/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * Matt Woodrow * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "GLContextProvider.h" #include "nsDebug.h" #include "nsIWidget.h" #include "OpenGL/OpenGL.h" #include #include #include "gfxASurface.h" #include "gfxImageSurface.h" #include "gfxQuartzSurface.h" #include "gfxPlatform.h" #include "prenv.h" namespace mozilla { namespace gl { static PRBool gUseDoubleBufferedWindows = PR_TRUE; class CGLLibrary { public: CGLLibrary() : mInitialized(PR_FALSE), mOGLLibrary(nsnull), mPixelFormat(nsnull) { } PRBool EnsureInitialized() { if (mInitialized) { return PR_TRUE; } if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL"); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL Framework."); return PR_FALSE; } } const char* db = PR_GetEnv("MOZ_CGL_DB"); gUseDoubleBufferedWindows = (!db || *db != '0'); mInitialized = PR_TRUE; return PR_TRUE; } NSOpenGLPixelFormat *PixelFormat() { if (mPixelFormat == nsnull) { NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, (NSOpenGLPixelFormatAttribute)nil }; if (!gUseDoubleBufferedWindows) { attribs[1] = (NSOpenGLPixelFormatAttribute)nil; } mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; } return mPixelFormat; } private: PRBool mInitialized; PRLibrary *mOGLLibrary; NSOpenGLPixelFormat *mPixelFormat; }; CGLLibrary sCGLLibrary; class GLContextCGL : public GLContext { friend class GLContextProviderCGL; public: GLContextCGL(const ContextFormat& aFormat, GLContext *aShareContext, NSOpenGLContext *aContext, PRBool aIsOffscreen = PR_FALSE) : GLContext(aFormat, aIsOffscreen, aShareContext), mContext(aContext), mPBuffer(nsnull), mTempTextureName(0) { } GLContextCGL(const ContextFormat& aFormat, GLContext *aShareContext, NSOpenGLContext *aContext, NSOpenGLPixelBuffer *aPixelBuffer) : GLContext(aFormat, PR_TRUE, aShareContext), mContext(aContext), mPBuffer(aPixelBuffer), mTempTextureName(0) { } ~GLContextCGL() { MarkDestroyed(); if (mContext) [mContext release]; if (mPBuffer) [mPBuffer release]; } GLContextType GetContextType() { return ContextTypeCGL; } PRBool Init() { MakeCurrent(); return InitWithPrefix("gl", PR_TRUE); } void *GetNativeData(NativeDataType aType) { switch (aType) { case NativeGLContext: return mContext; default: return nsnull; } } PRBool MakeCurrentImpl(PRBool aForce = PR_FALSE) { if (mContext) { [mContext makeCurrentContext]; } return PR_TRUE; } PRBool SetupLookupFunction() { return PR_FALSE; } PRBool IsDoubleBuffered() { return gUseDoubleBufferedWindows; } PRBool SwapBuffers() { [mContext flushBuffer]; return PR_TRUE; } PRBool BindTex2DOffscreen(GLContext *aOffscreen); void UnbindTex2DOffscreen(GLContext *aOffscreen); PRBool ResizeOffscreen(const gfxIntSize& aNewSize); virtual already_AddRefed CreateBasicTextureImage(GLuint aTexture, const nsIntSize& aSize, GLenum aWrapMode, TextureImage::ContentType aContentType, GLContext* aContext); NSOpenGLContext *mContext; NSOpenGLPixelBuffer *mPBuffer; GLuint mTempTextureName; }; PRBool GLContextCGL::BindTex2DOffscreen(GLContext *aOffscreen) { if (aOffscreen->GetContextType() != ContextTypeCGL) { NS_WARNING("non-CGL context"); return PR_FALSE; } if (!aOffscreen->IsOffscreen()) { NS_WARNING("non-offscreen context"); return PR_FALSE; } GLContextCGL *offs = static_cast(aOffscreen); if (offs->mPBuffer) { fGenTextures(1, &mTempTextureName); fBindTexture(LOCAL_GL_TEXTURE_2D, mTempTextureName); [mContext setTextureImageToPixelBuffer:offs->mPBuffer colorBuffer:LOCAL_GL_FRONT]; } else if (offs->mOffscreenTexture) { if (offs->GetSharedContext() != GLContextProviderCGL::GetGlobalContext()) { NS_WARNING("offscreen FBO context can only be bound with context sharing!"); return PR_FALSE; } fBindTexture(LOCAL_GL_TEXTURE_2D, offs->mOffscreenTexture); } else { NS_WARNING("don't know how to bind this!"); return PR_FALSE; } return PR_TRUE; } void GLContextCGL::UnbindTex2DOffscreen(GLContext *aOffscreen) { NS_ASSERTION(aOffscreen->GetContextType() == ContextTypeCGL, "wrong type"); GLContextCGL *offs = static_cast(aOffscreen); if (offs->mPBuffer) { NS_ASSERTION(mTempTextureName, "We didn't have an offscreen texture name?"); fDeleteTextures(1, &mTempTextureName); mTempTextureName = 0; } } PRBool GLContextCGL::ResizeOffscreen(const gfxIntSize& aNewSize) { if (mPBuffer) { NSOpenGLPixelBuffer *pb = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:LOCAL_GL_TEXTURE_2D textureInternalFormat:(mCreationFormat.