/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* JS::Anchor implementation. */ #ifndef js_Anchor_h #define js_Anchor_h #include "mozilla/Attributes.h" #include "js/TypeDecls.h" namespace JS { /* * Protecting non-Value, non-JSObject *, non-JSString * values from collection * * Most of the time, the garbage collector's conservative stack scanner works * behind the scenes, finding all live values and protecting them from being * collected. However, when JSAPI client code obtains a pointer to data the * scanner does not know about, owned by an object the scanner does know about, * Care Must Be Taken. * * The scanner recognizes only a select set of types: pointers to JSObjects and * similar things (JSFunctions, and so on), pointers to JSStrings, and Values. * So while the scanner finds all live |JSString| pointers, it does not notice * |jschar| pointers. * * So suppose we have: * * void f(JSString *str) { * const jschar *ch = JS_GetStringCharsZ(str); * ... do stuff with ch, but no uses of str ...; * } * * After the call to |JS_GetStringCharsZ|, there are no further uses of * |str|, which means that the compiler is within its rights to not store * it anywhere. But because the stack scanner will not notice |ch|, there * is no longer any live value in this frame that would keep the string * alive. If |str| is the last reference to that |JSString|, and the * collector runs while we are using |ch|, the string's array of |jschar|s * may be freed out from under us. * * Note that there is only an issue when 1) we extract a thing X the scanner * doesn't recognize from 2) a thing Y the scanner does recognize, and 3) if Y * gets garbage-collected, then X gets freed. If we have code like this: * * void g(JSObject *obj) { * JS::Value x; * JS_GetProperty(obj, "x", &x); * ... do stuff with x ... * } * * there's no problem, because the value we've extracted, x, is a Value, a * type that the conservative scanner recognizes. * * Conservative GC frees us from the obligation to explicitly root the types it * knows about, but when we work with derived values like |ch|, we must root * their owners, as the derived value alone won't keep them alive. * * A JS::Anchor is a kind of GC root that allows us to keep the owners of * derived values like |ch| alive throughout the Anchor's lifetime. We could * fix the above code as follows: * * void f(JSString *str) { * JS::Anchor a_str(str); * const jschar *ch = JS_GetStringCharsZ(str); * ... do stuff with ch, but no uses of str ...; * } * * This simply ensures that |str| will be live until |a_str| goes out of scope. * As long as we don't retain a pointer to the string's characters for longer * than that, we have avoided all garbage collection hazards. */ template class AnchorPermitted; template<> class AnchorPermitted { }; template<> class AnchorPermitted { }; template<> class AnchorPermitted { }; template<> class AnchorPermitted { }; template<> class AnchorPermitted { }; template<> class AnchorPermitted { }; template<> class AnchorPermitted { }; template<> class AnchorPermitted { }; template<> class AnchorPermitted { }; template class Anchor : AnchorPermitted { public: Anchor() { } explicit Anchor(T t) { hold = t; } inline ~Anchor(); private: T hold; /* * Rooting analysis considers use of operator= to be a use of an anchor. * For simplicity, Anchor is treated as if it contained a GC thing, from * construction. Thus if we had * * void operator=(const T &t) { hold = t; } * * and this code * * JS::Anchor anchor; * stuff that could GC, producing |str|; * anchor = str; * * the last line would be seen as a hazard, because the final = would "use" * |anchor| that is a GC thing -- which could have been moved around by the * GC. The workaround is to structure your code so that JS::Anchor is * always constructed, living for however long the corresponding value must * live. */ void operator=(const T &t) MOZ_DELETE; Anchor(const Anchor &other) MOZ_DELETE; void operator=(const Anchor &other) MOZ_DELETE; }; template inline Anchor::~Anchor() { #ifdef __GNUC__ /* * No code is generated for this. But because this is marked 'volatile', G++ will * assume it has important side-effects, and won't delete it. (G++ never looks at * the actual text and notices it's empty.) And because we have passed |hold| to * it, GCC will keep |hold| alive until this point. * * The "memory" clobber operand ensures that G++ will not move prior memory * accesses after the asm --- it's a barrier. Unfortunately, it also means that * G++ will assume that all memory has changed after the asm, as it would for a * call to an unknown function. I don't know of a way to avoid that consequence. */ asm volatile("":: "g" (hold) : "memory"); #else /* * An adequate portable substitute, for non-structure types. * * The compiler promises that, by the end of an expression statement, the * last-stored value to a volatile object is the same as it would be in an * unoptimized, direct implementation (the "abstract machine" whose behavior the * language spec describes). However, the compiler is still free to reorder * non-volatile accesses across this store --- which is what we must prevent. So * assigning the held value to a volatile variable, as we do here, is not enough. * * In our case, however, garbage collection only occurs at function calls, so it * is sufficient to ensure that the destructor's store isn't moved earlier across * any function calls that could collect. It is hard to imagine the compiler * analyzing the program so thoroughly that it could prove that such motion was * safe. In practice, compilers treat calls to the collector as opaque operations * --- in particular, as operations which could access volatile variables, across * which this destructor must not be moved. * * ("Objection, your honor! *Alleged* killer whale!") * * The disadvantage of this approach is that it does generate code for the store. * We do need to use Anchors in some cases where cycles are tight. * * Note that there is a Anchor::~Anchor() specialization in Value.h. */ volatile T sink; sink = hold; #endif /* defined(__GNUC__) */ } } // namespace JS #endif /* js_Anchor_h */