this, 4, attrib); } JSObject* WebGLContext::GetVertexAttribInt32Array(JSContext* cx, GLuint index) { GLint attrib[4]; GetVertexAttribInt(index, &attrib[0]); return dom::Int32Array::Create(cx, this, 4, attrib); } JSObject* WebGLContext::GetVertexAttribUint32Array(JSContext* cx, GLuint index) { GLuint attrib[4]; GetVertexAttribUint(index, &attrib[0]); return dom::Uint32Array::Create(cx, this, 4, attrib); } void WebGLContext::VertexAttrib1f(GLuint index, GLfloat x0) { if (IsContextLost()) return; if (!ValidateAttribIndex(index, "vertexAttrib1f")) return; mVertexAttribType[index] = LOCAL_GL_FLOAT; MakeContextCurrent(); if (index) { gl->fVertexAttrib1f(index, x0); } else { mVertexAttrib0Vector[0] = x0; mVertexAttrib0Vector[1] = 0; mVertexAttrib0Vector[2] = 0; mVertexAttrib0Vector[3] = 1; if (gl->IsGLES()) gl->fVertexAttrib1f(index, x0); } } void WebGLContext::VertexAttrib2f(GLuint index, GLfloat x0, GLfloat x1) { if (IsContextLost()) return; if (!ValidateAttribIndex(index, "vertexAttrib2f")) return; mVertexAttribType[index] = LOCAL_GL_FLOAT; MakeContextCurrent(); if (index) { gl->fVertexAttrib2f(index, x0, x1); } else { mVertexAttrib0Vector[0] = x0; mVertexAttrib0Vector[1] = x1; mVertexAttrib0Vector[2] = 0; mVertexAttrib0Vector[3] = 1; if (gl->IsGLES()) gl->fVertexAttrib2f(index, x0, x1); } } void WebGLContext::VertexAttrib3f(GLuint index, GLfloat x0, GLfloat x1, GLfloat x2) { if (IsContextLost()) return; if (!ValidateAttribIndex(index, "vertexAttrib3f")) return; mVertexAttribType[index] = LOCAL_GL_FLOAT; MakeContextCurrent(); if (index) { gl->fVertexAttrib3f(index, x0, x1, x2); } else { mVertexAttrib0Vector[0] = x0; mVertexAttrib0Vector[1] = x1; mVertexAttrib0Vector[2] = x2; mVertexAttrib0Vector[3] = 1; if (gl->IsGLES()) gl->fVertexAttrib3f(index, x0, x1, x2); } } void WebGLContext::VertexAttrib4f(GLuint index, GLfloat x0, GLfloat x1, GLfloat x2, GLfloat x3) { if (IsContextLost()) return; if (!ValidateAttribIndex(index, "vertexAttrib4f")) return; mVertexAttribType[index] = LOCAL_GL_FLOAT; MakeContextCurrent(); if (index) { gl->fVertexAttrib4f(index, x0, x1, x2, x3); } else { mVertexAttrib0Vector[0] = x0; mVertexAttrib0Vector[1] = x1; mVertexAttrib0Vector[2] = x2; mVertexAttrib0Vector[3] = x3; if (gl->IsGLES()) gl->fVertexAttrib4f(index, x0, x1, x2, x3); } } void WebGLContext::VertexAttrib1fv_base(GLuint index, uint32_t arrayLength, const GLfloat* ptr) { if (!ValidateAttribArraySetter("VertexAttrib1fv", 1, arrayLength)) return; if (!ValidateAttribIndex(index, "vertexAttrib1fv")) return; mVertexAttribType[index] = LOCAL_GL_FLOAT; MakeContextCurrent(); if (index) { gl->fVertexAttrib1fv(index, ptr); } else { mVertexAttrib0Vector[0] = ptr[0]; mVertexAttrib0Vector[1] = GLfloat(0); mVertexAttrib0Vector[2] = GLfloat(0); mVertexAttrib0Vector[3] = GLfloat(1); if (gl->IsGLES()) gl->fVertexAttrib1fv(index, ptr); } } void WebGLContext::VertexAttrib2fv_base(GLuint index, uint32_t arrayLength, const GLfloat* ptr) { if (!ValidateAttribArraySetter("VertexAttrib2fv", 2, arrayLength)) return; if (!ValidateAttribIndex(index, "vertexAttrib2fv")) return; mVertexAttribType[index] = LOCAL_GL_FLOAT; MakeContextCurrent(); if (index) { gl->fVertexAttrib2fv(index, ptr); } else { mVertexAttrib0Vector[0] = ptr[0]; mVertexAttrib0Vector[1] = ptr[1]; mVertexAttrib0Vector[2] = GLfloat(0); mVertexAttrib0Vector[3] = GLfloat(1); if (gl->IsGLES()) gl->fVertexAttrib2fv(index, ptr); } } void WebGLContext::VertexAttrib3fv_base(GLuint index, uint32_t arrayLength, const GLfloat* ptr) { if (!ValidateAttribArraySetter("VertexAttrib3fv", 3, arrayLength)) return; if (!ValidateAttribIndex(index, "vertexAttrib3fv")) return; mVertexAttribType[index] = LOCAL_GL_FLOAT; MakeContextCurrent(); if (index) { gl->fVertexAttrib3fv(index, ptr); } else { mVertexAttrib0Vector[0] = ptr[0]; mVertexAttrib0Vector[1] = ptr[1]; mVertexAttrib0Vector[2] = ptr[2]; mVertexAttrib0Vector[3] = GLfloat(1); if (gl->IsGLES()) gl->fVertexAttrib3fv(index, ptr); } } void WebGLContext::VertexAttrib4fv_base(GLuint index, uint32_t arrayLength, const GLfloat* ptr) { if (!ValidateAttribArraySetter("VertexAttrib4fv", 4, arrayLength)) return; if (!ValidateAttribIndex(index, "vertexAttrib4fv")) return; mVertexAttribType[index] = LOCAL_GL_FLOAT; MakeContextCurrent(); if (index) { gl->fVertexAttrib4fv(index, ptr); } else { mVertexAttrib0Vector[0] = ptr[0]; mVertexAttrib0Vector[1] = ptr[1]; mVertexAttrib0Vector[2] = ptr[2]; mVertexAttrib0Vector[3] = ptr[3]; if (gl->IsGLES()) gl->fVertexAttrib4fv(index, ptr); } } void WebGLContext::EnableVertexAttribArray(GLuint index) { if (IsContextLost()) return; if (!ValidateAttribIndex(index, "enableVertexAttribArray")) return; MakeContextCurrent(); InvalidateBufferFetching(); gl->fEnableVertexAttribArray(index); MOZ_ASSERT(mBoundVertexArray); mBoundVertexArray->EnsureAttrib(index); mBoundVertexArray->mAttribs[index].enabled = true; } void WebGLContext::DisableVertexAttribArray(GLuint index) { if (IsContextLost()) return; if (!ValidateAttribIndex(index, "disableVertexAttribArray")) return; MakeContextCurrent(); InvalidateBufferFetching(); if (index || gl->IsGLES()) gl->fDisableVertexAttribArray(index); MOZ_ASSERT(mBoundVertexArray); mBoundVertexArray->EnsureAttrib(index); mBoundVertexArray->mAttribs[index].enabled = false; } JS::Value WebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname, ErrorResult& rv) { if (IsContextLost()) return JS::NullValue(); if (!ValidateAttribIndex(index, "getVertexAttrib")) return JS::NullValue(); MOZ_ASSERT(mBoundVertexArray); mBoundVertexArray->EnsureAttrib(index); MakeContextCurrent(); switch (pname) { case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: return WebGLObjectAsJSValue(cx, mBoundVertexArray->mAttribs[index].buf.get(), rv); case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE: return JS::Int32Value(mBoundVertexArray->mAttribs[index].stride); case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE: if (!mBoundVertexArray->mAttribs[index].enabled) return JS::Int32Value(4); return JS::Int32Value(mBoundVertexArray->mAttribs[index].size); case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE: if (!mBoundVertexArray->mAttribs[index].enabled) return JS::NumberValue(uint32_t(LOCAL_GL_FLOAT)); return JS::NumberValue(uint32_t(mBoundVertexArray->mAttribs[index].type)); case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR: if (IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays)) return JS::Int32Value(mBoundVertexArray->mAttribs[index].divisor); break; case LOCAL_GL_CURRENT_VERTEX_ATTRIB: { JS::RootedObject obj(cx); switch (mVertexAttribType[index]) { case LOCAL_GL_FLOAT: obj = GetVertexAttribFloat32Array(cx, index); break; case LOCAL_GL_INT: obj = GetVertexAttribInt32Array(cx, index); break; case LOCAL_GL_UNSIGNED_INT: obj = GetVertexAttribUint32Array(cx, index); break; } if (!obj) rv.Throw(NS_ERROR_OUT_OF_MEMORY); return JS::ObjectOrNullValue(obj); } case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED: return JS::BooleanValue(mBoundVertexArray->mAttribs[index].enabled); case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: return JS::BooleanValue(mBoundVertexArray->mAttribs[index].normalized); default: break; } ErrorInvalidEnumInfo("getVertexAttrib: parameter", pname); return JS::NullValue(); } WebGLsizeiptr WebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname) { if (IsContextLost()) return 0; if (!ValidateAttribIndex(index, "getVertexAttribOffset")) return 0; if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) { ErrorInvalidEnum("getVertexAttribOffset: bad parameter"); return 0; } MOZ_ASSERT(mBoundVertexArray); mBoundVertexArray->EnsureAttrib(index); return mBoundVertexArray->mAttribs[index].byteOffset; } void WebGLContext::VertexAttribPointer(GLuint index, GLint size, GLenum type, WebGLboolean normalized, GLsizei stride, WebGLintptr byteOffset) { if (IsContextLost()) return; if (!ValidateAttribIndex(index, "vertexAttribPointer")) return; if (!ValidateAttribPointer(false, index, size, type, normalized, stride, byteOffset, "vertexAttribPointer")) return; MOZ_ASSERT(mBoundVertexArray); mBoundVertexArray->EnsureAttrib(index); InvalidateBufferFetching(); /* XXX make work with bufferSubData & heterogeneous types if (type != mBoundArrayBuffer->GLType()) return ErrorInvalidOperation("vertexAttribPointer: type must match bound VBO type: %d != %d", type, mBoundArrayBuffer->GLType()); */ WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index]; vd.buf = mBoundArrayBuffer; vd.stride = stride; vd.size = size; vd.byteOffset = byteOffset; vd.type = type; vd.normalized = normalized; vd.integer = false; MakeContextCurrent(); gl->fVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast(byteOffset)); } void WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor) { if (IsContextLost()) return; if (!ValidateAttribIndex(index, "vertexAttribDivisor")) return; MOZ_ASSERT(mBoundVertexArray); mBoundVertexArray->EnsureAttrib(index); WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index]; vd.divisor = divisor; InvalidateBufferFetching(); MakeContextCurrent(); gl->fVertexAttribDivisor(index, divisor); } } // namespace mozilla