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB) textureMaxMipMapLevel:0 pixelsWide:aNewSize.width pixelsHigh:aNewSize.height]; if (!pb) { return PR_FALSE; } [mPBuffer release]; mPBuffer = pb; mOffscreenSize = aNewSize; mOffscreenActualSize = aNewSize; [mContext setPixelBuffer:pb cubeMapFace:0 mipMapLevel:0 currentVirtualScreen:[mContext currentVirtualScreen]]; MakeCurrent(); ClearSafely(); return PR_TRUE; } return ResizeOffscreenFBO(aNewSize); } class TextureImageCGL : public BasicTextureImage { friend already_AddRefed GLContextCGL::CreateBasicTextureImage(GLuint, const nsIntSize&, GLenum, TextureImage::ContentType, GLContext*); public: ~TextureImageCGL() { if (mPixelBuffer) { mGLContext->MakeCurrent(); mGLContext->fDeleteBuffers(1, &mPixelBuffer); } } protected: already_AddRefed GetSurfaceForUpdate(const gfxIntSize& aSize, ImageFormat aFmt) { mGLContext->MakeCurrent(); if (!mGLContext-> IsExtensionSupported(GLContext::ARB_pixel_buffer_object)) { return gfxPlatform::GetPlatform()-> CreateOffscreenSurface(aSize, gfxASurface::ContentFromFormat(aFmt)); } if (!mPixelBuffer) { mGLContext->fGenBuffers(1, &mPixelBuffer); } mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer); PRInt32 size = aSize.width * 4 * aSize.height; if (size > mPixelBufferSize) { mGLContext->fBufferData(LOCAL_GL_PIXEL_UNPACK_BUFFER, size, NULL, LOCAL_GL_STREAM_DRAW); mPixelBufferSize = size; } unsigned char* data = (unsigned char*)mGLContext-> fMapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, LOCAL_GL_WRITE_ONLY); mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0); if (!data) { mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0); return gfxPlatform::GetPlatform()-> CreateOffscreenSurface(aSize, gfxASurface::ContentFromFormat(aFmt)); } nsRefPtr surf = new gfxQuartzSurface(data, aSize, aSize.width * 4, aFmt); mBoundPixelBuffer = true; return surf.forget(); } bool FinishedSurfaceUpdate() { if (mBoundPixelBuffer) { mGLContext->MakeCurrent(); mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer); mGLContext->fUnmapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER); return true; } return false; } void FinishedSurfaceUpload() { if (mBoundPixelBuffer) { mGLContext->MakeCurrent(); mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0); mBoundPixelBuffer = false; } } private: TextureImageCGL(GLuint aTexture, const nsIntSize& aSize, GLenum aWrapMode, ContentType aContentType, GLContext* aContext) : BasicTextureImage(aTexture, aSize, aWrapMode, aContentType, aContext) , mPixelBuffer(0) , mPixelBufferSize(0) , mBoundPixelBuffer(false) {} GLuint mPixelBuffer; PRInt32 mPixelBufferSize; bool mBoundPixelBuffer; }; already_AddRefed GLContextCGL::CreateBasicTextureImage(GLuint aTexture, const nsIntSize& aSize, GLenum aWrapMode, TextureImage::ContentType aContentType, GLContext* aContext) { nsRefPtr teximage (new TextureImageCGL(aTexture, aSize, aWrapMode, aContentType, aContext)); return teximage.forget(); } static GLContextCGL * GetGlobalContextCGL() { return static_cast(GLContextProviderCGL::GetGlobalContext()); } already_AddRefed GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget) { if (!sCGLLibrary.EnsureInitialized()) { return nsnull; } GLContextCGL *shareContext = GetGlobalContextCGL(); NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:sCGLLibrary.PixelFormat() shareContext:(shareContext ? shareContext->mContext : NULL)]; if (!context) { return nsnull; } NSView *childView = (NSView *)aWidget->GetNativeData(NS_NATIVE_WIDGET); [context setView:childView]; // make the context transparent nsRefPtr glContext = new GLContextCGL(ContextFormat(ContextFormat::BasicRGB24), shareContext, context); if (!glContext->Init()) { return nsnull; } return glContext.forget(); } static already_AddRefed CreateOffscreenPBufferContext(const gfxIntSize& aSize, const ContextFormat& aFormat, PRBool aShare = PR_FALSE) { if (!sCGLLibrary.EnsureInitialized()) { return nsnull; } GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nsnull; if (aShare && !shareContext) { return nsnull; } nsTArray attribs; #define A_(_x) attribs.AppendElement(NSOpenGLPixelFormatAttribute(_x)) A_(NSOpenGLPFAAccelerated); A_(NSOpenGLPFAPixelBuffer); A_(NSOpenGLPFAMinimumPolicy); A_(NSOpenGLPFAColorSize); A_(aFormat.colorBits()); A_(NSOpenGLPFAAlphaSize); A_(aFormat.alpha); A_(NSOpenGLPFADepthSize); A_(aFormat.depth); A_(NSOpenGLPFAStencilSize); A_(aFormat.stencil); A_(0); #undef A_ printf_stderr("colorbits: %d alpha: %d depth: %d stencil: %d\n", aFormat.colorBits(), aFormat.alpha, aFormat.depth, aFormat.stencil); NSOpenGLPixelFormat *pbFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs.Elements()]; if (!pbFormat) { return nsnull; } NSOpenGLPixelBuffer *pb = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:LOCAL_GL_TEXTURE_2D textureInternalFormat:(aFormat.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB) textureMaxMipMapLevel:0 pixelsWide:aSize.width pixelsHigh:aSize.height]; if (!pb) { [pbFormat release]; return nsnull; } NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pbFormat shareContext:shareContext ? shareContext->mContext : NULL]; if (!context) { [pbFormat release]; [pb release]; return nsnull; } [context setPixelBuffer:pb cubeMapFace:0 mipMapLevel:0 currentVirtualScreen:[context currentVirtualScreen]]; { GLint l; [pbFormat getValues:&l forAttribute:NSOpenGLPFADepthSize forVirtualScreen:[context currentVirtualScreen]]; printf_stderr("*** depth: %d (req: %d)\n", l, aFormat.depth); } [pbFormat release]; nsRefPtr glContext = new GLContextCGL(aFormat, shareContext, context, pb); return glContext.forget(); } static already_AddRefed CreateOffscreenFBOContext(const gfxIntSize& aSize, const ContextFormat& aFormat, PRBool aShare = PR_TRUE) { if (!sCGLLibrary.EnsureInitialized()) { return nsnull; } GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nsnull; if (aShare && !shareContext) { // if there is no share context, then we can't use FBOs. return nsnull; } NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:sCGLLibrary.PixelFormat() shareContext:shareContext ? shareContext->mContext : NULL]; if (!context) { return nsnull; } nsRefPtr glContext = new GLContextCGL(aFormat, shareContext, context, PR_TRUE); return glContext.forget(); } already_AddRefed GLContextProviderCGL::CreateOffscreen(const gfxIntSize& aSize, const ContextFormat& aFormat) { nsRefPtr glContext; glContext = CreateOffscreenPBufferContext(aSize, aFormat); if (glContext && glContext->Init()) { glContext->mOffscreenSize = aSize; glContext->mOffscreenActualSize = aSize; return glContext.forget(); } // try a FBO as second choice glContext = CreateOffscreenFBOContext(aSize, aFormat); if (glContext && glContext->Init() && glContext->ResizeOffscreenFBO(aSize)) { return glContext.forget(); } // everything failed return nsnull; } already_AddRefed GLContextProviderCGL::CreateForNativePixmapSurface(gfxASurface *aSurface) { return nsnull; } static nsRefPtr gGlobalContext; GLContext * GLContextProviderCGL::GetGlobalContext() { if (!sCGLLibrary.EnsureInitialized()) { return nsnull; } if (!gGlobalContext) { // There are bugs in some older drivers with pbuffers less // than 16x16 in size; also 16x16 is POT so that we can do // a FBO with it on older video cards. A FBO context for // sharing is preferred since it has no associated target. gGlobalContext = CreateOffscreenFBOContext(gfxIntSize(16, 16), ContextFormat(ContextFormat::BasicRGB24), PR_FALSE); if (!gGlobalContext || !static_cast(gGlobalContext.get())->Init()) { NS_WARNING("Couldn't init gGlobalContext."); gGlobalContext = nsnull; return nsnull; } gGlobalContext->SetIsGlobalSharedContext(PR_TRUE); } return gGlobalContext; } void GLContextProviderCGL::Shutdown() { gGlobalContext = nsnull; } } /* namespace gl */ } /* namespace mozilla */